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Safety Ratings

Over a season of any championship you can acquire ratings to your FIA license. These points
will help determine if you are qualified enough to race in a certain series or if you can take part
in a certain category.

How they will work:


Over the course of a race you will have to be mindful of your decisions. These decisions can
either lead to you getting a better safety rating or making it worse.

● There are four levels of incidents: 0x (light contact with the wall OR light contact with
another car), 1x (off track), 2x (hard contact with wall OR lost control) and 5x
(hard/critical contact with another car).
● You can “inherit” incident points. If you hit another car for a 0x and the other driver(s)
goes off track (collecting a 2x) you will inherit his 2x and get 2x instead of the 0x. As
long as the “0x Incident” message at the top of your screen is showing you can inherit
points. That’s for approximately four seconds.
● While your Safety Rating is calculated from the average of how many corners you go
per incident (Corners per Incident, CPI), it is automatically translated into an
easier-to-grasp number that is being displayed to you. This will be a number between
1.00 and 4.99.
● The Safety Rating is not a tool to penalize you. It is a tool to quantify (make
measurable) the “safeness” of a driver. It counts incident points, nothing more. It does
not assess blame. It only allows to see which driver has accrued which level of
incident points. In the license system, the higher your SR, the higher the class and
series you will be allowed to drive in.
● When you move up a license level, your SR Rating will generally drop by 1.00. If you
were C - 4.50 before being promoted to B, you will then be B-3.50.
● A higher license level will not hurt you. Any car that you want to drive requires just a
minimum license. If you want to drive a D-class car like in FRLSCC, having an
A-class license doesn’t hinder you. Promoting to a license higher than the one you
need can help you build up a buffer against getting demoted below the level you need
to run your desired series however.
● You can not get demoted back to Rookie. D-Class is the lowest license level available
once you exit the Rookie ranks.
● Once you reach 4.99 in any license class, your SR will seemingly not advance
anymore. Your CPI however still does. Should you advance a license level or have a
few bad races you will still benefit from the invisible “buffer” above 4.99 you have
accrued.
● When you reach an SR rating of 4.00 or over, you will be immediately promoted to
the next higher level if you have met the Minimum Participation Requirements (4
races or 4 time trials in a car of at least the license level of your current license). This
is called FastTrack.
● FastTrack also works the other way around. If you reach an SR rating of below 1.00,
you will be immediately demoted to a lower license level.
● To race in a certain series you need to meet the minimum license requirement.
● If you have a SR of between 3.00 and 4.00 and meet the MPR, you will be promoted
at the end of a season. If you have an SR of below 2.00, you will be demoted at the
end of a season. This is the regular promotion mechanism.
● The higher your license, the slower your SR progress will seem to be. The largest
part of this is simply because you already have a high Corners per Incident average.
The higher your average is, the harder it is to keep improving it. If you’ve written just
D’s in your exams, it’ll be easier to improve by writing a C or better. When you’ve
already been getting A’s, it’s a lot harder to improve on that. The translation of CPI
into the SR value also flattens a bit the higher you move up.
● This also means it’s generally easier to lose SR at higher levels because your
average is already relatively high. If you’re still in Rookie, a race with 6 incidents in 10
laps at Kansai will likely mean you’ll improve your SR, because it means you
achieved a higher CPI-average than you had before. If you’re already in the A license
level, 6 incidents in 10 laps at Kansai will mean you’ll lose some SR, because it’s
worse than your prior average. You’ll however still have a vastly higher SR than the
aforementioned Rookie.
● If you finish with 0 incidents, you will always gain SR. This is because the
mechanism of a “weighted moving average” is used to calculate your CPI value.
Recent corners (with or without incidents) count more, those towards the end of
your history from 10 or so races ago count less. So if you add only clean corners
to the front of your history, every incident in your history will be pushed further
towards the end and count less, which will make you gain SR even if you did not
drop any incidents from your history.
● A very bad race with lots of incidents will be moderated through two mechanisms:
One is the CPI history of a maximum of 1000 corners, so if you don’t follow it up
with races that are just as bad, your SR will correct itself soon enough. Two, the
CPI is an average over an amount of corners. So your bad race will drop the
average but will do so much less than if only the last three races were taken into
account.

Light Contact: Rubbing, bump drafting

Off Track: All four wheels are not within track limits

Hard Contact: Enough to cause dent in vehicle


Lost Control: Spin out

Critical Contact: Ramming, losing bumpers

Category Naming Lowest Highest Additives

S Super License S – 1.00 S – 4.99 Added Buff


1.00 – 2.00

A Pro License A – 1.00 A – 4.99 Added Buff


1.00 – 2.00

B Average License B – 1.00 B – 4.99 Added Buff


1.00 – 2.00

C Apprentice C – 1.00 C – 4.99 Added Buff


License 1.00 – 2.00

D Intermediate D – 1.00 D – 4.99 Added Buff


License 1.00 – 2.00

F Rookie License F – 1.00 F – 4.99 Added Buff


1.00 – 2.00

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