Professional Documents
Culture Documents
Differentiated Planning
Differentiated Planning
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LEARNING
Farrant (1980) defines learning as a process by which one acquires knowledge, skills and
attitudes that cannot be attributed to inherited behaviour pattern or physical growth. Learning is
considered as an activity of acquiring ideas, values, skills and competencies. Learning has to do
with an individual’s ability to show, for example, new intellectual ability, acquired attitudes and
values, and motor skills due to mental process and reaction to environmental conditions. Cox and
Ewan (1988) also define learning as a process of acquiring new habits, knowledge and skills,
which enable students to do something they could not do before.
Learning is also conceived of as a change in behaviour or disposition that persists over a period
of time. Gagne (1985) defines learning as a change in human disposition or capacity that persists
over a period of time. It needs to be noted that a change in behaviour, which results from
maturation, drug or fatigue cannot be described as learning as they do only provide a
temporal change. Shuell (1986) also defines learning as an enduring change in behaviours, or in
the capacity to behave in a certain way, resulting from practice or other forms of experience. The
view that learning results from experience is corroborated in the definition given by Slavin
(1991) as learning being a change in an individual that results from experience. A change in
behaviour should last before it can be described as learning. After a learning process, if one is
able to do what he/she could not do or refrain from certain behaviour or put up a new behaviour,
then it is deemed that learning has taken place. Three features can be identified with learning;
i. Capability of doing something distinct and different from what people used to do
previously.
ii. An enduring element that is durable for a time
iii. It has the element of practice and feedback (Shunck, 2000 as cited in Ntim, 2010)
Learning is being active and purposeful. Proper learning takes place where the learner
is actively engaged in the learning process. So active participation of pupil is essential in
the learning process. Moreover, the more intense the purpose of the learner, the more
rapid learning will take place.
Learning is intelligent and creative. Learning involves an intelligent interpretation of
the situation, and selecting appropriate response. To do so involves intelligent and
creative thinking.
Learning affects the conduct of learners. Learning affects the individual to adjust
himself to the environment. This brought about through some sort of change modification
of one’s behaviour. Thus, the behaviour or conduct of the individual undergoes change
on accounts of learning.
Learning is the product of the environment. It essentially is adaptation and adjustment
to the environment-which has a great influence upon learning. Learning thus, cannot be
divorced from the environment.
TYPES OF LEARNING
Perceptual learning: here is where an individual observe and perceives things and
objects in his/her surroundings and comes to acquire knowledge about them. This
happens through the five senses of the person. The knowledge of the different objects
LEARNING STYLES
Learning styles refer to the difference in learners’ ability to accumulate as well as assimilate
information. They are learners’ preferred ways of perceiving and processing information (Kolb,
1984). Learners have different learning styles and learn better through different means. The
methods that allow learners to gather and use knowledge in a specific manner differ
significantly. Educators and facilitators need to recognise and appreciate the fact that the learners
do exhibit different learning styles in the classroom and during training programmes, and have to
adapt and adopt appropriate approaches to teaching that would bring about good results. They
need to understand and appreciate that some learners are good at listening; some are good at
watching while some others are good at manipulating. If educators understand their students
learning styles, it helps them vary their teaching styles and approaches (using lecture, discussion,
power point presentation, charts and graphics, audio, video, audio-visual). Using varied
approaches to teaching a topic helps to cater for the individual needs of differentiated instruction’
(different groups in the same class learning or performing different activities).
A. Visual learners
The concept of “visual learners” refers to people who learn through what they are able to see.
Visual learners learn well through observing and watching. They are able to describe things well
when they vividly see them. They associate information with images and techniques. Such
learners like visual materials such as diagrams, sketches, projectors, flipcharts, graphs, maps,
pictures and photos. They are able to picture in their minds things, places, events and
personalities and vividly give accounts of them in a more efficient manner. Visual learners are
Auditory learners
This describes learners who learn best through listening or hearing. Auditory learners absorb
information in a more efficient manner through sounds, music and discussions, and they are good
listeners. They tend to better understand and remember things that they hear. Auditory learners
are able to recall information well after hearing it rather than only reading it. They also tend to
do better on oral presentation, reports, and theoretical aspects of subjects.
Auditory learners enjoy debates or debating, participation in discussion, interviewing and prefer
listening to news and presentation. Auditory learners enjoy oral reading choral reading and
listening to recorded books. They are good at repeated reading. So in this era of e-materials,
books on tapes or audio-books are useful for them to listen frequently to and learn the contents.
At the higher educational level, such learners record lectures and discussions, and play them later
to learn the contents. To help auditory learners to learn well, educators need to repeat words and
concepts aloud, organise debates encourage oral presentations and allow students to record
lectures and discussions. Again, educators have to speak clearly, consciously use voice and
languages, and ask questions clearly to help auditory learners to benefit from instructions;
educators also need to employ teaching methods that engage students in debates, discussions,
presentations and so on to benefit auditory learners in their class.
These are learners who learn better through doing, touching, moving and working. Tactile has to
do with the sense of touch and kinaesthetic concerns the sense of movement. Tactile learners like
Differentiating instruction refers to teaching the same material to all students using a variety of
instructional strategies, or it may require the teacher to deliver lessons at varying levels of
difficulty based on the ability of each student. It also means instruction factoring students’
individual learning styles and levels of readiness first before designing a lesson plan. Research
on the effectiveness of differentiation shows this method benefits a wide range of students, from
those with learning disabilities to those who are considered high ability
Factor to consider when practice differentiation in the classroom may include;
Think of a situation that happened to a character in the story and a different outcome.
When students are given more options on how they can learn material, they take on more
responsibility for their own learning.
COMPILED BY ALEX MAWUNYA TAGBOR Page 9
Students appear to be more engaged in learning, and there are reportedly fewer discipline
problems in classrooms where teachers provide differentiated lessons.
Disadvantages of differentiated instruction
Differentiated instruction requires more work during lesson planning, and many teachers
struggle to find the extra time in their schedule.
The learning curve can be steep and some schools lack professional development
resources.
Critics argue there isn’t enough research to support the benefits of differentiated
instruction outweighing the added prep time.
LEARNING STYLES VS. LEARNING STRATEGIES
Broadly speaking, learning styles can be defined as general approaches to language learning,
while learning strategies are specific ways learners choose to cope with language tasks in
particular contexts.
Learning strategies are the ways in which students learn, remember information, and study for
tests. They refer to the actions and behaviors (The strategies) that depend greatly on their own
learning styles.
On the other hand, learning styles refer to the general approaches that students use in acquiring a
new language or in learning any other subject.
Learning Styles
Each student has his/her own style of learning. As a result, we have different students with
different learning styles inside the classroom as shown below:
1. Visual or Spatial Learners
Visual learners need to see things to fully understand them. They learn best from visual objects
such as diagrams, charts, etc. They prefer to write things down.
2. Auditory or Musical Learners
They learn mainly through listening so they learn best through discussions and talking. They
benefit most from reading texts aloud and using a tape recorder.
3. Physical or Kinesthetic or Tactile Learners
Learners here learn through using their bodies, hands, and sense of touch. They can use their
muscles well so they can be used in playing, tidying, cleaning the board, collecting activity
books, etc. They learn best through using their hands making things, fitting things together, or
taking them apart so hands-on activities are ideal to help those students learn best.
