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Blitz-Logs 20230222090912
Blitz-Logs 20230222090912
1060 3GB
07:09:12 [info] 09:09:12 +2 [engine] Network type: WiFi
07:09:12 [info] EngineBackend::OnGameLoopStarted: enter
07:09:12 [info] GameCore::OnAppStarted begin
07:09:13 [info] 09:09:13 +2 [base] [CamoDataProvider::ObtainDefaultCamoSort] load
file : D:/SteamLibrary/steamapps/common/World of Tanks
Blitz/Data/camoSort_configuration.yaml
07:09:13 [info] 09:09:13 +2 [wwise] Wwise sound system was successfully
initialized.
07:09:13 [info] SetBattleState unknown
07:09:13 [info] 09:09:13 +2 [base] Vendor OS version: no
07:09:13 [info] 09:09:13 +2 [base] Platform: Win32 steam
07:09:13 [info] 09:09:13 +2 [base] RAM size in gb: 7.90001
07:09:13 [info] Device kind: Desktop
07:09:13 [info] Device display: 23.69" (20.65"x11.61")
07:09:13 [info] GameCore::OnAppStarted done
07:09:13 [info] EngineBackend::OnGameLoopStarted: leave
07:09:13 [info] Window::HandleWindowCreated: enter
07:09:13 [info] 09:09:13 +2 [render] rhi::ShaderSourceCache::InitCacheDir start
07:09:14 [info] 09:09:14 +2 [render] rhi::ShaderSourceCache::InitCacheDir end,
duration 583 ms
07:09:14 [info] [RHI-DX11] Creating device
07:09:14 [info] [RHI-DX11] available adapters:
07:09:14 [info] 0 : 'NVIDIA GeForce GTX 1060 3GB' (vendor: 0x10DE, subsystem:
0x37241458), feature level: 0xb000 (11.0)
07:09:14 [info] 1 : 'Microsoft Basic Render Driver' (vendor: 0x1414, subsystem:
0x0000), feature level: 0xb000 (11.0)
07:09:14 [info] [RHI-DX11] Using adapter `NVIDIA GeForce GTX 1060 3GB` (vendor:
10DE, subsystem: 37241458)
07:09:14 [info] [RHI-DX11] Creating device without selected adapter
07:09:14 [info] [RHI-DX11] Init with feature level: 0xb000 (11.0)
07:09:14 [info] [RHI-DX11] Using retrieved adapter `NVIDIA GeForce GTX 1060 3GB`
(vendor: 0x10DE, subsystem: 0x37241458)
07:09:14 [info] [RHI-DX11] Selected adapter has 2979 Mb of video memory
07:09:14 [info] [RHI-DX11] OS registry version: 6.3.19044, is running on Win10: 0
07:09:14 [info] [RHI-DX11] Starting swapchain resize. Set nullView.
07:09:14 [info] [RHI-DX11] Reset targets and views
07:09:14 [info] [RHI-DX11] Clear context state
07:09:14 [info] [RHI-DX11] Flush context
07:09:14 [info] [RHI-DX11] Resize swapchain buffers to size {1024, 768}
07:09:14 [info] 09:09:14 +2 [render] DeviceTier: Ultra (found GPU in
Ultra::Windows)
07:09:14 [info] [RHI-DX11] hardware command buffers enabled: 0
07:09:14 [info] [RHI-DX11] Typeless texture formats supported: 1
07:09:14 [info] Rendering thread started
07:09:14 [info] 09:09:14 +2 [render] DeviceInfo::GetGPUModel(): NVIDIA GeForce GTX
1060 3GB
07:09:14 [info] 09:09:14 +2 [render] Default Framebuffer size: 1024 x 768
07:09:14 [info] 09:09:14 +2 [render] Default Framebuffer dpi x: 93 y: 93
07:09:14 [info] 09:09:14 +2 [render] Default Framebuffer Diagonal size in inches:
23.6872
07:09:14 [info] [Renderer] DeviceTier: Ultra
07:09:14 [info] [Renderer] CurrentFlow: Forward
07:09:14 [info] [Renderer] Is Forward with Depth Prepass Supported: YES
07:09:14 [info] [Renderer] Is PBR Supported: YES
07:09:14 [info] [Renderer] Is Shadow Mapping Supported: YES
07:09:14 [info] [Renderer] Max Anisotropy: 16
07:09:14 [info] [Renderer] Max Texture Size: 16384
07:09:14 [info] [Renderer] Max Vertex Attributes Count: 16
07:09:14 [info] [Renderer] Max Varying Vectors Count: 15
07:09:14 [info] [Renderer] Max MRT Count: 4;
07:09:14 [info] [Renderer] Max MSAA Sample Count: 8;
07:09:14 [info] [Renderer] is32BitIndicesSupported: YES
07:09:14 [info] [Renderer] isVertexTextureUnitsSupported: YES
07:09:14 [info] [Renderer] armOpenglDepthStencilFetchSupported: NO
07:09:14 [info] [Renderer] armOpenglColorFetchSupported: NO
07:09:14 [info] [Renderer] extOpenglColorFetchSupported: NO
