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Cópia de GSheet v2.1-1
Cópia de GSheet v2.1-1
Cópia de GSheet v2.1-1
[1] LEVEL
CLASS(ES) & LEVEL(S) PLAYER NAME
[2]
RACE EXPERIENCE NEXT LEVEL
HP
- - - -
PROFICIENCY AC INIT SPEED
- BONUS [7] PERSONALITY TRAITS
FALSE
- FALSE
FALSE
〇 - Dexterity
〇 - Constitution CURRENT HIT POINTS IDEALS
- FALSE
〇 - Intelligence Condition
00 FALSE
〇 - Wisdom
CON FALSE
〇 - Charisma
- FALSE
SAVING THROWS
Fill skill bubbles with '1' (one).
TEMPORARY HIT POINTS BONDS
〇 - Deception (Cha)
- 〇 - History (Int)
00 〇 - Insight (Wis) NAME ATK BONUS DAMAGE/TYPE
WIS 〇 - Intimidation (Cha) - -
- 〇 - Investigation (Int) - -
〇 - Medicine (Wis) - -
- 〇 - Nature (Int) - -
00 〇 - Perception (Wis) - -
CHA 〇 - Performance (Cha)
- 〇 - Persuasion(Cha)
〇 - Religion (Int)
- 〇 - Sleight of Hand (Dex)
00 〇 - Stealth(Dex)
〇 - Survival (Wis)
SKILLS [9] ATTACKS & NOTES
Clear bubbles with '0' (zero).
-
- PASSIVE WISDOM (PERCEPTION)
Other Speeds: -
PROFICIENCIES
[15] - - -
ABILITY SAVE DC ATTACK BONUS
◉ ◉ ◉
CANTRIPS
◉ ◉ ◉
◉ ◉ ◉
〇 〇 〇 SLOTS MAX
〇 〇 〇
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〇 〇 〇
〇 〇 〇
MAX SLOTS 〇 〇 〇
〇 〇 〇
〇 〇 〇
〇 〇 〇
〇 〇 〇
You can hide each level of spells individually by hiding the rows (on the left).
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[188x188+]
[251x335+]
ALLIES & ORGANIZATIONS
CHARACTER APPEARANCE
[16]
HEADER COLOR SCHEME
v2.1 sheet by I F Evans based on v1.3 sheet by DM David Lester based on the official D&D character sheet available at Wizards.com/DnD. (TM & © 2014 Wizards of the Coast LLC.)
NAME ATK BONUS DAMAGE/TYPE NAME ATK BONUS DAMAGE/TYPE
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
ADDITIONAL ATTACKS MORE ADDITIONAL ATTACKS
◉ ◉ ◉
◉ ◉ ◉
CANTRIPS
◉ ◉ ◉
〇 〇 〇
〇 〇 〇
1ST LEVEL
〇 〇 〇
〇 〇 〇
〇 〇 〇
〇 〇 〇
〇 〇 〇
2ND LEVEL
〇 〇 〇
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3RD LEVEL
〇 〇 〇
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〇 〇 〇
〇 〇 〇
〇 〇 〇
4TH LEVEL
〇 〇 〇
〇 〇 〇
〇 〇 〇
〇 〇 〇
5TH LEVEL
〇 〇 〇
〇 〇 〇
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〇 〇 〇
6TH LEVEL
〇 〇 〇
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〇 〇 〇
7TH LEVEL
〇 〇 〇
〇 〇 〇
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8TH LEVEL
〇 〇 〇
〇 〇 〇
〇 〇 〇
9TH LEVEL
〇 〇 〇
Total Level
Use the '#' columns for the amount of an item. Make sure to check [?] for how to properly fill out cost & weight.
Formulas
Most boxes automatically calculate, including modifiers, skill totals, PHB weapons and the equipment section. Check the formula bar at the top
to see if there is a formula before filling out a field. If you have a bonus from another source that isn't accounted for, DON'T DELETE THE FORMULA,
just add an extra +# in there along with other +'s at the end. Some things are now accountable for using the Info tabs.
Notes
Read ALL the notes I've added! And you can add your own. Right click and "Insert note" to add details for features, traits, and so on.
Spells
Radio buttons are used to represent prepared spells You can hide spell level blocks by selecting/hiding their rows, convenient for lower-level
characters. Multiclassing isn't well supported in the spells section if you have different spellcasting abilities for each class, but the granted spell slots
by level will add up to the correct amount.