Make them explicit to students, bring them to their attention, and talk about them.
Students use the following learning strategies most often when learning a language:
1. Cognitive Strategies
When they manipulate the language material using indirect ways, e.g. through reasoning,
analysis, note-taking, and synthesizing.
2. Metacognitive Strategies
When they identify preferences and the need for planning, monitoring mistakes, and evaluating
task success.
3. Memory-Related Strategies
When they link one item or concept with another but do not necessarily involve deep
understanding, e.g. using acronyms, sound similarities, images, keywords.
COMPONENTS OF CURRICULUM
Four Major Components or Elements of Curriculum • Aims goals and objectives • Subject
matter/content • Learning experiences • Evaluation approaches
Curriculum Aims, Goals and Objectives
Aims, goals, and objectives can be simplified as “what is to be done”, the subject matter/content:
what subject matter is to be included, the learning experience” what instructional strategies,
resources and activities will be employed, and the evaluation approaches , while curriculum
evaluation is“ what methods and instruments will be used to assess the results of the curriculum.
The curriculum aims, goals and objectives spell out what is to be done. It tries to capture what
goals are to be achieved, the vision, the philosophy, the mission statement and objectives.
Further, it clearly defines the purpose and what the curriculum is to be acted upon and try what
to drive at.
Curriculum Content or Subject Matter
In the same manner, curriculum has a content. In here, it contains information to be learned in
school. It is an element or a medium through which the objectives are accomplished.
The traditional sources of what is taught and learned in school is precisely the foundation of
knowledge, therefore, the sciences and humanities provide the basis of selecting the content of
school learning.
In organizing the learning contents, balance, articulation, sequence, integration, and continuity
form a sound content.
Curriculum Experience
In summary, the components of a curriculum are distinct but interrelated to each other. These
four components should be always present in a curriculum. I could say that these are essential
ingredients to have an effective curriculum.
For example, in a curriculum, evaluation is also important so one could assess whether the
objectives and aims have been meet or if not, he could employ another strategy which will really
work out.
Curriculum experience could not be effective if the content is not clearly defined. The aims,
goals and directions serve as the anchor of the learning journey, the content or subject matter
serve as the meat of the educational journey, curriculum experience serves as the hands –on
exposure to the real spectrum of learning and finally the curriculum evaluation serves as the
barometer as to how far had the learners understood on the educational journey.
BASIC COMPONENTS OF A SYLLABUS
Provide contact information for instructor
List office hours (including virtual office hours, if appropriate)
State the current academic term
Include the titles and authors of required textbooks, articles, websites, etc.
List all assignments, quizzes, and exams
Include course schedule
Departmental requirements
2. Important components of a syllabus:
UNIT 2
Taxonomies are hierarchical schemes for classifying learning objectives into various levels of
complexity. There are three main domains of educational objectives. These are (1) cognitive, ( 2)
affective, ( 3) psychomotor
Bloom's taxonomy is a set of three hierarchical models used to classify educational learning
objectives into levels of complexity and specificity. The three lists cover the learning objectives
in cognitive, affective and sensory domains. The cognitive domain list has been the primary
focus of most traditional education and is frequently used to structure curriculum learning
objectives, assessments and activities.
UNIT 3
Giving problems to be solved in a class is not what the problem solving method of teaching is
about. In the modern sense of the term, the problem-solving method of teaching is explained by
Aggarwal (1982) as “a planned attack upon a difficulty for the purpose of finding a solution. It is
a method in which a person uses his ability to solve problems which confront him. Through
science we not have a particular form of planned attack on problems which has proved highly
successful and it is upon this that the problem-solving method of teaching is based on. A
problem is a state of affairs viewed with dissatisfaction. A solution is called for the reverse of the
situation or to provide an understanding or insight into the problem. The ability to combine
previously learned principles, procedures, knowledge and cognitive strategies in a unique way
within a domain of content to solve encountered problems.
STAGES OF PROBLEM-SOLVING
4. Select possible solutions you think will work and put them together.
Testing them in your mind to see how each one works before a final selection.
2. The students must have some background knowledge of the problem which they will discuss.
5. In order that students benefit fully from the problem, it is essential that it is very well stated
and clearly defined.
6. The solution of the problem should be the outcome of the students themselves. However, the
teacher could offer guidance where they are difficulties.
3. Students are offered the opportunity to participate in social activities as they solve problems
through joint efforts. The student learns to accommodate the different points of view of others
and this becomes tolerant.
5. The teachers are provided the opportunity to know their students better and accordingly assist
both the active and shy looking ones.
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6. It helps the students to satisfy their curiosity on issues.
1. Generally, the problem-solving method involves only cognitive activity. There are less of
psychomotor and affective activities.
2. It is time-consuming and the teachers are unable to cover the prescribed syllabus.
3. The young students may not have sufficient background information about the issue in hand
and therefore are unable to participate in discussion.
4. The problem-solving method may lead the students to select premature and less important
topics and sometimes topics that generate more emotional feelings than thought.
Co-operative learning is an active teaching strategy in which learners are put into small teams.
The members of a team should have different levels of ability. Each member of a team is
responsible not only for learning what is taught, but also for helping team-mates learn. Co-
operative learning implies co-operative efforts. Such co-operative efforts will enable all
participants’ benefits so that all group members gain from other’s effort (mutual benefit)
1. Co-operative learning uses small groups of three or four (micro teaching) working on an
assignment together in such a way that each group members contribute to the learning process.
2. Three –minute review. Teachers stop at any time in a discussion and give teams three minutes
to review what has been said, ask clarifying questions or answer questions.
3. Number Heads. A team of four is established. Each member is given numbers of 1, 2, 3 and 4.
Questions are asked. Groups work together to answer the question so that all can verbally answer
the question. Teacher calls out a number (for instance, two and each pupil who has been assigned
that number (two) asked to give the answer.
Jigsaw. Groups with five pupils are set up. Each group member is assigned some unique material
to learn and then to teach his group members. To help in the learning, all pupils working in the
same group sub-section get together to decide what is important and how to teach. After that the
original groups reform and pupils to teach each other. Tests or assessment follows.
ROLE PLAY
Role Play – The basic idea is that a few students are asked to play the part of other people in a
specific field situation. Examples in a lesson on health, one student may be asked to be a village
health worker, another will be a mother with a malnourished baby, a third will be the baby’s
grandmother. The situation will be the health worker visiting the family to explain how the
mother could better-feed her baby.
Role playing is not only a powerful tool for adult education and teacher training but also it is
effective in the classroom. Role playing is a highly motivating activity because students can
learn through experience and apply their learning in a relevant, yet relaxed manner.
It can also help to promote student-student interaction, encourage empathy for others and
develop social skills and values.
This method involves taking learners on an excursion outside the classroom for the purpose of
making relevant observation for the purpose of obtaining technological and vocational
information.
These are also visits to educational sites or places to complement learning which is done in the
classroom. There are variations in the duration of fieldwork. A fieldwork may last only half an
hour, another two hours and another had a day and another the whole day. Others may be of a
week or two weeks duration. The durations of a fieldwork depends on the objectives and the
amount of work entailed.
