Quark'23 Rulebook

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BITS PILANI

KK BIRLA GOA CAMPUS

EVENTS RULEBOOK
INDEX
CUBIX
ELECTRIFY
DIGILOGICA
μC MANIA
PROGRAMMERS INC
HACKATHON
CODEJAM
CODEWAR
BITS CTF
FOOLS CODING
SPECIALS
PAPER PRESENTATION
SCHOOL BAG
QUIZ
DEBATE
ENIGMATICA (Classes 8 to 12)
CORPORATE
REGALIA
CASE CRACKDOWN
BULLION BEATDOWN
POLICY MAVERICS
DESIGN & BUILD
BURNOUT
SEARCH AND RESCUE
TRAILBLAZERS
ELIXIR
QUARK NATIONAL QUIZ
GANIMATOONICS
ROBOFICIAL
ROBOWARS
ROBORACE
ROBO SOCCER
ROBO CLENCH
MAZE RUNNER
TIME CHALLENGE
MATKA
VALORANT
FIFA
BLOCKCHAINIFY
dApp-athon
CRYPTOMANIA
AnFTee
CUBIX
Events
2x2
3x3
4x4
3x3 one handed
3x3 blind folded

Pyraminx Rules:
The rules are as per the World Cubing Association (WCA)
regulations.
ELECTRIFY
μC MANIA
This event is very flexible with the microcontrollers the
participant wants to use.

Round 1
1. In this round the participants will be tested on how well
they apply their basic electronics knowledge and logical
reasoning in Arduino related problems.
2. There will be a time constraint for this round.

Round 2
1. Selected teams from the first round will be further tested
on their skills.
2. This round will contain complicated questions which
may need making small algorithms and complicated
connections.
3. Teams are to complete within the time limit.

Rules of participation:

Each team can have a maximum of 2 members.


Each team should have the microcontroller board they
are comfortable with.
Be it Arduino, TI’s MSP430 MCU series, 8051 development
board etc. and a laptop with required software for
programming the board.
Questions will be the same for all the teams even if they
are using different boards.
Any other hardware components and datasheets
required will be provided.
Participants may use the internet in round one.
Participants may use any type of offline documentation
for their reference.
Any violation of rules or mishandling of equipment will
lead to disqualification.
Marks will be given on the basis of final outputs of each
subpart (if any) of the question and no help while
debugging will be given.
The decision of the jury is FINAL and no further excuses
shall be entertained.

DIGILOGICA
Do you think that Digital Design is just a boring course , just
about gates and logic? Well, you’re in for a huge surprise!
Welcome to the vast world of digital logic!
Get ready to go beyond with counters, multiplexers, flip-
flops, encoders, decoders and much more and be prepared
to be challenged at a whole new level!
General Rules
1. Each team shall consist of a maximum of 3 participants.
2. Any sort of malpractice or mishandling of equipment
will lead to immediate disqualification.
3. The decision of the jury is final and is to be abided by in
any case.
4. The above rules and judging criteria are subject to
change based on the jurisdiction of the Event Managers.

Round 1
A rapid series of mind puzzling MCQs with sand trickling
down the hourglass.
How many of these basic digital electronics questions
can you answer in the given time?
Teams would be short-listed for the next round based
on the quiz score.
In case of a tie, the completion time will be taken into
account.
This round is to be attempted online from any location
convenient for the team.
The questions are of variable weightage, and negative
marking would be there.

Round 2
Teams will have to design a combinational/sequential
circuit as the solution to the given problem.
A hardware implementation of the design has to be
done on the breadboard using the components
provided.
Datasheets and pin diagrams will be provided if
necessary.
Correctness and efficiency of the design will be
considered.
Final and intermediate outputs of the hardware
implementation will be observed and will be given high
weightage.
In case of a tie, the time taken for the design and the
implementation as well as the neatness of the circuit
would be taken into consideration.
This round will be carried out in the digital electronics
lab at BITS Pilani K. K. Birla Goa Campus.
All equipment-power supply, function generator, wire
stripper, breadboard, etc. will be provided.

Round 3

Just like the previous round, the teams have to design a


digital circuit for the given problem.
However, this one will be on a completely different level!
A simulation of the design on Labcenter Proteus (version
7.10) will decide who will carry home the trophy.
Correctness and efficiency of the design will be
considered Marks will be given only for final and
intermediate outputs of the simulation.
In case of a tie, the time taken for the design and the
implementation will be taken into consideration.
Teams are advised to install and be well versed with the
software beforehand.
PROGRAMMERS INC
HACKATHON
Webpage: hackathon.bitsquark.org
In the context of a hackathon, the word "hack" is used to
describe how multiple technologies can be used
together in a new and innovative way.
Teams of 3 to 4 people spend the weekend working on
innovative software and hardware solutions to real-
world problems.
• These projects range in platform and application,
including elements of web development, mobile
applications, drones, and more.
However, many times the most important aspect of a
hackathon is the community it generates and skills that
inexperienced hackers walk away with.
The hackathon is a 30 hour event consisting of talks, API
demo sessions, socializing sessions and of course a 24
hour hacking session.
The initial 6 hours will consist of talks and API demo
sessions after which hacking starts.
The 24 hours hacking session will be owed by an
evaluation of every team’s hack by a panel of judges.
The panel will decide the top-3 teams which will be
announced at the spot.
Any sponsored special prizes will require teams to go to
the sponsor's booth individually and demonstrate their
hack to the sponsor.
These prizes are at the complete discretion of the
organization sponsoring them and there is no guarantee
if there will be prizes given, if any.

CODEJAM
Do you believe not just in writing code but making it
more efficient? If yes, this event is for you.
Quark presents to you a competitive programming
event. Rack your brains to solve puzzles and real world
problems. Compete with people all across the nation
and show off your programming skills.
CodeJam will have 2 rounds exclusive to each other,
and are individual events.
These rounds will be held on codechef.com

Round 1:
Anybody is allowed to sit for this, irrespective of their
participation in the first round (optional).
The contest will be hosted online on CodeChef for a
duration of 5 hours with 8 problems.
No team participation is allowed and plagiarism of any
sort will result in cancellation of participation.
For any wrong submission (none of the test cases
passed), a penalty of 15 mins will be imposed.

Judging Criteria
Participants will be judged based on the number of test
cases their program gives the correct answer for. Judging
will be done via the online judge.

Team size: 1

Rules
1. You are required to print the final output. Sample
output format will be provided in each problem
statement.
2. All the major programming languages are permitted.
3. The participants will be judged on both correctness and
time of submission of the solution.
4. Use of the internet, other than accessing Code chef, is
prohibited.
5. Any participants, if found using any unfair means, will
be disqualified from the event.
6. The decision of the organizers in declaring the results
will be final.
7. No queries in this regard will be entertained.
CODEWAR
Participants limit: 32
This is a 1v1 coding event with a special rule. Each problem
will have points associated with it according to its difficulty.
If a participant solves a problem, the other participant
cannot solve it and get points for that problem. So it’s all
about strategy and how one chooses the order to solve the
problems. The participants are responsible for bringing their
own laptops and chargers.

The event will comprise of 3 rounds:


Round 1 and Round 2: Elimination Round, 30 min, 1 out of
2 contestants will qualify for the next round. This round
would consist of 3 problems with different scores. The
participant with the maximum score qualifies for the
next round. Points distribution will be announced before
the start of the round.
Final Round: The round would consist of 7 problems with
different points assigned to each. This round would last
1.5 hours. Top 3 with the maximum score will be declared
as winners.
Rules:
Any participants, if found using any unfair means, will be
disqualified from the event. Each program will be tested
based on our critical test data. However, output and
input should be exactly as specified in the samples
provided. The decision of the organizers in declaring the
results will be final. No queries in this regard will be
entertained.
BITS CTF
1. Bits CTF is a computer security contest targeted at
anyone with an interest in computer science.
2. The game consists of a series of challenges where
participants must reverse engineer, break, hack,
decrypt, or do whatever it takes to solve them.
3. The challenges are all set up with the intent of being
hacked; making it a great way to get some hands-on
experience.
4. The objective of the game is to gain as many points as
possible by solving these challenges.
5. This is a jeopardy-style CTF with multiple categories of
challenges.
6. Duration: 48 hours.
7. Team Size: up to 5.

