This game design document outlines a VR flying platform prototype that moves the player to different low-poly landscapes. The experience is designed to be comfortable for mobile VR platforms like GearVR and Cardboard as well as desktop VR headsets in a seated experience using space bar or click inputs. The mechanics involve moving on a platform between different circuit locations using a single input method, while assets include models for the platform and terrain.
This game design document outlines a VR flying platform prototype that moves the player to different low-poly landscapes. The experience is designed to be comfortable for mobile VR platforms like GearVR and Cardboard as well as desktop VR headsets in a seated experience using space bar or click inputs. The mechanics involve moving on a platform between different circuit locations using a single input method, while assets include models for the platform and terrain.
This game design document outlines a VR flying platform prototype that moves the player to different low-poly landscapes. The experience is designed to be comfortable for mobile VR platforms like GearVR and Cardboard as well as desktop VR headsets in a seated experience using space bar or click inputs. The mechanics involve moving on a platform between different circuit locations using a single input method, while assets include models for the platform and terrain.
This game design document outlines a VR flying platform prototype that moves the player to different low-poly landscapes. The experience is designed to be comfortable for mobile VR platforms like GearVR and Cardboard as well as desktop VR headsets in a seated experience using space bar or click inputs. The mechanics involve moving on a platform between different circuit locations using a single input method, while assets include models for the platform and terrain.