Professional Documents
Culture Documents
Story Seen Unseen
Story Seen Unseen
Story Seen Unseen
Story
An
ancient
wizzard
is
browsing
his
magic
mirror
in
order
to
evade
sorrow
and
boredom.
The
source
of
his
sorrow
is
chaos
and
the
source
of
his
boredom
is
hopelessness.
One
day,
for
untold
reasons,
he
finds
that
in
present
time
Cluj
a
group
of
youngsters
seem
to
have
discovered
an
antidote
both
to
chaos
and
hopelessness.
He
decides
to
join
them
and
to
put
his
skills
at
their
service.
But,
however
great,
his
spirit’s
nature
is
unseen
and
it
must
remain
so
in
order
to
support
his
magic.
Therefore
he
decides
to
summon
a
dragon
to
serve
his
people
as
a
symbol
of
fearlessness,
wiseness
and
unity.
He
does
so
through
a
tribe
led
by
women,
the
Sarmatians.
Coming
from
Iran
they
rise
above
their
closely
related
Scythians
by
worship
of
fire-‐god
rather
than
nature-‐god.
Women
cut
their
right
breast
in
order
to
develop
battle
right-‐hand
skills
and
their
virginity
is
sealed
until
they
put
three
enemies
down
for
good.
Their
battle
symbol
was
the
sauro,
or
the
magical
dragon.
Addopted
by
this
land’s
people
the
symbol
spread
all
across
the
Roman
Empire
supporting
the
legends
of
King
Arthur
and
Vlad
Dracul.
Many
of
the
Untold
festivalgoers
are
still
unconsciously
in
touch
with
this
dragon
from
fairytales
where
he
usually
guards
the
greatest
imaginable
treasures.
As
the
saying
goes,
be
the
dragon’s
brother
in
order
to
beat
the
dragon.
Courage,
love,
hope,
trust
are
treasure-‐like
concepts
in
your
mind.
In
order
to
truly
achieve
them
you
need
to
step
into
the
story.
Be
a
member
of
your
tribe,
be
the
precious
stone,
be
the
dragon,
be
the
wizzard,
be
yourself.
Script
I.
WHO
ARE
YOU?
The
question
is
summoned
right
from
the
beginning,
in
the
sign-‐up
questionnaire.
Maybe
you
shared
some
details,
maybe
you
mostly
checked
the
untold
option.
We
already
know
you
are
at
least
as
curious
as
we
are,
since
you
are
here
at
the
checkpoint,
ready
to
start
the
adventure,
heading
towards
the
unknown.
II.
(5-‐7
minutes)
LOST.
We
guide
you
by
voice
on
your
phone,
or
we
give
you
a
phone
to
be
guided.
The
area
is
covered
by
telekom
so
the
connection
should
not
be
a
problem.
Let’s
talk
for
a
while.
About
anything.
What’s
your
favourite
topic?
You
see
that
girl
with
a
pink
t-‐shirt?
Can
you
put
her
on
the
phone
for
a
second?
Look
at
that
guy
collecting
plastic
bags.
Can
you
ask
him
what
his
name
is?
Who
am
I?
I
asked
you
first.
I
leave
you
now.
Don’t
feel
lost.
You’re
exactly
where
you
need
to
be.
Look,
that
girl
with
red
hair
seems
lost.
Help
her
find
what
she’s
looking
for.
III.
(5-‐7
minutes)
THE
GIRL.
(can
be
another
participant
or
an
actor)
The
girl
says
she’s
in
an
immersive
theatre
experience
or
something,
looking
for
dragon
stones,
asks
the
participant
if
he/she
is
the
one
she
was
supposed
to
meet,
if
she/he
is
a
knight,
where
can
she
find
the
wizzard,
etc.
Eventually
a
third
character
intervenes,
generating
even
more
confusion.
In
the
end
the
participant
receives
a
map
(or
online
map/app)
and
is
told
to
be
at
a
certain
point
in
5
minutes.
In
order
to
avoid
further
distractions,
the
participant
is
given
a
set
of
headphones
(on
ear)
–
moment
of
silent
disco/or
fake
radio
show
on
a
geology
topic
(stones,
rocks,
academic
discussion
about
balaur
bondoc)
IV.