Judging Criteria
Participants will be judged on the cumulative points over
the entire set of problems.
In case of a tie, it will be sorted by adding the cumulative
time of al the solved questions Rules:
The competition is an online jeopardy style CTF with
multiple categories of challenges, accessible from the
Internet which has a duration of 48 hours.
The competition can be played by individuals or groups
(max team size of 5), only one account per team.
The participant must provide a real point of contact for
future notifications or claim the prize.
Participants that behave inappropriately will be
immediately disqualified, including:
i. Share solutions or hints.
ii. Attack computers or applications not designated
by the competition.
iii. Attack other participants.
iv. General brute force attacks over online
platforms unless specified.
v. Duplicated accounts.
vi. Other things we consider to be unfair.
vii. Attacking a contest server.
viii. Scoring system is dynamic.

FOOLS CODING
This event will push your logical, deductive and
mathematical skills to the limits.
Be the Bond of programming and figure out what is the
hidden source code by looking at its behavior on your
inputs.
The participants will be provided a portal with a black
box’ function and an input template.
The participant can generate as many outputs on any
desired input to guess what exactly the hidden
source code is doing (e.g. calculating the nth
Fibonacci number for every input n.) and code it.
The portal will test your function on several test cases,
and award a score accordingly. The score will vary
depending on the difficulty level of the problem.
The participants are responsible for bringing their own
laptops and ensuring that they are sufficiently
charged for a 3-hour event.

Judging Criteria

Participants will be judged on the cumulative points


over the entire set of problems.
In case of a tie, it will be sorted by adding the
cumulative time of all the solved questions.

Rules

Almost all languages supported on HackerRank are


allowed.
Any participants, if found using any unfair means, will
be disqualified from the event.
Each program will be tested based on our critical test
data. However, output and input should be exactly as
specified in the samples provided.
Internet connectivity, other than for accessing Hacker
rank, is not allowed.
The decision of the organizers in declaring the results
will be final. No queries in this regard will be entertained.
SPECIALS
PAPER PRESENTATION
Will be held in 3 categories:
Mechanical and Chemical Engineering
Electronics, Instrumentation and Computer Science.
Science.

Competition Format
While the final event that takes place on campus is a
presentation by the group that worked on the project,
we will require you to submit the abstract of your paper
to us ahead of the competition, which would form the
preliminary round in the competition.
We will select the best papers based on the abstracts.
The decision of the judges and the organizers shall be
final and abiding vis-a-vis the selection of the papers
for the final presentation.
The last date for the submission of the abstract and the
paper is 23th February 2023.
The groups whose papers are selected will have to
come over to our campus to given a presentation.
•A presentation has to be created by the team based on
their paper which should be presented in the presence
of the judges.
Each group will be given 10 minutes to present on their
paper, owed by a questioning period by the judges of up
to 5 minutes.
Use of visual aids, like a PowerPoint presentation, are
encouraged. Each group can have a maximum of 4
participants.
We will be judging the participants not only based on
the presentation but also on the paper submitted, with
equal weightage for both components.

Round 1
1. The abstract should not be more than 500 words long
and should attempt to capture the essence of the
paper.
2. Abstracts should state clearly and concisely the
problem, the methodology used and central
conclusions, and may include figures and graphs.
3. Please ensure that your abstract matches the following:
a. The first sheet is blank, but for your project title,
names of the team members and their respective
institutes.
b. The last sheet, owing the abstract, may have a list of
references – websites, books, journals and so on,
which amply support the ideas or solutions
implemented or proposed.
The information in the abstract should not be very
descriptive or vague.
It is recommended that vital aspects of the project that
require special focus be mentioned as bold points.

Round 2
Teams selected from the first round will have to give
their presentation in Quark 2023. We will mail the groups
whose papers have been selected.
Those who are selected for the final round are required
to reply to the mail with follwing details:
Acknowledgement that you are aware of you
being selected.
Details of all the team members: Names,
Departments, Phone numbers and College.
For the final round, the participants will have to give
their presentation in Microsoft PowerPoint.
Only picture clippings and graphs may be used.
Recorded dialogues or movie clippings are not allowed.
We will provide a computer for presentation.
The teams will get 1 minute to set up their presentation
and 10 minutes to present their idea.
Exceeding the time limit carries penalties: 2 points or up
to 2 minutes extra, 15 points for between 2 and 5 minutes
extra, and 20 points for more than 5 minutes.
Please keep your presentation concise.

Guidelines and Regulations


Each group can have a maximum of 4 participants.


The paper you wish to submit should, preferably, be a
research paper.
However, you can submit papers on experiments,
project work or reviews.
Any sort of plagiarism is frowned on and discouraged.
Any sort of plagiarism will lead to disqualification.
• The papers should have proper references/citations.

Judging criteria
The submitted papers will be marked on a scale of 1-10
on the basis of the following criteria:
A concise, informative abstract.
Adequacy of introduction and background to the
topic on which the paper is based on.
Logical development and analytical treatment in the
body.
Adequacy of conclusion to the paper.
Factual and technical accuracy in the paper.
Originality of ideas, experimental procedure, design, and
results or conclusion.

The presentation on campus will be judged on the


follwing criteria, with a similar marking scheme.
Organization of presentation – that is, it has a
recognizable introduction, body, and conclusion.
Logical development through the presentation.
Poise, eye contact and platform manners.
Clarity and directness in exposition.
Apparent technical and factual accuracy, and students’
grasp of the subject matter.
Discussions and the ability to answer the judges’
questions.

ABSTRACT RELATED ENQUIRIES:


Gustavo Sa and Sarthak Choudhary
(SPECIALS PANEL HEAD)
9822654372 ,7665005508
OPEN SHOWCASE
Rules
The competition is open for registered college
students and small innovative startups
(launched
• less than 18 months before).
The •participants have to register through Quark’s
website in a team or individually.
• A team can register for more than one entry.
However, a single participant cannot be in two
different teams.

Summary Submission

Participants should submit their summary on the website.


with an abstract and one-minute video demonstrating their
project.
Students can register in teams or as individuals.
Last Date for submitting the abstracts 23rd February
2023.
Only entries selected based on their abstracts are
eligible to be exhibited at Open Showcase, Quark 23.
Participants are also required to mention at the
beginning of their abstracts if their idea has a
prototype/model.
A working prototype/model is not mandatory but would
enhance your chance of scoring extra points.
A brief idea of how the design would be presented
(exhibited) during the exhibition should also be included
in the abstracts.
The abstract should not exceed 600 words.
Please ensure that your abstract matches the following:
In the first page mention your project title, names of
the team members and their respective institutes.
Mention the domain of your project.
The last sheet, owing the abstract, may have a list of
references – websites, books, journals and so on, which
amply support the ideas or solutions implemented or
proposed.
The information in the abstract should not be very
descriptive or vague.
It is recommended that vital aspects of the project that
require special focus be mentioned as bold points.
Only the participants who are short-listed in the
screening round based on Judging of the abstracts shall
be invited to Quark 2023 for the final round.
Qualifying participants will have to make a presentation
before a panel of judges explaining the salient points of
their idea/innovation.
At the final presentation during Quark, the teams will be
allowed to bring along a working model that gives the
judges proof of concept.
The decision of the organizing committee is final and
binding.
Judging Criteria

The participant will be judged on the owing criteria:


Innovation
Feasibility and Sustainability
Cost Effectiveness
Social Viability
Discipline
Project Report
SCHOOL BAG
Schoolbag is a mixed bag of events designed for the
participation of students of
Secondary (8-10th) and Higher Secondary (11- 12th)
classes in the schools of Goa.
Their four main competitions:

A Quiz

A Debate

These events are designed so that participants


can compete against their contemporaries from
the schools of Goa, while enjoying themselves as
well .
Also,Schoolbag also provides school children the
opportunity to visit and explore the campus
during the festival.
Students may view exhibits from around the world
that demonstrate cutting edge technology and
scientific innovation, among a range of other
attractions.
They can also witness the 40+ events that take
place during Quark,in which engineering students
from all over the country participate.
Prior registration is required for participation.
The Quiz
The Schoolbag 2023 Quiz will be one on general
knowledge with a generous sampling of questions on
Science and Technology in which students from the
schools of Goa get to test their quizzing aptitude and
the depth of their general knowledge.

