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Recruit Random Recruit Unit Land Order

Action Script Action Script Action Script

Fail if not enought resources to Recruit Fails if not enought resources to Recruit Fails if the active Hero is in a Vessel, or is
indicated unit(s) or if there are no indicated unit or if there are no in C.C. or on Land with an army smaller
indicated unit type in the supply. Also indicated unit type in the supply. than 3 units (counted excluding Vessels
fail if Enemy have both Vessels in play. and units inside Vessels).
Serfs > Warriors: Warrior Move the army up to 2 MOVE to the
Roll D6 and recruit exactly the indicated Serfs <= Warriors: Serf nearest player army that is less than or
Unit(s), or fail. equal to its Natural Strength (when
6: Air Vessel If less Warriors than Serfs in play, then calculating Strength, remember about
5: Sea Vessel recruit a Warrior, otherwise recruit a
Trigger 1 Script). May initiate a Battle in
4: Warrior + Serf Serf.
a different region than the Target
3: Warrior region, if the region is on the way of the
2: Serf Enemy's Army.
1: Mercenery or Siege
Gain 1 VP if the action initiates a Battle.
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Small Army Mercenary March Out


Action Script or Siege Action Script Action Script

- Fails if you play without expansion(s).


- Fails if Enemy C.C. are on Level 1. Fails if the active Hero is not in C.C.
Fails if there are no player armies
- Fails if Enemy C.C. are on Level 2 and or there are less than 4 units in C.C.
nearby, or the player armies nearby
the Enenmy already have a Mercenery including Hero (counted excluding
are too strong.
or a Siege in his army. Vessels and units inside the Vessels).
This Enemy Hero and its army move - Fails if Enemy already have
a Mercenery and a Siege in his army. Create an army up to 5 land units
up to to attack the nearest player
containing active Hero, Warriors and at
army that is less than or equal to its
If you don't have both: a Mercenary and least one Serf if able. Move the army up
Natural Strength (when calculating
a Siege, then randomize between them to to the nearest player army that is
Strength, remember about Trigger 1
and then recruit one at random. less than or equal to its Natural Strength.
Script). Gain for battling.
May initiate a Battle in a different region
If you have a Mercenary or a Siege, then
select the type which you don't have and Gain if the action initiates a Battle.
then recruit one by random.
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Research Upgrade City Tower or Vessel


Action Script Action Script Action Script

This Action newer Fails. Fails if Enemy have no Resource Fails if no Resources to Build either of
to pay for next Level of C. C. below object.
The Enemy pays and casts this
Enemy Hero’s spell in the Spell Book, TOWER OR VESSELS
CAPITAL CITY TRACK
earning its .
The Enemy pays Resources to Build,
The Enemy pays to advance its
After Cast, if the Enemy have 5 or more the priority order of Building is:
Capital City’s token 1 Level.
Mana, Spend 3 to gain . 1
Tower (anywhere, needs Serf)
2
Air Vessel
3
Sea Vessel
If drawn in Battle, pay Ore
Tower - as far from C.C. as possible.
to upgrade C.C. if able.
If ambiguity then priority is Priority
Script.
The new Vessel is placed in the C.C.

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