07:09:14 [info] [Renderer] androidMultisampleTextureEXTSupported: NO
07:09:14 [info] [Renderer] metalColorFetchSupported: NO
07:09:14 [info] [Renderer] isUpperLeftRTOrigin: YES
07:09:14 [info] [Renderer] isZeroBaseClipRange: YES
07:09:14 [info] [Renderer] isCenterPixelMapping: NO
07:09:14 [info] [Renderer] isInstancingSupported: YES
07:09:14 [info] [Renderer] isPerfQuerySupported: YES
07:09:14 [info] [Renderer] isGpuStageTrackingSupported: NO
07:09:14 [info] [Renderer] isDisjointPerfQuerySupported: NO
07:09:14 [info] [Renderer] isComparisonSamplerSupported: YES
07:09:14 [info] [Renderer] isInstanceIdSupported: YES
07:09:14 [info] [Renderer] framebufferDiscardSupported: NO
07:09:14 [info] [Renderer] isD24S8FormatSupported: YES
07:09:14 [info] [Renderer] isD16FormatSupported: YES
07:09:14 [info] [Renderer] isMemorylessSupported: NO
07:09:14 [info] [Renderer] retrieveTileDataAllowed: YES
07:09:14 [info] [Renderer] isAstcCompressionSupported: NO
07:09:15 [info] GameCore::OnWindowCreated begin
07:09:15 [info] Desirable resource suffix: ""
07:09:15 [info] 09:09:15 +2 [graphics_options_module] Device tags: [Win32, ,
manufacturer-, maxFps-165, windows-ultra-tier]
07:09:15 [info] 09:09:15 +2 [graphics_options_module] Detected preset:
WindowsUltraTier
07:09:15 [info] 09:09:15 +2 [base] Highest allowed options:
Graphics options:
WaterQuality: High
ObjectsQuality: High
VehiclesQuality: High
EffectsQuality: High
LevelOfDetail: High
FogQuality: High
AnisotropicFiltering: 16X
Antialiasing: 4X
Camouflage: ForAll
GrassQuality: High
GrassInSniperMode: true
TankTreads: true
ShadowQuality: Medium
HitMarks: true
HDTextures: true
HalfResolutionV2: Dynamic
VSync: true
FPSLimit: 120
Fullscreen: true
ColorblindMode: true
TankSuspension: true
07:09:15 [info] 09:09:15 +2 [base] Max graphics options according to our runtime
hardware clamping:
07:09:15 [info] 09:09:15 +2 [base] Field with name: ObjectsQuality clamped from
Cinema [4] to High [3]
07:09:15 [info] 09:09:15 +2 [base] Field with name: LevelOfDetail clamped from
Cinema [4] to High [3]
07:09:15 [info] 09:09:15 +2 [base] Field with name: GrassQuality clamped from
Cinema [3] to High [2]
07:09:15 [info] 09:09:15 +2 [base] Field with name: ShadowQuality clamped from
Cinema [4] to Medium [3]
07:09:15 [info] 09:09:15 +2 [base] GameOptions::CheckAppVersion,
currentBuildInfoStr = 9.7.0.1190_3447642 release/9.7.0 WOTB_Win7 ,
currentBuildVersion = 9.7.0.1190_3447642
07:09:15 [info] 09:09:15 +2 [base] GameOptions::CheckAppVersion, saved versionStr =
9.7.0 , versionStr = 9.7.0
07:09:15 [info] 09:09:15 +2 [base] GameOptions::CheckAppVersion, saved infoStr =
9.7.0.1190_3447642 release/9.7.0 WOTB_Win7 , currentBuildInfoStr =
9.7.0.1190_3447642 release/9.7.0 WOTB_Win7
07:09:15 [info] 09:09:15 +2 [base] GameOptions::CheckAppVersion,
needRefreshAppVersion = 0
07:09:15 [info] 09:09:15 +2 [base] GameOptions::CheckAppVersion,
majorMinorVersionChanged = 0
07:09:15 [info] 09:09:15 +2 [base] AppGraphicsOptionsMigrationManager::Migrate
07:09:15 [info] 09:09:15 +2 [base] currentVersion = 12 , isFirstRun = 0 ,
MinVersion = 8 , MaxVersion = 12 , loadedFromFile = 1
07:09:15 [info] 09:09:15 +2 [base] Options do not need to be migrated (already max
migration version).
07:09:15 [info] 09:09:15 +2 [base] [GraphicsOptionsManager::LoadFromMap] Selected
user options:
Graphics options:
WaterQuality: High
ObjectsQuality: High
VehiclesQuality: High
EffectsQuality: High
LevelOfDetail: High
FogQuality: Medium
AnisotropicFiltering: 8X
Antialiasing: 4X
Camouflage: Off
GrassQuality: High
GrassInSniperMode: true
TankTreads: false
ShadowQuality: Medium
HitMarks: true
HDTextures: true
HalfResolutionV2: Off
VSync: true
FPSLimit: 120
Fullscreen: true
ColorblindMode: false
TankSuspension: true