Category:
A: Classes 8-10
B: Classes 11-12

Rounds
• A written elimination round, from which select
teams from each of the categories will be
selected for the Quiz.
• The Final Quiz, consisting of several rounds.

Rules
There must be three members in each team.
A school may send a maximum of three teams per
category.
The decision of the quiz master in all regards will be
final.
The Debate
In the Schoolbag 2023 Debate, participants must lock
horns in verbal combat and stun their opponent in a
valley of cogent rebuttals.

Category
A: Classes 8-10
B: Classes 11-12

Rounds:

Several rounds will be held in the same debating format,


with the losing team being eliminated after each round.

Rules

Teams of 2, with a maximum of two teams per school


in each category.
The students will be given a motion that resembles
what would be presented in a house of parliament.
The debate will be on the idea conveyed by the
motion and its viability, and will not be one based on
facts.
Teams will be divided into two pools: The team
speaking for the topic represents the government
and team going against the topic represents the
opposition.
Sufficient time shall be given for preparation.
Enigmatica (Classes 8 to 12)
Enigmatica is a test consisting of logical and
challenging yet fun puzzles.
These will test the student’s mental prowess and
his/her ability to assimilate the information
provided and put it to good use.
The event requires absolutely no prerequisites,
apart from basic puzzle/problem solving logic.
The student will be given a bare minimum of
information required to solve a problem at hand.
They will be given a total of 2 hours to solve the
paper, if time permits this will be owed by a
session of roughly one hour for the discussion of
some important questions and doubt clearing.
The goal is to expose school students to some
fundamental experiences and knowledge, to
exercise coordination skills between teammates,
and to think out of the box.

Rules

There must be two members in a team.


We will be adjudicating based on two categories:
a. Classes 8-10
b. Classes 11-12
CORPORATE
REGALIA

CEL and Quark have joined hands and have merged


their individual B-Plan events(previously called
Novatia and Pitchers) to bring you an even bigger
and better version of a Business Plan competition -
Regalia (the emblem or insignia of royalty).

Are you a startup founder looking for validation on


your product by industry experts? Or are you looking
to bag money from a B-Plan competition with the
prize pool in lakhs? Even if you are a founder who is
looking for potential investors - Regalia is the place
for you!!

Join us at Regalia to be held during Quark, the


biggest techno-management fest of India held at
BITS-Pilani, Goa Campus and manifest your dream
of having a shark tank like experience. Regalia will
be held in 3 stages -
1. Registrations (Online)
(Open from 3rd Feb to 23rd Feb) The following
details will be for registrations:
a. A short 60 word writeup of what your startup
is doing
b. A short 30-60 second elevator pitch
explaining your company(preferably done by
one of the founders so we can get to know
them better)
c. A small pitch deck(of not more than 4-5)
pages comprising problem statement,
solutions, product, business model etc
d. Resume of one of the founders
2. Mentorship (Online)
(from 23rd Feb to 23rd March)
We have already collated an amazing group of
mentors who will help you out with your startup in
domains like entrepreneurship, tech, product,
marketing, sales, finance, legal etc.
3. Demo Day (Offline)
(23rd March to 26th March)
a. Shortlisting - a shortlisting round will be done
on Day 0 (23rd March) of Quark and only
selected startups will move to the final round
of pitching
b. Pitch your startup in the auditorium full of
people with investors and other judges sitting
in the jury to award you the prize money as
well as potential investments.
CASE CRACKDOWN
This will be a competition spanning three rounds in
teams of 3-4 people

Round 1:
All participants will compete in an online quiz
Based on their performance, participants will move
on to the next round or be eliminated.

Round 2:
Shortlisted participants from round 1 will compete in
an online case solving competition
The problem statements will be provided by the
organizers.
Based on their performance, participants will move
on to the next round or be eliminated.

Round 3:
Shortlisted participants from round 2 will be able to
participate in an offline presentation of their case in
front of a panel of judges.
Judges will declare the top 3 teams
BULLION BEATDOWN
Group stage
In the first stage of the event, there will be a total of 10
rounds, 2 minutes each
5 teams(or 4, if there are 8 teams in all) will be given
+2000 units of a commodity, let’s say gold. The other
5(or 4)teams will be given -2000 units of gold. The base
price of each unit would be fixed at 200
The teams are free to trade amongst themselves. Each
trade should involve buying/ selling in multiples of 100
units. A team can buy or sell any number of units in each
round
The negotiators are expected to negotiate the
selling/buying price and bring it down to their
requirements in the 2-minute interval
The person at the table will officially “handle’’ the
transactions
After the end of all 10 rounds, every team has to bring
the number of units they have to zero and maximize
their profit
A limited number of teams with the maximum amount
of profit will proceed to the next stage of the event

Final round
A final round would be held in which all the teams finishing
first will be competing against each other. The organizing
committee will let the finalists know the rules for this round
on the spot.

POLICY MAVERICS
Stage 1 - Quiz
Each team after attempting a quiz are assigned to a
leaderboard and gets a certain number of points with
which they advance into the next round.

Stage 2 - Choosing industries


Each team gets to choose an industry. The team with the
highest score gets to choose first and so on. A specific
company from the chosen industry gets revealed to them.

Stage 3 - Root cause analysis


They will be given a very specific problem statement
regarding the company they got and will have to perform a
root cause analysis and provide solutions. This will be an
elimination round.

Stage 4 - Pitching
Teams that qualify will have to pitch the solution in front of
a panel of judges.

DESIGN & BUILD


BURNOUT
General Rules for all the events
The cars and the drivers should be the same
throughout the fest.
It’s the responsibility of the race management
team that everyone including the spectators are in
their proper positions.
It’s advisable that the participants carry their own
fuel.
Driving off the track is strictly not allowed, taking
shortcuts may lead to cancellation of the attempt.
The number and/or duration of mains and heats
may be altered due to weather conditions or time
constraints.
Intentional y driving the car out of track, where it
may endanger the spectators will lead to
disqualification.
Taking turns in competition is not allowed.
Participants should report strictly one hour prior to
the start of the event.
Students should carry proof of identity issued by
their institution.
Judges and coordinators’ decisions will be final
and binding to all .

# BITS GOA GRAND PRIX (BURNOUT


MAIN EVENT)
1. The number and/or duration of mains and heats may
be altered due to weather conditions or time
constraints.
2. All drivers are responsible for the actions of their pit
crew.
3. It is the responsibility of the race director, race
management, and track crew’s team to ensure that
everyone, including spectators, are in the proper
places and not in danger at any time.
4. Any of the owing actions by a driver or his pit crew
may result in disqualification from the event:
a. Operating a car anywhere that endangers others.
b. under the influence of an illegal substance in the
race or pit area.
c. Entering scoring areas or restricted areas without
permission.
d. Assaulting another individual.
e. Drinking alcoholic beverages, use of illegal
substances or showing evidence of being
f. Using improper language or actions with directors,
participants, or spectators
g. Using improper language, yel ing, or actions with
corner marshals.
h. Rough driving or intentional hacking.
Any driver who does not have complete control
over his vehicle must immediately pull his car off
the racing surface.
Any car that loses its body must pull off the track
until a pit crew can secure the body back onto the
car.
In case of a collision which results in the change of
direction the driver responsible for the collision will
be penalized.
The final decision on who the guilty person is would
be decided by the Event Head and Coordinators
who would analyze the video evidence made at
that point.
A pit area will be provided on the outside of the
primary racing surface where repairs are allowed.
A driver’s stand will be provided that gives all
drivers an equal view of the track.
Turn marshals are not permitted to repair vehicles.
Marshals will take disabled vehicles to the closest
outer edge of the race track as soon as possible.
When marshaling a vehicle, it should be returned
to the point where it left the racing surface.
Care must be exercised not to interfere with
oncoming vehicles.
Only the designated marshals are permitted to
handle vehicles on the racetrack during a race.
No one else may enter the racetrack to repair or
retrieve a vehicle.
A vehicle running on the track has the right of way
over a vehicle that has become disabled.
Students should carry proof of identity issued by
their institution.
Any challenge or appeal with regard to any
decision made by the organizing party will only be
entertained if submitted as a formal written
document.
Change of driver at any point during any event will
result in a disqualification.
Change of RC car at any point during any event
will result in a disqualification.
•Any discrepancy or spot ruling that may be
required to be made by the organizing party will be
done as they see fit, and their ruling is final and not
subject to appeal.

