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Diamond_Dust_320 presents

Diamond Tech:
Volume 1

Weapons and gadgets


created by Diamond Dust
for Cyberpunk RED

“Diamond Tech: Volume 1” is unofficial content


provided under the Homebrew Content Policy of R.
Talsorian Games and is not approved or endorsed by
RTG. This content references materials that are the
property of R. Talsorian Games and its licensees.

0
“Do you know the feeling of excitement when you nab some
Executive Developer’s plans and projects from under their nose
after a midnight appointment with them? Perhaps the amazement
in a client's eye when you present them with an impressive
product? I’m not talking like “As seen on TV!” products, practical
ones, functional yet sleek, and sometimes hard to spot! Well, I’m
no tech by any means, but I have a friend or two who know a
thing or two. I just am the middleman, I sneak into the NETs,
derezz some BLACK ICE, take what I can find and
disappear…Hopefully without a trace! Don’t mind the large hole in
the back of my head, that’s for heavy duty jobs!”

You see the girl pop her jacket collar up covering her neck, her
purple messy bob rustling in the wind. Her Cybereyes flash blue
as she grins as she pulls out a tiny box of neatly sorted data
shards.

“Nice to meet you, I’m Diamond! Need


company tonight? Perhaps you are
looking for something else? I did have
a few spare blueprints up for grabs if
you want to have a look!”
- Diamond Dust, Netrunner and Joytoy
from South Night City.

HEY CHOOMS! This booklet makes references to the Cyberpunk RED Core Rulebook
(CP:R) from time to time. Specifically the section Friday Night FireFight (CP:R pg 167)
and also refers to grenade selection in New Street Economy (CP:R pg. 345). I
recommend buying the book and all DLC’s from R. Talsorian Games website. (DLC’s
are even free!!!!!). I also included my Cyberpunk RED Stat block! Enjoy!

1
Diamond Tech Privacy Briefcase (1,000 eb)
This Black Briefcase appears as if it were full of general office supplies to any x-ray machines or
scanners. It also conceals the weapons from any metal detectors. The briefcase can hold
different things like a 1 handed weapon and 3 magazines or 5 air hypos of street drugs, or even
safely conceal up to 5,000 eurobucks. The Briefcase has a biometric lock and P.I.N. Pad. It
takes a DV 17 Electronics/Security Tech check to open the briefcase. Can also come as an
instrument case!

Diamond Tech Executive Weapons Case Bundle feat.


Diamond Tech “Hitman” (5,000 eb)
This Excellent Quality Sniper Rifle can be unpacked and assembled from its Diamond Tech
Executive Briefcase in one full turn. This Sniper is also unable to be heard when fired unless
someone is within a 15 meter radius of the shot. The barrel has a twist-and-lock removal
function allowing the sniper rifle to be fired as a semi automatic Excellent Quality assault rifle.
Removing and attaching the barrel takes an action. The bundle also comes with the Diamond
Tech Adaptable Precision Scope Deals 5d6 damage on a successful hit!

This Silver Briefcase appears as if it were full of general office supplies to any x-ray machines or
scanners. It also conceals the weapons from any metal detectors. The briefcase can hold the
disassembled rifle and barrel, 3 standard sniper magazines, your pistol and 3 pistol magazines.
The Briefcase has a biometric lock and P.I.N. Pad. It takes a DV 20 Electronics/Security Tech
check to open the briefcase.

Diamond Tech Adaptable Precision Scope (500 eb)


This Scope comes installed with the targeting scope cyberware allowing the use of Smart
Ammunition. The scope automatically detects whether it has been mounted onto an assault rifle
or a sniper rifle and adjusts to be able to aim at the correct distance.

If used with the Diamond Tech “Hitman” Rifle, the scope will adjust if the sniper barrel is
attached or removed.

Diamond Tech “Double Time” (5,000 eb)


This excellent quality break action exotic shotgun is able to be concealed and uses the handgun
skill to be fired. The shotgun has a magazine of 2 but can be reloaded while moving. It can only
use standard slugs and shells.

Diamond Tech Calling Cards (150 eb/ 300 eb)


These one time use cards are the size of a credit card and can be printed to look how you wish.
The charge stored inside them can be released by your agent once you're at a safe distance.
Comes available in Biotoxin,Incendiary, Sleep, (300 eb) Flashbang,Teargas, Poison, Smoke
(150). Functions as if it were a successful grenade strike.