Various types of phenomena can be studied through the fieldwork method. The phenomena
selected for study can be of economic, historical, geographical and cultural importance.
The phenomena of economic importance may be market places, shops, super markets, factories
and workshops.
Places of historical importance may be monuments, tombs, castles, forts, museums. Phenomena
of geographical interests may be a valley, a mountain, a volcano, etc
TYPES OF FIELDTRIPS
There are two types of fieldwork trips. They are the Structured and Unstructured fieldtrips or
experiences. In the structured fieldtrip, students are aware of what definite tasks they have to
perform in the field and this follows a laid down procedure.
In the Unstructured fieldtrip, the teacher prompts the student to indicate any phenomenon which
is of interest to them and they would like to study. By consensus, the students end up, choosing
one phenomenon. The teacher then asks them to choose any materials and equipment which they
think will facilitate the study they intend to undertake. This may not necessarily follow a laid
down procedure.
First and foremost, it is essential that the teacher takes a visit or two to the phenomenon to be
studied when certain issues or facts are omitted.
The teacher he has to inform the head of the institution well ahead of time when the fieldwork
will take place. The teacher then informs his students of the impending fieldwork.
It is also necessary that the teacher acquaint himself with official regulations, which govern
taking students out for fieldwork. He should as a necessity, try to go by the regulations strictly.
He must also have to arrange for transport, boarding and possible accommodation.
PRE-FIELDWORK
1. The teacher introduces the phenomenon in the fieldwork through a lead lesson e.g. Video
show. The lead lesson is meant to expose the students to the nature of the fieldwork, the task
involved to arouse pupils interest.
2. Inform the head teacher of your impending visit with the pupils and discuss the objective and
the modalities for the trip. Upon approval by the head
4. Write officially to the education office. Because you are traveling with peoples children and
anything can happen.
5. Write to the visiting site and confirm the date to the head teacher.
6. Finally inform the office of the date and the arrangement put in place to ensure safety of the
pupils.
7. To board the bus have a count and know the number of pupils embarking on the journey.
As soon as students assemble in the school for the fieldwork, there should be a head count. The
teacher in consultation with the group should make sure that they have not left behind any
material, which they should use in the field.
When the teacher and the students get the field, the teacher selects a place where all the students
will have to report after their study. The teacher should let the students know the duration of the
time within which they are expected to complete the work. He must also send a note of warning
to the students about how they are expected to behave towards people if it is a place of work.
From the field, pupils may get back into the groups to plan how the data collected in the field
should be organized and presented.
3. It helps to add reality to and verify how the area of coverage operate in practice.
5. It provides opportunity for students to identify ways of spending leisure time profitably.
6. Things that cannot be brought to the classroom can be observed and studied e.g. oceans
7. Through direct contact with different occupations provided by field trips students learn and
develop an appreciation of the “world” of work outside of the school in relation to school work.
8. Experience gained during a fieldtrip can motivate students to read about what they have
observed, so as to harmonize actual field experiences with information gathered from textbook.
9. It exposes the student o the real world situations, which are unmatched to other classroom
behind learning situations.
13 The students through this method learn to acquire the skills of locating and gathering
information through interviews and observations.
1.Arranging a good fieldtrip necessitates careful planning. Not only does it consume a
considerable amount of time, but transportation arrangements.
3. It is usually costly to be undertaken more especially when the phenomenon for the study is far
away from the school.
5. Many people, more especially, parents think it exposes students to many hazards.
DISCOVERY LEARNING
DISCOVERY METHOD
Discovery method is a teaching strategy which enables students to find the answers themselves.
It is a learner centred approach hence it is called a heuristic method. It is of two types notably,
the guided and unguided discovery. In the guided discovery, the teacher guides the student to
discover for themselves solutions to be given problems by providing them with general
principles, but not the solutions to the scientific problem. The unguided discovery type involves
the students discovering for themselves both the general principles and solution to a scientific
problem. It is sometimes called the pure discovery
Discovery learning can also be defined as the learning that takes place when students are not
given or presented with the subject matter in its final form but are required to organize it
themselves.
1. Pure discovery – Here, students are given a topic or problem to work on and are the free to
explore the topic with a minimum of guidelines or suggestions by the teacher.
2. Guided Discovery – Here, students are not only given a topic but are also provided with
materials to work with and suggestions on procedures to follow, but they arrive at any conclusion
themselves.
3. Guided learning – The teacher leads the students through a carefully planned sequence of
activities to arrive at the learning object, using either statement or questions.
Relate the problems of study to what is known or to some real life problems to heighten interest.
1. Since the method poses a challenge for the student to discover the information or knowledge
for himself, retention of any information or knowledge so discovered will be increased.
2. The learning acquired in finding out things for oneselves independently can be applied to new
learning and problem-solving.
3. The joy in discovering something provides the students with intrinsic motivation.
4. Discovery method brings home to pupils their notions of the nature of scientific evidence
students learnt that answers to questions can often be obtained from investigations they can carry
out for themselves.
5. Discovery method helps students develop manipulative skills and attitudes which constitute
one of the fundamental obje4ctives of science teaching.
7. The students are actively engaged in the processes of acquiring knowledge instead of being
passive listeners.
8. Students are taught concept or principles which are more easily remembered than isolated
facts.
9. Students are more interested in and remember better things they have found out for themselves.
It does promote transfer of knowledge.
10. It increases learner’s self-confidence and reliance on their own intelligence and capacity to
learn.
1. Discovery method is time consuming and progress is comparatively slow. Apparatus have to
be set up and results of the investigation waited.
2. The method leaves open the possibility of not discovering anything. Students may end up
discovering things other than what was intended to be discovered. This could be highly
demoralizing to them particularly if great effort has been expended.
4. Discovery method is only good for a small class where effective teacher suppertime is possible.
PROJECT METHOD
The decision as to the nature of the project can be assigned by the teacher or it can evolve from
class discussions.
Projects are usually done by individuals and frequently take the form of a model or presentation
as the final product.
The project method is the result of the pragmatic educational ideas of the famous American
Educationist Philosopher John Dewey. This method was developed to change the traditional
classroom which was characterized by lack of interest, passively and activity which had very
little or nothing to do with students’ real life situations.
This refers to the type of teaching and learning process that consists of students working on some
task with relatively little direct interaction with the teacher.
There are five major principles which can be identified from the fore-going discussion on the
nature of the project method. They are as follows:
1. Freedom – The desire that a student may have for embarking on a project must not be forced
on him. It must be the willingness of the learner. In other that the students can express
2. Reality – Education must be a process that deals with real life situations. Learning process
become very meaningful if they are linked with the life situations which interest the learner.
3. Experience – Experience is gained when the students undertakes a variety of activities which
are closely related to his interest. Students come face to face with real life situations and get first
hand information through the experience that is offered in project work.
4. Activity Involvement- Students, more especially the young ones, find it difficulty by nature
to stay still without indulging in any activity. In the planning of any teaching and learning
process, one must be guided by this natural ability, so that they become active participants. In the
project, the student is involved actively both mentally and physically to ensure effective learning.
2. Selecting and Purposing: Purposing is very essential because the project agreed upon must
be such that it is capable of satisfying a definite need or purpose. The purpose as far as possible
must be that which is widely accepted by the students.
