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[Log][2023-01-31 17:51:04:733]AIHelpSupport.

SetUploadLogPath
/var/mobile/Containers/Data/Application/117A7056-B66E-4C2D-999E-1A45E369AC59/
Documents/log/log-20230131.txt
AIHelp.OnAIHelpInitializedCallback:Invoke()

[Error][2023-01-31 17:51:08:044]Failed to send message: server not connected.


TFW.NetConnector:SendToServer(Byte[], Int32)
TFW.GameServer:Send(Byte[], Int32, IMessage)
TFW.MessageMgr:Send(IMessage)
TFW.Utility.SDKInfoProvider:OnApplicationResume(Int64)
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
GameBoot:OnApplicationPause(Boolean)

[Log][2023-01-31 17:51:08:048]V3SDKManager Init success


TFW.SDKHandler:<InitNamesServices>b__21_0(Boolean, String, String)
TGS.ManagerCallback:Invoke(Boolean, String, String)
TGS.<>c__DisplayClass17_0:<Init>b__1(Boolean, String)
TGS.NamesInitCallBack:Invoke(Boolean, String)
TGS.<>c__DisplayClass26_0:<Init>b__0(Boolean, String, String)
TGS.RequestCallBack:Invoke(Boolean, String, String)
TGS.<>c__DisplayClass12_0:<CreateRequest>b__0(HTTPRequest, HTTPResponse)
TGS.OnRequestFinishedDelegate:Invoke(HTTPRequest, HTTPResponse)
TGS.Core.RequestEventHelper:HandleRequestStateChange(RequestEventInfo)
TGS.Core.RequestEventHelper:ProcessQueue()
TGS.HTTPManager:OnUpdate()
TGS.HTTPUpdateDelegator:Update()

[Log][2023-01-31 17:51:08:329]GetEntrance enter, udid =


TGS.SDKGateway:GetEntrance(GatewayCallback, String)
TFW.<SDKEntranceReq>d__22:MoveNext()
TFW.Entrance:SDKEntranceReq()
TFW.<EntranceReq>d__21:MoveNext()
TFW.Entrance:EntranceReq()
TFW.<RequestEntrance>d__17:MoveNext()
TFW.SDKHandler:RequestEntrance()
<Boot>d__29:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<UseCachedManifest>d__13:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<ReadLocalBundleManifests>d__41:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()
[Log][2023-01-31 17:51:08:891]TCP client connecting 34.127.117.150:30021
Net.Tcp.Client.TCPClient:Connect(String, Int32, String, Boolean, Byte, Int32)
TFW.NetConnector:ConnectToServer(String, Int32)
TFW.GameServer:Connect(String, Int32, Action`1)
Logic.<ConnectGateway>d__3:MoveNext()
Logic.LoginPrepare:ConnectGateway(String)
Logic.<ConnectGateway>d__1:MoveNext()
Logic.LoginPrepare:ConnectGateway()
Logic.<ConnectToGateway>d__0:MoveNext()
Logic.LoginPrepare:ConnectToGateway()
Logic.<Start>d__22:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.YieldPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-01-31 17:51:09:412]SDKAuth login callback, platform: Anonymous, code:


AUTH_SUCCESS, msg: Request success, data:
{"jwt":"eyJhbGciOiJSUzI1NiIsImtpZCI6IlJIR1VZWFRMVVYiLCJrdHkiOiJSU0EiLCJ0eXAiOiJKV1Q
ifQ.eyJhY2NvdW50X2lkIjoiMjgxNDc0OTg3MTc4ODIzIiwiYXVkIjoicGYtY3VzdG9tZXIiLCJleHAiOjE
2NzU0Mzk0NjkzNDUsImdhbWVfaWQiOiJwMiIsImlwX3NlZ21lbnQiOiIwLjAuMC4wLzAsOjovMCIsImlzcy
I6InBmLWF1dGgyIiwiaXNzdWVfdGltZSI6IjE2NzUxODAyNjkzNDUiLCJzY29wZXMiOiJhdXRoLHBheSxtZ
XNzYWdlLG1haWwsY2hhdCIsInNlc3Npb25faWQiOiIxNDY1NDM4OC1hMTdmLTExZWQtOWIzNi02ZTc3NWEw
YTljNzEiLCJ1c2VyIjoiYW5vbnltb3VzOkU1RjBGQ0NDLUU4MjYtNDU2MS04N0M0LUQ1NjBBOUVBRDA4RUA
wMDc3IiwidmVyc2lvbiI6IjAuMS4xIn0.aE6RaXW-o7Ixn-
RCh2avU2rhEQ_e2pYRTCPtpRgRpdqmQJynuCgZBcj5aopH-cm0ccrJ4E7MwbY74lIqKE-8vC-
VD6H0TRhnm3NA9IJzcGGnpnJvGgXOCH2Df6n-nPe-
Xa3fH9FnG2kAwggmHYeanoYzY13HBCpHGEkcxaT3TLG69rTrMwfWO_pL90aD8ANO4w9c4s1YQZ56Nn1rEyb
padhr_asUsEwrEcCv-TFXakEOUFWgV5m7pl_IRKQQchf7CY00a-M--
AUQaLveqQKFGO4oZOFj_673dxMK5uT7aNEqh0EGkDd-
J1kbi5gaiwIo0Gi9MI4rnbYMyY32oXLG2w","id_token":"eyJhbGciOiJSUzI1NiIsImtpZCI6IlJIR1V
ZWFRMVVYiLCJrdHkiOiJSU0EiLCJ0eXAiOiJKV1QifQ.eyJhY2NvdW50X2lkIjoiMjgxNDc0OTg3MTc4ODI
zIiwiYXVkIjoicGYtY3VzdG9tZXIiLCJleHAiOjE2NzU0Mzk0NjkzNDYsImdhbWVfaWQiOiJwMiIsImlwX3
NlZ21lbnQiOiIwLjAuMC4wLzAsOjovMCIsImlzcyI6InBmLWF1dGgyIiwiaXNzdWVfdGltZSI6IjE2NzUxO
DAyNjkzNDYiLCJzY29wZXMiOiJpZGVudGl0eV9vbmx5Iiwic2Vzc2lvbl9pZCI6IjE0NjU3ZjNiLWExN2Yt
MTFlZC05YjM2LTZlNzc1YTBhOWM3MSIsInVzZXIiOiJhbm9ueW1vdXM6RTVGMEZDQ0MtRTgyNi00NTYxLTg
3QzQtRDU2MEE5RUFEMDhFQDAwNzciLCJ2ZXJzaW9uIjoiMC4xLjEifQ.h6qV22A1p_0VP6-
wb9COpASRsmTnV2FEafBOd-t6bA-Q0hSPdRQ8kcL-
FC2keXD5wccS2OEfQql1tRdZ1iuhMRB1YgqUcL8yEgJfieNneGsiPWreWR7FqVrqNULIf37vbRT56LnKuDz
F1fU1TyAKJeppZQ6Lz9K2xmuIf8ajBSHrLEV4cRqUqt9pVkmCLR7_sjvQomIhtt7tp8fEKeBT5wPW5oKqds
LkZjpyCgJA2n3-HjjBKVemu_Hex9ZEp1E6H0r4zP0teG0yzRe-
vzUTnXvvHF_dsGeb_zivbViMQ5c0azX5gVrdmARE7oitnFZjamWW1uXAQ6RIIPWQHCrVMQ","account_id
_str":"281474987178823","account_id":281474987178823,"account_name":"anonymous:E5F0
FCCC-E826-4561-87C4-D560A9EAD08E@0077","allowed_scopes":
["pay","message","chat","mail","translate","auth"],"expire_at":1675439469,"acc_crea
te_at":1675180269,"is_cn_player":false,"session_id":"7953355fbff84f83822617ad66bc83
48","is_bind_phone_number":false,"account_email":""}