(5
minutes)
THE
MAZE
(the
participant
reaches
–
based
on
the
given
map
–
the
intrance
of
an
indoor
or
outdoor
maze.
During
the
previous
stage
unseen
actors
will
make
sure
that
the
participants
arrives
safely.
If
any
unexpected
event
occurs,
the
actors
are
improvising
a
corrective
situation.
This
applies
to
all
open-‐space
paths,
making
sure
that
the
participants
feel
lost
but
actually
aren’t)
Hi,
man!
/
Hey,
you!
Whats
up?
Enjoying
the
ride?
You
seem
a
bit
lost,
do
you
want
to
see
what
the
future
holds?
(a
pitoresque
character
meets
the
participant
and
invites
him/her
to
enter
the
first
corridor
of
the
maze
–
a
space
filled
with
random
objects,
and
constrasting
smells
–
incense
sticks
and
domestos,
for
example)
The
clarvoyant
will
choose
his/her
technique
based
on
personal
skills
–
palm
reading,
tarot,
astrology,
etc.
I
see…
you
recently
started
a
new
journey
in
your
life…
you
are
a
curageous
person,
that’s
good
…
but
beware,
people
are
not
what
they
look
like
sometimes
or
who
they
pretend
to
be…
so,
you
are
intersted
in
pottery
…
and
you
really
are
a
hardcore
fan
of
Afrojack
…
no,
this
isnt
one
of
my
clarvoyance
skills,
I
saw
your
profile
on
facebook
…
ok,
what
do
you
think
about
tattoos?
well,
you
have
a
glorious
future
ahead
of
you
but
you
need
one
in
order
to
move
forward
in
your
life….
The
name
Bondoc
rings
any
bells?
No?
Hmm…
strange,
are
you
connected
in
any
way
with
a
dragon?
The
best
news
for
you
is
that
you’re
going
to
meet
the
wizzard
sooner
than
you
might’ve
expected….
But
there’s
something
preventing
you
form
achieving
that
honour
…
A
rock
…
stones
…
dragon
stones!!
…
I
know
exactly
what
you’re
looking
for
…
take
this!
(grabs
a
common
stone
from
the
ground)
Now
move
inside
this
corridor,
it’s
not
that
dark.
Keep
going,
someone
is
coming
already.
V.
(5
minutes)
DRAGON
STONES
(the
participant
finds
another
checkpoint
in
the
maze.
A
geology
professsor
awaits
there
with
the
necessary
technical
equipment
to
properly
study
rocks
–
Ramona
Mureșan
is
an
associate
proffesor
at
Babes-‐Bolyai
University
in
Cluj)
What
stone
do
you
have?
…
So
what
do
you
think
you’re
looking
at?
…
Dragon
stone,
maybe?
What
is
this
one
supposed
to
bring?
Courage?
Love?
Hope?
Trust?
…
Ok,
let
me
see
…
Do
you
want
to
take
a
look?
(Actually
Ramona
brings
some
common
looking
stones
but
under
the
microscope
you
can
see
incredible
fossil
shapes
in
the
stone.
Also
the
theories
about
rocks
migrations,
birth
and
cemeteries
–
Creta
–
are
mindblowing)
well,
guess
what,
not
an
authentic
dragon
stone
this
one
but
you’re
a
lucky
person
…
it
looks
like
there’s
an
actual
dragon
there
…
yes,
inside
this
rock
…
You
really
want
to
go
on
with
this,
it
might
be
really
shocking,
you
know?….
Do
you
know
someone
named
Balaur
Bondoc?
It
looks
like
it
was
summoned
in
your
name,
or
that
you
summoned
…
Yes,
[says
name
of
he
participant]
everybody
here
knows
you
from
facebook.
Here’s
my
card,
in
case
you’ll
need
more
from
me
in
the
future.
Ok,
good
luck
to
you!
VI.
(5
minutes)
BALAUR
BONDOC
(a
misterious
old
person
is
found
next
inside
the
maze.
Water
is
boiling,
smells
like
proper
tea,
photos
are
spread
everywhere,
there’s
even
a
skull
in
sight.
