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Ranger 4 AlmeidaBJJ

CLASS & LEVEL PLAYER NAME


Gildor
High Elf Astral Drifter (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +7 Dexterity
+4 Constitution +5 16 44 --
+2 +2 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
14
+0 Charisma
Total 4d10 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+5 being charmed DEFENSES HIT DICE DEATH SAVES

20 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+4 +2

+2
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== LANGUAGES ===


18 +2 Athletics STR Abyssal, Celestial, Common, Elvish, Giant,
ABILITY SAVE DC Halfling, Undercommon
+0 Deception CHA
+2 History INT
INTELLIGENCE
P +4 Insight WIS
30 ft. (Walking)
+2 +0 Intimidation CHA
E +6 Investigation INT
14 +2 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +4 Perception WIS


+0 Performance CHA === ACTIONS === Slayer’s Prey
+2 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
As a bonus action, you designate one creature you
can see within 60 ft. and the first time each turn that
Help, Hide, Ready, Search, Use an Object, you hit that target with a weapon attack, it takes an
P +4 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise, extra 1d6 damage. This benefit lasts until you finish a
+5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object short or long rest or if you designate a different
creature.
P +7 Stealth DEX Hunter’s Sense • 2 / Long Rest
CHARISMA As an action, choose one creature you can see
+2 Survival WIS
within 60 ft. You immediately learn whether the

+0 creature has any damage immunities, resistances, or


vulnerabilities and what they are if the creature is not
hidden from divination magic. You can use this feature
2 times per long rest.
11
=== BONUS ACTIONS ===
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Longbow +9 1d8+5 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

Unarmed Strike +4 3 Bludgeoning


14 PASSIVE WISDOM (INSIGHT)

16 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 4 AlmeidaBJJ
CLASS & LEVEL PLAYER NAME
Gildor
High Elf Astral Drifter (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === your ranger spells. short or long rest or if you designate a different
creature.
* Deft Explorer • TCoE 56 * Spellcasting • PHB 91
You are an unsurpassed explorer and survivor, both in You can cast known ranger spells using WIS as your | 1 Bonus Action
the wilderness and in dealing with others on your spellcasting modifier (Spell DC 12, Spell Attack +4).
travels. * Martial Versatility • TCoE 57
* Ranger Archetype • PHB 92 Whenever you reach a level in this class that grants
| Canny (1st Level) • TCoE 56 the Ability Score Improvement feature, you can replace
Choose one of your skill proficiencies. Your proficiency | Monster Slayer a fighting style you know with another fighting style
bonus is doubled for any ability check you make that available to rangers. This replacement represents a
uses the chosen skill. * Primeval Awareness • PHB 92 shift of focus in your martial practice.
You can also speak, read, and write two additional As an action, you can expend one ranger spell slot (1
languages of your choice. minute per level of spell slot) to sense whether any * Ability Score Improvement • PHB 92
aberrations, celestials, dragons, elementals, fey,
* Hit Points • PHB 90 fiends, or undead are present within 1 mile of you (or
within up to 6 miles if you are in your favored terrain). === HIGH ELF RACIAL TRAITS ===
* Proficiencies • PHB 90 This feature doesn’t reveal the creatures’ location or
number. * Darkvision • BR 23
* Favored Enemy • PHB 91 You can see in darkness (shades of gray) up to 60 ft.
You have advantage on Survival checks to track your | 1 Action
favored enemies, as well as on INT checks to recall * Keen Senses • BR 23
information about them. You also learn one language * Monster Slayer Magic • XGtE 43 You have proficiency in the Perception skill.
of your choice that is spoken by your favored enemies, You learn additional spells based on your level that
if they speak one at all. count as ranger spells but don't count against the * Fey Ancestry • BR 23
number of spells you know. You have advantage on saves against being charmed,
| Celestials • PHB and magic can’t put you to sleep.
Celestials are creatures native to the Upper Planes. * Hunter’s Sense • XGtE 43
Many of them are the servants of deities, employed as As an action, choose one creature you can see within * Trance • BR 23
messengers or agents in the mortal realm and 60 ft. You immediately learn whether the creature has You don't need to sleep, but meditate semiconsciously
throughout the planes. any damage immunities, resistances, or vulnerabilities for 4 hours a day. While meditating, you can dream
and what they are if the creature is not hidden from after a fashion; such dreams are actually mental
* Fighting Style • PHB 91 divination magic. You can use this feature 2 times per exercises that have become reflexive through years of
You adopt a particular style of fighting as your long rest. practice. After resting in this way, you gain the same
specialty. benefit that a human does from 8 hours of sleep.
| 2 / Long Rest • 1 Action
| Archery • PHB * Elf Weapon Training • BR 23
You gain a +2 bonus to attack rolls you make with * Slayer’s Prey • XGtE 43 You have proficiency with the longsword, shortsword,
ranged weapons. As a bonus action, you designate one creature you shortbow, and longbow.
can see within 60 ft. and the first time each turn that
* Spellcasting Focus • TCoE 57 you hit that target with a weapon attack, it takes an * Cantrip • BR 24
You can use a druidic focus as a spellcasting focus for extra 1d6 damage. This benefit lasts until you finish a You know one cantrip of your choice from the wizard

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Scale Mail 1 45 lb. Poison, Basic (vial) 1 --

Leather 1 10 lb. Rations (1 day) 10 20 lb.

SP 0 Super Flecha 1 -- Rope, Hempen (50 feet) 1 10 lb.

Dagger 1 1 lb. Tinderbox 1 1 lb.


EP 0 Dagger 1 1 lb. Torch 10 10 lb.

Longsword 1 3 lb. Waterskin 1 5 lb.


GP 45 Longbow 1 2 lb. Super Flecha 1 --

Arrows 20 1 lb.
PP 0 Ink (1 ounce bottle) 1 --

Ink Pen 1 --
WEIGHT CARRIED

127 lb. Backpack 1 5 lb.

ENCUMBERED Clothes, Traveler's 1 4 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb. Pouch 1 1 lb.

PUSH/DRAG/LIFT Bedroll 1 7 lb.

420 lb. Mess Kit 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 4 AlmeidaBJJ
CLASS & LEVEL PLAYER NAME
Gildor
High Elf Astral Drifter (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

spell list. INT is your spellcasting ability for it.

* Extra Language • BR 24
You can speak, read, and write one extra language of
your choice.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Gildor Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 12 +4
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Prestidigitation Cantrip -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S

=== 1st LEVEL === 3 Slots OOO

O Protection from Evil and Good <C> Monster Slayer Magic -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

SPELLS

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