SEARCH AND RESCUE


Design a wireless remote-control ed flying platform to
carry and drop a medical kit for trapped refugees in a
disaster affected area through an obstacle course in
minimum time without crashing.

Drone Design Specifications


All drones should have protection fenders.
The drone should fit in a 40 X 40 cm square with
protection fenders.
The drones should be electrically powered.
Propeller Diameter should be less than 9 inches.
General Rules
The drone must have a dropping mechanism to
drop the payload.
The spot to drop the payload and the spot to land
will be different.
The participant gets to select the weight of the
payload.
The participant may select different payloads daily.
There will be maximum and minimum payload
allowed.
The arena and payload specifications will be
released on 23rd February 2023.
In cases of discrepancies, the judge’s decision would
prevail and opposition to the same might lead to
disqualification.

Rounds:

Round 1 :
Every team will be given 3 chances to pass
through the arena without any weight and their best
time will be recorded.
Round 2 :
There will be a standard weight (200-400
gms). Each team will be given 3 chances
to pass through the arena with the standard weight and
their best time will be recorded.
The timings of each time on day 1 and day 2 will be
added and on the basis of that, half of
the teams participating will advance to the finals.
Note: In case any team is not able to complete the tasks
on day 1 or day 2 they will be
eliminated straight away.
Round 3:
(Finals)There will be 5 weights (grams): 200, 400,
600, 800, 1000.
Each team will get 5 attempts to pass through the
arena with any of the weights above.
They must carry 200 and 400 gms at least once.
Considering the weight lifted and time taken for
passing through the arena, scoring will be done
(explained below).
Scoring (for finals) - for each of the five attempts,
(weight carried/time taken) will be added to each
team's score starting from 0. In case of a failure 0 will
be added to the score for that attempt.
The team having the most points in the end wins.
Note: Failure will be considered as not reaching the
destination with the weight.
If the weight falls down the team will not be allowed
to pick it up again.
It's okay if the drone hits obstacles as long as the
drone or the weight does not hit the ground.
The reason being that the whole point of this event is to
rescue people in case of a fire or emergency and if that
person falls down you have failed.
The details about the point system as well as the track
would be released on the Quark website.

TRAILBLAZERS
General Rules -
The competition consists of two rounds.
A maximum of 4 members in a team will be
allowed.
Multiple teams from the same college will be
allowed if their design has significant differences.
All teams are required to design, fabricate and fly
an RC aircraft.
No Readymade models, like RTF, ARF, BNF, etc., are
allowed.
No lighter-than-air systems and rotary systems are
allowed. Only fixed-wing aircraft are permitted.
The flying zone is a rectangle of dimensions 175
meters * 75 meters.
The location of the landing strip will be mentioned
during the competition.
Report Submission -
A report must be drafted and submitted detailing the
entire design process, technical details, weight
distribution, cost analysis, and a 2D aircraft drawing.
This report has to be submitted by March 12th, 2023.
Based on the viability of the design detailed in the report
submitted, the team will be invited for the fly-off.
No significant design changes will be allowed in the final
aircraft in the fly-off to the one detailed in the report.
For Round 1, all teams will have to estimate the time they
believe their aircraft can sustain in that round and
provide appropriate reasoning for the same.

Aircraft Specifications-
The propeller diameter should not be greater than 11
inches.
Wingspan should be a maximum of 1.5 meters.
Only electric motors (BLDC) would be allowed. No IC
engines or any other form of propulsion will be allowed.
Use of programming assistance in any way or form is
prohibited. (e.g., Gyroscopes, flight control boards)
There can be a maximum of one battery pack
connected to a propulsion system. A propulsion system
consists of one battery, one or more electronic speed
controllers (ESC), and one or more motors.
The maximum energy capacity of the battery must be
at most 30 Watt-hours.
Radiofrequency of 2.4GHz only should be used as a
control link.
Aircraft staging -
This is a technical inspection round, and all teams must
pass this round to qualify for further rounds.
A payload must fit within the dimensions of a 5cm * 5cm
* 5cm box and has to be fabricated. The weight for that
payload can be chosen (Based on round 1).
The payload must be carried internally to the aircraft. No
part of the payload can be part of or extruded outside of
the airplane's external surfaces or features.
The aircraft's empty weight(including battery and all
other non-payload subsystems.) must be less than 1000
grams.
All the battery packs, motors, ESCs, transmitters and
receivers, and other equipment to be used in
subsequent rounds must be shown to the organizers.
Only these pieces of equipment will be allowed to be
used. eg, If your team requires three batteries to
complete the competition, then all three batteries must
be shown to the organizers.
Battery packs, motors, ESCs, and propellers must be
commercially procured.

Round - 1
A suitable weight for the payload has to be chosen by
the teams. Let the weight (of only the payload) be W.
The aircraft must only be hand-launched and must land
within the flying zone.
If the aircraft strays away from the flying zone, the team
will be told to bring down the aircraft immediately, which
will be counted as a failed attempt.
The goal of the round is to fly the aircraft for as long as
possible. Your time will be calculated as the time
between takeoff and landing. Let the time be T.
The maximum allowed time Tmax will be ninety percent
of the theoretical time T estimated in the report. After
Tmax, you will be told to land the aircraft.
Only two attempts will be allowed.
The best one out of the two scores will be considered.
The flight score for each team will be calculated as

Score_1 = W * T

Round - 2
The objective of this round is to land at a specified
location and to achieve it with a minimum landing
distance.
The aircraft must only be hand-launched and must land
within the flying zone.
If the aircraft strays away from the flying zone, the team
will be told to bring down the aircraft immediately, which
will be counted as a failed attempt.
The landing zone will be 7.5 meters wide. The start of the
landing strip will be clearly mentioned.
If the aircraft undershoots the runway, i.e., lands before
the start of the landing strip, then it will be counted as a
failed attempt.
If the aircraft deviates from the runway, i.e., lands to the
right or left of the landing strip, it will be counted as a
failed attempt.
Let n represent the number of attempts the team made
to land the plane on the strip.
Let m (in meters) represent the distance between the
start of the landing strip and the point where your
aircraft comes to a complete stop.
Max time allotted to the team to complete this mission
will be 3 minutes.
Only the latest m value will be considered in the final
score calculation.

Score_2 = 100* (e^(-m)) / n

Final scoring -

The final score will be calculated as shown below -

score_final = score_1 * score_2

The teams will be ranked by their score_final only.


ELIXIR
QUARK NATIONAL QUIZ
Description : This quiz will be based on Science,
Technology and Business.

Team composition: 1-2 members; Junior College


and College students eligible for participation,
with cross-college teams allowed.
Teams per college: Unlimited.

Format & Rules


There will be a preliminary written round which
will see the top 8 teams go through to the final
round.
Quiz will consist of an interactive final consisting
of numerous rounds declared by the quizmaster
on the spot.
Scoring patterns will be explained by the
quizmaster himself.
Quizmaster’s decision is final and binding.

GANIMATOONICS
Description
This quiz will be based on Ganimatoonics
i.e.
Games (not limited to just video games), Anime,
Cartoons and Comics over the years.
Anything related to these domains can be asked
in the quiz.
Team composition: 1-2 members; Cross college
teams are allowed.
Registration can be done on the spot.

