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Culture Documents
1module 1 - All About Philippine Games & Formula Games
1module 1 - All About Philippine Games & Formula Games
History
Laro ng Lahi (Indigenous games in the Philippines) was coined and popularized by
the Samahang Makasining (Artist Club), Inc. in 2012 with the help of National Commission
for Culture and the Arts and is used by the other Philippine Local Government Unit, other
organizations and other institution.
However, even before coining “Laro ng Lahi” by the National Commision for Culture and
Arts, kids were already gathering in the streets or in their neighborhood playground to play
their favorite Pinoy games. Where children, usually using native materials or instruments,
commonly play these games. However, due to limited resources of toys of Filipino
Children, they usually invent games without the need of anything but the players
themselves. Their games' complexity arises from their flexibility to think and act.
This has been their regular and popular pastimes, as well as the favorite games of our
parents and grandparents until new and modern forms of entertainment (technology like
computers, phones) has taken over the interests of children. Still, a great majority of
Filipino children still play these games.
Pre-Games
Pre-games are games that are used to decide teams or roles of players. Examples of pre-
games are:
Singing Rhymes
• Rhymes are sung while someone points at people, when the rhyme stops the
pointed person becomes it
• A popular Tagalog rhymes is Pen Pen de Sarapen
"Pen pen de sarapen de kutsilyo de almasen, haw haw de karabao batuten, sipit namimilipit
ginto’t pilak namumulaklak sa tabi ng dagat"
Batu-bato sa Langit
• After reciting the verse, the player throws either leaves or twigs in the air, the
first person hit becomes the “it”
Bunutan
• Players may use straws, twigs, or any lengthy object that is cut into several
pieces equal to the number of players, it should be of different length
• One person will hold all the pieces showing only the top end
• Everyone draws and compares what they got
• The one who got the shortest becomes “it”
Tao o Ibon
• Two players gets a coin and one selects “tao” (heads) and the other “ibon” (tails)
• They toss the coin into the air
• The players then checks which face of the coin is up
• The player that chooses that face of the coin wins and the other becomes “it”
Tihaya o Taob
• Two players will choose an object to be thrown
• Each of them will either choose “tihaya” (standing face up) or “taob” (standing
facedown)
• When the object is thrown they will check which side is up
• The one who guessed correctly wins, and the other becomes “it”
Gansal o Pares
• One player picks up a token (shells, rocks, seeds) and encloses them in their fists
• He then asks his opponent if the total number is “gansal” (odd) or “pares” (pares)
• If the opponent guesses correctly they win and you become it, vice versa
Kaliwa o Kanan
• One player picks up a token (shells, rocks, seeds) and secretly shifts it repeatedly
from left to right behind his back
• He then asks his opponents if the token is in “kaliwa” or “kanan”
• If the opponent guesses correctly they win and you become it, vice versa
Pili
• A players rearranges their five finger in one hand with the intent of hiding the
middle finger
• Holding the rearranged fingers in a fist hold of the other hand, allowing only the
fingertips to show, he makes the other player point out the middle finger
• If the opponent guesses correctly they win and you become it, vice versa
Jack en Poy
• Two players face each other as they chant in unison “Jack En Poy” rhyme (the
words may vary according to region)
• On every third syllable, they make different hand gestures either “bato,” ”papel,”
or “gunting”
1. Cumulative Games. These are chain reaction games. The succeeding movements
always repeat the previous movements or parts thereof, then adds a new part each time
to arrive gradually at the conclusion. Ex. Luksong Tinik (hurdling thorns).
2. Minor Formula Games. These are parallels of Aarne-Thompson tale type examples.
3. Circular games. These are verbal forfeit games that require each player to repeat
traditional segment (a phrase, sentence, or verse) of a story. The game stops abruptly
when a player fails to follow the pattern and he is punished. Ex. Juego de Prenda (forfeit
game).
4. Game avoiding pronouns. These are games where the players are made to recite
traditional poems or verses, sometimes lyrics of songs and while doing so must omit all
pronouns. Ex. Buwan, Hulugan Mo Ako ng Sundang (Moon, Drop me a Big Knife).
Objectives: The players are to engage in a debate on any subject or one group accuses the
other of an imagined crime. The latter defends itself and in turn accuses the accuser.
Jokes and Trickster Games are activities that include jokes or tricks played by a
participant. The intention is to render that individual “to a physical or mental indignity or
discomfort.”
These games help develop characteristics such as but not limited to:
• Concentration
• Grit
• Patience
• Perseverance
• Basag Banga
• Haliw sa Pwet ng Palayok
• Pabitin
• Puto Seko
• Sisiran ng Pera sa Harina
• Tuktukan ng Itlog
• Palipitan ng Dila
• Kuwarta sa Noo