At higher levels, a monk of the Way of the Ramon Breathing gains access to powerful Ramon techniques that can be used once per short or long rest. These techniques include Scarlet Overdrive to deal fire damage with a punch; Overdrive Barrage to hit multiple enemies with radiant damage; Ramon Detector to sense surroundings and mark undead; Ramon Coat to become resistant to damage; and Sunlight Yellow Overdrive, the ultimate technique, to instantly defeat undead with radiant damage.
At higher levels, a monk of the Way of the Ramon Breathing gains access to powerful Ramon techniques that can be used once per short or long rest. These techniques include Scarlet Overdrive to deal fire damage with a punch; Overdrive Barrage to hit multiple enemies with radiant damage; Ramon Detector to sense surroundings and mark undead; Ramon Coat to become resistant to damage; and Sunlight Yellow Overdrive, the ultimate technique, to instantly defeat undead with radiant damage.
At higher levels, a monk of the Way of the Ramon Breathing gains access to powerful Ramon techniques that can be used once per short or long rest. These techniques include Scarlet Overdrive to deal fire damage with a punch; Overdrive Barrage to hit multiple enemies with radiant damage; Ramon Detector to sense surroundings and mark undead; Ramon Coat to become resistant to damage; and Sunlight Yellow Overdrive, the ultimate technique, to instantly defeat undead with radiant damage.
At 11 th level you gain access to very powerful Ramon
Ramon is an energy identica! to the Sun's rays, which the techniques. You can use only one of those per Ramon human body can produce through controlled breathing, Stance. You can't use the same technique again until having the effect of producing ripples of energy you finish a short or long rest. The techniques are: propagating from the bloodstream to the rest of the body Scarlet Overdrive: As an action, you can spend 2 ki and other objects in contact with it. A Monk that trains point to charge your punch with a red buming Ramon on the Way ofthe Ramon Breathing learns how to energy, striking it on the enemy. Roll for an attack, if contro) his breathing to generate Ramon, and trains in you hit you deal a tota! of 6d6 + Wisdom Modifier fire the various uses of this energy. Due to its identica! damage, and the target catches on fire. At the start of nature to the positive energy of the Sun, the Ripple's each of their turo, the target takes 2d6 fire damage. primary uses are to heal various wounds or ailments, and They can take an action to put out the flames, or combat creatures such as vampires or zombies. alternatively a creature within 5ft of them can do this. WAY OF THE HAMON BREATHING FEATURES Overdrive Barrage: As an action, you can spend 3 ki points and try to hit an enemy within range with a barrage of Ramon beats. Roll for an attack, if you hit Class Level Feature you deal a total of 8 martial dice + Wisdom Modifier 3rd Hamon Stance; Forced Hamon Breathing radiant damage. 6th Zoom Punch Ramon Detector: This technique does not require the 11th Hamon lnfusion; Hamon Techniques Ramon Stance to work. You can spend 2 ki points and 17th Hamon Coat; Sunlight Yellow Overdrive imbue a contained liquid with Ramon. The Ramon will pass through your body and the environment, enabling RAMON STANCE At 3rd level you gain the ability to contro! your breathing you to sense your surroundings and detect other living to release Ramon energy. As a Bonus action, you can creatures even through walls for a 120 feet radius. Any spend 1 ki point to activate the Ramon Stance. For the undead or vampire in the radius will be marked for 1 next minute (or until you dismiss it as a bonus action) minute. The next time you or an ally of yours hits a you can add your Wisdom Modifier to damage you make marked creature with an attack, the creature has with unarmed strikes. Ifyou take damage while under vulnerability to ali of that attack's damage, and then halfofyour maximum RP, you must take a Constitution the mark ends. Saving Throw as if you were maintaining concentration RAMON COAT on a spell. If you fail, the Ramon Stance ends. You can At 17th level you gain the ability to cover yourself in use this feature a number of times equal to your Ramon energy as a defensive manouver. Whenever Wisdom Modifier (minimum ofone) and you regain all you enter Ramon Stance, you can spend an extra ki expended uses when you finish a long rest. point and choose a type of damage (excluding radiant). FORCED RAMON BREATHING You become resistant to that type of damage as long Starting at 3rd leve) you gain the ability to contro) the as you remain in your Ramon Stance. Additionally, you Ramon Breathing ofa person for an instant to speed up take half the damage from every undead or vampire the regeneration process. As a bonus action, you can attacks, and when they hit you with a melee attack, stimulate Ramon Breathing into someone who is not they take radiant damage equal to half your Monk able to generate Ramon, healing them for a martial art level + your Wisdom Modifier die + your Wisdom Modifier. You can use this ability a SUNLIGHT YELLOW OVERDRIVE number oftimes equal to your proficiency bonus per At 17th level you learn the final and most powerful every Ramon Stance. Ramon technique. As an action, you can spend 4 ki points and charge your fist with an energy and a power ZOOMPuNCH At 6th you gain the ability to use Ramon to dislocate the comparable to the sun itself, that has the capability to joints ofyour arms to increase the reach ofyour attacks, completely obliterate the undead, and strike it to an while using the same Ramon to dull the pain caused by enemy within range. Roll for an attack, if you hit, you the move. You can extend the reach of up to two deal 10dl2 + Wisdom Modifier radiant damage. Ifthe unarmed strikes to 10ft every round. This can be applied enemy is an undead or a vampire, it must first do a to opportunity attacks too. At leve) 17, you can spend 1 ki Constitution Saving Throw. On a fail the target is point to extend the reach of every single unarmed strike reduced to O RP. On a save, it takes the damage and, you do in that round. for the next minute, it has disadvantage on all attack rolls and saving throws. At the end of each of their RAMON INFUSION turn, the target can repeat the Constitution saving At 11 th leve) you can infuse your weapons with Ramon throw. On a Success, the effect ends. You can't use this energy, dealing bonus radiant damage equals to your technique again until you finish a long rest martial art die