Customization
You can use the dropbown boxes to select alternate headers or color schemes. If you don't select a header, the header will automatically change to
the header for the class you chose at 1st level. You can copy the blank headers and make your own as well. You can insert your own images for your
character's appearance and symbol, just paste the image's URL in Customization where noted. Appearance images should be 251x335+ pixels while
symbol images should be 188x188+ pixels. Entering a faction name ("Harpers", "Order of the Gauntlet", etc) will make a banner automatically appear.
Blank Space
A lot of the blank space around the sheet is now used. To the right of the HP/AC/INIT section is a column for entering your rolled hit points at each
level. To the RIGHT of the skills and saves is where you can override the automatically calculated adv/dis. And more. See the notes.
Have Fun
Send questions/comments/suggestions about the original sheet to dallanlester@gmail.com. (Don't bother him about formulas though) Seriously, there
isn't much for you to email him about at this point. Send any questions/comments/suggestions about the 2.x stuff to 8.3.ife.e@gmail.com
or find me on the Avrae Dev Server, @Derixyleth#0636. While you're here, if you want to check out other stuff I've made for D&D, you can find links
to it all at my website: https://thecoppersanctum.github.io/thecoppersanctum/
Companion/Mounts
Below is a section that can no longer be copy/pasted over anything since PROFICIENCIES is used in the formulas.
Coming Eventually
The big plan is to create a Builder page to have things even more automated and also include better support for homebrew. That takes time though.
And time is money. If you want to see more updates to the gsheet sooner rather than later, consider buying me a ko-fi. https://ko-fi.com/derixyleth
DON'T copy and paste this box over NOTES for a companion. NOTES has been changed to
NAME
PROFICIENCIES, and is referenced by the formulas used to determine attack bonuses.
AC HP / Speed
Shield 2 - Shield - - - - - - -
Costume 0 - Clothes - - - - - - -
Robes 0 - Clothes - - - - - - -
Vestments 0 - Clothes - - - - - - -
Shield +2 2 - Shield - - 2 - - - -
Thanks!
RACE OPTIONS If a race doesn't have a certain quality,
If you are adding races, be sure to follow
put only a minus sign (-) in that cell.
the format of the existing races.
DO NOT LEAVE CELLS BLANK
Ability Natural Bonus Bonus Weapon Other
Resistances, Immunities, and Natural
Race Name Score Armor Speed HP per Languages and Armor Features &
Vulnerabilities Attack [38]
Increases Class Level Proficiencies Proficiencies
RACE OPTIONS If a race doesn't have a certain quality,
If you are adding races, be sure to follow
put only a minus sign (-) in that cell.
the format of the existing races.
DO NOT LEAVE CELLS BLANK
Ability Natural Bonus Bonus Weapon Other
Resistances, Immunities, and Natural
Race Name Score Armor Speed HP per Languages and Armor Features &
Vulnerabilities Attack [38]
Increases Class Level Proficiencies Proficiencies
If you are adding classes or subclasses, follow
CLASSES & SUBCLASSES If a class doesn't have or a subclass doesn't alter
the format of the existing classes and ADD THEM TO THE something, put only a minus sign (-) in that cell.
END, after the existing entries. DO NOT LEAVE CELLS BLANK.
1st Level
Alt Bonus Saving Throw Additional/ Speed
Hit Die Init Exclusive Spellcasting Spellcasting
Class Name Subclass Armor HP per Proficiencies & Multiclassing Increase
Size Bonus [39] Proficiencies Type [43] Ability
Class Level Class Skills [40] Proficiencies [42] [44]
[41]
Constitution, Intelligence, Simple Light Armor, Medium
Choose 2, Arcana, History, Weapons, 1 Armor, Shields, 2 Artificer
Artificer - - d8 - - Investigation, Medicine, Tools (Thieves' Intelligence - 0
Tool (Artisan's Casting
Nature, Perception, Sleight Tools) Tools, Tinker's
of Hand Tools)
Artificer Alchemist - - - - - 1 Tool (Alchemist's - - -
- Supplies)
Artificer Artillerist - - - - - 1 Tool (Woodcarver's - - -
- Tools)
Artificer Battle Smith - - - - - 1 Tool (Smith's - - -
- Tools)
Strength, Constitution, Shields, Simple
10+dex Choose 2, Animal Handling, Light Armor,
Barbarian - d12 - - Weapons, Martial - - - 0
+con Athletics, Intimidation, Medium Armor
Weapons
Nature, Perception, Survival
Barbarian Ancestral - - - - - - - - -
Guardian -
Barbarian Battlerager - - - - - - - - - -
Barbarian Berserker - - - - - - - - - -
Barbarian Zealot - - - - - - - - - -
Dexterity, Charisma, Choose
Simple
2, Acrobatics, Animal
Weapons, Hand
Handling, Arcana, Athletics,
Crossbow,
Deception, History, Insight, Light Armor, 1 Skill,
Longsword,
Bard - - d8 - - Intimidation, Investigation, 1 Tool (Musical Full Caster Charisma - 0
Rapier,
Medicine, Nature, Instrument)
Shortsword, 2
Perception, Performance,
Tools (Musical
Persuasion, Religion, Sleight
Instruments)
of Hand, Stealth, Survival
Bard Glamour - - - - - - - - - -
Bard Lore - - - - - - - - - -
Cleric Grave - - - - - - - - - -
2 extra languages,
Cleric Knowledge - - - - - Choose 2, Arcana, - - -
History, Nature,
- Religion
Cleric Life - - - - - - Heavy Armor - - -
Cleric Light - - - - - - - - - -
Druid Spores - - - - - - - - - -
Druid Land - - - - - - - - - -
Druid Moon - - - - - - - - - -
If you are adding classes or subclasses, follow
CLASSES & SUBCLASSES If a class doesn't have or a subclass doesn't alter
the format of the existing classes and ADD THEM TO THE something, put only a minus sign (-) in that cell.
