Professional Documents
Culture Documents
Ttl-Lesson 3
Ttl-Lesson 3
TECHNOLOGY
Let’s Explore…
Pre-Mechanical Age
Cuneiform
The advantage of cuneiform in education, especially in
contradistinction to alphabetic scripts, is how impressively
scribes could demonstrate their command over literacy, it
allows the writer to showcase how educated they are. With
cuneiform, writers could tell stories, relate histories, and
support the rule of kings.
Hieroglyphics
The notion of introducing hieroglyphic writing symbols and their
corresponding meanings in Arabic into the curricula aims to
educate students their ancient history to enhance knowledge
and raise awareness among the students.
Pictographs
Pictograms are a great way to introduce children to data
handling, as they are very visual and generally easy to
understand and interpret. Children can simply count the objects
to find out how many each option represents.
Mechanical Age
Movable metal-type printing press
The printing press made it possible to educate people faster than ever
before. New ideas and knowledge could be shared with more people than
even the best teacher could hope to reach in their lifetime. The printing
press also changed the teaching process itself, particularly in technical
subjects
Quill pens and slates
The quill seems to have been by far the best writing instrument
invented in its time for it displaces all other forms. It became
the main instrument used in schools.
Calculators
This technology allows students solve complicated problems
quickly and in an efficient manner. Additionally, it can reduce
the problem to simpler tasks and allows the student to devote
more time in understanding the problem.
Slide rule
Slide rules can perform the basic arithmetic operations of
addition, subtraction, multiplication, and division, but they can
also be marked for computing with logarithms, square and
cube roots, exponents, trigonometric functions, and vector.
Phonograph
The phonograph allowed people to listen to whatever music
they wanted, when they wanted, where they wanted, and for as
long as they wanted. People began listening to music
differently. People could now analyze lyrics in depth.
Wall Charts
Evolving wall displays help students keep track of what they
have learned and help them make connections and develop
coherency between ideas, tasks and lessons.
First Generation
Mechanical switches
After using a mechanical keyboard for a while and switching
back to membrane, you can really tell the difference. Another
advantage of mechanical switches is each switch is its own
separate entity, meaning you could press down on all available
keys and the PC should be able to register each stroke.
Cable TV
Television is a fantastic educational tool. It broadens
knowledge of different cultures, promotes tolerance and global
understanding of international issues. Through current affairs,
discovery, lifestyle, cooking shows and children's programs,
television encourages scientific and cultural curiosity.
Second Generation
IBM 650 computer
The 650 was used to pioneer a wide variety of applications,
from modeling submarine crew performance to teaching high
school and college student computer programming.
Transistor technology
Transistor, semiconductor device for amplifying, controlling,
and generating electrical signals. Transistors are the active
components of integrated circuits, or “microchips,” which often
contain billions of these minuscule devices etched into their
shiny surfaces.
Mini-computers
Mini-Computer coding teaches students how to solve
problems, think critically, be creative, use mathematics and
work together. Computer programming can support
mathematics teaching by using math simulations, real-world
connections and structured collaboration.
Fourth Generation
Mainframe systems
Higher education is one of the largest industries in the United
States. As a result, they need to track a lot of people, ranging
from employees to professors to students. Mainframe
computers aid that process and allow information to be stored
in such a way that it can be easily accessed by upper
management.
Software publishing
Software publishing establishments are involved in all aspects
of producing and distributing computer software, such as
designing, providing documentation, assisting in installation,
and providing support services to students.
Courseware
Courseware is educational material intended as kits for
teachers or trainers or as tutorials for students, usually
packaged for use with a computer. Courseware can
encompass any knowledge area, but information technology
subjects are most common.
Computer Literacy
How Digital Literacy Promotes Student Learning. School
librarians and teachers have found meaningful ways to
introduce digital literacy in education. When students are better
equipped to engage with and utilize digital tools, teachers can
make the learning process more interactive and effective.
Future Generation
Satellite radio
Educational radio is the term given to the medium's use in
formal learning systems, whether primary or higher education.
It is typically used as a means for course material delivery, and
often integrated with various kinds of interaction, for example,
in classrooms, discussion groups, or via the telephone.
Multimedia use
Multimedia content helps to vary and enhance the learning
process, and leads to better knowledge retention. Educational
video can provide more opportunities for students to engage
with the content. Students around the world can learn from
course content made available through video.
The Grid
A Grid is essentially an instructional unit plan. Learning paths
are aligned to the standards, tiered to meet student needs, and
create a cohesive learning experience that is engaging and
effective for students.
Mobile Devices
Mobile phones have several applications that can be useful in
the teaching and learning process, including general software,
such as Word, Excel, and PowerPoint and other applications,
such as language learning, mathematical problem-solving
software.