TFW.SDKLoginCore:LogAuthCallback(Platform, AuthV3CallbackCode, String, Object)


TFW.<>c__DisplayClass0_0:<Login>b__0(AuthV3CallbackCode, String, Object)
TGS.AuthCallBack:Invoke(AuthV3CallbackCode, String, Object)
TGS.<>c__DisplayClass62_1:<LoginV3>b__1(Boolean, String, Object)
TGS.AuthLoginCallBack:Invoke(Boolean, String, Object)
TGS.<>c__DisplayClass43_0:<PrivateAuthorize>b__0(Boolean, String, String)
TGS.RequestCallBack:Invoke(Boolean, String, String)
TGS.<>c__DisplayClass12_0:<CreateRequest>b__0(HTTPRequest, HTTPResponse)
TGS.OnRequestFinishedDelegate:Invoke(HTTPRequest, HTTPResponse)
TGS.Core.RequestEventHelper:HandleRequestStateChange(RequestEventInfo)
TGS.Core.RequestEventHelper:ProcessQueue()
TGS.HTTPManager:OnUpdate()
TGS.HTTPUpdateDelegator:Update()

[Log][2023-01-31 17:51:10:257]loading patch Assembly-CSharp hotfix ...


ILPatchMgr:LoadPatch(String)
ILPatchMgr:Init(PatchStreamReader, PatchChecker, Action`1, Boolean)
<LoadPatches>d__32:MoveNext()
GameBoot:LoadPatches()
<HotResourcesProcess>d__39:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
<ProcessOnDemandResources>d__43:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullAndMergeBundleManifest>d__14:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullManifest>d__3:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullBundleManifest>d__7:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-01-31 17:51:10:442]loading patch Framework hotfix ...


ILPatchMgr:LoadPatch(String)
ILPatchMgr:Init(PatchStreamReader, PatchChecker, Action`1, Boolean)
<LoadPatches>d__32:MoveNext()
GameBoot:LoadPatches()
<HotResourcesProcess>d__39:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
<ProcessOnDemandResources>d__43:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullAndMergeBundleManifest>d__14:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullManifest>d__3:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullBundleManifest>d__7:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-01-31 17:51:10:443]loading patch FWMiniGame hotfix ...


ILPatchMgr:LoadPatch(String)
ILPatchMgr:Init(PatchStreamReader, PatchChecker, Action`1, Boolean)
<LoadPatches>d__32:MoveNext()
GameBoot:LoadPatches()
<HotResourcesProcess>d__39:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
<ProcessOnDemandResources>d__43:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullAndMergeBundleManifest>d__14:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullManifest>d__3:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullBundleManifest>d__7:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-01-31 17:51:10:445]loading patch MetroMiniGame hotfix ...


ILPatchMgr:LoadPatch(String)
ILPatchMgr:Init(PatchStreamReader, PatchChecker, Action`1, Boolean)
<LoadPatches>d__32:MoveNext()
GameBoot:LoadPatches()
<HotResourcesProcess>d__39:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
<ProcessOnDemandResources>d__43:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullAndMergeBundleManifest>d__14:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullManifest>d__3:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullBundleManifest>d__7:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-01-31 17:51:10:449]loading patch MetroMiniGameStatic hotfix ...


ILPatchMgr:LoadPatch(String)
ILPatchMgr:Init(PatchStreamReader, PatchChecker, Action`1, Boolean)
<LoadPatches>d__32:MoveNext()
GameBoot:LoadPatches()
<HotResourcesProcess>d__39:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
<ProcessOnDemandResources>d__43:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullAndMergeBundleManifest>d__14:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullManifest>d__3:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullBundleManifest>d__7:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-01-31 17:51:10:450]loading patch GameLogic hotfix ...


ILPatchMgr:LoadPatch(String)
ILPatchMgr:Init(PatchStreamReader, PatchChecker, Action`1, Boolean)
<LoadPatches>d__32:MoveNext()
GameBoot:LoadPatches()
<HotResourcesProcess>d__39:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
<ProcessOnDemandResources>d__43:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullAndMergeBundleManifest>d__14:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullManifest>d__3:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullBundleManifest>d__7:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-01-31 17:51:10:461]loading patch MonkeyShoot hotfix ...


ILPatchMgr:LoadPatch(String)
ILPatchMgr:Init(PatchStreamReader, PatchChecker, Action`1, Boolean)
<LoadPatches>d__32:MoveNext()
GameBoot:LoadPatches()
<HotResourcesProcess>d__39:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
<ProcessOnDemandResources>d__43:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullAndMergeBundleManifest>d__14:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullManifest>d__3:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.ResourceManagement.<PullBundleManifest>d__7:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-01-31 17:51:10:864]WwiseUnity: Wwise(R) SDK Version 2019.2.4 Build 7329.


AkWwiseInitializationSettings:InitializeSoundEngine()
UnityEngine.Object:Instantiate(T)
TFW.Wwise.SDKWwiseMgr:InitWwiseGlobal()
TFW.Wwise.<Init>d__70:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-01-31 17:51:10:864]WwiseUnity: Setting Plugin DLL path to:


/private/var/containers/Bundle/Application/E780D210-6990-42A5-9156-782687B1013A/
AgeofApes.app/Data/Plugins/
AkCommonPlatformSettings:get_AkInitializationSettings()
AkWwiseInitializationSettings:InitializeSoundEngine()
UnityEngine.Object:Instantiate(T)
TFW.Wwise.SDKWwiseMgr:InitWwiseGlobal()
TFW.Wwise.<Init>d__70:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-01-31 17:51:10:909]WwiseUnity: Sound engine initialized successfully.