END, after the existing entries. DO NOT LEAVE CELLS BLANK.
1st Level
Alt Bonus Saving Throw Additional/ Speed
Hit Die Init Exclusive Spellcasting Spellcasting
Class Name Subclass Armor HP per Proficiencies & Multiclassing Increase
Size Bonus [39] Proficiencies Type [43] Ability
Class Level Class Skills [40] Proficiencies [42] [44]
[41]
Druid Shepherd - - - - - - - - - -
Strength, Constitution, Light Armor, Medium
Choose 2, Acrobatics, Animal Armor, Shields,
Fighter - - d10 - - Handling, Athletics, History, Heavy Armor - - - 0
Simple Weapons,
Insight, Intimidation, Martial Weapons
Perception, Survival
Fighter Arcane Archer - - - - - - - - - -
Fighter Champion - - - - - - - - - -
Fighter Samurai - - - - - - - - - -
Strength, Dexterity, Choose 1 Tool (Artisan's
10+dex 2, Acrobatics, Athletics, Simple Weapons,
Monk - d8 - - Tools or Musical - - - 0
+wis History, Insight, Religion, Shortsword
Instrument)
Stealth
Monk Shadow - - - - - - - - - -
Paladin Devotion - - - - - - - - - -
Paladin Redemption - - - - - - - - - -
Paladin Ancients - - - - - - - - - -
Paladin Crown - - - - - - - - - -
Paladin Vengeance - - - - - - - - - -
Paladin Oathbreaker - - - - - - - - - -
Light Armor, Medium
Strength, Dexterity, Choose Armor, Shields,
Ranger - - d10 - - 2, Animal Handling, Athletics, - Simple Weapons, Half Caster Wisdom - 0
Insight, Investigation, Nature, Martial Weapons, 1
Perception, Stealth, Survival Skill
Ranger Beast Master - - - - - - - - - -
Ranger Hunter - - - - - - - - -
Rogue Inquisitive - - - - - - - - - -
If you are adding classes or subclasses, follow
CLASSES & SUBCLASSES If a class doesn't have or a subclass doesn't alter
the format of the existing classes and ADD THEM TO THE something, put only a minus sign (-) in that cell.
END, after the existing entries. DO NOT LEAVE CELLS BLANK.
1st Level
Alt Bonus Saving Throw Additional/ Speed
Hit Die Init Exclusive Spellcasting Spellcasting
Class Name Subclass Armor HP per Proficiencies & Multiclassing Increase
Size Bonus [39] Proficiencies Type [43] Ability
Class Level Class Skills [40] Proficiencies [42] [44]
[41]
3 Tools (Disguise Kit,
Rogue Mastermind - - - - - Forgery Kit, Gaming - - -
Set), 2 extra
- languages
Rogue Scout - - - - - - - - - -
Rogue Swashbuckler - - - - - - - - - -
Rogue Thief - - - - - - - - - -
Constitution, Charisma, Dagger, Dart,
Sorcerer - - d6 - - Choose 2, Arcana, Deception, Sling, - Full Caster Charisma - 0
Insight, Intimidation, Quarterstaff,
Persuasion, Religion Light Crossbow
Sorcerer Divine Soul - - - - - - - - - -
Warlock Celestial - - - - - - - - - -
Warlock Fiend - - - - - - - - - -
Wizard Abjuration - - - - - - - - - -
Wizard Conjuration - - - - - - - - - -
Wizard Diviniation - - - - - - - - - -
Wizard Enchantment - - - - - - - - - -
Wizard Evocation - - - - - - - - - -
Wizard Illusion - - - - - - - - - -
Wizard Necromancy - - - - - - - - - -
Wizard Transmutation - - - - - - - - - -
Thanks!
