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Fighter 13 SOLDIER

CLASS & LEVEL BACKGROUND PLAYER NAME


Sephiroth
Aasimar?/Jenova?
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
16 2 30
22 5 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

6 PERSONALITY TRAITS

Hit Point Maximum 134


● 11
Strength
DEXTERITY

14 ●


2

9
Dexterity
Constitution
134
CURRENT HIT POINTS IDEALS
4
Intelligence
2 ● 6
Wisdom
-1
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
18 13d10
2
Acrobatics (Dex) Total SUCCESSES
4
1
Animal Handling (Wis) 13 FAILURES

4
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
11
Athletics (Str)

18 -1
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
4
History (Int) darkvision 60'
Masamune 14 2d6+9
4 1
Insight (Wis) Healing Hands-action can heal

4
Intimidation (Cha) character level in HP
WISDOM 4
Investigation (Int) resistance to necrotic/radiant
1
Medicine (Wis) damage
12 4
Nature (Int)
Necrotic Shroud-as an action

6
Perception (Wis)
spring forth skeletal wings,
1
creatures within 10' must make a
-1
Performance (Cha)
Charisma saving throw or be
CHARISMA -1
Persuasion (Cha)
frightened of you until the end of
4
Religion (Int)
your next turn. transformation
8 2
Sleight of Hand (Dex) lasts 1 minute. In addition once
2
Stealth (Dex) on each turn you can deal an
-1 ●
6
Survival (Wis) additional amount of necrotic
SKILLS ATTACKS & SPELLCASTING damage to a creature you
damage with a spell or weapon
attack. Once per long rest.
16 PASSIVE WISDOM (PERCEPTION)
CP

Fighting Style-Great Weapon


SP Fighting reroll 1s and 2s
Second Wind-bonus action heal
EP 1d10+fighter level
Action Surge
GP
Weapon Bond-once bonded,
cannot be disarmed and can
PP
summon weapon to hand as a
bonus action
Extra Attack (2 extra)

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

War Magic-when you cast a cantrip you can make a weapon attack as a
Ability Score Improvements: bonus action
+2 Str Indomitable (2 uses) reroll a failed saving throw
+2 Str Eldritch Strike-when you hit a creature with a weapon attack it has
disadvantage on saving throws against your spells cast before the end of
+1 Int +1 Wis
your next turn.

Resilient Wisdom Feat


Jenova/lifestream infused abilities-Dominate Person (controlling Jenova
cells), Simulacrum(avatars), Super Nova (meteor swarm 1/long rest). +2
Intelligence, +4 Constitution, + 2 Strength, +2 Dex
Grants the following Indefinite Madnesses:
"Achieving my goal is the only thing of interest to
me, and I'll ignore everything else to pursue it."
"I am the smartest, wisest, strongest, fastest, and
most beautiful person I know."
ADDITIONAL FEATURES & TRAITS

Masamune-This greatsword functions as a +3 Sword of


sharpness (if second 20 is hit on a critical, creature is impaled
rather than having a limb cut off) The wielder can cast the
Eldritch Blast cantrip as a 17th level character, using Intelligence
for the Attack and Damage rolls.

+2 studded leather (black leather coat)

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Fighter Int 17 9
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 2 6
firebolt Fly

minor illusion Vampiric Touch

true strike
light (racial)

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME Simulacrum (avatars)
ED
PR

chromatic orb

magic missile
4
shield
SPELLS KNOWN

2 3
levitate

misty step

hold person
5
phantasmal force

Dominate Person (controlling Jenova cells)


9
Super Nova (Meteor Swarm) 1/long rest

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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