AkWwiseInitializationSettings:InitializeSoundEngine()
UnityEngine.Object:Instantiate(T)
TFW.Wwise.SDKWwiseMgr:InitWwiseGlobal()
TFW.Wwise.<Init>d__70:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:51:11:456]Empty chat account


System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Warning][2023-01-31 17:51:22:460]No mesh data available for mesh ziyuanzhan03 on


particle system liuguang. Make sure Read/Write Enabled is set in the importer to
work on the particle system renderer
TFW.ResourceManagement.PackageAsset:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceMgr:LoadResource(String)
TFW.Act.TFWActor:Load(String, Boolean, ResourceCache)
TFW.Act.ActorManager:CreateActor(String, Boolean, Boolean)
TFW.FTE.FTECity:LoadOneBuild(GameObject, CityLODManager, Int32)
TFW.FTE.FTECity:LoadPlayerCity(GameObject&, List`1&)
TFW.FTE.FTECity:LoadSelfCity()
TFW.FTE.FTECity:Init()
TFW.FTE.FTECityMgr:Init()
TFW.FTE.FTEMapManager:Init()
TFW.FTE.FTEManager:Start(Action)
P2.GameState.<StartFTE>d__4:MoveNext()
P2.GameState.GameDataFlowManagerEx:StartFTE()
P2.GameState.<OnGamePlayStart>d__2:MoveNext()
P2.GameState.GameDataFlowManagerEx:OnGamePlayStart(CancellationToken)
P2.GameState.<GamePlayStart>d__1:MoveNext()
P2.GameState.GameDataFlowManagerEx:GamePlayStart(CancellationToken)
TFW.GameDataFlowManager:SwitchGameDataFlow(GameDataFlow, CancellationToken)
TFW.GameState.<Enter>d__9:MoveNext()
TFW.GameState.GSWorldPlay:Enter()
TFW.GameState.<IterationState>d__24:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.GameState.<Prepare>d__12:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:51:22:582]Invalid camera setting camera_setting_fte


TFW.Map.MapCameraMgr:SetActiveCameraSetting(String)
TFW.FTE.FTEManager:Start(Action)
P2.GameState.<StartFTE>d__4:MoveNext()
P2.GameState.GameDataFlowManagerEx:StartFTE()
P2.GameState.<OnGamePlayStart>d__2:MoveNext()
P2.GameState.GameDataFlowManagerEx:OnGamePlayStart(CancellationToken)
P2.GameState.<GamePlayStart>d__1:MoveNext()
P2.GameState.GameDataFlowManagerEx:GamePlayStart(CancellationToken)
TFW.GameDataFlowManager:SwitchGameDataFlow(GameDataFlow, CancellationToken)
TFW.GameState.<Enter>d__9:MoveNext()
TFW.GameState.GSWorldPlay:Enter()
TFW.GameState.<IterationState>d__24:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.GameState.<Prepare>d__12:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-01-31 17:51:23:335][AVProVideo] Initialising AVPro Video (script v1.11.4


plugin v1.11.4) on Apple A15 GPU/Metal (MT True) on IPhonePlayer iOS 16.2
RenderHeads.Media.AVProVideo.MediaPlayer:Initialise()
RenderHeads.Media.AVProVideo.MediaPlayer:OpenVideoFromFile(FileLocation, String,
Boolean)
UI.UIVideoPlayer:DoPlay(VideoPlayerData, Boolean)
UI.UIVideoPlayer:PlayVideo(VideoPlayerData, Boolean)
FTE.FTEActionPlayVideo:StartImpl(Object)
TFW.FTE.FTEActionManager:StartAction(ActionConfigData, Action, Object)
FTE.FTEStage:PlayNextSubStage()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Log][2023-01-31 17:51:23:336][AVProVideo] Opening


/private/var/containers/Bundle/Application/E780D210-6990-42A5-9156-782687B1013A/
AgeofApes.app/Data/Raw/Video/NewbieFTE/CG_Start.mp4 (offset 0) with API
RenderHeads.Media.AVProVideo.MediaPlayer:OpenVideoFromFile()
UI.UIVideoPlayer:DoPlay(VideoPlayerData, Boolean)
UI.UIVideoPlayer:PlayVideo(VideoPlayerData, Boolean)
FTE.FTEActionPlayVideo:StartImpl(Object)
TFW.FTE.FTEActionManager:StartAction(ActionConfigData, Action, Object)
FTE.FTEStage:PlayNextSubStage()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Log][2023-01-31 17:51:23:350][AVProVideo] Opening subtitles


/private/var/containers/Bundle/Application/E780D210-6990-42A5-9156-782687B1013A/
AgeofApes.app/Data/Raw/Video/NewbieFTE/CG_Start.mp4.srt
RenderHeads.Media.AVProVideo.MediaPlayer:EnableSubtitles(FileLocation, String)
UI.UIVideoPlayer:PlayVideo(VideoPlayerData, Boolean)
FTE.FTEActionPlayVideo:StartImpl(Object)
TFW.FTE.FTEActionManager:StartAction(ActionConfigData, Action, Object)
FTE.FTEStage:PlayNextSubStage()
System.Action:Invoke()
TFW.<CallEndOfFrameImp>d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Log][2023-01-31 17:51:23:456][AVProVideo] Using playback path: AVFoundation


(1920x1080@25.00)
RenderHeads.Media.AVProVideo.OSXMediaPlayer:Update()
RenderHeads.Media.AVProVideo.MediaPlayer:Update()

[Log][2023-01-31 17:51:28:753][AVProVideo] Opening


/private/var/containers/Bundle/Application/E780D210-6990-42A5-9156-782687B1013A/
AgeofApes.app/Data/Raw/Video/NewbieFTE/CG_Prologue_01.mp4 (offset 0) with API
RenderHeads.Media.AVProVideo.MediaPlayer:OpenVideoFromFile()
UI.UIVideoPlayer:DoPlay(VideoPlayerData, Boolean)
UI.UIVideoPlayer:PlayVideo(VideoPlayerData, Boolean)
FTE.FTEActionPlayVideo:StartImpl(Object)
TFW.FTE.FTEActionManager:StartAction(ActionConfigData, Action, Object)
FTE.FTEStage:PlayNextSubStage()
UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
TFW.<InvokeOnEndOfFrame>d__38:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Log][2023-01-31 17:51:28:755][AVProVideo] Opening subtitles


/private/var/containers/Bundle/Application/E780D210-6990-42A5-9156-782687B1013A/
AgeofApes.app/Data/Raw/Video/NewbieFTE/CG_Prologue_01.mp4.srt
RenderHeads.Media.AVProVideo.MediaPlayer:EnableSubtitles(FileLocation, String)
UI.UIVideoPlayer:PlayVideo(VideoPlayerData, Boolean)
FTE.FTEActionPlayVideo:StartImpl(Object)
TFW.FTE.FTEActionManager:StartAction(ActionConfigData, Action, Object)
FTE.FTEStage:PlayNextSubStage()
UnityEngine.Events.UnityEvent`2:Invoke(T0, T1)
TFW.<InvokeOnEndOfFrame>d__38:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Log][2023-01-31 17:51:28:879][AVProVideo] Using playback path: AVFoundation


