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Design Technology SAW Notes
Design Technology SAW Notes
Design Technology SAW Notes
Topic 1, 3, 5 and 6
HL:
Topic 1, 3, 5, 6, 7 and 10
SL:
Topic 1, 3, 5 and 6
The paper has 4 MC, Section A Q1 and Q2, Section B Q5
All together= 34 marks
MC = 4 Marks
Section A and B = 30 marks
Topic 1: Human factors and ergonomics
1.1a Anthropometrics
Designers consider three human factors to ensure products meet ergonomic needs.
- Design is human centred —— therefore designers need to ensure the products are in
the right size and comfortable
- Designers need to consider how users will interact with the product or service
- An important consideration: use and misuse
- Anthropometric data sets can vary significantly between populations.
Anthropometric data
- Measurements of the human body (height, weight, arm length, etc.)
- Can come in various forms, population groups, quality and sample size
- Should choose a best suited dataset
Primary data
- Data about the specific target audience that is gathered first hand by designer
- Can also be considered survey data
- Tends to consist of a relatively small numbers of samples
Secondary data
- Comes from datasets produced by government agencies/research groups
- Have a relatively large sample size
Reach
- Normal reach
- A distance a user could comfortably extend their arm
- a distance where objects or controls are comfortable and easy to reach with
minimal physical stress, and where they can be accessed easily and
repeatedly
- Maximal reach
- The maximum distance a user can extend their arm
- accessible, but would require some effort and not be ideal for repetitive or
frequent actions
Percentiles and percentile ranges
- Designers need to determine which percentiles their product will serve
to determine the specifications, such as physical size, or how much force
required to operate
- Percentile
a. used in statistics to show the value below which a certain percentage of a
group falls.
Designers consider three human factors to ensure products meet ergonomic needs.
Scales of measurement
The collecting of psychological data involves the study of human behaviour and responses.
Nominal Scale
- Used for labelling a variable
- E.g. checkboxes for characteristics
- The items in the list have no real numerical value or relationship to one another.
Ordinal Scale
- List items in order of importance or significance
- Usually measure a feeling or perception along a continuum (unhappy to happy;
unsatisfied to satisfied)
- No numerical difference between on value and the text
Interval Scale
- Represent the order of values as well as showing the difference
- E.g. a Celsius thermometer
- Do not have an absolute zero (the zero of Celsius thermometer is set to the freezing
point of water)
Ratio Scale
- The most comprehensive scale
- In some way the perfect combination of other scales
- They show the exact difference between units and the order of units, and have
absolute zero
- Provide the most comprehensive form of quantitative data for analysis and research
Conceptual Modelling
- Descriptions or representation of an idea or system
- What a proposed design may look like or do
- Purpose is to outline the principles, processes and basic functions of a design or
system
- Explore possibilities and options
- Graphical Models, Physical Models, CAD can all be conceptual models
- Advantage & disadvantages
Physical Modelling
- 3D, tangible representation
- Ergonomics, internal & external, aesthetic
- Scale model, aesthetic model, mock-up
- Prototype
- Instrumented models
- Characteristics and advantages and disadvantages, and use
CAD
- A computer-aided design is the generation, creation, development and analysis of a
design or system using computer software.
- 2D, 3D, rendering software, and their use cases
- Surface and solid modelling
- Modelling strategies —— Bottom-up, Top-down, Hybrid
- Data models, Finite Element Analysis, Virtual prototyping
- Digital humans - digital stimulations of the biomechanics of human body, predict how
move and interact, confirm safety, comfort and efficiency
- Motion capture
- Haptic tech
- VR
- Animation
Rapid prototyping
- Rapid prototyping is the production of a physical model of a design using
three-dimensional CAD data.
- 3D printing technologies
Topic 5 : Invention(发明) and Innovation(创新)
5.1 Invention
Essential idea:
The protection of a novel (新颖的) idea of how to solve a problem is a major factor in
commercial (商业的) design.
- A novel idea of how to solve a problem
- The protection of the idea is a major factor in commercial design
IP provides businesses with an important legal tool to protect and differentiate their products
and services from their competitors. Business benefit from IP by:
- trademark:
- copyright:
A legal right that grants the creator of an original work exclusive ownership for its use
and distribution. Usually for a limited time and within geographical boundaries,
copyright allows the creator to receive compensation for their intellectual effort.
- service mark:
Being first to market can have several benefits: Consumer impact by delivering a new and
innovative product to meet needs; Lack of competition means you are the sole supplier;
Name recognition as your product defines the product category.
Shelved technologies:
Occasionally a technology may be invented and developed, but not brought to market. It is
then shelved, kept as an asset, but not sold or licensed.
- Cost: current costs for manufacture may be too high, and thus the product is not
brought to market
- Technological: the concept may be well developed but key technical innovations are
still lacking.
- Social: Consumers may not be ready for the product as they perceive it
unnecessary, strange, aesthetically unappealing, or unsafe.
5.1 Invention
The drivers of Invention:
1. Drivers of invention
2. Personal motivation to invent
3. Assist people and make life better
4. Constructive discontent
5. To make money
6. Inquisitive scientific or technical thinking
7. Necessity
5.2 Innovation
Reasons why few inventions become successful innovations:
1. Marketability
2. Financial support
3. Marketing
4. Need for invention
5. Price
6. Resistance to change
7. Aversion to risk
Categories of Innovation :
Sustaining innovation: a newer or improved product that meets the needs of customers and sustains
manufacturing
Disruptive innovation: product or type of technology that I to ignore or embrace technical change
Architectural innovation: technology the components stay the same, but the configuration of
components changes to produce a new design.