If you are adding classes or subclasses, follow
CLASSES & SUBCLASSES If a class doesn't have or a subclass doesn't alter
the format of the existing classes and ADD THEM TO THE something, put only a minus sign (-) in that cell.
END, after the existing entries. DO NOT LEAVE CELLS BLANK.
1st Level
Alt Bonus Saving Throw Additional/ Speed
Hit Die Init Exclusive Spellcasting Spellcasting
Class Name Subclass Armor HP per Proficiencies & Multiclassing Increase
Size Bonus [39] Proficiencies Type [43] Ability
Class Level Class Skills [40] Proficiencies [42] [44]
[41]
If you are adding classes or subclasses, follow
CLASSES & SUBCLASSES If a class doesn't have or a subclass doesn't alter
the format of the existing classes and ADD THEM TO THE something, put only a minus sign (-) in that cell.
END, after the existing entries. DO NOT LEAVE CELLS BLANK.
1st Level
Alt Bonus Saving Throw Additional/ Speed
Hit Die Init Exclusive Spellcasting Spellcasting
Class Name Subclass Armor HP per Proficiencies & Multiclassing Increase
Size Bonus [39] Proficiencies Type [43] Ability
Class Level Class Skills [40] Proficiencies [42] [44]
[41]
Let's start a changelog. Tons of stuff had been changed up to this point from the original 2.1, but oh well.
4.29.2021 Fixed the calculation for tool proficiencies in cell C52.
6.13.2021 Added more conditional formatting to highlight when cells have not been filled in on the Info pages since that is the most common error.
6.25.2021 Made it actually look for Armor and Shield proficiency when it's written in manually in the Other Proficiencies area instead of just taking the Armored feats or multiclassing like normal.
6.25.2021 Accounted for people manually adding proficiencies to classes that have no armor proficiencies.
7.4.2021 Fixed that google cut off the ranges during import for race info.
7.29.2021 Added check for Lifedrinker invocation. If you have the invocation and an attack that has "pact" in it, it will apply properly now.
8.11.2021 Stopped giving racial tool proficiencies twice. The fix did not take 4 days, I just forgot to erase that from the name cell.
8.15.2021 Fixed Data Validation range for Equipped Items section. Only saw up to row 95, now sees the whole Gear Info page.
9.18.2021 Added support for the Lightly Armored feat because the other two Armored feats were already in there.
9.20.2021 Finally gave rogues proficiency with Thieves' Tools so it'll say they right number of Tool Proficiencies in the Proficiency box.
[1] Enter your first chosen class first. If you have a subclass, enter it anywhere before another class, e.g.
"Champion Fighter 4 Berserker Barbarian 3"
The first class entered will be used to determine your 1st level hit die and saving throw proficiencies.
Important: Do not neglect to set your Subclass. Under various circumstances, not intentionally setting a
subclass can end up with the sheet giving you a subclass you don't have.
[2] When you update your experience total, most other fields will automatically update as you level up. Also
adjust the CLASS cell accordingly, the level or sum of levels from there needs to match your total level.
[3] Enter your base ability score, before any modifiers, in the cell in this column UNDER each Ability Score
block. The cells with 00 in them.
[4] Enter Ability Score Improvements and racial Ability CHOICES in the cell in this column UNDER each
Ability Score block.
When this cell turns blue, it means you have racial Ability Scores Increases to choose below.
[5] IF you roll for HP, input your maximum HP according to hit die from 1st level here without con mod, then
each line after is for the amount rolled on hit dice for each level. If you enter nothing in this column, it
assumes average.
[6] Your background gives you skills. If you want to modify which skills a background lets you choose, or
you want to add new backgrounds, they're the one piece of customization done on this page. If you unhide
the columns to the right (by clicking/tapping the tiny little arrows that show up on the "AP" column header,
thanks google /s), you'll find the Backgrounds listed starting in cell AX69, the associated skills starting in
AY69, the number of extra languages starting in AZ69, the number of tool proficiencies granted starting in
BA69, and the number of vehicle proficiencies granted starting in BB69. You can alter the skills to be any
two you desire or add to the list of recognized Backgrounds by adding the Background to the AX column, its
associated skills to the AY column, and its number of languages, tools, and vehicles proficiencies to the
proper columns, starting at row 82.