(1920x1080@25.00)
RenderHeads.Media.AVProVideo.OSXMediaPlayer:Update()
RenderHeads.Media.AVProVideo.MediaPlayer:Update()

[Warning][2023-01-31 17:51:31:920]The AnimationClip


'UiMonkeyTakeoverRescueTipFadeIn' used by the Animation component 'RescueTip' must
be marked as Legacy.
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Restart()
TFW.UI.UIBase:.ctor(UIData)
MonkeyTakeover.UI.UIMonkeyTakeoverHud:OnLoad()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_14(Object)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
MonkeyTakeover.MTUIProviderNormal:StartLevel()
P2.GameState.<Enter>d__16:MoveNext()
Cysharp.Threading.Tasks.<ConsumeEnumerator>d__19:MoveNext()
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2023-01-31 17:51:31:921]The AnimationClip


'UiMonkeyTakeoverRescueTipFadeOut' used by the Animation component 'RescueTip' must
be marked as Legacy.
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Restart()
TFW.UI.UIBase:.ctor(UIData)
MonkeyTakeover.UI.UIMonkeyTakeoverHud:OnLoad()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_14(Object)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
MonkeyTakeover.MTUIProviderNormal:StartLevel()
P2.GameState.<Enter>d__16:MoveNext()
Cysharp.Threading.Tasks.<ConsumeEnumerator>d__19:MoveNext()
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()
[Log][2023-01-31 17:51:31:921]Default clip could not be found in attached
animations list.
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Restart()
TFW.UI.UIBase:.ctor(UIData)
MonkeyTakeover.UI.UIMonkeyTakeoverHud:OnLoad()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_14(Object)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
MonkeyTakeover.MTUIProviderNormal:StartLevel()
P2.GameState.<Enter>d__16:MoveNext()
Cysharp.Threading.Tasks.<ConsumeEnumerator>d__19:MoveNext()
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-01-31 17:52:22:992][AVProVideo] Opening


/private/var/containers/Bundle/Application/E780D210-6990-42A5-9156-782687B1013A/
AgeofApes.app/Data/Raw/Video/NewbieFTE/CG_Prologue_02.mp4 (offset 0) with API
RenderHeads.Media.AVProVideo.MediaPlayer:OpenVideoFromFile()
UI.UIVideoPlayer:DoPlay(VideoPlayerData, Boolean)
UI.UIVideoPlayer:PlayVideo(VideoPlayerData, Boolean)
FTE.FTEActionPlayVideo:StartImpl(Object)
TFW.FTE.FTEActionManager:StartAction(ActionConfigData, Action, Object)
FTE.FTEStage:PlayNextSubStage()
System.Action:Invoke()
P2.GameState.MonkeyTakeoverEvent:Invoke()
P2.GameState.<Exit>d__17:MoveNext()
Cysharp.Threading.Tasks.<ConsumeEnumerator>d__19:MoveNext()
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.EnumeratorPromise:Create(IEnumerator, PlayerLoopTiming,
CancellationToken, Int16&)
Cysharp.Threading.Tasks.EnumeratorAsyncExtensions:GetAwaiter(T)
TFW.GameState.<ExitAdditiveState>d__14:MoveNext()
TFW.GameState.GameStateManager:ExitAdditiveState()
TFW.GameState.<IterationState>d__24:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
TFW.GameState.GameStateManager:IterationState()
TFW.GameState.GameStateManager:PopAdditiveState()
MonkeyTakeover.MonkeyTakeoverRoot:ExitMonkeyTakeover(MonkeyTakeoverEvent)
MonkeyTakeover.ListenerNormal:ShowEndResult(MonkeyTakeoverFinishAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Log][2023-01-31 17:52:22:994][AVProVideo] Subtitle file not found:


/private/var/containers/Bundle/Application/E780D210-6990-42A5-9156-782687B1013A/
AgeofApes.app/Data/Raw/Video/NewbieFTE/CG_Prologue_02.mp4.srt
RenderHeads.Media.AVProVideo.MediaPlayer:EnableSubtitles(FileLocation, String)
UI.UIVideoPlayer:PlayVideo(VideoPlayerData, Boolean)
FTE.FTEActionPlayVideo:StartImpl(Object)
TFW.FTE.FTEActionManager:StartAction(ActionConfigData, Action, Object)
FTE.FTEStage:PlayNextSubStage()
System.Action:Invoke()
P2.GameState.MonkeyTakeoverEvent:Invoke()
P2.GameState.<Exit>d__17:MoveNext()
Cysharp.Threading.Tasks.<ConsumeEnumerator>d__19:MoveNext()
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.EnumeratorPromise:Create(IEnumerator, PlayerLoopTiming,
CancellationToken, Int16&)
Cysharp.Threading.Tasks.EnumeratorAsyncExtensions:GetAwaiter(T)
TFW.GameState.<ExitAdditiveState>d__14:MoveNext()
TFW.GameState.GameStateManager:ExitAdditiveState()
TFW.GameState.<IterationState>d__24:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
TFW.GameState.GameStateManager:IterationState()
TFW.GameState.GameStateManager:PopAdditiveState()
MonkeyTakeover.MonkeyTakeoverRoot:ExitMonkeyTakeover(MonkeyTakeoverEvent)
MonkeyTakeover.ListenerNormal:ShowEndResult(MonkeyTakeoverFinishAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Log][2023-01-31 17:52:23:066][AVProVideo] Using playback path: AVFoundation


(1920x1080@25.00)
RenderHeads.Media.AVProVideo.OSXMediaPlayer:Update()
RenderHeads.Media.AVProVideo.MediaPlayer:Update()

[Error][2023-01-31 17:52:56:499]DropMsg:cspb.ReportVersionAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:52:56:499]DropMsg:cspb.BadgeNtf
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:52:56:499]DropMsg:cspb.EntitiesNtf
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:52:56:499]DropMsg:cspb.EntitiesNtf
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:52:56:499]DropMsg:cspb.HordeRailwayNtf
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:52:56:499]DropMsg:cspb.MapAllRuinAttachBriefNtf
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:52:56:499]DropMsg:cspb.EntitiesNtf
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:52:56:499]DropMsg:cspb.BulletinListNtf
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:52:56:499]DropMsg:cspb.EscortNtf
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:52:56:499]DropMsg:cspb.EnergyTeleportNtf
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:52:56:499]DropMsg:cspb.AccumPveRoundDmgUpdateNtf
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:52:56:500]DropMsg:cspb.AllLockFeaturesNtf
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:52:56:500]DropMsg:cspb.PlayerMapUnitsAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:52:56:500]DropMsg:cspb.SetPushSwitchAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:52:56:500]DropMsg:cspb.HordeStoreItemListAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:52:56:500]DropMsg:cspb.HerosAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:52:56:500]DropMsg:cspb.HeroArmsAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:52:56:500]DropMsg:cspb.HeroGachaPoolBriefAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:52:56:500]DropMsg:cspb.GatherDetailAllAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:52:56:500]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:52:56:500]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:52:56:500]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:52:56:500]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:52:56:500]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:52:56:500]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()
[Error][2023-01-31 17:52:56:500]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:52:56:500]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:52:56:500]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:52:56:501]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:52:56:501]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:52:56:799]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:52:57:115]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2023-01-31 17:53:01:673]The AnimationClip