3. Planning: Planning is the next thing which the students have to grapple with after a consensus
has been reached on the choice of the project. It is the duty of the teacher to draw attention of
students to the need to plan before they embark upon any activity.
4. Carrying out the Plan: Students have to work for the materials needed for the project.
6. Documentation: There is the need to record all the activities which have been undertaken in
the project. The details of the various steps or strategies adopted should be properly documented.
2. Motivation to work is high it is based on the natural interests of students. It thus offers
opportunity for creative ability particularly for especially talented students.
3. It gives students specific areas to work on sometimes with acquisition of some new skills and
attitudes.
4. Group project afford opportunity for developing leadership and organizing abilities.
5. A source of redeemer (catharsis) for the low achiever: Usually students who are low
achievers find it difficult to work in situations where abstract thinking dominates. They are most
at home with concrete and practical situations which keep them busy. The project method
therefore provides a great opportunity for the student who is a low achiever, to participate in
practical learning situations which gives the much needed intrinsic motivation.
6. Enhances problem-solving: The project method provides the students the opportunity of
learning, how to solve problems. The problem techniques are critical thinking, planning, looking
for information, formulating intelligent guesses and arriving at generalization.
DISADVANTAGES/DIFFICULTIES/DEMERITS
1. Projects are very time-consuming and what is ultimately learned may not justify the expense,
efforts and time put in to complete the project. Many a time projects do not take into
consideration the tenets of examinations and the scope of the curriculum. Frequent use of this
method will compromise the covering of the curriculum for stipulated period of time and this
may adversely affect students’ performance if the regulations of the examination are tied with the
scope of the curriculum.
2. Student often gets sidetracked particularly if they lack good grasp of facts necessary in
carrying out the projects.
3. It is difficult to choose a project that will interest all the students in the class at one time.
5. Lack of competent teachers: The nature of the project demands the service of efficient
resourceful and very knowledgeable teachers in the use of the method. The method demands a
great deal of preparation on the part of the teacher and the responsibility which he bears is so
great that many teachers shy away from the use of the method. Very few teachers have the
confidence and competence in using the method.
Textbooks are usually written in one subject area hence they are woefully inadequate in the
information for conducting an effective project which usually relies on information from varied
sources and various areas and disciplines.
Talk for learning means encouraging student teachers to engage in their learning through
talking. The talk should be meaningful and enable student teachers to progress from recall and
memorization, to thinking and understanding, analysis and creativity
Why Use Talk for Learning in your Teaching?
Education research has shown that talking purposely is an effective tool for learning. For
example, in the Education Endowment Foundation’s teaching and learning toolkit, ‘oral
language interventions’ has one of the highest impacts for low cost, based on extensive research
evidence. Some of the reasons for this are that talk for learning can help you to:
Develop understanding. It is even argued that the mind is actually structured as language and
so talking for learning activities supports your mind in making sense and developing
understanding. Verbalizing your thinking means you have to organise your thoughts and you
have to become actively involved..
Learn through social interaction because it requires you interact and talk about what you are
thinking with one another in a specific learning context. Questions can be posed, ideas can
be challenged and misunderstandings can be heard and corrected. In this way it fits with the
learning theories of constructivism and social constructivism.
Better recall of something you have been actively involved in (remembering). Talk for
Learning activities require you to do so by thinking about ideas and communicating them.
Rehearse and express yourself in English. Talk for Learning activities give English
Language Learning student teachers the opportunity to rehearse and practice expressing
themselves in English language learning. This might involve identifying words and
expressions, using them in different contexts and phrases, and giving meaning to the words
and expressions. To learn a language effectively you need to regularly hear it, see it, read it,
write it, and practice speaking it repeatedly read it, write it, and practice speaking it
repeatedly.
T3-1 Initiating Talk for Learning To use talk as an effective tool for
learning your for need something to talk
about. This teaching strategy explores
developing activities that will encourage
good quality discussion. For example:
Talking tokens; Activity ball or magic
microphone; Think-Pair-Share;
changing partners.
T3-2 Building on What Others Say This teaching strategy explores how to
involve all student teachers in learning
from each other and to build on what is
said. For example brainstorming,
concept cartoons.
T3-3 Managing Talk for Learning This teaching strategy looks at how to
develop ways of working together and
regulating talk to help you manage talk
for learning in your classroom. For
example think-pair-share, talking
tokens.
When examining the role of instructional media in learning, we focus on the physical system or
vehicle used to deliver information to students or teachers—such as a textbook, instructional
video, or computer program. When examining the role of the instructional method in learning,
we focus on techniques that are embedded in different technologies to promote learning—such
as advance organizers, scaffolding, or self-explanation methods. Media and methods can be
combined in many ways. Some instructional technologies include identical methods (e.g.,
graphic organizers) but differ in that they are delivered with different media (graphic organizers
in a PowerPoint program or graphic organizers in a textbook)
Multimedia, as its name implies, integrates different media—such as text, graphics, animation,
sounds, videos, and photos—in one presentation. Although many people hope that printed books
will be around for a long time, there are strong pressures by the government, libraries,
universities, schools, and book publishers to make print materials available in electronic format,
with an increasing number of electronic texts being presented in the form of hypertext,
interactive text where certain words or terms contain a hyperlink that can be selected to find
more information. When multimedia and hypertext are combined, the resulting product is called
hypermedia, a system in which students can learn by exploring multiple representations of
knowledge that are interconnected by a network of links. In fact, most of the recent educational
software and educational applications on the Internet consist of hypermedia systems. Electronic
instructional materials are also called e-materials, and learning from electronic materials is called
e-learning. Unlike learning from older media such as text and lectures, e-learning can be quite
challenging because there are too many different paths for constructing knowledge and too many
representations that need to be integrated with one another.
Researchers developed a set of instructional design principles that teachers can use to evaluate
the learning potential of new technologies before integrating them into their classrooms. These
principles are summarized in the next two sections. First, principles that are aimed at preventing
students’ cognitive overload by minimizing extraneous processing: the processing of information
that is not necessary to make a lesson intelligible. Second, principles that are aimed at promoting
Multimedia principle: Students learn better when presented with verbal explanations and
corresponding pictures rather than with words alone or pictures alone.
Modality principle: Students learn better when dynamic visual displays (e.g., animations,
videos, simulations) are accompanied by narrated explanations rather than written explanations.
Temporal contiguity principle: Students learn better when corresponding words and pictures
are presented simultaneously rather than sequentially.
Spatial contiguity principle: Students learn better hen representations that mutually refer to
each other are presented physically close rather than separated
Redundancy principle: Students learn better when redundant on-screen text is removed from
narrated dynamic displays (e.g., animations, videos).
Signalling principle: Students learn better hen instructional programs signal relevant
information, such as by highlighting, outlining, and pointing to words or visual elements on the
screen.
Segmentation principle: Students learn better when complex knowledge and skills and long
presentations are broken into learner-controlled segments
Coherence principle: Students learn better when instructional programs exclude information
that is not necessary to make the lesson intelligible.
Pre-training principle: Students learn better when learning environments provide pre-training
on the names, locations, and behaviour of key components before presenting a lesson that is
complex, fast-paced, or unfamiliar.