Format & Rules


There will be a preliminary round conducted by
the quizmaster.
The top eight teams from the preliminary round
will participate in the finals.
The design and scoring systems of both the
preliminary and final rounds will be explained by
the quizmaster on the spot.
Quizmaster’s decision is final and binding.
ROBOFICIAL
ROBOWARS
Task: Design and construct a wireless remote-controlled
robot capable of fighting one on one in.
I. 8Kg category ll.15Kg category III. 30Kg Category
RULEBOOK:
1. General
Participation:
All participants build and operate Robots at their
own risk. Fighting Robots is inherently dangerous.
There is no amount of regulation that can
encompass all of the dangers involved. Please take
care not to hurt yourself or others when building,
testing and competing. Compliance with all event
rules and competition regulations is mandatory. It is
expected that competitors stay within the rules and
procedures of their own accord and do not require
constant policing.
Loopholes:
If you have a robot or weapon design that does not
fit within the categories set forth in these rules or is in
some way ambiguous or borderline, please contact
the coordinators. Safe innovation is always
encouraged, but surprising the event staff with your
brilliant exploitation of a loophole may cause your
robot to be disqualified before it ever competes.
Safety Inspections:
Each event has safety inspections known as Tech
checks. It is at the coordinators sole discretion that
your Robot is allowed to compete. As a builder you
are obligated to disclose all operating principles and
potential dangers to the coordinators.
Activation:
Robots must only be activated in the arena, testing
areas, or with expressed consent of the event
organizer and the safety officials. All activation and
de-activation of robots must be completed from
outside the arena barrier or within specially
designated areas. You must never enter the arena
with live robots without the express permission and
supervision of the event organiser.
Power Tools:
It is expected that builders will follow all basic safety
practices such as shoes, gloves and goggles when
operating any machinery. The use of welders,
grinders and other equipment that may produce
smoke, debris or other harmful substances is only
permitted in dedicated workshop areas. Please take
care of yourself and others around you.
Discipline:
It is expected that all participants are disciplined and
show good behaviour towards other participants,
judges and coordinators. Strict actions will be taken
on participants not abiding the rules; which may also
lead to disqualification of the team.
TECHNICAL DETAILS

2.1 Weight limit:


The maximum weight of the COMBOT should not
exceed respective category weight i.e. 15Kg in
Category 1 and 30Kg in Category 2. If a COMBOT
using interchangeable panels or weapons, the
weight is measured with the heaviest set-up in
place. External controlling device, wires and batteries
will not be considered for weight. Weight of the Robot
will be checked before every match.
2.2-Dimensional limit:
I. 8 Kg Category: Same as 15 Kg Category
II. 15 Kg Category: The COMBOT should fit in a box of
500mm X 500mm X 500mm (l X B X h) at any given
point of the match.
III. 30 Kg Category: The COMBOT should fit in a box of
1000mm X 1000mm X 1000mm (l X B X h) at any given
point of the match. The external controlling device
like wires and remote control will not be considered
for dimensions.
2.3 Mobility:
All Robots must have (easily visible mobility) in order to
compete. Methods of mobility include:
1. Rolling on wheels or the whole robot rolling.
2. Walking such as linear actuator operated legs.
3. Shuffling mechanisms such as rotational cam
operated legs.
4. Ground Effect Ground effect air cushions such as a
hovercraft.
5. Jumping, hoping or flying robots are not allowed.

2.4 Robot Control Requirement:


1. The robot should be controlled using a remote
controller and should be completely wireless.
2. It is necessary to have binding capability between
transmitters and receivers. The team must have at least
four frequency wireless remote-control circuit or two
dual control circuits which may be interchanged before
the start of the match to avoid frequency interference
with other teams. In case of any interference in the
wireless systems there will not be any rematch or
stoppage.
3. Team should pair up the wireless remote with the
machine before putting it into the arena. Nonstandard
or self-made remote-control systems must first be
approved by the organizers. Remote control systems
from toys might be used. Remote control systems
available in the market may also be used.
4. All robots should be having failsafe for the radio; i.e. in
case of loss of radio signal the robot should
immediately stop all the drive and weapon system.
5. It is recommended to install a Kill Switch or Power
Link system to be able to disconnect battery
immediately in case of any emergency.

2.5 Weapon system:


The robots can have any kind of weapon system i.e.
wedge; spinners; flippers; cutters; electric or
pneumatic lifters; etc.; except for following:
1. Weapons causing invisible or internal damage like
Radio jamming, tasers, tesla coils, or any other
high-voltage device
2. Any kind of Tethered or un-tethered projectiles and
hammer or thwack bots are not allowed.
3. Flame based and inflammable liquid-based
weapons and lasers are not allowed.
4. Weapons used for entangling other bots like nets,
cables, glue etc. not allowed. In case used
entangler will be disqualified.
5. Any kind of explosive or intentionally ignited solid or
potentially ignitable solid.
6. Usage of IC engines, Hydraulic and other
flammable devices are not allowed.
7. Any innovative weapon is always appreciated
however the source of powering and impact
caused should be clearly mentioned in Abstract;
any surprises will cause disqualification.

*Care should be taken that no weapon causes any sort


of intentional damage to the arena; if seen
intentionally damaging the arena may lead to
disqualification.
2.5.1 Pneumatic Systems:
The Robots are allowed to use pneumatic system for
powering their weapons under following conditions:
1. The pneumatic tank should be onboard and gases
used for pneumatic should be nonflammable and
non-toxic.
2. The tank should be attached with a pressure
gauge and maximum pressure in the tank should
not cross 50 Bars under any circumstances; On
board pressure gauge should be provided.
3. The actuating pressure in the pneumatic actuator
should not cross 10 Bars and pressure valve should
be present to adjust actuating pressure.
4. All the pneumatic components should be certified
and safety and security letters should be produced
to the organisers.

2.6 Battery & Power:


The machine can be powered electrically only. Use of
an IC engine in any form is not allowed.
1. On board Batteries must be adequately protected
within the body shell and securely fixed to minimise
the chance of being punctured or coming loose
during combat; which will be checked in technical
inspection.
2. The electrical voltage at any point of time in the
machine should not exceed 30V DC. Robots using
higher voltage will not be allowed to play the
match.
3. 230 V AC source will be provided; for charging of
the batteries after the match.
4. All wiring and terminals must be of a suitable size
and secured to prevent chaffing and shorting. All
terminals should be covered to minimise the risk of
electrical shorts. Failure to do so will cause direct
disqualification. (Also checked in technical
inspection)

TEAM SPECIFICATION:
Any team can participate in Robowars. A team may
consist of a maximum of 5 participants. The
participation is open to all.

Team Name:
Every team must have a name which must be unique.
Organizers must be notified during if a Team's name
has been changed.

Team Representative:
Each team must specify their Team Representative
(Leader) at the time of registration on the website. All
the important communications between organizers
and the registered teams will be done through their
Team Representative. The Team Representatives must
submit valid contact details (phone no., email ID etc.)
at the time of registration.
CERTIFICATION POLICY:
Certificate of Excellence will be given to all the winners.
Certificate of participation will be given to all the
participants. The teams which get disqualified due to
disobeying any of the competition rules will not be
considered for the certificate.

*It is Mandatory to wear Shoes by each and every


team member for the purpose of safety. Care should
be taken while handling the bots. Any kind of causality
should be reported quickly to the organizer, so that
first-Aid can be given immediately. Members without
shoes will not be allowed to enter the arena nor
allowed to stand near the control station.

ROUNDS
4.1 TECHNICAL INSPECTION:
In this coordinator will check the robot for all technical
rules as stated above and will PASS the robot if all the
rules are abided, if robot fails to do so, necessary
changes have to be done in order to participate in the
robot else may lead to disqualification. (All rules under
section 2 should be abided).

4.2 MATCH & GAMEPLAY:


1. All matches will be death match of 3 minutes.
Only 3 participants will be allowed to stay near the
control station.
2. No Hand touches will be allowed in between the
match; and the match won’t be stopped only if two
Combots are stuck to each other and hence immobile,
in such case Combots will be separated by safest
means and the match will be continued for remaining
time and position of the robots will be maintained.
3. A robot will be declared victorious on the basis of
criteria stated in section 4.4 and will be decided by the
Judges. Decision of the Judges will be considered final
and no team can object or quarrel on the decision,
failure to do so may cause disqualification.
4. All robots will be given at least 30minutes of break
after each match. Time is calculated from the time the
robot leaves arena. If the robot fails to return to the
arena when called after the allotted time; the robot may
be forced to forfeit.