'UiMonkeyTakeoverRescueTipFadeIn' used by the Animation component 'RescueTip' must
be marked as Legacy.
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Restart()
TFW.UI.UIBase:.ctor(UIData)
MonkeyTakeover.UI.UIMonkeyTakeoverHud:OnLoad()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_14(Object)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
MonkeyTakeover.MTUIProviderNormal:StartLevel()
P2.GameState.<Enter>d__16:MoveNext()
Cysharp.Threading.Tasks.<ConsumeEnumerator>d__19:MoveNext()
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2023-01-31 17:53:01:673]The AnimationClip


'UiMonkeyTakeoverRescueTipFadeOut' used by the Animation component 'RescueTip' must
be marked as Legacy.
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Restart()
TFW.UI.UIBase:.ctor(UIData)
MonkeyTakeover.UI.UIMonkeyTakeoverHud:OnLoad()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_14(Object)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
MonkeyTakeover.MTUIProviderNormal:StartLevel()
P2.GameState.<Enter>d__16:MoveNext()
Cysharp.Threading.Tasks.<ConsumeEnumerator>d__19:MoveNext()
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-01-31 17:53:01:673]Default clip could not be found in attached


animations list.
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Restart()
TFW.UI.UIBase:.ctor(UIData)
MonkeyTakeover.UI.UIMonkeyTakeoverHud:OnLoad()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_14(Object)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
MonkeyTakeover.MTUIProviderNormal:StartLevel()
P2.GameState.<Enter>d__16:MoveNext()
Cysharp.Threading.Tasks.<ConsumeEnumerator>d__19:MoveNext()
Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:53:12:030]Add MarchLine Error.


MonkeyTakeover.Logic.LBuildingArm:AddMarchLine(Int32)
MonkeyTakeover.Render.RBuildingBase:HandleWithSelectables(IMonkeyTakeOverSelect)
MonkeyTakeover.MapEditControlMgr:OnDragEnd(Vector3)
System.Action`1:Invoke(T)
TFW.GestureManager:UpdateGestureGroup(GestureGroup, List`1)
TFW.GestureManager:Update(List`1)
TFW.RawMapMgr:Update()
TFW.Map.MapMgr:LateUpdate()
TFW.FTE.FTEManager:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-01-31 17:54:28:679]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:54:28:680]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:54:28:680]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:54:28:680]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:54:28:680]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:54:28:680]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:54:28:680]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:54:28:680]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:54:28:680]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:54:28:680]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:54:28:680]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:54:28:680]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:54:28:680]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:54:28:680]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:54:28:680]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:54:28:680]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:54:28:681]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:54:28:681]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:54:28:681]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:54:28:681]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:54:28:681]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:54:28:681]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:54:28:681]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:54:28:681]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:54:28:996]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()
[Error][2023-01-31 17:54:29:313]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:54:31:512]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:54:32:445]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:54:33:712]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:54:33:712]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:54:33:712]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:54:33:712]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:54:34:345]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:55:33:060]Add MarchLine Error.


MonkeyTakeover.Logic.LBuildingArm:AddMarchLine(Int32)
MonkeyTakeover.Render.RBuildingBase:HandleWithSelectables(IMonkeyTakeOverSelect)
MonkeyTakeover.MapEditControlMgr:OnDragEnd(Vector3)
System.Action`1:Invoke(T)
TFW.GestureManager:UpdateGestureGroup(GestureGroup, List`1)
TFW.GestureManager:Update(List`1)
TFW.RawMapMgr:Update()
TFW.Map.MapMgr:LateUpdate()
TFW.FTE.FTEManager:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-01-31 17:56:19:132]Add MarchLine Error.


MonkeyTakeover.Logic.LBuildingArm:AddMarchLine(Int32)
MonkeyTakeover.Render.RBuildingBase:HandleWithSelectables(IMonkeyTakeOverSelect)
MonkeyTakeover.MapEditControlMgr:OnDragEnd(Vector3)
System.Action`1:Invoke(T)
TFW.GestureManager:UpdateGestureGroup(GestureGroup, List`1)
TFW.GestureManager:Update(List`1)
TFW.RawMapMgr:Update()
TFW.Map.MapMgr:LateUpdate()
TFW.FTE.FTEManager:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-01-31 17:56:22:331]Add MarchLine Error.


MonkeyTakeover.Logic.LBuildingArm:AddMarchLine(Int32)
MonkeyTakeover.Render.RBuildingBase:HandleWithSelectables(IMonkeyTakeOverSelect)
MonkeyTakeover.MapEditControlMgr:OnDragEnd(Vector3)
System.Action`1:Invoke(T)
TFW.GestureManager:UpdateGestureGroup(GestureGroup, List`1)
TFW.GestureManager:Update(List`1)
TFW.RawMapMgr:Update()
TFW.Map.MapMgr:LateUpdate()
TFW.FTE.FTEManager:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-01-31 17:56:23:614]Add MarchLine Error.


MonkeyTakeover.Logic.LBuildingArm:AddMarchLine(Int32)
MonkeyTakeover.Render.RBuildingBase:HandleWithSelectables(IMonkeyTakeOverSelect)
MonkeyTakeover.MapEditControlMgr:OnDragEnd(Vector3)
System.Action`1:Invoke(T)
TFW.GestureManager:UpdateGestureGroup(GestureGroup, List`1)
TFW.GestureManager:Update(List`1)
TFW.RawMapMgr:Update()
TFW.Map.MapMgr:LateUpdate()
TFW.FTE.FTEManager:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-01-31 17:56:24:763]Add MarchLine Error.


MonkeyTakeover.Logic.LBuildingArm:AddMarchLine(Int32)
MonkeyTakeover.Render.RBuildingBase:HandleWithSelectables(IMonkeyTakeOverSelect)
MonkeyTakeover.MapEditControlMgr:OnDragEnd(Vector3)
System.Action`1:Invoke(T)
TFW.GestureManager:UpdateGestureGroup(GestureGroup, List`1)
TFW.GestureManager:Update(List`1)
TFW.RawMapMgr:Update()
TFW.Map.MapMgr:LateUpdate()
TFW.FTE.FTEManager:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-01-31 17:56:26:813]Add MarchLine Error.


