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MIL

• DESIGN PRINCIPLES AND ELEMENTS ▪ VISUAL DESIGN ELEMENTS

Emphasis – the value given to a part; getting the ✓ Line - describes a shape or outline; thick
__________gist of the approach and thin
Appropriateness – how the text is suitable for the ⬧ Horizontal – stability and balance
_______________target audience; purpose, tone, ⬧ Vertical – growth and scale; power
_______________clarity, style and prominence
Proximity – how near or far the text is from each ⬧ Diagonal – energy and movement
__________other ⬧ Curve – pulls the eye through;
Alignment – text positioning (left, center, right, s-curve = meandering
___________justified) ✓ Shape - shapes have 2 dimensions and are
Organization – conscious effort or the connection measured by their height and width
____________and order; compartmentalizing - defined by boundaries such as
Repetition – consistency of the elements (most with lines or color and negative space
__________ especially fonts and alignment) ⬧ Geometric - ruler or compass;
Contrast – Visual Interest; different formats or control or order
_________patterns to create clarity ⬧ Organic - freehand or nature;
natural feel
• VISUAL INFORMATION AND MEDIA ✓ Value - the degree of light and dark in a
- are materials, programs, applications, and the design
like that teachers and students use to formulate ✓ Texture - surface feels or is perceived to
new information to aid learning through the use, feel
analysis, evaluation, and production of visual ⬧ Image - organic or geometric
images. - tantalize the senses
- environmental, biological,
▪ COMMON VISUAL FILE TYPE ______man-made
⬧ Pattern - manufactured and
JPEG (Joint Photographic Experts Group) structured; Triggers our visual
- web graphics senses
- most web-friendly format
- compromising the quality ▪ SHAPE VS FORM

GIF (Graphics Interchange Format) Form - volume and thickness


- web graphics/ animation/ clip art Color - hue (name)
- worst for web graphics; great at loading fast - saturation (intensity)
- 256 color index - value (lightness or darkness)

PNG (Portable Network Graphics) ▪ COLOR SCHEME


- web graphics/ logos and line art harmonious relationships of colors on a color
- millions of colors wheel
- transparent background; big-> small = still clear ⬧ Monochromatic - shades of a single
color
▪ TYPES OF VISUAL MEDIA ⬧ Complementary - opposite colors in
Images, videos, and infographics the color wheel combination of
warm and cool colors
▪ FORMALLY PRODUCED VISUAL MEDIA ⬧ Analogous - neighbor each other on
- produced by formal organizations such as the color wheel One color
schools, government, and established dominates, the second supports,
media/publishing outfits and the third to accent
⬧ Triadic - three colors arranged
▪ PURPOSE OF VISUAL INFORMATION evenly spaced around the color
- To gain attention wheel
- To create meaning
- To facilitate retention ▪ COLORS IN FILMS

Discordant colors – refocus the viewer's


attention on a specific object
Associative colors – represent character or
theme
Transitional colors – change in story timeline
Color theory norms should be understood by ▪ SOUND DESIGN
filmmakers, but never seen as a limitation. - is the art and practice of creating
soundtracks for a variety of needs
• AUDIO INFORMATION AND MEDIA - It involves specifying, acquiring or creating
- Media communication that uses audio or auditory elements using audio production
recordings to deliver and transfer information techniques and tools