4.4 Criteria for Victory


1. A robot is declared victorious by knockout if its
opponent is immobilized or thrown outside the playing
area.
2. A robot will be declared immobile if it cannot display
linear motion of at least one inch in a timed period of 15
seconds. A bot with one side of its drivetrain disabled will
not be counted out if it can demonstrate some degree
of controlled movement. In case both the robots remain
mobile after the end of the round then the winner will be
decided subjectively by the judges
3. A robot that is deemed unsafe by the judges
after the match has begun will be disqualified and
therefore declared the loser. The match will be
immediately halted and the opponent will be
awarded a win.
4. Robots cannot win by pinning or lifting their
opponents. Organizers will allow pinning or lifting
for a maximum of 10 seconds per pin then the
attacker robot will be instructed to release the
opponent. If, after being instructed to do so, the
attacker is able to release but does not, their robot
may be disqualified. If robots become entangled
due to a crushing or gripping or any other weapon
is employed and becomes trapped within another
robot, then the competitors should make the
timekeeper aware, the fight should be stopped and
the robots separated by the safest means.
5. Points will be given on the basis of aggression,
damage, control and strategy.
Aggression – Aggression is judged by the
frequency, severity, boldness and effectiveness
of attacks deliberately initiated by the robot
against its opponent. If a robot appears to have
accidentally attacked an opponent, that act will
not be considered Aggression.
Control – Control means a robot is able to
attack an opponent at its weakest point, use its
weapons in the most effective way, and
minimize the damage caused by the opponent
or its weapons.
Damage – Through deliberate action, a robot
either directly or indirectly reduces the
functionality, effectiveness or defensibility of an
opponent. Damage is not considered relevant if
a robot inadvertently harms itself. Also, if a
rapidly spinning device on a robot fragments,
any damage to the opponent will not be
considered "deliberate".
Strategy – The robot exhibits a combat plan
that exploits the robot's strengths against the
weaknesses of its opponent. Strategy is also
defined as a robot exhibiting a deliberate
defence plan that guards its weaknesses
against the strengths of the opponent.
6. In case the match is stopped by a participant
due to malfunctioning of combot, the stoppage will
be considered as a forfeit from the match and
opponent will be declared victorious.

4.5 Event specific Terminologies


Disabled –A robot is not functioning correctly due
to either an internal malfunction, or contact with
the opposing robot or Arena Hazard.
Disqualification – A Robot is no longer permitted to
compete in the current Robowars Tournament.
Immobilized – In Judge's opinion, a robot is not
responsive for a specified period of time.
Knockout – Occurs when the attack or deliberate
actions of one robot causes its opponent to
become immobilized or thrown outside the playing
arena.
Lifting – Occurs when one robot controls an
opponent's translational motion by lifting the drive
mechanism of the opponent off of the Arena floor.
No Contact – Occurs when neither robot makes
contact with each other for a specified period of
time.
Pinning – Occurs when one robot, through sheer
force, holds an opponent stationary in order to
immobilize it.
Radio Interference – Refers to the situation where
at least one robot becomes nonResponsive or non-
controllable due to the effect of the other robot's
remote-control signal.
Non-Responsive – In a Referee's opinion, the robot
cannot display some kind of controlled
translational movement along the Arena floor.
Restart – Occurs after a Fault or a Timeout has
been declared and the competing robots are ready
to continue.
Stuck – A robot is hung-up on a part of the Arena,
an Arena Hazard or an opponent, such that it is
effectively non-responsive.
Tap-Out – Occurs when a Robot's Operators decide
that they no longer want to continue the Match,
and concede the win to the opposing Team.
Timeout – A temporary halting of a Match.
Timeouts are usually called to separate robots, but
can be called for other reasons as well.
Technical Knockout – Occurs when a robot wins
due to immobilization of its opponent even though,
in the Judges' opinion, no action of the winning
robot caused the opponent's immobilization.
ROBORACE
Problem Statement
A manually controlled robot, wired or wireless, has to
traverse through a track full of turns and
obstacles in the minimum possible time.

Game Play
The robot will be placed at the start line.
The robot starts when the timer starts.
The robot should remain on track, otherwise it has
to start from last checkpoint crossed, though the
timer will not be stopped.
There are penalties for each obstacle skipped.
Penalties will be added to the total time.
Timer will stop as soon as the robot crosses the
finish line.
Scoring and penalties rules will be announced on
the day of the event.

Robot
The machine can be wired/wireless.
The machine must be controlled manually.
The dimension of the bot should be less than or
equal to 300mm X 250mm X 300mm (l x b x h),
failing which the team will be disqualified from the
competition.
An error of (± 5%) is permitted.
The machine must not be made from Lego parts,
or any ready-made assembly kits, and it must be
powered electrical by, use of IC engine is not
allowed.
The robot can be powered by a power source
such as a battery fixed on the robot or by a
stationary power source connected to the robot
by a cord.
Potential between any two points on the robot
should not exceed 12 V.
Participants should keep spare batteries,
otherwise it may lead to disqualification if bot is
not ready or stops in between the race.
The length of the wire (for wired bots) should be
long enough and the wire should remain slack
during the complete race.

Race Track
There will be only one Start and one Finish line.
The track surface and course line may have
unevenness.
There will be certain obstacles in the racetrack, which
will try to slow down the robot.
The design and size of the track may vary from that
shown in the pictures.
Track may consist of steep ramps, bridges, speed
breakers, marble pit, slippery path, rotating disc,
curve ramp down, seesaw etc.
Details about the dimensions of the obstacles in
the path and the 3D models of the race track will
be available on the website of Quark 2023.

Rules & Regulations

A team can have a maximum of 3 members.


One team member is elected as the robot handler.
Only that team member is permitted to control the
robot during the game.
All other team members must remain outside the
game zone.
Participants who misbehave may be asked to
leave the competition area and risk being
disqualified from the contest.
Robots or participants that cause deliberate
interference with other robots or damage to the
arena will be disqualified.
All decisions about scoring, Game Play & timing,
and participation, made by the The Organizing
Committee is final.
Teams should completely respect their vote and
decisions.
ROBO SOCCER
Problem Statement
A manually controlled robot wired or wireless has to
push the ball in the opposite team’s goal post and also
it has to prevent the opposite team from pushing the
ball in their own goal post.
Robots can have kicking mechanisms.

Game Play

This is a 1 on 1 type game.


The balls used will be 3–inch smiley balls.
Robots will be placed in different halves of the arena
with balls in the center of the arena.
Each team will try to score a goal by pushing the ball
Team with the greater number of goals wins the
match.
If the ball goes out of the arena, it will be placed in
the center and the match will resume.
In case of a tie, 3 penalties would be taken by each
team.
Match duration will be announced on the day of the
event.
Robot

The owing size limitations apply for each robot,


including whatever kick mechanisms the bot have:
Width – 250mm max
Length – 250mm max
Height – 250mm max
An error of (± 5%) is permitted.
The robot cannot have a potential more than 12V
between any two points.
The external device, which is used to control the
machine, is not included in the size constraint.
The machine can be wired/wireless.
The machine must not be made from Lego parts,
or any ready-made assembly kits,
However, participants are allowed to use their own
creativity for the kick mechanism.
The robot can be powered by a source such as a
battery fixed on the robot or by a stationary power
source connected to the robot by a cord.
Participants should keep spare batteries,
otherwise it may lead to disqualification, if bot is
not ready or stops in between the match.
The length of the wire (for wired bots) should be
long enough to cover the whole arena and wire
should remain slack during the complete game.
Arena

The arena is made up of wooden ply of


dimensions 8 feet in length and 6 feet in width.
The arena has a 20 cm wide goal post on either
side.
The arena is bounded from all sides.

Rules & Regulations

A team can have a maximum of 3 members.


One team member is elected as the robot handler.
Only that team member is permitted to control the
robot during the game.
All other team members must remain outside the
game zone.
Participants who misbehave may be asked to
leave the competition area and risk being
disqualified from the contest.
Robots or participants that cause deliberate
interference with other robots or damage to the
arena will be disqualified.
All decisions about scoring, Game Play & timing,
and participation, made by the The Organizing
Committee is final.
Teams should completely respect their vote and
decisions.
ROBO CLENCH
Problem Statement
Teams have to build a remote-controlled robot
which can perform simple task of clenching
objects.
The bot has to put these objects in strategic places
to complete the obstacle course.
The bots can be wired or wireless.
The wired bots should have a cable of length 2m at
least so that the cables are in slack position at all
times.