The
person
is
dressed
peculiarly,
from
a
medieval
fashion,
his
pronuntiation
is
robust
and
somehow
broken)
Some
secrets
will
always
remain
untold.
Some
other
undiscovered
even.
Some
are
reveiled.
Are
you
the
dragon
person?
No?
….
Have
you
seen
him?
No?
….
You
know,
it’s
the
women…
If
they
go
crazy,
they
return
with
the
dragon….It’s
our
fault…
not
man
enough
…
World
needs
strong
leaders
…
do
you
want
to
save
it?
the
World?
…
good
for
you
…
all
I
have
for
you
is
a
dead
dragon
…
I’m
sorry
…
Balaur
Bondoc
…
dinozaur
theropod
din
cretaceu
…
uite
aici,
si
aici,
si
aici
…
pentru
mine
poate
e
prea
târziu
dar
calea
de
urmat
nu
e
in
pamant,
e
in
cer
[îi
pune
spectatorului
sub
nas
o
oglindă,
cu
care
acesta
va
trebui
să
meargă
mai
departe
ghidându-‐se
după
un
drum
pe
tavan/în
aer,
fără
să
își
vadă
picoarele.
Drumul
pe
tavan
devine
fluorescent
–
dacă
maze-‐ul
e
amplasat
afară
se
va
găsi
altă
soluție]
VII.
(5
minutes)
DECE(N)EU
(at
the
center
of
the
maze
the
audience
meets
a
completely
silent
character
that
is
playing
a
mirror
game
with
the
participant.
The
participant
sees
half
of
his
/her
face
overlapping
with
half
of
the
character’s
face,
compositions
of
eyes,
nose,
mouth
based
on
self-‐refection
in
the
mirror
and
the
actual
face
of
the
character.
At
the
end
of
this
game,
the
character’s
face
is
completely
covered
–
black
stockings-‐like
material
–
and
the
character
starts
singing
while
slowly
blindfolding
the
participant.
VIII.
(5
minutes)
UNSEEN
(the
participant
gets
out
of
the
maze
through
a
sensory
installation.
In
the
beginning
someone
guides
the
participant
and
draws
an
invisible
tattoo
on
his/her
hand.
After
that
someone
comforts
the
participant
with
a
furlike
cloth
and
gives
him
a
cup
of
tea
to
sip
from
while
placing
headphones
on
his/her
ears
again.
The
sounds
are
either
ambiental,
either
a
replica
of
the
radio
show
from
the
beginning
–
a
fake
radio
podcast
about
self/
philosophers
IX.
(10
minutes)
THE
NEW
AGE
(a
childlike/
young
woman
like
character
marks
the
exit
from
the
maze.
Takes
the
headphones
off,
lays
the
participant
down,
creates
a
sensory
experience
which
connects
stones
with
emotions
and
chakras.
For
example
COURAGE
–
MANIPURA
–
AMBER/CITRINE,
LOVE
–
ANAHATA
–
AVENTURINE/GREEN
TOURMALINE,
etc
After
this,
depending
on
the
space
sequence
chosen
during
the
preparation
week,
another
character
can
take
over
the
participants
and
run
with
him/her
blindfolded
through
trees
or
people.
Or
the
experience
of
embracing
a
tree
or
unknown
person
while
blindfolded
/
or
the
experience
of
swing
chair
and/or
zipline
will
be
available.
X.
EXIT
/
IS
THIS
LIVE?
(the
participant
is
deposited
in
a
safe
space
–
can
be
a
cabin
–
whith
a
camera
connected
to
a
screen,
papers,
colours,
chalk,
markers
available.
SOME
THINGS
ARE
BETTER
LEFT
UNTOLD.
SOME
OTHERS
ARE
WORTH
SHARING.
IS
THIS
LIVE?
is
visibly
written
on
a
wall.
other
directions
are
also
written,
giving
the
participant
the
option
of
going
live
and
sharing
their
experience
either
on
TELEKOM
page/
UNTOLD
facebook
page,
their
personal
page,
or
just
recorded.
Alternatively,
they
can
simply
write
or
draw
feedback
on
papers
or
directly
on
the
floor,
transforming
the
cabin/space
in
a
feedback
item.