Modular innovation: basic configuration stays the same, but one more key component is change
Diffusion: a process where markets adopt a new idea or product, rate it accepts the new idea or
product can be increased by several factors
Suppression: active slowing or prevention of a new product entering the market. Done by incumbent
companies to protect their interests. Disagreements of patents on the new product may be causes too
5.3 Strategies for Innovation
Act of insight: An act of insight is an idea that suddenly comes to a person. 靈光乍現 / 靈感
Adaptation: how a solution in one field is used to provide a solution to a new problem in a different
field.
Technology transfer: how technology developed in one context is applied in different and new
contexts.
Analogy: idea from one context is used to stimulate ideas for solving a problem in another context
Technology push: the driving force of the innovation, despite there not being an identified need for a
solution.
Market pull: Market pull refers to consumer demand for an innovation or solution.
- they may not fully understand the importance of the marketing and sales needs for their
product
- usually, work in isolation and thus may not have sufficient backing or support for their design.
- may lack the financial support necessary to develop or invest in manufacturing, distribution,
and marketing
Product champion: The product champion is an influential individual, usually working within an
organization, who develops enthusiasm for a particular idea or invention and “champions” it within
the organization.
The Entrepreneur: an influential individual who can take an invention to market, often by financing
the development, production and diffusion of a product into market
The multidisciplinary approach to innovation: In some cases, the inventor is also the product
champion and the entrepreneur.
Advantages
1. draw from multiple areas of expertise to address different aspects of the design
Disadvantages
2. miscommunication can happen, especially with large teams working in different locations
Planned obsolescence artificially limits the useful life of a product. Designers have a moral
responsibility to consider and reduce the environmental impact of their designs.
Technological obsolescence: When a new technology supersedes an existing technology, the existing
technology quickly falls out of use and is no longer incorporated into new products. Consumers
instead opt for the newer, more efficient technology in their products.
Functional obsolescence: Over time, products wear out and break down. If parts are no longer
available, the product can no longer work in the way it originally did. Also, if a service vital to its
functioning is no longer available, it can become obsolete.
Fashion obsolescence: Fashions and trends change over time, which can result in a product no longer
be desirable. However, as evidenced by the concept of retro styling and the cyclic nature of fashion,
products can become desirable again.
Predictability of the product life cycle: It is possible to predict the length of the product life cycle.
For example, most digital devices produced today have quite short product cycles. It's common for
most device manufacturers to introduce a new product every year. This is largely a result of
technological advances proceeding at a predictable rate.
Advantages Disadvantage
Just in case 1. Timely distribution of parts is always 1. Large inventory must be managed
available. 2. Higher capital costs for space to
2. Higher reliability as parts in inventory store inventory
are ready to be sent. 3. Higher wastage due to spoilage
3. Buffer items in stock in case there is a (products going bad or expiring
production delay, quality control issue, such as food or some chemicals)
or sudden increase in demand. 4. The risk of changing market
4. Ability to respond to market demand as demand could mean the
the manufacturer can always meet manufacturer is left with large
needs. quantities of unsaleable goods.
5. Lower capital cost as less dependency
on complex ICT systems (compared to
JIT)
- Lean production aims to eliminate waste and maximize a product's value based on the
consumer's perspective.
- Increased productivity because of focus - High capital costs due to the need to
on continuous improvement and waste invest in JIT systems and IT systems.
reduction - Difficult to introduce to the existing
- The increased quality of the product workforce as some workers and
because of focus on improvement and managers may resist the change in
decrease in defects manufacturing approach (change can be
- Cost reduction because the scary!)
manufacturer is able to pass on cost - Dependent on a highly integrated
savings to the customer system. If there is a breakdown in
- Increased profits through cost reduction communication, deliveries, or
and increased customer satisfaction production, the whole manufacturing
- Improved working conditions for system can come to a halt.
employees - No inventory can make it difficult to
respond to sudden increases in demand
- Competitive advantage because of focus or create a buffer in case of a production
on cost reduction and productivity slowdown.
- Reduced environmental impact due to
reduction of waste of materials and
resources
JIT supplies/system:
- The correct amount of material and parts delivered at the right time to eliminate inventory
- Using experts in production engineering to ensure no time and materials are wasted
Zero inventory:
- Manufactured products are shipped immediately, avoiding the need for managing inventory.
Zero defects:
- Avoid defects by ensuring no that substandard materials and production practices are used.
- An active approach to improvement; Quality control and checks happen at all stages of the
production
- Elimination of waste: Wasted time, wasted material, reduction of errors and defects, etc.
- Designing for rapid production changeover to allow for efficient retooling and changes in
production goals
- Pulling production from customer demand: a JIT system is used to drive production rather
than a JIC system
- Partnering with suppliers in order to operate a successful and efficient JIT system
- Doing it right the first time emphasizes quality and reduces waste
- Empowering workers as they are the most valuable resource in the company
- Meeting customer requirements and taking seriously every single customer complaint and
opinion of the product or service; the flexibility of the lean production system determines the
degree to which a company can meet each individual customer’s needs.
Value stream mapping is concerned with the big picture of the production process. The goal is to
identify areas for improvement and optimize the overall process. Value stream mapping is a lean
production management tool used to analyze current and future processes for the production of a
product through delivery to the consumer.
Workflow analysis is concerned with the details of the production line. It considers the sequence,
tools, and even worker movement to ensure the highest possible efficiency in the system