Gameplay
The event will be points based.
There will be a time limit to complete the course.
The bot has to begin from the START point.
The timer will be started.
The bot will have to pick up square blocks, climb up
the ramps and place the blocks at specified
locations to complete the course.
The team will be awarded points for each task of
an obstacle completed successfully.
The team can decide to skip a task of an obstacle
or the complete obstacle.
No points will be awarded for the skipped tasks.
If a bot performs a task incorrectly or topples over
during the competition, it will have to go back to
the previous checkpoint and start over from that
checkpoint.
The timer will not be stopped in any case.

Penalty

Touching the bot / the wire attached to the bot at


any time to help it clear an obstacle will lead to a
penalty of 10 points.

Arena
The arena will consist of ramps of different slopes,
vertical drops, and rumbles as obstacles.
Dimensions of square blocks are 100mm X 100mm.
The width of the track is 450mm.
Details about the dimensions of the obstacles in
the path and the 3D models of the race track will
be available on the website of Quark 2023.

Bot Specification

The dimension of the bot should be less than or


equal to 300mm X 200mm X 300mm. (l x b x h),
failing which the team will be disqualified from the
competition. The bot can however extend its
dimension once the run starts.
An error of (+5%/-5%) is permitted.
The bot must be controlled by manual y.
Teams can use both wired as well as wireless
control mechanisms.
In case of wired bots, the length of wire should be
minimum 2 meters so that the wire remains slack
at any instant of time.
Participants are not supposed to use any
readymade Lego components or readymade
gripping mechanism.
However, the participants are allowed to use
readymade gear assemblies.
Only one person will be allowed to control the bot.
Failing to meet any of the above specifications will
lead to immediate disqualification.

Rules & Regulations

Only one team member is allowed to handle the


bot. No other team member is allowed to enter
the arena.
The bot will be liable for disqualification if it
causes any kind of damage to the arena.
The bot is not allowed to slide the blocks against
the ground, except for fine adjustments in the
Deposit Zone.
Any damage done to the blocks will lead to
immediate disqualification.
In case of any disputes/discrepancies, the
organizer’s decision will be final and binding.
All decisions about scoring, Game Play & timing,
and participation, made by the The Organizing
Committee is final.
Teams should completely respect their vote
and decisions.

MAZE RUNNER
Problem Statement:
Teams have to build an autonomous robot which
can ow white lines and keep track of directions
while going through the maze.
The bot has to analyze the path in the dry run and
has to go through the maze from the starting
point to the ending point in the shortest path in
the actual run.

Arena

The game field consists of an arena whose dimensions


will be announced later. It consists of the following:
The arena is composed of random paths made up
of black stripes.
All the distances are shown in the figure.
The angle between two adjacent black lines in the
path is 90°.
The width of al black stripes will be 2cm.
A black box is present at the end zone of the arena to
indicate the end position.
Checkpoints
• The checkpoints are shown in the figure. (There
would not be any blue (coloured)
• circle in the arena as shown in the figure. They are
used only for reference)
• Each checkpoint carries 25 Points.
• Number of checkpoints and their locations may
vary in the actual arena.
Gameplay
The game play consists of two parts: -
1. The first part is the “Dry Run”.
In this run, the bot must start from the ‘Start’ and
find its way to reach the ‘End’ (White box
Indicated in the figure) of the arena.
The bot now has an algorithm to find its path to
reach ‘End’ and the bot can store the turns in its
memory to explore the shortest path during the
second part of the journey.
There are no restrictions to cover all the
checkpoints.
2. The second part is the “Actual Run”.
In this run, the bot has to restart from the ‘Start’
again and finds its way to the ‘End’ through the
best possible path by owning the path that was
stored in the first run.
The End Zone’ has a black box that indicates the
end of the path for the bot.
The timer will be set to zero as the “Actual Run”
begins.
A total of 4 minutes will be provided to complete
the dry run.
A total of 3 minutes will be provided to complete
the actual run.
If the bot takes more than 4 minutes for
completing the dry run, then the extra time taken
will be deducted from the timing of the actual
run which is 3 minutes.

Bot Specifications
The autonomous bot must fit into the box of
dimension 21cm X 21cm X 22 cm ().
The Bot must be started individually by only one
switch. However, a team may have an onboard
switch for restart.
This switch has to be shown to the organizer before
the run.
The Bot must have a red LED which will glow once it
reaches the end zone of the arena.
During the run, the autonomous bot must not
damage the arena in any way.
It is not allowed to leave anything behind or make
any marks while traversing the arena.
Any bot found damaging the arena will be
immediately disqualified.
The final decision is at the discretion of the
organizers.
The Bot must have an ‘on board’ power supply.
When using the electric power supply, the potential
difference between any two points must not exceed
24 V at any point of time during the game.
The autonomous bot should not separate or split into
two or more units.
All bots/units which are touching each other or are in
the starting point will be considered as one bot.
Bot cannot be constructed using ready-made ‘Lego
kits’ or any ready-made mechanism.
But they can make use of readymade gear
assemblies.
Violating this clause will lead to disqualification of the
team.

Game Rules
Teams will be given 1 minute for calibration.
1. If any team is found to alter its code after
depositing its bots, then it will be immediately
disqualified from the competition. They are however
allowed to make any other hardware changes.
2. Only one autonomous bot per team is allowed.
3. When the autonomous bot starts, no team
member is allowed to touch the bot or enter the
arena.
4. At the start of the task, the bot will be placed at the
starting point.
Only 1 team members are allowed to be near the
game field while starting the bot.
5. Run will start only when organizers give the signal.
6. The starting procedure of the bot should be simple
and should not involve giving bot, any manual force
or impulse in any direction.
7. A total of 5 minutes and 30 seconds will be given.
The bot has to finish the dry run and main run in that
period only.

Restarts
1. The participants are allowed to take a maximum of 3
restarts in the entire match.
2. If the bot takes a restart in the first part (Dry Run) of
the competition, it has to start from the checkpoint.
3. Once Dry Run is completed by the bot, the team
won’t be given any other chance for Dry Run.
4. If the bot takes a restart in the second part (Actual
Run) of the competition, it has to start from the start
zone of the arena.
5. The timer will not be set back to zero and will not be
paused in any case.
6. During a restart, a contestant must not feed
information about the arena to the bot. However,
contestants are allowed to adjust sensors (gain,
position etc.) and make hardware changes.
7. The contestant must not alter the bot in any manner
that reduces its weight (e.g. removal of a bulky
sensor array or switching to lighter batteries to get
better speed). The organizers reserve the right to
arbitrate in such circumstances.
General Rules:
Only 1 member of the team is allowed to handle the bot.
Participants are not allowed to keep anything inside the
arena other than the bot.
Laptops/personal computers are not allowed near the
arena. Other Wi-Fi, Bluetooth, etc. devices must be
switched off. The organizers hold the right to check for
these devices and their usage and disqualify the team.
The time measured by the organizers will be final and
will be used for scoring of the teams.
Time measured by any contestant by any other means
is not acceptable for scoring.
In case of any disputes/discrepancies, the organizers’
decision will be final and binding.
The organizers reserve the rights to change any or all of
the above rules as they deem fit.
Change in rules, if any will be highlighted on the website
and notified to the registered teams.

Only one team is allowed to be present during the


run, other teams will have to stay
outside the hall . No team is allowed to take
photographs or record their run.
Judging:

30
• points will be awarded as it crosses any of the

checkpoints but it will be counted only once for


each checkpoint.
50 points will be provided if the bot successfully
completes the Dry Run.
50 points will be awarded if bot goes through the
Shortest Path in Actual Run.

Scoring:

A = 30 points * (Number of checkpoints covered
during the Dry Run)
B = 50 points if the bot successful y completes the
Dry Run
C = 240 - Total time taken in seconds in completing
the Dry Run
S = 50 Points if Bot successfully completes through
the Shortest Path
T = 180 - Total time taken to complete the Actual Run
(only if the bot completes in Shortest Path)
P = Penalties
Total = (A + B + C + S + L + T) – P

Further details will be announced on the website soon.


TIME CHALLENGE
Problem Statement
An autonomous robot has to ow black lines on a
white background and reach from starting line to
finishing line as soon as possible.
The Robot must be able to detect a particular
line and keep owning it.
Open to all.

