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Genshin Impact Seems To Have Come From Nowhere
Genshin Impact Seems To Have Come From Nowhere
Shelly’s attic was filled with little trinkets that she had collected on her trips to
Malaysia.
When I reached the top of the mountain, I saw a beautiful vista that lay before
me.
The abysmally bad treatment of her pets eventually led to their deaths.
The amount of spam that she is sending me is getting more and more
insidious
I picked this article as I found the different descriptions and views different
people have on gacha or games with lootboxes, as some articles paint these sorts of
games in a bad light, making the game seem extremely harmful to the player’s
mental health, whereas other articles that promote the game only state the features
of the game that make it fun, and does not mention the low chances of getting a new
character or weapon as stated in the passage as well as other side effects to the
player if they become addicted. From these different passages, I can learn a lot
about persuasive writing and how to convince readers that a certain product or way
of life is good or bad by highlighting the object’s flaws or describing how it can help
the reader. However, to people who are familiar with the product being reviewed,
they cannot be swayed so easily by the author painting the product in a bad light.
Overall, I thought that this article was very interesting as it would make a regular
reader who had never played this game think that it would be harmful to their mental
health and in turn, choose not to play the game.