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WAY OF THE RAMON BREATHING RAMON TECHNIQUES

At 11 th level you gain access to very powerful Ramon


Ramon is an energy identica! to the Sun's rays, which the
techniques. You can use only one of those per Ramon
human body can produce through controlled breathing,
Stance. You can't use the same technique again until
having the effect of producing ripples of energy
you finish a short or long rest. The techniques are:
propagating from the bloodstream to the rest of the body
Scarlet Overdrive: As an action, you can spend 2 ki
and other objects in contact with it. A Monk that trains
point to charge your punch with a red buming Ramon
on the Way ofthe Ramon Breathing learns how to
energy, striking it on the enemy. Roll for an attack, if
contro) his breathing to generate Ramon, and trains in
you hit you deal a tota! of 6d6 + Wisdom Modifier fire
the various uses of this energy. Due to its identica!
damage, and the target catches on fire. At the start of
nature to the positive energy of the Sun, the Ripple's
each of their turo, the target takes 2d6 fire damage.
primary uses are to heal various wounds or ailments, and
They can take an action to put out the flames, or
combat creatures such as vampires or zombies.
alternatively a creature within 5ft of them can do this.
WAY OF THE HAMON BREATHING FEATURES Overdrive Barrage: As an action, you can spend 3 ki
points and try to hit an enemy within range with a
barrage of Ramon beats. Roll for an attack, if you hit
Class Level Feature
you deal a total of 8 martial dice + Wisdom Modifier
3rd Hamon Stance; Forced Hamon Breathing
radiant damage.
6th Zoom Punch
Ramon Detector: This technique does not require the
11th Hamon lnfusion; Hamon Techniques
Ramon Stance to work. You can spend 2 ki points and
17th Hamon Coat; Sunlight Yellow Overdrive
imbue a contained liquid with Ramon. The Ramon will
pass through your body and the environment, enabling
RAMON STANCE
At 3rd level you gain the ability to contro! your breathing you to sense your surroundings and detect other living
to release Ramon energy. As a Bonus action, you can creatures even through walls for a 120 feet radius. Any
spend 1 ki point to activate the Ramon Stance. For the undead or vampire in the radius will be marked for 1
next minute (or until you dismiss it as a bonus action) minute. The next time you or an ally of yours hits a
you can add your Wisdom Modifier to damage you make marked creature with an attack, the creature has
with unarmed strikes. Ifyou take damage while under vulnerability to ali of that attack's damage, and then
halfofyour maximum RP, you must take a Constitution the mark ends.
Saving Throw as if you were maintaining concentration RAMON COAT
on a spell. If you fail, the Ramon Stance ends. You can
At 17th level you gain the ability to cover yourself in
use this feature a number of times equal to your
Ramon energy as a defensive manouver. Whenever
Wisdom Modifier (minimum ofone) and you regain all
you enter Ramon Stance, you can spend an extra ki
expended uses when you finish a long rest. point and choose a type of damage (excluding radiant).
FORCED RAMON BREATHING You become resistant to that type of damage as long
Starting at 3rd leve) you gain the ability to contro) the as you remain in your Ramon Stance. Additionally, you
Ramon Breathing ofa person for an instant to speed up take half the damage from every undead or vampire
the regeneration process. As a bonus action, you can attacks, and when they hit you with a melee attack,
stimulate Ramon Breathing into someone who is not they take radiant damage equal to half your Monk
able to generate Ramon, healing them for a martial art level + your Wisdom Modifier
die + your Wisdom Modifier. You can use this ability a SUNLIGHT YELLOW OVERDRIVE
number oftimes equal to your proficiency bonus per At 17th level you learn the final and most powerful
every Ramon Stance. Ramon technique. As an action, you can spend 4 ki
points and charge your fist with an energy and a power
ZOOMPuNCH
At 6th you gain the ability to use Ramon to dislocate the comparable to the sun itself, that has the capability to
joints ofyour arms to increase the reach ofyour attacks, completely obliterate the undead, and strike it to an
while using the same Ramon to dull the pain caused by enemy within range. Roll for an attack, if you hit, you
the move. You can extend the reach of up to two deal 10dl2 + Wisdom Modifier radiant damage. Ifthe
unarmed strikes to 10ft every round. This can be applied enemy is an undead or a vampire, it must first do a
to opportunity attacks too. At leve) 17, you can spend 1 ki Constitution Saving Throw. On a fail the target is
point to extend the reach of every single unarmed strike reduced to O RP. On a save, it takes the damage and,
you do in that round. for the next minute, it has disadvantage on all attack
rolls and saving throws. At the end of each of their
RAMON INFUSION turn, the target can repeat the Constitution saving
At 11 th leve) you can infuse your weapons with Ramon throw. On a Success, the effect ends. You can't use this
energy, dealing bonus radiant damage equals to your technique again until you finish a long rest
martial art die

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