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SoloPlay Russian-American Railroads v2
SoloPlay Russian-American Railroads v2
SoloPlay Russian-American Railroads v2
Introduction: It is tough to make a living in the rail industry. Only those who can run with 100%
efficiency will survive in this challenging market. It will be up to you to determine the best course of
action given the setup. This variant can be played with the base game or the American Railroads
expansion. Additionally, there are different scoring goals for both sides of the main action board. This
provides four scenarios to explore. The BGG promo pack can be used with this variant.
Goal: To reach a target scoring goal after 6-7 rounds of play have been completed
Setup:
1) Place the main action board in an accessible location
a) You may choose either the 2 player or the 3-4 player side of the board
2) Setup the engineers: (depends on which side of the main action board you are using)
a) 2 player side: Shuffle the engineers and retrieve 3, “A” and 3, “B” engineers
b) 3-4 player side: Shuffle the engineers and retrieve 3, “A” and 4, “B” engineers
i) Place the engineers onto the action board using normal rules
3) Prepare the card decks: (Note: Actions which gain a card, permit you to view 1-2 cards and keep 1)
a) Shuffle the end game bonus cards and place facedown next to the action board
b) Shuffle the “?” cards and place facedown next to the action board
c) Shuffle the 4, “2/3/4” turn order track cards and place facedown next to the action board
4) Retrieve one set of track tokens:
a) You will need 3 black, 3 gray, 3 brown, 2 cream a one white track token.
b) Place the 3 black tokens on the first space of each track
5) Retrieve a set of locomotives: (one of each #2-9)
a) Shuffle the tiles and depending on the side of the action board they will be split into 2 or 3
stacks:
i) 2 player board: Randomly split into 2 piles and stack in increasing value with the lowest
value on top. The stack with the highest total (adding the locomotive values) is placed on
the 3 worker space. The other is placed on the one worker space.
(1) In case of a tie, (22), the stack with the higher valued “top” locomotive is placed on the
one worker space.
ii) 3-4 player board: Randomly split into 3 piles (stack of 4 and 2 stacks of 2) and stack in
increasing value with the lowest value on top. The stack of 4 is placed on the 3 worker
space. The highest total of the remaining stacks is placed on the 2 worker space with the
last placed on the one worker space.
(1) In case of a tie, the stack with the higher valued “top” locomotive is placed on the 2
worker space.
6) Expansion “?” tokens:
a) Mix the tokens facedown and flip 2 faceup. If you choose to activate the appropriate “?” tile
you may choose from one of the 2 faceup tokens.
7) Retrieve a set of player markers:
a) Place a scoring token on the zero space of the score track
b) Take 6 workers into your supply
8) Place the 2 blue workers on the indicated board space (3-4 player side)
9) Setup up your player board:
a) Retrieve a player board
b) Place a “1” locomotive on the indicated space next to the longest track
c) Take 6 workers into your supply (the 2 other workers may become available through track
advancement)
4) / 5) / 6)
3) -* P* P*
1 2 1 1 1
1 2 2 2 2
1 2 3* 7) 2* 8) P*
1 2
1 2 9)
10)
1) -*
2) -*
1) Advance any 2 rails: [Coin required to activate and remains on the space until end of round
cleanup has been completed then return the coin to the supply] ** No coin is placed to block space
for the next round.
2) Advance black or gray rail one space per worker: No coin is placed to block space for the next
round. May place here as many times as desired and at different times during your turn.
3) Turn Order Spaces: You may only occupy one “turn order” space may be occupied during a round.
a) #1 Player Seq: [Remove 1 blocker coin of cost 1 then after all workers had been activated move
the turn order worker and activate one of the engineer action(s)] ** No coin is placed to block
space for the next round.
b) #2 Player Seq: [Remove 1 or 2 blocker coin(s) of a total cost of 2 and draw/execute the top
2/3/4 card, if all 4 cards had been played, no card is drawn/played] ** No coin is placed to
block space for the next round.
c) #3 Player Seq (3-4 player side): [Remove 1 to 3 blocker coin(s) of a total cost of 3 and draw/
execute the top 2/3/4 card, if all 4 cards had been played, no card is drawn/played – during
cleanup the space is permanently blocked by a supply coin, there must be one available]
d) #4 Player Seq (3-4 player side): [Remove 2 to 4 blocker coin(s) of a total cost of 4 and draw/
execute the top 2/3/4 card, if all 4 cards had been played, no card is drawn/played – during
cleanup the space is permanently blocked by a supply coin, there must be one available]
4) 1 Worker Locomotive: [Take top locomotive, you may not “overpower” any track (power may not
extend beyond the end of the track or past a blocker]
5) 2 Worker Locomotive (3-4 player side): [Take top locomotive, you may not “overpower” any track
(power may not extend beyond the end of the track or past a blocker]
6) 3 Worker Locomotive: (2 cost (2 player side) / 3 cost (3-4 player side)) – [Take the top 2
locomotives, choose one to use as a locomotive and the other as a factory – if there is only one