[9] Skill names get colored and underlined until you select what you are granted by your class, race, and
background.
[10] The sheet doesn't automatically populate any vehicle proficiencies. It just counts how many you should
have. Fill this in yourself.
[11] The sheet doesn't automatically populate any tool proficiencies. It just counts how many you should
have. Fill this in yourself.
[12] Add any bonus proficiencies to this cell. Things like Kensei's weapon proficiencies (don't forget to mark
it as a Monk Weapon on the Attack Info sheet) or weapon proficiencies from the Weapon Master Feat or
the two Martial Weapon proficiencies for Hobgoblins.
[13] This only autofills with languages from your race. If you gain languages from another source, enter
them on the lines after the automatically populated ones.
[14] Formulas check what is written here. Fighting Styles are supported with the exception of Protection, as
are most Feats that matter for the sheet For feats and fighting styles, enter in
"Feat: [feat name]" format:
e.g.
Feat: Mobile
Feat: Dual Wielder
Fighting Style: Dueling
Some abilities let you choose things, like saving throw proficiencies. Include those things in parentheses, e.
g. Iron Mind (Wisdom).
If you take the Skilled feat, put your chosen skills in parentheses, e.g. Skilled (Acrobatics, Athletics,
Performance)
[15] Enter your main spellcasting class here. If you have multiple spellcasting classes, the sheet will figure
out spellslots properly, but can't handle setting up separate DCs and Spell Attack Bonuses for classes with
different Spellcasting Abilities.
If you have the Magic Initiate feat and no other spellcasting classes, enter the class for that feat and make
sure you have Magic Initiate listed in your features.
If you have the Magic Initiate feat in conjunction with a spellcasting class, put it in your features and the
sheet will add an extra 1st-level slot for you.
[16] If you want to add your own custom header image, unhide the columns on the right and follow the link
to one of the "blank" headers, make your own, and then add it to the list.
[17] Classes and Levels in each will autopopulate when you fill in the 'CLASS(ES) & LEVEL(S)' cell on the
first page according to the directions.
[18] Resistances populate based on race and certain items. If you have additional resistances, enter them
after the automatically populated ones.
[19] Immunities populate based on race and certain items. If you have additional immunities, enter them
after the automatically populated ones.
[20] Vulnerabilities populate based on race and certain items. If you have additional vulnerabilities, enter
them after the automatically populated ones.
[21] Unarmed Strikes and Monk Weapons use a special formula to determine their damage dice correctly. If
you want to include cantrip attacks, the cantrip scaling is included with Fire Bolt for an example.
[22] Include 'magical' before the damage type if the weapon deals magical bludgeoning, piercing, or
slashing damage.
The same applies for adamantine, silvered, or whatever other kind of damage you might be dealing.
[22] Include 'magical' before the damage type if the weapon deals magical bludgeoning, piercing, or
slashing damage.
The same applies for adamantine, silvered, or whatever other kind of damage you might be dealing.
[25] Enter anything but a zero (0) to classify the weapon as a monk weapon.
[26] Enter the numerical value only, not the plus sign.
[28] Enter weapon properties here exactly as printed for best results. Some formulas look for specific
wording.
[29] Offhand weapons have a formula in this column to check and see if you have the Two Weapon
Fighting fighting style.
[30] As shown with the PHB armors, include just the amount over the base of 10 for all armors.
[31] Copy the formula for the Medium Armors to have it scale with the Medium Armor Master feat. For non-
armors and armors without a maximum Dexterity modifier, put a minus sign (-). For armors that don't allow
you to add your Dexterity modifier, put a zero (0).
[33] For Armor and Shields. Enter the numerical value only, not the plus sign.
[37] Enter item properties here exactly as printed for best results. Some formulas look for specific wording.
[38] Enter exactly like the other entries or you're going to have a bad time.
[40] Note that if a class gets a bonus skill when you multiclass into it, the sheet actually adds that extra skill
to the base skills even if you aren't multiclassed. This is why the "Choose X" are one less for bard, ranger,
and rogue than they "should" be.
[41] This column is for proficiencies that can only be gained by taking your first level in the class. The rest of
a class's proficiencies and any proficiencies from subclasses are granted through the
"Additional/Multiclassing Proficiencies" column.
[42] The formulas care about Armor, Weapons, and additional skills. If you put tool proficiencies here, they
will show up in your weapon proficiencies and have no effect.
[44] There are formulas in this column for Barbarian, Monk, and Scout Rogue. Reference them if you have
a homebrew class that has a speed bonus.