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Name – Ankita supadu Jadhav

College – R .M . Dhariwal sinhgad management school


kondhapuri

Subject name – DIGITAL BUSINESS

Topic name – educational social games

Guided by – dr. zameerahmad mulla sir


What are educational games?

Educational games are those designed to


teach people about a specific subject or a
specific skill.

They are made predominantly for kids and


students of all ages, and can be used both
inside the classroom and out. Educational
games are a subset of serious gaming.
One important difference is between educational games and game-based
learning.

Game-based learning is the act of learning information or skills


through a game. It can occur in almost any game, whether
serious or not. An example of this might be chess teaching logic
and strategy skills.

Educational games have been developed with specific learning


outcomes in mind. Game-based learning occurs in educational
games, making educational games an umbrella term for both the
act of learning and the method of education.
Educational games have been an area of interest since the first computers. Here is a brief
overview of key moments in the history of educational games:

1970s

•1971: One of the first educational games is released by MECC. Oregon Trail  provided a history
lesson of American pioneers in the 1800s.
•1977: The Apple II is released which offered gameplay on floppy disks. Apple proactively
pursued the education market by selling the computers to schools.

1980s

•1982: To compete with the Apple II, rival computer company Comodore releases the
Comodore 64. It soon became a staple in school computer labs.
•1985+: Multiple popular educational games are released, some which are still around today.
Where in the World is Carmen Sandiego  (1985), 
These included:  Reader Rabbit  (1986)
Math Blaster  (1987).
and 

1990s
Whyville:
The first
educationa
l game to
implement
a social
virtual
world,
Whyville
explores
science
and
citizenship.
2000s
The benefits of educational games
Fun is the obvious reason to use educational games in the classroom. But aside from this, there are many
more benefits to serious games in education. Here are 6 important reasons for using game-based learning in
education.

Teach soft skills

While STEM and language skills are curriculum essentials, schools should also be focused on giving kids soft
skills. Creative problem solving, critical thinking, leadership and collaboration are the kind of development skills
many employers are looking for. Educational games are excellent at building these skills, alongside essential
curriculum. 

Provide real-time feedback

Educational games reinforce knowledge throughout the learning journey, as opposed to at the end of a course
like traditional testing. With the ability to try again, making mistakes becomes part of the journey rather than a
stressful failure. This helps increase kids’ self-esteem through positive reinforcement of their achievements and
the ability to try again.

Adaptive learning
Benefits of Educational Games

•They allow children to engage with subject matter and become familiar with it -
for example, playing games with questions about general knowledge or key
topics. This allows them to retain the information and recall it more effectively
•.
•Children can work on key skills, for example number bonds (addition and
subtraction) in games which require the player to add up (or take away) scores
•.
•Children often don’t realise that they are learning while they are playing because
they just see it as part of the game
•.
•More complex game-play will involve more intricate problem-solving skills, which
will develop children's confidence and independence, while helping them face
and solve a wider range of problems as they mature.

•Children will develop their teamwork and social skills while playing games
because many games require collaboration and turn-taking.

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