Hearing – perceiving sound; ears; effortless; ▪ ELEMENTS OF SOUND DESIGN


involuntary ✓ Dialogue - speech, conversation, or voice
Listening – concentration to digest information; over
intentional; conscious mind ✓ Sound effects - any sound other than
music or dialogue
▪ AUDIO FILES ✓ Silence - absence of audio or sound
✓ RADIO BROADCAST ✓ Music - Vocal or any instrumental sounds
- live or recorded audio sent through combined in such a way as to produce
radio waves to reach a wide audience beauty
✓ MUSIC
- Vocal or any instrumental sounds ▪ GENRE
combined in such a way as to produce ✓ ROCK
beauty - performed by bands that include the
✓ SOUND CLIPS/EFFECT electric guitar, bass guitar and drums, and
- any sound other than music or speech, with at least one singer
artificially produced to create an effect - Characterized by a driving beat
✓ AUDIO PODCAST - associated with youth revolt and
- a digital audio or video file recording, transgression
usually part of themed series, that can be ✓ JAZZ
downloaded from a website - Core of other genres like blues and rock
- complex harmony, syncopated rhythms,
▪ STORING AUDIO MEDIA and a strong emphasis
✓ TAPE - Magnetic tape on which sound can - early 20th century—primarily among
be recorded African-Americans
✓ CD (compact disc) - plastic-fabricated, ✓ HIP HOP/RAP
circular medium - incorporating rhythmic and/or rhyming
✓ USB DRIVE - An external flash drive, small speech and/or rhythmic yelling, chanting
enough to carry on a key ring ✓ BLUES
✓ MEMORY CARD - Flash memory or - melancholy subjects and sounds
storage card, is a small storage medium - developed to address other subjects and
✓ COMPUTER HARD DRIVE - hardware emotions, adopting a wider purpose of
component that stores all of your digital ‘chasing the blues away’ with music
content - mimic the sound of walking or the sound
✓ INTERNET/CLOUD - Websites for of a train passing by
retrieving audio files, and more precisely ✓ CLASSICAL
the files are stored in some data center - Western musical tradition
full of servers - serious and to have a lasting value
✓ METAL
▪ AUDIO FILE FORMAT - best known for powerful drumming,
✓ MPEG (Audio Layer 3) – common format aggressive vocals, distorted guitar chords,
for consumer audio and low-range bass notes
✓ MP4A/AAC (advance audio recording) – ✓ RNB
audio recording standard for lossy digital - rhythm and blues
audio compression - developed after World War II that
✓ WAV – Microsoft audio file; standard for combines elements of gospel, blues, and
storing bitstream jazz with a strong backbeat
✓ WMA (windows media audio) – - manifestation of particular emotions
compression technology developed by ✓ COUNTRY
Microsoft with windows media player - rural areas of South and West America
in the early 20th century
▪ PURPOSE OF AUDIO INFORMATION - ballads, folk songs, and popular songs of
- give instruction or information the English, Scots, and Irish settlers
- provide feedback - electric and steel guitars to drums and
- to personalize or customize mandolin or mouth organ
✓ EDM ▪ ELEMENTS AND PRINCIPLES OF MOTION
- Electronic Dance Music DESIGN
- DJs who add dozens of tones to a piece - discipline that applies the principles of
to create unique music graphic design to filmmaking and video
- electronically with digital analog production
equipment, and is designed to be danced ✓ SPEED
to - highlights the tone of the
- repetitive beat and a synthesized movement
backing track - fast movement= vigor and vitality,
✓ REGGAE intensifying emotions
- Jamaica in the 1960s but quickly spread - slow movement = lethargy,
throughout the rest of the world solemnity or sadness
- meaning rags or ragged clothing ✓ DIRECTION
- Jamaican patois, a dialect of English - indicates a movement from one
✓ POP direction to another
- designed for mass appeal and - it can also refer to the growing or
commercial success shrinking of an object
- catchy, upbeat, and popular ✓ MOTION PATH
- verses, choruses, and possibly a bridge - Refer to the spatial movement that
✓ K-POP a thing or an animated object will
- South Korea take
- internationally popular, aesthetic- - Displays the change in direction of
driven, trendsetting a certain movement
✓ TIMING
• MOTION INFORMATION AND MEDIA - explain or strengthen the message
- is visual media that gives the appearance of - Objective = can be measured in
movement minutes, seconds, days, etc
- graphics, footage, and videos combined with - Subjective = is psychological or felt
audio, text, and/or interactive content to create
multimedia
▪ FLIPBOOK
- one of the earliest forms of animation
- the primary principles of a flipbook are still
useful in producing materials, films,
television shows, or any motion-based
media presentation

▪ MOTION MEDIA
- each picture is a frame and that motion is
created by rendering or showing • CINEMATOGRAPHY
consecutively several frames per second - is the art and craft of making motion
- 24 frames (pictures) or more per second pictures by capturing a story visually
makes for smooth animation. - writing with movement
- videos, film, and slides also make use of ✓series of shots that form a cohesive
frames narrative
- the series of graphics or images follow a ✓composes each shot, considering, that
sequence to create a story = storyboard everything in the frame demands attention

▪ PRODUCTION OF MOTION MEDIA ▪ CAMERA PLACEMENT


✓ INFORMAL = personal use - significant emotional impact
✓ FORMAL = created by professionals who - convey character behavior
follow industry standards in creating,
editing, and producing motion media ▪ SHOT SIZES
- the scope or size of the shot
▪ FORMALLY PRODUCED - different types of camera shots in film or
- writing the story - writers and directors video = different narrative value
create the storyboard
- script is written and dialogue is recorded
- animators sketch major scenes
- background music and background details
are added
- drawings are rendered
▪ SHOTS

o ESTABLISHING SHOT
- shot at the head of a scene that clearly
shows us the location of the action

o Extreme Wide Shot (EWS)


- subject appears small against their
location
- can be used to make your subject feel
distant or unfamiliar

o Wide Shot (WS) or Long Shot (LS)


- shot that balances both the subject and
the surrounding imagery
- keep the entire subject in frame while
giving context to the environment

o Full Shot (FS)


- subject fills the frame, head to toe,
while still allowing some features of the
scenery
- can be used to feature multiple
characters in a single shot

o Medium Wide Shot (MWS)


- frames the subject from roughly the
knees up

o Cowboy Shot (CS)


- frames the subject from roughly mid-
thighs up

o Medium Shot (MS)


- frames from roughly the waist up and
through the torso
- one of the most common camera shots

o Medium Close Up (MCU)


- frames your subject from roughly the
chest up

o Close Up (CU)
- reveals a subject’s emotions and
reactions
- frame is filled with the actor's face or an
important feature, detail, or object

o Extreme Close Up (ECU)


- frame with your subject, and is so close
that we can pick up tiny details that
would otherwise be difficult to see

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