Card Games

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CARD

GAMES
WHAT IS CARD GAME?
it is a game that uses a deck of cards.
a common card games are poker,
bridge, blackjack, solitaire, and go
fish. Cards are individually identifiable
from one side only . Each player
knows only the cards he holds and
not those held by anyone else. Card
games are often called "games of
chance" or games of "imperfect
information".
TYPES OF CARD GAMES
Trick-Taking Games
Shedding Games
Matching / Melding Games
Solitaire / Patience Games
Vying Games
Banking Games
Staking Games
Fishing Games
UNO CARDS
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UNO CARDS HISTORY
The game was originally developed
in 1971 by Merle Robbins in Reading,
Ohio, a suburb of Cincinnati. When his
family and friends began to play more
and more, he spent $8,000 to have
5,000 copies of the game made. He
sold it from his barbershop at first,
and local businesses began to sell it as
well.

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3 TYPES OF UNO CARD
Mattel Uno Dare
The familiar UNO™ card game of matching colors and
numbers comes with a daring new twist and
unpredictable moments! UNO

Dare!™ action cards force


your opponent to either draw 2 cards or perform a
hilarious dare! Talk like a pirate! Hold your cards with
your feet! Dance like a robot and lots more! 3 different
categories with 16 Dares on each card: Family, Show-Off
and Daredevil.
3 TYPES OF UNO CARD
UNO Tippo Game

Like the classic game of UNO, the object is to race to get


UNO Tippo has two discard


rid of all your cards. But now
piles to match color and number but discard carefully. If
you tip the trays - draw 4 cards
3 TYPES OF UNO CARD
Mattel uno attack

called Uno Extreme in the United Kingdom and Canada;




of many variations on the
stylized as UNO Attack is one
popular Mattel card game Uno. It includes 112 (106 in
the later versions) cards as well as a mechanical card
launcher. It was released in 1998.
PUSOY DOS
PUSOY DOS HISTORY
PUSOY DOS (OR FILIPINO POKER, ALSO KNOWN AS CHIKICHA OR
SIKITCHA), A VARIATION OF BIG TWO, IS A POPULAR TYPE OF
"SHEDDING" CARD GAME THAT ORIGINATES ON THE ISLANDS OF THE
PHILIPPINES IN CALAUAG, QUEZON PROVINCE. THE OBJECT OF THE
GAME IS TO BE THE FIRST TO DISCARD ONE'S HAND BY PLAYING
THEM TO THE TABLE. IF ONE CANNOT BE FIRST TO PLAY ALL CARDS,
THEN THE AIM IS TO HAVE AS FEW CARDS AS POSSIBLE. CARDS CAN
BE PLAYED SEPARATELY OR IN CERTAIN COMBINATIONS USING
POKER HAND RANKINGS. GAMES OF PUSOY DOS CAN BE PLAYED BY
THREE OR FOUR PEOPLE.
OBJECTIVE OF THE GAME
THE PRIMARY OBJECTIVE OF THE GAME IS TO SHED ALL
YOUR CARDS. THE LAST PLAYER WITH REMAINING CARDS
LOSES.

NOTATION
IIN THIS GUIDE, DIAMONDS, HEARTS, SPADES, AND CLUBS
ARE REPRESENTED AS D, H, S AND C RESPECTIVELY. AN
ASTERISK (*) IS USED TO REPRESENT ANY SUITE.
GAMEPLAY

FROM A STANDARD 52 CARD DECK, FOUR PLAYERS ARE DEALT WITH 13 CARDS
EACH. THE PLAYER WITH 3C MUST SHED ANY COMBINATION WITH THIS CARD.
PLAYERS TAKE TURNS IN A CLOCKWISE DIRECTION. IN EACH TURN, A PLAYER MAY
EITHER: SHED CARDS WHICH HAS A HIGHER RANK AND HAS THE SAME NUMBER
CARDS AS THE PREVIOUS MOVE, OR THE PLAYER MAY PASS

CONTROL

A PLAYER IS IN CONTROL WHEN ALL PLAYERS PASS AFTER HIS/HER MOVE


OR WHEN THE PREVIOUS PLAYER HAS SHED ALL OF HIS/HER CARDS. A
PLAYER IN CONTROL MUST SHED ANY COMBINATION (NOT NECESSARILY
HIGHER THAN THE PREVIOUS MOVE) AND IS NOT ALLOWED TO PASS
COMBINATIONS
SINGLES - FROM LOWEST TO HIGHEST, CARDS ARE RANKED AS: 3-4-5-
6-7-8-9-10-J-Q-K-A-2. CARDS WITH THE SAME FACE VALUES ARE
RANKED BY SUIT, FROM LOW TO HIGH: C-S-H-D. EXAMPLES: 7H BEATS
3H. 10H BEATS 10C. 2D BEATS ALL CARDS.

PAIRS ARE TWO CARDS WITH THE SAME FACE VALUE. PAIRS ARE
RANKED BY FACE VALUE. TWO PAIRS OF THE SAME FACE VALUE ARE
RANKED BY THE HIGHEST SINGLES OF THE PAIRS. EXAMPLES: 10H-10D
BEATS 5S-5C. 3D-3C BEATS 3H-3S. 2D-2* BEATS ALL OTHER PAIRS.
COMBINATIONS
THREE-OF-A-KINDS ARE THREE CARDS WITH THE SAME FACE VALUE
AND ARE RANKED BY FACE VALUE.

5-COMBINATIONS - THESE ARE LISTED BELOW, IN INCREASING RANK.

STRAIGHT - ARE 5 CARDS WITH CONSECUTIVE FACE VALUES.


STRAIGHTS ARE RANKED BY THE HIGHEST SINGLE IN EACH STRAIGHT.
WRAP-AROUNDS (A*2*3*4*5, 2*3*4*5*6) ARE ALLOWED. EXAMPLE:
3*4*5*6*7C IS THE LOWEST STRAIGHT. NOTE THAT WHEN USING WRAP-
AROUNDS, A AND 2 ARE STILL CONSIDERED HIGH CARDS.
COMBINATIONS
FLUSH - ARE 5 CARDS WITH THE SAME SUITE. FLUSHES ARE RANKED
THE BY THE SUITE OF EACH FLUSH. FLUSHES OF THE SAME SUITE ARE
RANKED BY HIGHEST SINGLE IN EACH FLUSH. EXAMPLE: 6D 8D 10D 11C
JD BEATS 3C 7C 9C 10C AC. ANOTHER EXAMPLE: 3D 5D 7D 9D QD
BEATS 6D 8D 10D 11D JD

FULL HOUSE - ARE COMPOSED OF A THREE-OF-A-KIND AND A PAIR.


FULL HOUSES ARE RANKED BY THE THREE-OF-A-KIND USED.
EXAMPLE: 3C 3D 3H 4C 4D
COMBINATIONS
FOUR-OF-A-KIND - ARE COMPOSED OF FOUR CARDS WITH THE SAME
FACE VALUE, AND A SINGLE OF ANY VALUE. FOUR-OF-A-KINDS ARE
RANKED BY THE FACE VALUE OF THE FOUR CARDS USED. EXAMPLE:
3C 3D 3H 3S 4D

STRAIGHT FLUSH - ARE 5 CARDS THAT IS BOTH A STRAIGHT AND A


FLUSH. STRAIGHT FLUSHES ARE RANKED THE BY THE HIGHEST
SINGLE IN EACH STRAIGHT FLUSH.

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