Game Play

Robots will be placed at the starting point and time


will be recorded until it reaches the finish line.
Each team will be given two trials in each round. A
robot must restart if:
a. The robot does not start after pressing the Start
b. Button for 1 minute.
c. A human touches the robot.
d. The robot moves off the field.
e. The referee orders a restart.
There is no limit for the number of restarts within
the TRIAL period.
Time limits, scoring and penalties rules will be
announced on the day of the event.
Robot
The owing size limitations apply for each robot.
The robot cannot have potential more than 12V
between any two points.
The robot must be controlled autonomously with
no human aid.
Width – 200mm max.
Length – 200mm max.
Height – No Limit.
The robot must be started manually with a start
button.
The robot can be powered by a power source such
as a battery fixed on the robot or by a stationary
power source connected to the robot by a cord.
Participants should keep spare batteries otherwise;
it may lead to disqualification if the bot is not ready
or stops in trial.

Arena

The arena is made up of white coloured flex sheet


with black coloured lines on it.
There will be one START point and one FINISH point
in the entire arena.
The thickness of the lines will be 30mm.
The course line may have acute, obtuse and right
angles, curves.
The course line may also have discontinuities at
various points.
Rules & Regulations
A team can have a maximum of 3 members.
Before each game begins, the participants should
clearly describe how their robot detects the
obstacles and indicates at the checkpoint.
Between trials, participants may not feed
information about the arena to the machine.
However, participants are allowed to:
Adjust sensors (Gain, Position etc.),
Change speed settings and Make repairs.
However, a participant may not alter a machine in
a manner that alters its weight (e.g. removal of a
bulky sensor array or switching to lighter batteries
to get better speed).
The judges shal arbitrate.
One team member is elected as the robot handler.
Only that team member is permitted to handle
the robot during the game.
All other team members must remain outside the
game zone.
Participants who misbehave may be asked to
leave the competition area and risk being
disqualified from the contest.
Robots or participants that cause deliberate
interference with other robots or damage to the
arena will be disqualified.
All decisions about scoring, game play and timing
made by the Organizing Committee are final.
Teams should completely respect their vote and
decisions.
MATKA
Foreword
This document outlines the rules that should at all
times be followed when participating in Matka competition.
Failure to adhere to these rules may be penalized
as outlined.
It should be remembered that it is always the
administration of the tournament that has the last word
and that decisions that are not explicitly supported, or
detailed in this rulebook, or even go against this
rulebook may be taken in extreme cases, to preserve fair
play and sportsmanship.
We at Quark hope that you as a participant, spectator,
or press will have an enjoyable competition to partake in
and we will do our utmost to make it a fair, fun, and
exciting competition for everyone involved.

Event Rules
Punctuality
All matches in Matka should start as stated on
the provided schedule, any changes in the time
must be accepted by the opposing party and
administrators (if rescheduling is generally
possible).
• All participants in a match should be on the server
and ready to go at the latest, 10 minutes before the
match is to start.

Participants Not Showing


If a participant is not ready to play until 10 minutes after
the scheduled start of the match, he is considered a no-
show.
In that case, the participant will be penalized, and the
match will have to be rescheduled if the schedule
allows it.
Otherwise, the opponent will receive a default win from
the administration.

Removable Media
It is strictly forbidden to connect or use any removable
media on the tournament computers without prior
examination and approval from the tournament
administrators.
Warm-up Period
A warm-up period of 20 minutes is usually provided
before a match, although this period may not be
guaranteed.
This will include the time that might be required by a
player to set up his/her config and game settings.
In case a player arrives late, no extra time shall
be provided for configuration or setting
changes.

Cheating
The use of the owing programs will result in a cheat ban:
Multihacks, Wall hack, Aimbot, Colored Models, NoRecoil,
No-Flash, and Sound Changes.
These are only examples, other programs or methods
may be considered cheats as well .
The player who is found cheating shall be banned from
further participation in subsequent iterations of Matka
and his/her team shall be immediately disqualified from
the tournament.

VALORANT
1) Map Pool
The map pool for the event will be
Ascent
Breeze
Split
Haven
Fracture
Bind
Icebox
2) Veto Process
The veto process should be completed 10 mins before
the scheduled start time of the match. Only 1 player
from either team can participate in the process and
choices cannot be reverted after being made. The
captain who’ll take the first pick shall be decided with a
coin toss.

3) Map choice
For BO1-
For offline event: Ban A - Ban B - Ban A - Ban B - Pick A:
remaining map is being played.
For BO3
For offline event: BanA-BanB-PickA-PickB-BanA-BanB-
remaining map is being played as a decider map if
required.

4)Dropping of Players
If a player drops before the first kill in the first round
of a half, then the half will be restarted.
If a player drops after the first kill have been made
and has not returned when the round has been
decided, then the match will be paused at the start
of the next round.
If a player drops and the opponent has been
notified before any kills have occurred during that
round, then the round will be restarted.
If a player has not returned, or cannot be replaced
within 10 minutes after the pause has started, then
the team with the dropped player may forfeit the
match at admins discretion.
5)Draws
In case of a draw after all 24 rounds have been played,
normal overtime rules shall apply.

6)Pause Function
1 Technical Pause
If a player has a problem that prevents him from
playing on, he is allowed to use the pause function
(“!pause”). The pause function can be used at any
time but it will only come into effect during freeze
time (immediately, if used during freeze time, else at
the beginning of the next freeze time). The player has
to announce the reason before or immediately after
he paused the match. If no reason is given, the
opponent may unpause the game and continue
playing. Unpausing or pausing the game without any
reason will lead to penalty points.
• 2 Tactical Pause / Timeout
Each team is allowed to invoke a tactical pause of 30
seconds up to four times per map. If the Matka Game
Integration is being used, the special command
“!timeout” has to be used. Otherwise, the “!pause”
command has to be used and the team has to
announce the tactical pause via chat. The pause
function can be used at any time but it will only come
into effect during freeze time (immediately, if used
during freeze time, else at the beginning of the next
freeze time). If all tactical pauses had already been
used on the same map, the admin will unpause the
game and continue the game.
• 3 Admin Pause
The admin can also pause the game from his station
or from a player station when it seems required. also,
if for some reason the player pausing does not work,
they have to request the admin to do it.

FIFA
Tournament will be single elimination with a
maximum 256 participants.
All games will be played on FIFA 23.
Any regular season teams, as installed with the
original game, can be selected except for all-star
teams.
Games will be played for 6 minute halves.
The Game settings are as follows:
Difficulty Level: World Class
Injuries: On
Offside: On
Camera: Tele
Radar: 2D
Quick Subs: On
Allotted time for mid-game substitutions: 45 seconds
Overtime: If the game goes into extra time the winner
will be decided using penalty shots
Absence of the participant will result in forfeiture with
their opponent going through to the next round.
Controller settings will be set as:
Competitive Master Switch: Yes
Through Pass Assistance: Semi
Timed Finishing: Off
Next Player Switch Indicator
Pass Block Assistance: Off
Auto Switching: On Air balls and loose balls
Ground Pass Assistance: Semi
Cross Assistance: Semi
Analog Sprint: On
BLOCKCHAINIFY
dApp-athon
The quintessential BC / Web3 - based ‘hack’athon
Duration: 60 hours / 3 days
Teams of 1 - 4

We would be releasing themes (most probably based on


the sponsors’ requirement(s)) , based on which the
participants would fight to create the best and most
relevant decentralized applications, or, as we buidlers like to
call them, ‘dApps’

NOTE:
A submission with a full - stack dApp would be given a
priority over one with just the smart contract, if the business
logic contained in the same is equally good and relevant to
the respective theme
CryptoMania
You get to buy, sell, and trade cryptocurrencies as a mock
crypto trader. Need I say more?
Duration: 3 days
A typical crypto - trading competition to be hosted on
Roostoo, unless otherwise Individual participation

AnFTee
Let the artist within you come to life to make something
truly ‘unique’ look like it.
Duration: 60 hours / 3 days
Individual participation

We would be releasing themes (most probably based on


the sponsors’ requirement(s)) , based on which the
participants would create a piece of digital art to be
displayed on an NFT

Psst! You may get a chance to learn how to hook your


innovative designs onto YOUR OWN, real NFT’s and list the
same on decentralised exchanges (dExes), like OpenSea
and Rarible
For event queries contact,
Abhrajeet: 96482 64288

For registration contact,


Mudit: 98700 13541

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