MonkeyTakeover.Logic.LBuildingArm:AddMarchLine(Int32)
MonkeyTakeover.Render.RBuildingBase:HandleWithSelectables(IMonkeyTakeOverSelect)
MonkeyTakeover.MapEditControlMgr:OnDragEnd(Vector3)
System.Action`1:Invoke(T)
TFW.GestureManager:UpdateGestureGroup(GestureGroup, List`1)
TFW.GestureManager:Update(List`1)
TFW.RawMapMgr:Update()
TFW.Map.MapMgr:LateUpdate()
TFW.FTE.FTEManager:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-01-31 17:56:27:712]Add MarchLine Error.


MonkeyTakeover.Logic.LBuildingArm:AddMarchLine(Int32)
MonkeyTakeover.Render.RBuildingBase:HandleWithSelectables(IMonkeyTakeOverSelect)
MonkeyTakeover.MapEditControlMgr:OnDragEnd(Vector3)
System.Action`1:Invoke(T)
TFW.GestureManager:UpdateGestureGroup(GestureGroup, List`1)
TFW.GestureManager:Update(List`1)
TFW.RawMapMgr:Update()
TFW.Map.MapMgr:LateUpdate()
TFW.FTE.FTEManager:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()
[Error][2023-01-31 17:56:30:978]Add MarchLine Error.
MonkeyTakeover.Logic.LBuildingArm:AddMarchLine(Int32)
MonkeyTakeover.Render.RBuildingBase:HandleWithSelectables(IMonkeyTakeOverSelect)
MonkeyTakeover.MapEditControlMgr:OnDragEnd(Vector3)
System.Action`1:Invoke(T)
TFW.GestureManager:UpdateGestureGroup(GestureGroup, List`1)
TFW.GestureManager:Update(List`1)
TFW.RawMapMgr:Update()
TFW.Map.MapMgr:LateUpdate()
TFW.FTE.FTEManager:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-01-31 17:56:41:291]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:56:41:924]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:56:43:824]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:56:44:457]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:56:46:673]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:56:46:989]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:56:46:990]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:56:46:990]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:56:49:222]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:56:49:722]Add MarchLine Error.


MonkeyTakeover.Logic.LBuildingArm:AddMarchLine(Int32)
MonkeyTakeover.Render.RBuildingBase:HandleWithSelectables(IMonkeyTakeOverSelect)
MonkeyTakeover.MapEditControlMgr:OnDragEnd(Vector3)
System.Action`1:Invoke(T)
TFW.GestureManager:UpdateGestureGroup(GestureGroup, List`1)
TFW.GestureManager:Update(List`1)
TFW.RawMapMgr:Update()
TFW.Map.MapMgr:LateUpdate()
TFW.FTE.FTEManager:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-01-31 17:57:04:485]Add MarchLine Error.


MonkeyTakeover.Logic.LBuildingArm:AddMarchLine(Int32)
MonkeyTakeover.Render.RBuildingBase:HandleWithSelectables(IMonkeyTakeOverSelect)
MonkeyTakeover.MapEditControlMgr:OnDragEnd(Vector3)
System.Action`1:Invoke(T)
TFW.GestureManager:UpdateGestureGroup(GestureGroup, List`1)
TFW.GestureManager:Update(List`1)
TFW.RawMapMgr:Update()
TFW.Map.MapMgr:LateUpdate()
TFW.FTE.FTEManager:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Warning][2023-01-31 17:57:34:260]Parent of RectTransform is being set with parent


property. Consider using the SetParent method instead, with the worldPositionStays
argument set to false. This will retain local orientation and scale rather than
world orientation and scale, which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
MonkeyTakeover.UI.UIMonkeyTakeoverResult:UpdateRewardObj()
MonkeyTakeover.UI.UIMonkeyTakeoverResult:Refresh()
MonkeyTakeover.ListenerNormal:ShowEndResult(MonkeyTakeoverFinishAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Warning][2023-01-31 17:57:34:260]Parent of RectTransform is being set with parent


property. Consider using the SetParent method instead, with the worldPositionStays
argument set to false. This will retain local orientation and scale rather than
world orientation and scale, which can prevent common UI scaling issues.
UnityEngine.Transform:set_parent(Transform)
MonkeyTakeover.UI.UIMonkeyTakeoverResult:UpdateRewardObj()
MonkeyTakeover.UI.UIMonkeyTakeoverResult:Refresh()
MonkeyTakeover.ListenerNormal:ShowEndResult(MonkeyTakeoverFinishAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-01-31 17:58:34:389]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:59:28:480]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:59:33:528]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:59:34:478]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 17:59:35:111]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-01-31 18:00:15:227]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-01-31 18:00:15:228]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-01-31 18:00:15:228]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-01-31 18:04:31:211]IOCP receive error: NotConnected


Net.Tcp.Common.IOCPConn:ReceiveThread(IIOCP, SocketAsyncEventArgs)
System.Threading.ThreadStart:Invoke()

[Log][2023-01-31 18:04:31:293]进入--------前台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-01-31 18:04:31:294]进入--------前台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-01-31 18:04:31:294]进入--------前台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Error][2023-01-31 18:04:31:539]Failed to send message: server not connected.


TFW.NetConnector:SendToServer(Byte[], Int32)
TFW.GameServer:Send(Byte[], Int32, IMessage)
TFW.MessageMgr:Send(IMessage)
TFW.Utility.SDKInfoProvider:OnApplicationResume(Int64)
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
GameBoot:OnApplicationPause(Boolean)

[Error][2023-01-31 18:04:31:540]Failed to send message: cspb.PayTotalReq


TFW.<OnMessageSendFailed>d__13:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
TFW.ReconnectManager:OnMessageSendFailed(IMessage)
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
TFW.MessageMgr:Send(IMessage)
TFW.Utility.SDKInfoProvider:OnApplicationResume(Int64)
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
GameBoot:OnApplicationPause(Boolean)

[Error][2023-01-31 18:04:31:542]Failed to send message: server not connected.


TFW.NetConnector:SendToServer(Byte[], Int32)
TFW.GameServer:Send(Byte[], Int32, IMessage)
TFW.MessageMgr:Send(IMessage)
TFW.<SendHeartBeatAck>d__12:MoveNext()
TFW.GameTime:SendHeartBeatAck()
TFW.<SyncHeartBeat>d__17:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
TFW.ReconnectManager:SyncHeartBeat()
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
GameBoot:OnApplicationPause(Boolean)

[Error][2023-01-31 18:04:31:542]Failed to send message: cspb.HeartBeatReq


TFW.<OnMessageSendFailed>d__13:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
TFW.ReconnectManager:OnMessageSendFailed(IMessage)
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
TFW.MessageMgr:Send(IMessage)
TFW.<SendHeartBeatAck>d__12:MoveNext()
TFW.GameTime:SendHeartBeatAck()
TFW.<SyncHeartBeat>d__17:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
TFW.ReconnectManager:SyncHeartBeat()
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
GameBoot:OnApplicationPause(Boolean)

[Error][2023-01-31 18:04:31:546]Failed to send message: server not connected.