Consequently, a second question that you should ask when making technology integration
decisions is whether the technology is designed to foster the meaningful processing of learning
materials. There are at least four more principles that, when applied to computer-based
instruction, can accomplish this goal (Moreno & Mayer, 2007).
Guided-activity principle: Students learn better when they interact with a pedagogical agent
who guides their cognitive processing as they manipulate and experiment with learning
materials. Compared to receiving direct instruction, students who are allowed to become actively
engaged in the selection, organization, and integration of multimedia materials construct a
deeper.
Feedback principle: Students learn better with principle-based feedback rather than corrective
feedback alone (feedback that only informs students about the correctness of their response).
According to this principle, the effectiveness of instructional technology is also dependent on the
relationship between the quality of feedback given by the system and students’ prior knowledge.
Reflection principle: Students encode information deeper when they are prompted to become
more mentally active during the lesson. Another strength of new instructional technologies is that
they are highly interactive, a quality that can result in more
PRINCIPLES OF LEARNING
When you pose a question to your class and the pupils give a wrong response, you may give
them another chance. As a teacher, you are applying the principle of multiple responses when
you give your pupils the chance to try and get a correct answer to a question or a problem. The
principle states that man or animal may try many responses before getting the right response
through the process of trial and error. Trial and error learning was discovered by E.KL.
Thorndike.
Worthman, Loftus and Marshall (1988) mental set is a tendency to transfer previously learned
knowledge to new situations. The ability to apply or transfer previous ideas to solving new
problems. Thus transfer of learning For learning to occur, a positive mental set in pupils is an
essential condition because an inappropriate mental set leads to counter-productive behaviour.
The pupils’ mind must be in the classroom and focused on what is being taught before learning
can take place.
This principle states that when an individual encounters a new situation or problem for which
he or she has no natural or learned response, the response he or she makes will resemble an
earlier response to a similar situation. For instance, a child who only knows the concept dog
would also call a goat, a dog, since they look similar. Assimilation involves adding new
information to old way of thinking or behaving.
Constructivist view of learning is the idea that students actively construct their knowledge from
their personal experiences with others and with the environment. There are two types of
constructivism, individual and social constructivism. Individual constructivism is largely
inspired by the work of Piaget (1954). According to this constructivist perspective, the role of
technology is to provide instructional materials and environments where students can make
intellectual choices for themselves as they construct knowledge in their minds. Recall that Piaget
argued that cognitive development is the process of encountering a contradiction about one’s
beliefs and becoming motivated to resolve the cognitive conflict by finding new information that
can restore equilibrium. Social constructivism is largely based on the work of Vygotsky (1978).
According to this learning perspective, it is by sharing individual perspectives with others that
learners are able to construct understandings together that would not be possible to construct
individually (Gauvain, 2001). Vygotsky (1978) clearly states the essential role of social
collaboration in learning: “Learning awakens a variety of internal developmental processes that
are able to operate only when the child is interacting with people in his environment and in
cooperation with his peers”.
Cognitive tutors and collaborative computer-based environments are technologies that can
help students construct meaningful understandings by interacting with others. Let’s take a look at
some examples of these constructivist technologies.
BGuILE is an inquiry-based computer environment for learning biology (Reiser et al., 2001).
This software provides access to data and tools that students can use to test hypotheses and
record and communicate their findings. The program is designed to scaffold students’ inquiry
activities as they complete relevant tasks using prompts, hints, or reminders.
Web Quest is a technology that engages students in collaborative inquiry. Teachers can use Web
Quests to promote inquiry-based learning and collaborative learning simultaneously. Web Quests
are teacher-designed environments that provide useful information, resources, and guidance to
accomplish a variety of academic activities. They are a good way to introduce students to
Internet searching and to collaborating with each other on projects. Many Web Quests are
designed so that different members of a collaborative group work on different roles.
Cognitive tutors are intelligent tutoring systems that develop cognitive models of students’
knowledge and thinking as they interact with the computer program. In these technology-based
environments, students receive the benefits of individualized instruction, including practice with
immediate feedback, online help, and coaching. Tutors monitor students’ problem solving to
determine what they know and don’t know, allowing instruction to be directed at what still needs
to be mastered and ensuring that students’ learning time is spent efficiently. The instructional
method underlying cognitive tutors is apprenticeship, in which a learner first observes how the
tutor performs a task (e.g., problem solving, essay writing), then performs the task with the help
COMPILED BY ALEX MAWUNYA TAGBOR Page 50
of the tutor’s prompts and hints, which are gradually faded as the learner shows mastery of the
skills (Bonk & Cunningham, 1998). The most widely used cognitive tutor program is probably
Carnegie Learning’s Cognitive Tutor, which combines individualized computer lessons with
collaborative, real-world problem-solving
Problem-Based Learning Tools. The Cognition and Technology Group at Vanderbilt University
(CTGV, 2000) developed a problem-based learning tool that is a videodisc learning environment
for fifth- and sixth-grade mathematics learning. The series, called The Adventures of Jasper
Woodbury, presents learners with real-world situations that require applying knowledge in
various domains (e.g., math, science, history) to solve the problem. Over three to five class
periods, students are typically arranged in small groups to view a Jasper adventure, re-explore
the video to find the data needed to solve the problem, and present their solutions to their fellow
classmates. After discussing the pros and cons of different solutions to a Jasper adventure,
students work on extension problems that engage them in “what if” thinking by revisiting the
original adventures from new points of view. For example, after proposing the use of an ultra-
light airplane to rescue a wounded eagle in one of Jasper’s adventures, students may be asked to
rethink how the presence of headwinds or tailwinds would affect their original solution. A
distinctive characteristic of the Jasper series is that it consists of anchored instruction, which is
problem-based learning including an anchor—the rich, interesting problem situation around
which students focus their thinking. These adventures are aimed at helping students solve
problems in authentic contexts and develop transferable knowledge and skills. Jasper-trained
classrooms performed significantly better than control classrooms on a test where students were
required to plan a solution to a word problem and to break the problem into sub-goals (CTGV,
1996, 2000). The videodisc series is an example of technology as a vehicle to promote active
problem solving in realistic contexts. However, more research is needed to better understand
how the series helps problem solving. Because the Jasper series includes several methods for
problem solving (inquiry methods, cooperative learn
VISUAL DESIGN
Visual design is the use of imagery, color, shapes, typography, and form to enhance usability and
improve the user experience.
Instructional Media
Instructional media production (IMP) encompasses all the materials and physical means an
instructor might use to implement instruction and facilitate students' achievement of instructional
objectives. This may include computer labs, classroom technology, blackboard, audio and video
conferencing.
Colour: The result of light reflecting from an object to the human eye. The colour that
our eyes perceive is determined by the pigment of the object itself.
Point: This the beginning of something from nothing. It forces the mind to think upon its
position and gives something to build upon in both imagination and space.
Shape: A shape is defined as a two-dimensional area that stands out from the space next
to OR around it due to a defined or implied boundary or because of differences in value,
colour, or texture. Shapes are recognizable objects and forms and are usually composed
of other elements of design. Examples are squares, triangles and kites.
Form: In visual design, form is described as the way an artist arranges elements in the
entirety of a composition. It may also be described as as any three-dimensional object.
Form can be measured from top to bottom (height), side to side (width) and from back to
front (depth). It can also be defined by light and dark tones. There are two types of form
i.e geometric (artificial) and natural (organic form).
