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Wa0024.
Wa0024.
Sound is produced by materials that vibrate. If a panel of wood vibrates, the air next to it is
pushed to and fro. If the rate of vibration is somewhere between tens and tens-of-thousands of
excursions per second, the air has a natural elasticity which we do not find at slower speeds.
Wave your hand backwards and forwards once a second and the air does little except get out
of its way; it does not bounce back. But if you could wave your hand back and forth a hundred
times every second, the air would behave differently!!!
Characteristics of Sound
The sound that we hear around us is the type of energy made by the vibration that travels through
the air or any other medium and can be heard when it reaches a person’s ear. So, basically sound
helps us to communicate with the other person. For example, we can hear the musical instruments
like tabla, flute, a guitar due to vibration. The characteristics of sound are as follows:
• Pitch
• Loudness
• Quality
Pitch
Pitch is a characteristic of sound by which a correct note can be distinguished from a grave or a flat
note. We can identify a female and male voice without seeing them. The term ‘pitch’ is often used
in music. Pitch depends upon the frequencies of the sound wave. A note has a higher pitch when
the frequency is high and a note of low frequency has a low pitch. For example, when a small baby
speaks something, his/her voice has a higher frequency so in case of a baby the pitch is higher than
the pitch of a man. The sound with a high frequency is called a shrill.
Loudness
The loudness is a sensation of how strong a sound wave is at a place. It is always a relative term
and is a dimensionless quantity. Loudness is measured in decibel (dB).
Quality
The word timbre also describes the term quality. As different sources produce different sounds,
the timbre helps us to distinguish between them. A sound of good quality is pleasant to listen to.
Instruments are of different shapes and size, and they produce different harmonics of loudness
hence their sound can be easily distinguished.
There’s no simple answer to the question “what is good sound?” The best answer might be
along the lines of “whatever is stylistically and artistically appropriate”. Good sound is
subjective: one person’s ideal guitar sound may be another person’s worst nightmare. However,
that is often related to whether a sound is appropriate to the context it’s in or not. BUT bad
sound certainly does exist! Poor quality sound sources, poor quality equipment, bad recording
techniques, and poor mixing skills can all result in inappropriate, questionable, or just plain,
wrong-sound! We need a well-trained ear to judge the result. Each element in a production has
an organic interdependence with the whole; every detail of technique contributes in one way
or another to the final result; and in turn the desired end-product largely dictates the methods
to be employed.
How do you learn to record and mix well? There are basic concepts and skills that should be
mastered before developing your own style. For example, musicians develop their skill sets
and individual musical style by listening to other musicians, emulating them, and eventually
synthesizing many influences into their own unique characteristics. As a communicator who
hopes to use sound in various formats (eg in audio or audio-visual productions), you should
similarly find good quality recordings, listen to them, analyze them, and try to emulate them-
building up your skills and techniques before eventually developing your own style.
Task: After this lesson and before the next one, think about a communicator (a radio
journalist) whom you love listening to. Try to establish why you love listening to them.
If audio weren’t critical to the quality of our productions, this approach might work. But, there’s
a reason radio has been called the most visual medium. There’s something about sound that
puts our imaginations to work, making us more active participants in the story we’re hearing.
Audio will most likely be the primary delivery mechanism for your story’s narrative, whether
it’s through sound bites, a voice-over track or some combination of the two. Without sound,
most multimedia and video stories simply can’t be understood.
NOISE
Noise is any undesirable sound that creeps into our recordings, competing with the audio we
actually want to capture (the signal). All recording devices (microphones and recorders alike)
generate a certain amount of “self noise” — unwanted sound incurred merely from operating
Unfortunately, there are other common sources of noise and unwanted audio effects that can
ruin an otherwise good recording. These include
I. White noise is continuous, unchanging sound that doesn’t serve a functional role in a
story. There are many sources of white noise; heating and venting systems are notorious
— and ubiquitous — white noise generators. Coping with white noise usually means
recording in a different location or temporarily disabling the source of the noise, if
possible.
II. Any time a recording happens outside, wind noise is a potential problem. What’s
worse, audio equipment tends to accentuate the loudness of wind — gentle breezes can
sound like aggressive gusts with a sensitive microphone. The best countermeasures are
to record in a less windy place or at a less windy time, employ a windscreen or use a
more directional microphone.
III. Clipping occurs when sound is recorded at a level that’s too high, or too “hot.” When
sound clips, the result is noticeable distortion. The best defense against clipping is
vigilant monitoring of audio levels. Always make sure sound is recorded in a safe range
(on digital recorders, the target level is -12db; on analog equipment, it’s 0db).
TERMINOLOGIES
Actuality – Sometimes shortened to “act.” Any audio recording taken outside of the studio on
location (typically referred to as a sound bite in radio)
A-Roll – The main portion of audio video footage in a news story.
Bridge – An audio track linking between two news items.
Downcut – Chopping off the end of a story or sound bite. Opposite of upcut.
Feed – A satellite or microwave transmission of live or recorded material.
Hit or Glitch – Any distortion or technical distraction in video or audio
Hot or Overmodulated – Either too loud (hot audio) or too bright (hot video). Engineers often
say that hot video “blooms” on screen.
IFB or Interrupt Feedback – The earpiece through which a director or producer instructs a
correspondent in the field or anchor in the studio. The producer interrupts whatever feedback
the reporter is getting in the earpiece.