TFW.NetConnector:SendToServer(Byte[], Int32)
TFW.GameServer:Send(Byte[], Int32, IMessage)
TFW.MessageMgr:Send(IMessage)
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
GameBoot:OnApplicationPause(Boolean)

[Error][2023-01-31 18:04:31:547]Failed to send message: cspb.GatherDetailAllReq


TFW.<OnMessageSendFailed>d__13:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
TFW.ReconnectManager:OnMessageSendFailed(IMessage)
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
TFW.MessageMgr:Send(IMessage)
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
GameBoot:OnApplicationPause(Boolean)

[Error][2023-01-31 18:04:31:555]Server disconnected: Disconnecting


TFW.GameServer:OnDisconnect(SocketError)
System.Action`1:Invoke(T)
TFW.<Net-Common-IHandlerMessage-HandleDisconnected>d__24:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 18:04:31:555]GameTime . OnGatewayDisconnect ...


TFW.ReconnectManager:OnGatewayDisconnect(SocketError)
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
TFW.GameServer:OnDisconnect(SocketError)
System.Action`1:Invoke(T)
TFW.<Net-Common-IHandlerMessage-HandleDisconnected>d__24:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-01-31 18:04:31:683]TCP client connecting 34.127.117.150:30021


Net.Tcp.Client.TCPClient:Connect(String, Int32, String, Boolean, Byte, Int32)
TFW.NetConnector:ConnectToServer(String, Int32)
TFW.GameServer:Connect(String, Int32, Action`1)
Logic.<ConnectGateway>d__3:MoveNext()
Logic.LoginPrepare:ConnectGateway(String)
Logic.<ConnectGateway>d__1:MoveNext()
Logic.LoginPrepare:ConnectGateway()
Logic.<ConnectToGateway>d__0:MoveNext()
Logic.LoginPrepare:ConnectToGateway()
Logic.<Start>d__22:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.YieldPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 18:04:32:032]Failed to send message: server not connected.


TFW.NetConnector:SendToServer(Byte[], Int32)
TFW.GameServer:Send(Byte[], Int32, IMessage)
TFW.MessageMgr:Send(IMessage)
Logic.DialogueMgr:WhenDialogFinished(Boolean)
System.Action`1:Invoke(T)
UI.UIDialog:OnHidden()
TFW.UI.<HideWithAnimationInternal>d__88:MoveNext()
TFW.<StartCoroutineInternal>d__8:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2023-01-31 18:04:32:033]Failed to send message: cspb.FTEDetailReq


TFW.<OnMessageSendFailed>d__13:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
TFW.ReconnectManager:OnMessageSendFailed(IMessage)
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
TFW.MessageMgr:Send(IMessage)
Logic.DialogueMgr:WhenDialogFinished(Boolean)
System.Action`1:Invoke(T)
UI.UIDialog:OnHidden()
TFW.UI.<HideWithAnimationInternal>d__88:MoveNext()
TFW.<StartCoroutineInternal>d__8:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2023-01-31 18:04:32:033]Failed to send message: server not connected.


TFW.NetConnector:SendToServer(Byte[], Int32)
TFW.GameServer:Send(Byte[], Int32, IMessage)
TFW.MessageMgr:Send(IMessage)
Logic.DialogueMgr:WhenDialogFinished(Boolean)
System.Action`1:Invoke(T)
UI.UIDialog:OnHidden()
TFW.UI.<HideWithAnimationInternal>d__88:MoveNext()
TFW.<StartCoroutineInternal>d__8:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[Error][2023-01-31 18:04:32:033]Failed to send message: cspb.FTEDetailReq
TFW.<OnMessageSendFailed>d__13:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
TFW.ReconnectManager:OnMessageSendFailed(IMessage)
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
TFW.MessageMgr:Send(IMessage)
Logic.DialogueMgr:WhenDialogFinished(Boolean)
System.Action`1:Invoke(T)
UI.UIDialog:OnHidden()
TFW.UI.<HideWithAnimationInternal>d__88:MoveNext()
TFW.<StartCoroutineInternal>d__8:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Log][2023-01-31 18:04:40:032]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-01-31 18:04:40:032]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-01-31 18:04:40:032]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-01-31 18:05:25:080]进入--------前台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-01-31 18:05:25:090]进入--------前台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-01-31 18:05:25:091]进入--------前台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Error][2023-01-31 18:05:33:048]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 18:05:33:048]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 18:05:33:048]DropMsg:cspb.FTEDetailAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 18:05:33:048]DropMsg:cspb.ReportVersionAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 18:05:33:048]DropMsg:cspb.HordeRailwayNtf
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 18:05:33:048]DropMsg:cspb.MapAllRuinAttachBriefNtf
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 18:05:33:049]DropMsg:cspb.BulletinListNtf
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 18:05:33:049]DropMsg:cspb.EscortNtf
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 18:05:33:049]DropMsg:cspb.EnergyTeleportNtf
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 18:05:33:049]DropMsg:cspb.AccumPveRoundDmgUpdateNtf
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 18:05:33:049]DropMsg:cspb.AllLockFeaturesNtf
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 18:05:33:049]DropMsg:cspb.EntitiesNtf
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 18:05:33:364]DropMsg:cspb.AchieveListAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 18:05:33:364]DropMsg:cspb.HerosAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 18:05:33:364]DropMsg:cspb.GatherDetailAllAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 18:06:26:148]DropMsg:cspb.GatherDetailAllAck
TFW.<DispatchCachedMsg>d__31:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-01-31 18:06:49:118]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-01-31 18:06:49:118]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-01-31 18:06:49:118]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-01-31 18:22:01:804]进入--------前台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-01-31 18:22:01:805]进入--------前台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-01-31 18:22:01:805]进入--------前台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-01-31 18:22:01:820]IOCP receive error: NotConnected


Net.Tcp.Common.IOCPConn:ReceiveThread(IIOCP, SocketAsyncEventArgs)
System.Threading.ThreadStart:Invoke()

[Error][2023-01-31 18:22:03:231]Failed to send message: server not connected.