5. Collaborative learning: This is where they are put into various groups to discuss,
share, explore, ask questions, complete projects and interact with one another.
PRINCIPLES OF DESIGN
Balance: Every element of a design - typography, colours, images, shapes, patterns etc
carries a visual weight. There are two types of balance: symmetrical and asymmetrical.
Symmetrical designs layout elements of equal weight of either side of an imaginary
centre line. Asymmetrical balance uses elements of different weights, often laid out in
relation to a line that is centred within the overall design.
Emphasis: It deals with the parts of a design that are meant to stand out. In most cases,
this means the most important information the designs intend to convey.
Proportion: It is the size of elements in relation to one another. Proportion signals what
is important in a design and what is not.
Repetition: It can be done in a number of ways via repeating the same colours, type
faces, shapes or other elements of a design.
Rhythm: It can be used to create a number of feelings. They can create excitement
(particularly flowing and progressive rhythms) or create reassurance and consistency.
Pattern: In design, patterns can also refer to set standards for how certain elements are
designed. For example, top navigation is a design pattern that majority of internet users
have interacted with.
Movement: It refers to the way the eye travels over a design. This is done through
positioning. The eye falls naturally on certain areas of a design first and place emphasis
and other design elements such as line, shape, texture etc.
Variety: It is used to create visual interest. Without variety, a design can very quickly
become monotonous, causing the user to lose interest. It can be created through colour,
typography, images, shapes and virtually any other design element.
1. Cone of experience
2. Visual symbols contain graphs, cartoons, comic strips and other visual symbols.
5. Educational television.
7. Study trips
8. Demonstration
9. Verbal symbols
Instructional Tools
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Teachers can present new information to their students by using PowerPoint presentations. This
computer application allows teachers to present clear outlines or summaries, which can also be
combined with graphs, pictures, video clips, and even previously scanned student work. Other
state-of-the-art technologies that teachers can use to support instruction are electronic
whiteboards, which have the same function as the traditional blackboards except that anything
that is written on the board can be saved and later distributed to students, and liquid crystal
displays (LCDs), which are replacing the traditional overhead projectors and TV monitors. LCDs
are able to display any visual information from a computer, DVD, or the Internet.
Management Tools
Teachers can also use technology to make their classroom management tasks more efficient. To
help with organization, teachers can now keep records of students’ academic progress and
attendance using database or spreadsheet programs and PDAs, which include calendars,
appointment and phone books, and other useful organizational tools. Many schools have adopted
a centralized information system whereby teachers and administrators access student records and
update information related to their achievement and behavior (O’Lone, 1997).
Assessment Tools
Teachers can do most grade recording and calculations using either generic spread-sheet
programs (e.g., Microsoft Excel) or software packages that are specifically designed for grading.
When using a spread-sheet, you can create a row for each one of your students and a column
corresponding to each assignment. Spread-sheet software can calculate weighted scores,
percentages, and even translate point or percentage grades into letter grades. In addition, there
are many electronic grade-book options with varied costs and features, ranging from free
downloadable programs available through the Internet to programs that entire schools can use
after paying a moderate license fee. These packages are superior to standard spread-sheets
because they include templates for individual and classroom grade reports that can be
customized to the needs of the teacher. Research finds that electronic grade-books help the
speed, accuracy, organization, and customization of classroom grading.
MODEL
Material development is basically dealing with. Selection, adaptation, and creation of teaching.
Materials (Nunan, 1991). In practice, it focused on evaluation, adaptation of published materials.
Storage an action or method of storing something (information) for future use. Storage can also
be a process through which digital data is saved within a data storage device by means of
computing technology. Storage is a mechanism that enables a computer to retain data, either
temporarily or permanently.
Evaluation is a process that critically examines a program. It involves collecting and analyzing
information about a program's activities, characteristics, and outcomes.
Low cost/no cost materials are the teaching aids which require no cost or available cheaply, and
developed by locally available resources and expedite the process of learning in the classroom.
Low cost/no cost materials are developed from the waste and help the teachers in making the
teaching interesting and concrete. . Examples; cardboards, disposable cups etc.
Low cost teaching aids can be used in nursery, primary, secondary, etc.
Low cost teaching aids con be used for supplementary and illustrative education on the
science as well as the humanities.
CRITERIA FOR SELECTING MATERIALS
The following are the important criteria to consider when evaluating the suitability of materials
for a medical device. These factors must be viewed through the lens of major trends in
1. Availability
One of the baseline requirements for any material is consistently reliable availability. If
quantities sufficient for current and future needs are not readily available, a new device’s time to
market and sales potential could be negatively impacted.
2. Design flexibility
Materials are instrumental to the design freedoms that drive device innovation. Plastics alone, for
example, can be molded into complex shapes or consolidated from multiple parts to enable
simpler, more elegant designs.
Material costs are a critical aspect of any material considered to be used but companies need to
look beyond the simple price of a plastic or metal to assess its true lifecycle costs.
4. Performance properties
5. Regulatory compliance
Although regulatory bodies certify the safety and efficacy of finished materials rather than their
component materials, a detailed master access file for a certain material can often help smooth
the road to device approval.
Teacher's Knowledge
Poor Condition
Lack of Supply of Materials
Lack of fund
Student population
ASSISTIVE TECHNOLOGY AND ADAPTIVE TECHNOLOGY
Adaptive Technology refers to special versions of already existing technologies or tools that
provide enhancements or different ways of interacting with the technology. The adaptation helps
individuals with a disability or impairment accomplish a specific task. Examples include: Large
print books, Digitized text, Good lighting, Large monitors, Software to adjust screen colors,
Computers with voice output, Computers with visual output, Electronic mail, Word prediction
software, Adjustable tables, Keyboard modifications, Alternative types of keyboard and mouse,
Accessibility tools built into popular OS, browsers, and software, etc.
There are many kinds of assistive/adaptive technologies that address the different needs of
people with disabilities. These can include (but are certainly not limited to):
Mobility aids: These include walkers, wheelchairs, and other items that can help people get
around.
Augmentative and Assistive Communication Systems (AACs): AACs are used by people
who have difficulty communicating with unassisted speech. A very famous example of an
AAC is the communication system used by physicist Stephen Hawking.
Technologies for the visually impaired: These include braille printers, screen readers,
computer magnification programs, and other devices.
Technologies for the hearing impaired: These include hearing aids, cochlear implants,
teletype phones, etc.
Technologies for feeding issues: These include curved utensils designed for people with
limited dexterity, dishes that stick to the table to minimize spills, ergonomic bottle openers,
and more.
Vehicular modifications: These include adaptive steering systems, wheelchair ramps, and
other features that help people with disabilities to drive or ride in cars.
Home modifications: These include things like handrails near the toilet, non-slip mats, and
voice command systems
1. Creates awareness
1. Training is required.
2. It is time consuming.
4. Complexity.
5. Human contact.
1. Projected or Non-projected.
3. Kinesthetic/ Observational.
2. Information technology resources: less space is required and can be anywhere if access can
be anywhere if using a cloud bused or internet-based stored system. Access can be controlled
through password protection systems.
