Download as txt, pdf, or txt
Download as txt, pdf, or txt
You are on page 1of 2

-- https://v3rmillion.net/showthread.php?

tid=889695
-- Sikke 27/08/2019

local UserName = game:GetService('Players').LocalPlayer.Name


local Autoride = true

local Animations = {Shoot = 95383980, Reload = 95384819}


local Ammo = 10
local Icon, Mesh, Texture = 95356596, 95356090, 95387789
local Name, ToolTip = "Luger", "A Fucking gun"

-- Cloud Express
-- [!]Do not edit below[!] --
local CE = {}
local Variables = {
workspace = game:GetService("Workspace"),
players = game:GetService("Players")
}

local MainUserP, MainUserW = Variables.players.LocalPlayer,


Variables.workspace:FindFirstChild(UserName)

function CE:FireEvent(ItemName, Object, Property, Value)


MainUserW:FindFirstChild(ItemName)
["ServerControl"]:InvokeServer("SetProperty",{["Value"]=Value,
["Property"]=Property,["Object"]=Object})
end

Variables.workspace.Buy:FireServer(0, "PompousTheCloud")
MainUserP["Backpack"]:WaitForChild("PompousTheCloud").Parent = MainUserW

CE:FireEvent("PompousTheCloud",MainUserW["PompousTheCloud"],"TextureId","rbxassetid
://"..Icon)

CE:FireEvent("PompousTheCloud",MainUserW["PompousTheCloud"]["Handle"]
["Mesh"],"MeshId","rbxassetid://"..Mesh)
CE:FireEvent("PompousTheCloud",MainUserW["PompousTheCloud"]["Handle"]
["Mesh"],"TextureId","rbxassetid://"..Texture)
CE:FireEvent("PompousTheCloud",MainUserW["PompousTheCloud"]["Handle"]
["Mesh"],"Scale",Vector3.new(2,2,2))
CE:FireEvent("PompousTheCloud",MainUserW["PompousTheCloud"]["Handle"]
["Mesh"],"Orientation",Vector3.new(-0.23,12.94,1.05))
CE:FireEvent("PompousTheCloud",MainUserW["PompousTheCloud"]["Handle"]
["Mesh"],"Position",Vector3.new(-111.387,3.568,-35.084))

CE:FireEvent("PompousTheCloud",MainUserW["PompousTheCloud"],"GripForward",Vector3.n
ew(-0.545, -0.089, -0.834))
CE:FireEvent("PompousTheCloud",MainUserW["PompousTheCloud"],"GripPos",Vector3.new(0
.094, -0.206, 0.56))
CE:FireEvent("PompousTheCloud",MainUserW["PompousTheCloud"],"GripRight",Vector3.new
(1, -0.026, 0))
CE:FireEvent("PompousTheCloud",MainUserW["PompousTheCloud"],"GripUp",Vector3.new(-
0.027, 0.996, -0.089))

CE:FireEvent("PompousTheCloud",MainUserW["PompousTheCloud"],"ToolTip",ToolTip)
CE:FireEvent("PompousTheCloud",MainUserW["PompousTheCloud"]
["LocalScript"],"Disabled",true)
CE:FireEvent("PompousTheCloud",MainUserW["PompousTheCloud"],"Name",Name)
wait()
local Luger = MainUserW["Luger"]

function ReloadLuger()
local Animation = Instance.new("Animation") -- RELOAD
Animation.AnimationId = "rbxassetid://95384819"
local AnimationLoader = MainUserP.Character.Humanoid:LoadAnimation(Animation)
AnimationLoader:Play()
AnimationLoader:AdjustSpeed(1)
Ammo = Ammo + 10
end

MainUserP:GetMouse().Button1Down:Connect(function()
if MainUserW:FindFirstChild("Luger") then
if Ammo >= 0 then
if
MainUserP:GetMouse().Target.Parent:FindFirstChild("HumanoidRootPart") or
MainUserP:GetMouse().Target.Parent.Parent:FindFirstChild("HumanoidRootPart") then
CE:FireEvent("Luger",Luger,"GripRight",Vector3.new(0.838, -
0.026, -0.545))
local Animation = Instance.new("Animation") -- SHOOT
Animation.AnimationId = "rbxassetid://95383980"
local AnimationLoader =
MainUserP.Character.Humanoid:LoadAnimation(Animation)
AnimationLoader:Play()
AnimationLoader:AdjustSpeed(1)
wait()
Variables.workspace.GuiEvent:FireServer("Bullet")
wait(0.5)

CE:FireEvent("Luger",MainUserW["Bullet"]:WaitForChild("Head"),"Parent",MainUserP:Ge
tMouse().Target.Parent)
Ammo = Ammo - 1
CE:FireEvent("Luger",Luger,"GripRight",Vector3.new(1, -
0.026, 0))
end
elseif Ammo == 0 or Ammo <= 0 then
ReloadLuger()
end
end
end)

You might also like