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Character Name Harlocke Draco Player Name Alasdair S.

Goudie
Home World Kul (Quarantine World) Gender Male Age Thirty two Build Five feet and five inches/Nine stones
Background Heretek Complexion Dark (Noire) Hair Brown (Marron)
Role Sage Quirks Oddly Large Head Eyes Blue (Bleu)
Divination To War Is Human (Dodge at Known) Superstitions Ill Fate Comes In Threes
Elite Advances Mementos Bag of Salt, Unidentified Metal Ingot
Notes DARK HERESY Allies
Enemies

C HARACTERISTICS SKILLS

Know

Know
Weapon

+30

+30
+20

+20
+10

+10
Skill Intelligence
(WS)
29 2 45 4 (Int) Acrobatics (Ag)
Athletics (S)
Logic (Int)
Medicae (Int)

Awareness (Per) Navigate (Surface) (Int)


Ballistic Perception
Charm (Fel) Navigate (Stellar) (Int)
Skill 40 4 32 3 (Per)
Command (Fel) Navigate (Warp) (Int)
(BS) Commerce (Int) Operate (Aeronautica) (Ag)
Common Lore (Int) Operate (Surface) (Ag)
• Operate (Voidship) (Ag)
Strength Willpower • Parry (WS)
(S) 29 2 35 3 (WP) • Psyniscience (Per)
• Scholastic Lore (Int)
• •
Toughness Fellowship Deceive (Fel) ✔ •
(T) 36 3 31 3 (Fel) Dodge (Ag) ✔ •
Forbidden Lore (Int) •
• The Warp ✔ ✔ •
Agility Influence • Daemonology ✔ ✔ •
(Ag) 34 3 31 3 (Ifl) • Archaeotech ✔ Scrutiny (Per)
• Security (Int) ✔

• Sleight of Hand (Ag)


Inquiry (Fel) Stealth (Ag)
Fate Points (DH 293) Interrogation (WP) Survival (Per)
Intimidate (S) Tech Use (Int) ✔

Threshold Current Linguistics (Int) Trade (Int)


• • Morticator ✔

3 3 • •
• •
• •
Insanity (Is) Corruption (C) • •

Talents & Traits Page No.


Mental Disorders (DH 288-289) Malignancies & Mutations (DH 290, 292)
Myth Made Truth (Gain (2) Ranks in Forbidden Lore (The Warp, Daemonology)) EB 78
Weapon Training (Solid Projectile)
Mechanicus Implants CRB 137
EW 32
Master of Hidden Lores (When I make a Tech-Use Test to comprehend, repair, or modify an unfamiliar device, I gain a +20 bonus if I have a related Forbidden Lore)

Ambidextrous (Reduces Two-Weapon Wielder penalty to -10)


Quest for Knowledge (May spend Fate Point to automatically pass any Logic or Lore Test with DoS equal to IntB) CRB 72
Two-Weapon Wielder (Ranged)

WS BS S T Ag Int Per WP Fel Ifl

Aptitudes (DH 79)

Agility Intelligence ✔ Strength


Ballistic Skill Knowledge ✔ Tech ✔

Defense Leadership Toughness


Fellowship Offense Weapon Skill
Fieldcraft ✔ Perception ✔ Willpower ✔

Finesse ✔ Psyker
General Social
Weapons Armour & Defense
Name Stub Revolver(s) Class Pistol Wounds
Range 30m RoF S only Damage 1d10+3 I
Penetration 0 Clip 6 Reload 2 Full
Special Reliable (Jams only on a roll of 100)
Availability Plentiful H3 Total 13

01-10 Current 13
Name Web Grenade Class Thrown
Critical Damage
Range 6m RoF S only Damage -

AL 6
3
Penetration - Clip 1 Reload - Availability Rare Current
AR 6
3
Special Blast (3), Snare (2)
21-30 Conditions
Name Class 11-20

B
Range RoF Damage 3

Penetration Clip Reload Availability


6
Special 31-70
Name Class
Range RoF Damage

LR 6
Penetration Clip Reload Availability 3
Special
LL 6
3

Name Class 71-85


Range RoF Damage 86-00
Penetration Clip Reload Availability
Special
Armour Locations Covered AP Max Ag. Weight
Flak Cloak Arms, Body, Legs 3 55 8kg

Gear & C ybernetics Weight Page No.


Stub Revolver (2) 3kg

Expander Bullets (2) (+1 Damage, +1 Pen)

Web Grenade 0.5 kg Movement DH 245

Combi-tool (+10 to Tech-Use Tests)


Half
Flak Cloak 8kg
Carry/Lift DH 248

Filtration Plugs (+20 to T Tests to resist gas) Full


Fatigue
Carry kg
De-tox (1 dose)
Threshold
Dataslate 0.5kg
Charge (TB+WPB) 6 Lift kg
Stablight 0.5kg Run Current 6 Push kg
Combat Vest 2kg

Multikey (+30 to Security Tests to open locks)


Psychic Powers Page No.

Special Abilities Experience


XP
Spent

XP
Unspent

XP
Total

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