GENDER AUDIT
A gender audit is a tool to access and check the institutionalization of gender equality into
organization, including in their policies, programs, projects and provision of services, structures,
proceedings and budgets.
Classes are designed in ways that help students to learn and achieve their fullest potentials (for
example by developing adequate, suitable and appropriate teaching and learning materials) to
provide a quality inclusive educational environment.
MULTI-GRADE CLASSROOM
Each child is accepted at his/her own pace or the developmental learning situation. The
teacher takes time to assess, evaluate and plan next steps for each child. Separate subjects are
replaced by an integrated curriculum which engages children(students) in meaningful
activities that explore concepts and topics relevant and meaningful to the lives of the
children.
In multi-grade classrooms, teachers employ versatile approaches and utilize different
strategies to make learning meaningful and effective to all students, no matter the individual
differences that may exist among the students.
Multi-grade classrooms are made up of students with different ages and grade levels to be
Socially and academically integrated into a single learning community.
Visualization: Bring dull academic concepts to life with visual and practical learning
experiences, helping your students to understand how their schooling applies in the real-
world.
Cooperative learning.
Inquiry-based instruction.
Differentiation.
Behaviour management.
Professional development
Preparation and planning are a critical component of effective teaching. Lack thereof will lead to
failure. If anything, every teacher should be over prepared. Good teachers are almost in a
continuous state of preparation and planning. They are always thinking about the next lesson.
The impact of preparation and planning is tremendous on student learning. A common misnomer
is that teachers only work from 8:00 – 3:00, but when the time for preparing and planning is
accounted for, the time increases significantly.
Make you a better teacher: A significant part of planning and preparation is conducting
research. Studying educational theory and examining best practices helps define and
shape your own teaching philosophy. Studying the content that you teach in depth will
also help you grow and improve.
Boost student performance and achievement: As a teacher, you should have the
content that you teach mastered. You should understand what you are teaching, why you
are teaching it, and you should create a plan for how to present it to your students every
single day. This ultimately benefits your students. It is your job as a teacher to not only
present the information but to present in a way that resonates with the students and makes
it important enough for them to want to learn it. This comes through planning,
preparation, and experience.
Make the day go by faster: Downtime is a teacher’s worst enemy. Many teachers use
the term “free time”. This is simple code for I did not take the time to plan
enough. Teachers should prepare and plan enough material to last the entire class period
or school day. Every second of every day should matter. When you plan enough students
remain engaged, the day goes by quicker, and ultimately student learning is maximized.
Minimize classroom discipline issues: Boredom is the number one cause of acting out.
Teachers who develop and present engaging lessons on a daily basis rarely have
classroom discipline issues. Students enjoy going to these classes because learning is fun.
These types of lessons do not just happen. Instead, they are created through careful
planning and preparation.
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Make you confident in what you do: Confidence is an important characteristic for a
teacher to possess. If for nothing else, portraying confidence will help your students buy
what you are selling. As a teacher, you never want to ask yourself if you could have done
more to reach a student or group of students. You might not like how a particular lesson
goes, but you should take pride in knowing that it was not because you lacked in
preparation and planning.
Help earn the respect of your peers and administrators: Teachers know which
teachers are putting in the necessary time to be an effective teacher and which teachers
are not. Investing extra time in your classroom will not go unnoticed by those around you.
They may not always agree with how you run your classroom, but they will have a
natural respect for you when they see how hard you work at your craft.
SCHEME OF WORK
A scheme of work defines the structure and content of an academic course. It splits an often-
multi-year curriculum into deliverable units of work, each of a far shorter weeks' duration (e.g.
two or three weeks). Each unit of work is then analysed out into teachable individual topics of
even shorter duration (e.g. two hours or less).
Better schemes of work map out clearly how resources (e.g. books, equipment, time) and class
activities (e.g. teacher-talk, group work, practicals, discussions) and assessment strategies (e.g.
tests, quizzes, Q&A, homework) will be used to teach each topic and assess students' progress in
learning the material associated with each topic, unit and the scheme of work as a whole. As
students’ progress through the scheme of work, there is an expectation that their perception of
the interconnections between topics and units will be enhanced.
Schemes of work may include times and dates (deadlines) for delivering the different elements of
the curriculum. Philosophically, this is linked to a belief that all students should be exposed to all
elements of the curriculum such that those who are able to "keep up" ("the best" / elite) do not
miss out on any content and can achieve the highest grades. This might be described as a
"traditionalist" view.
There is a conflicting philosophical view that deadlines should be avoided and that each class
should progress at its own pace: such that no student is "left behind". Whilst the remaining
students "catch up", those students who understand quickly should be placed in a "holding
pattern" full of puzzles and questions that challenge them to connect recent learning with longer-
established learning (they may also be encouraged to spend a small amount of time enhancing
their understanding by supporting teaching staff in unpicking underlying errors/questions of
fellow students who have not grasped recent ideas as quickly)
2. Clear Objectives
3. Background Knowledge
4. Direct Instruction
5. Student Practice
6. Closure
What will you need to teach this lesson? This includes student supplies as well as your own.
Don’t forget about technology such as your document camera and laptop.
Make sure you have everything situated so you’re ready to roll when your students arrive. You
don’t want to be scrambling around in the middle of a lesson trying to locate the protractors
which you thought were in that bottom cabinet, only to realize at the last minute they’re not there.
Having your resources lined up ahead of time saves valuable class time and gives you great
peace of mind. When your materials are in place, you can devote all your energy to teaching the
lesson.
What exactly do you want your students to be able to do by the end of the lesson? This should be
clearly communicated to your students orally at the very beginning of the lesson and posted in a
highly visible location in your classroom.
It's helpful to have a specific place in your room where you regularly post your objectives, and to
have a set routine in terms of how you introduce the objectives, such as asking your students to
read them aloud with you at the beginning of class each day.
Communicating the learning objectives to your students, both verbally and in writing, serves to
motivate them to work with a clear purpose in mind, and it makes it easier for you and your
students to stay on target throughout the lesson.
The objectives should be the ongoing focus of your lesson. Maximize your effort to create
successful learning outcomes with SMART objectives. SMART stands for specific, measurable,
attainable, relevant, and time-bound.
Set the stage by tapping into your students’ background knowledge – previous life experiences,
prior learning, or both – to prepare them for the new concept you’re about to introduce.
The point is to make connections between what your students already know and what you're
going to teach them. For example, if you’re about to present a lesson on using metaphors and
similes in writing, start out by discussing what makes a story engrossing to a reader.
Involve your students in the discussion by asking them to share their thoughts based on gripping
stories they’ve read. Some responses you may get are: “interesting characters," “interesting plot,"
“suspense," “ability to relate to the characters or plot.”
Perhaps you have taught other forms of figurative language such as hyperboles and
personification, earlier in the school year. Review these briefly. These discussions will lead right
into your lesson of using metaphors and similes as additional ways to make a story captivating to
readers!
4. Direct Instruction
This is the “meat” of your lesson plan. It’s where you present the new concept that is included in
the lesson objectives.
Prepare your students for success by pre-teaching key vocabulary words that are essential to
understanding the concept or text you will introduce to them. When students know these key
words in advance, they can focus more of their energy into learning the concept or understanding
the text.