TFW.NetConnector:SendToServer(Byte[], Int32)
TFW.GameServer:Send(Byte[], Int32, IMessage)
TFW.MessageMgr:Send(IMessage)
TFW.Utility.SDKInfoProvider:OnApplicationResume(Int64)
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
GameBoot:OnApplicationPause(Boolean)

[Error][2023-01-31 18:22:03:232]Failed to send message: cspb.PayTotalReq


TFW.<OnMessageSendFailed>d__13:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
TFW.ReconnectManager:OnMessageSendFailed(IMessage)
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
TFW.MessageMgr:Send(IMessage)
TFW.Utility.SDKInfoProvider:OnApplicationResume(Int64)
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
GameBoot:OnApplicationPause(Boolean)

[Error][2023-01-31 18:22:03:232]Failed to send message: server not connected.


TFW.NetConnector:SendToServer(Byte[], Int32)
TFW.GameServer:Send(Byte[], Int32, IMessage)
TFW.MessageMgr:Send(IMessage)
TFW.<SendHeartBeatAck>d__12:MoveNext()
TFW.GameTime:SendHeartBeatAck()
TFW.<SyncHeartBeat>d__17:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
TFW.ReconnectManager:SyncHeartBeat()
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
GameBoot:OnApplicationPause(Boolean)

[Error][2023-01-31 18:22:03:232]Failed to send message: cspb.HeartBeatReq


TFW.<OnMessageSendFailed>d__13:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
TFW.ReconnectManager:OnMessageSendFailed(IMessage)
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
TFW.MessageMgr:Send(IMessage)
TFW.<SendHeartBeatAck>d__12:MoveNext()
TFW.GameTime:SendHeartBeatAck()
TFW.<SyncHeartBeat>d__17:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
TFW.ReconnectManager:SyncHeartBeat()
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
GameBoot:OnApplicationPause(Boolean)
[Error][2023-01-31 18:22:03:232]Failed to send message: server not connected.
TFW.NetConnector:SendToServer(Byte[], Int32)
TFW.GameServer:Send(Byte[], Int32, IMessage)
TFW.MessageMgr:Send(IMessage)
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
GameBoot:OnApplicationPause(Boolean)

[Error][2023-01-31 18:22:03:232]Failed to send message: cspb.GatherDetailAllReq


TFW.<OnMessageSendFailed>d__13:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
TFW.ReconnectManager:OnMessageSendFailed(IMessage)
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
TFW.MessageMgr:Send(IMessage)
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
GameBoot:OnApplicationPause(Boolean)

[Error][2023-01-31 18:22:03:233]Server disconnected: Disconnecting


TFW.GameServer:OnDisconnect(SocketError)
System.Action`1:Invoke(T)
TFW.<Net-Common-IHandlerMessage-HandleDisconnected>d__24:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 18:22:03:233]GameTime . OnGatewayDisconnect ...


TFW.ReconnectManager:OnGatewayDisconnect(SocketError)
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
TFW.GameServer:OnDisconnect(SocketError)
System.Action`1:Invoke(T)
TFW.<Net-Common-IHandlerMessage-HandleDisconnected>d__24:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-01-31 18:22:03:259]TCP client connecting 34.127.117.150:30021


Net.Tcp.Client.TCPClient:Connect(String, Int32, String, Boolean, Byte, Int32)
TFW.NetConnector:ConnectToServer(String, Int32)
TFW.GameServer:Connect(String, Int32, Action`1)
Logic.<ConnectGateway>d__3:MoveNext()
Logic.LoginPrepare:ConnectGateway(String)
Logic.<ConnectGateway>d__1:MoveNext()
Logic.LoginPrepare:ConnectGateway()
Logic.<ConnectToGateway>d__0:MoveNext()
Logic.LoginPrepare:ConnectToGateway()
Logic.<Start>d__22:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.YieldPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-01-31 18:22:33:991][Asset] Asset


Assets/P2/Res/UI/Prefab/FTE/FTE_HandHint.prefab ref count less than 0
TFW.ResourceLoader:UnloadAssets(Object)
TFW.UI.UIBase:TryDestroyGameObject()
TFW.UI.UIBase:Destroy(Boolean)
TFW.UI.WndMgr:RemoveProxy(String, Boolean)
TFW.FTE.FTEManager:DeInitModules()
TFW.FTE.FTEManager:End()
P2.GameState.<>c__DisplayClass4_0:<StartFTE>b__0()
System.Action:Invoke()
TFW.FTE.<DoEnterWorld>d__24:MoveNext()
TFW.<StartCoroutineInternal>d__8:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2023-01-31 18:22:34:902]activity monkey shoot not exist


LMonkeyShootActivity:ReqActivityDetail(Boolean)
P2.MonkeyShoot.Logic.LMonkeyShoot:InitOutScene()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_12(Object, Object)
Render.RBuilding:Init(ICity, BuildingDisplayInfo)
Render.EntityCity:CreateBuilding(BuildingDisplayInfo)
Render.EntityCity:InitOnlyBaseBuilding(List`1)
Render.EntityCityBase:InitOnlyBaseBuilding(List`1)
Render.EntityCityBase:InitAllBuildings(List`1)
UnityEngine.Events.UnityAction`1:Invoke(T0)
Common.BasePlayerInfoCachePool:Request(Int64, UnityAction`1, Boolean, Boolean)
Render.EntityCityBase:RequestBuildingInfos(BuildingInfoInit, UnityAction`1)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_14(Object)
Render.Entity:OnActorLoaded()
Render.Entity:.ctor(Int64)
Render.RMapEntityPlayerCity:CreateEntity(Int64)
Render.RMapEntityModule:RefreshEntity(Int64)
Render.RMapEntityPlayerCity:RefreshEntity(Int64)
System.Action`1:Invoke(T)
TFW.EventMgr:FireEvent(TEventType, T)
Logic.LMapEntityModule:UpdateEntity(EntityInfo)
Logic.LMapEntityPlayerCity:UpdateEntity(EntityInfo)
Logic.LMapEntityManager:DispatchEntityUpdate(EntityInfo)
Logic.LMapEntityManager:UpdateEntityInfo(EntityInfo)
Logic.LMapEntityManager:OnPlayerMapUnitsAck(PlayerMapUnitsAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-01-31 18:22:36:208]WonderPageAck timeout


Logic.<WaitWonderPageReqResult>d__2:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetCanceled(CancellationTo
ken)
System.Threading.CancellationTokenSource:ExecuteCallbackHandlers(Boolean)
Cysharp.Threading.Tasks.<CancelAfterCore>d__2:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-01-31 18:23:26:404]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-01-31 18:23:26:405]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-01-31 18:23:26:405]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-01-31 18:23:26:419]进入--------前台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-01-31 18:23:26:419]进入--------前台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-01-31 18:23:26:419]进入--------前台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-01-31 18:23:26:423]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-01-31 18:23:26:423]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-01-31 18:23:26:423]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-01-31 18:23:26:673][AVProVideo] Shutdown


RenderHeads.Media.AVProVideo.MediaPlayer:OnApplicationQuit()

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