2
Diamond Tech “Fast Five” (5,000 eb)
This Heavy SMG can single fire and autofire but also uses a burst fire feature for when your
precious ammo is scarce. The gun has very limited space for only an optic and bigger
magazines. The SMG can only accept basic ammunition and cannot be modified unless using
the Tech Upgrade Role ability and can be modified to accept only one type of special
ammunition.

Burst Fire: When the Fast Five is in burst fire mode, the player rolls against the standard range
for and SMG and does damage to one target via Autofire 1d6 multiplied by up to 3. Only firing 5
bullets instead 10

Diamond Tech “Elude” (500 eb)


This Light Pistol may not pack the biggest punch however it is able to be smuggled into the
heavily guarded corporate events and is much easier to handle. You may not be able to do
critical injuries with this gun but it is so much easier to aim and lock on target. This gun has no
attachment slots unless given by the Tech Upgrade role. Adding then removed the concealable
property. Anyone searching for weapons must make a DV 17 Perception or Conceal/Reveal
Object to reveal the Elude on the carrier’s body. Taking aimed shots only incurs a -6 penalty
instead -8.
Light Pistol that does 1d6 damage, and has ROF 3. Standard magazine of 6

Item Description Cost

Privacy Keep pesky security from seeing what you’re 1,000 eb


Briefcase bringing to work! (Very Expensive)

Executive A sniper and semi auto assault rifle all in one, 5,000 eb
Weapons Case safely secured in a special privacy case. (Luxury)
and “Hitman” ROF 1 Magazine 10 5d6 Damage

Adaptable A scope that can adjust to being on a Sniper Rifle 500 eb


Precision Scope or Assault Rifle (Expensive)

Double Time A break shotgun is just as efficient as you! Reload 5,000 eb


while you run! ROF 1 Magazine 2 5d6 Damage (Luxury)

Calling Cards Card sized bombs containing chemicals for a 150/300 eb


variety of effects but also at varying costs. (Premium)

Fast Five A heavy SMG with burst fire, saving your ammo! 5,000 eb
ROF 1 Magazine 40 3d6 damage SF:Burst Fire (Luxury)

Elude Small, light pistol that’s easy to aim and easier to 500 eb (Expensive)
hide. ROF 3 Magazine 6 Damage 1d6

3
INT REF DEX TECH COOL
6 8 6 6 6

WILL LUCK MOVE BODY EMP


7 6 5 5 5/7

HIT POINTS SERIOUSLY DEATH SAVE Armor Weapons


WOUNDED Bodyweight Heavy Pistol
Suit 3d6
40 20 5 Head: 11
Body: 11 Baton 2d6

Skills Athletics 8, Brawling 8, Concentration 11, Contortionist 10, Conversation 9,


Cryptography 12, Dance 10, Education 8, Electronic/Security Tech 9, Handgun 12, Human
Perception 9, Languages (English 10) (Streetslang 8), Evasion 12, Local Expert (Your
Home) 12, Melee Weapon 10, Perception 12, Pesonal Grooming 10, Persuasion 10, Resist
Drugs and Torture 11, Stealth 8, Streetwise 10, Wardrobe and Style 10

Cyberware and Equipment Heavy Pistol with 40 ammo, Medium Melee Weapon (Baton),
Personal Carepak Anti-smog Breathing Mask, Agent, Handcuffs, Duct Tape, Disposable Cell
Phone x2

Cybereyes x2, Virtuality, Color Shift, Image Enhance, Neural Link, Interface Plugs, Internal
Cyberdeck “Microtech Warrior” (MWU pg 3), contraceptive implant, Midnight Lady, Mr. Studd,
Biomonitor, EMP Threading, Light Tattoo x3, Techhair, Chemskin

Born and raised in Night City, Diamond at a time before pre-transition, was through and through
a loyal runner to the Red Chrome Legion before she discovered that she was a woman. She
was left by her family after she came out and she fled to South Night City to hide away from the
constant attacks. Following a body sculpt session and many nights working out on The Street as
a joytoy or runner for hire (Sometimes both), Diamond would pick up small NETrun jobs here
and there and slowly climb her way up the ranks. She’s known to hop between the Glen, South
Night City, and also the University District. She is friendly to most as long as you treat her with a
little dignity, if you got the rep, or the eddies.

“Don’t talk big game to me, I already get


it enough from Execs who think they’re all
that. If you want my attention I gotta see
the Rep or Eds honey.”
-Diamond Dust talking business

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