Speak clearly and concisely. Less is more as long as you stay on topic. Use the board or a
document camera as you model what you’re teaching. If the lesson involves a process, then show
the process. Speak aloud as you model through it, explaining each step as you go along.
Be sure to take your time. Modeling is a critical part of direct instruction. When students watch
and listen to you apply the concept, they are much better able to understand what you're trying to
teach them. It is important to model multiple examples of the concept you're introducing!
Pixabay
5. Student Practice
Student practice consists of 3 steps: guided practice, collaborative practice, and independent
practice.
This 3-step process allows you to gradually release your students from watching you model the
correct application of the concept to allowing them to apply the concept independently.
1. Guided Practice
After you’ve presented the new concept and modeled a few examples on your own, involve your
students in a few additional examples using the board or document camera. They will gain
confidence as they go through the process with you!
Converse with them through the process, questioning them when they offer their input, as you
maintain your role as leader. At this point, they're still "under your wing" as you walk them
through the process, but you're allowing them to participate in the process with you.
2. Collaborative Practice
This is where students get to apply the new concept in cooperative activities. This includes
working with a partner, in small groups, or in larger groups.
Circulate the room to check for understanding as students work. Pause to clarify as needed. If
you notice an area where many students are confused or struggling, stop and address this
particular point with the entire class.
If necessary, go back and model a few additional examples followed by additional guided
practice. You want to make sure your students are applying the concept correctly rather than
practicing mistakes.
3. Independent Practice
Continue to circulate the room to check for understanding. You will notice which students have
really grasped the concept and which students need you to take them a step back, offer more
guided practice, and then gradually release them again to independent application of the concept.
6. Closure
This is where you “wrap it up.” It’s a quick synopsis of the lesson.
You may want to ask students to pair share or to share out something they learned that period, or
to provide an example of the concept taught. Keep it short and sweet.
Example: “Today we learned about metaphors and similes. Tell your partner one example of a
simile and one example of a metaphor.”
The demonstration of learning (D.O.L.) assessment evaluates whether or not your students met
your lesson objectives. It aims to provide you with valuable feedback which should drive your
instruction. Make sure the D.O.L. accurately reflects the learning objectives and allows your
students to apply what they learned during the lesson.
The D.O.L. should always be completed independently without any teacher assistance. It should
take most students no longer than five to ten minutes to complete, and can be a simple written
assignment. Some teachers call it an “exit ticket" to indicate that students must complete it
before they exit the classroom.
Student performance on the D.O.L. tells you if you need to go back and reteach the same lesson
the following day, or if your students are ready to move on to the next lesson.
1) Know who your students are. Know ability levels; backgrounds; interest levels; attention
spans; ability to work together in groups; prior knowledge and learning experiences; special
needs or accommodations; and learning preferences. This may not happen as quickly as you
would like, but it is important for designing instruction that will meet the needs of your students.
That's key in successful teaching and learning!
2) Know your content. It is important for you to research the subject matter that you will be
teaching. You should also utilize curriculum guides published by the state in which you teach
and the local school district that employs you. It is also a good idea to know the national
COMPILED BY ALEX MAWUNYA TAGBOR Page 71
standards and state standards that drive curriculum in each subject area that you are responsible
for. You can visit web sites that are devoted to curriculum frameworks and that will give you a
lot of information relative to your subject area. TeAch-nology.com has a large number of links
that will help you to search for information relative to the subject matter you are employed to
teach. One link that can help is as follows:
3) Know the materials that are available to help you teach for success. Take and keep an
inventory of the materials and resources that are available to you as a teacher. For example:
technology, software, audio/visuals, teacher mentors, community resources, equipment,
manipulative, library resources, local guest speakers, volunteers, or any materials that can assist
you in teaching.
1) Content- List the important facts, key concepts, skills, or key vocabulary terms that you
intend to cover. You can also prepare an outline with key learning outcomes. Remember to refer
to your curriculum guides.
2) Goals- Identify the aims or outcomes that you want your students to achieve as a result of the
lesson you plan to teach. Goals are end products and are sometimes broad in nature. Goals relate
directly to the knowledge and skills you identify in part one: content.
3) Objectives- Identify the objectives that you hope your students will achieve in the tasks that
will engage them in the learning process. Objectives are behavioral in nature and are specific to
performance. Objectives tell what you will be observing in student performance and describe
criteria by which you can measure performance against. In many ways, objectives represent
indicators of performance that tell you, the teacher, to what extent a student is progressing in any
given task. Instructional objectives can start with a "given" that describes a condition that enables
your students to perform any given task. A "given" could be an activity, a specific set of
directions, materials needed to perform a task, an assignment, or anything that sets up a condition
for students to engage in the task being observed and measured for performance. The heart of the
objective is the task that the student is expected to perform. It is probably one of the most
important parts of the lesson plan because it is student centered and outcomes based. Objectives
can range from easy to hard tasks depending on student abilities.
3a) Materials- List the materials and resources that will be needed for the lesson to be successful.
In this case, you should also list technology resources needed to achieve objectives.
4) Introduction- Describe or list a focusing event or attention grabber that will motivate your
students to want to pay attention and learn about what you plan to teach. This will depend on the
ages and stages and of your students and will rely on students' interests and backgrounds.
5) Development- Describe how you plan to model or explain what you want your students to do.
Modeling the learning behaviors you expect of your students is a powerful development tool and
provides demonstration that students can then imitate or practice on their own. During
development, models of teaching are used to facilitate student learning. Models can include
direct instruction, inquiry, information processing strategies, or cooperative learning strategies.
More information on models of teaching can be found on the following link:
6) Practice- List or describe ways in which you will provide opportunities for your students to
practice what you want them to learn. The more opportunities you provide, the better chance
they have to master the expected outcomes. These opportunities are in-classroom assignments or
tasks that give you, the teacher, the chance to guide and monitor progress. There are tons of
activities that you can download from the net; TeAch-nology.com provides a comprehensive
source of links to activities for all subject areas. Go to the Teacher Resources section of the site
and click on lesson plans, quick activities, etc.
7) Independent Practice- List or describe ways to provide opportunities for your students to
complete assignments to measure progress against the goal of instruction. These assignments are
meant to give teachers the chance to determine whether students have truly mastered the
expected outcomes. Remember to only plan for tasks that you believe students can accomplish
without your guidance.
8) Accommodations- List or describe ways that you will differentiate instruction according to
students' needs. This can include any curricular adaptations that are needed to meet special needs
students. For more on differentiating instruction, go to:
For more ideas on serving the needs of special education students, go to:
9) Checking For Understanding- - List or describe ways that you will check for understanding.
Assessment and ongoing feedback are necessary for monitoring progress. This can include
questioning, conferencing, or journal writing/reflection writing. TeAch-nology.com has a rubric
generator that can help develop a checklist for assessing ongoing student progress.
10) Closure- List or describe ways that you can wrap up a lesson. This can include telling
students the most important concepts that were covered in the lesson, asking them what they
thought were the key concepts (or what they learned), or preparing them for the next lesson
building upon what was presented. The key is to leave your students with an imprint of what you
hoped to achieve in any given lesson.
12) Teacher Reflection- This section is to be completed after lesson. It represents what you
think worked, or what did not work, and why. It is meant to give you some insight into practice
and will hopefully help you to make adjustments and modifications where necessary.