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else
if pwease then
pwease()
pwease = nil
Process.Visible = false
Pets.Visible = true
end
return
end
else
if pwease then
pwease()
pwease = nil
Process.Visible = false
Pets.Visible = true
end
return
end
pwease = _L.GIF.Create(Process.GIF, { 100, 100 }, { 5, 6 }, 28, 0.65,
true)
Process.Visible = true
Bank.NoPets.Visible = false
Pets.Visible = false
end
if e ~= owo then
--Process(true)
owo = e
--Top.PetsAm.Text = ''
--Balance.Amount.Text = ''
Bank.Pets.CanvasPosition = Vector2.new()
end
if e then
end
if not BankFunctionAllow then
for o, x in ipairs(Pets:GetChildren()) do
if x:GetAttribute('PetId') then
x:Destroy()
end
end
return
end
SwitchWindow('Bank')
UpdateSide()
local Search = Bank.Top.Search
local Text = false
if Search.Query.Text ~= '' then
Text = tostring(Search.Query.Text) or nil
end
local thing = 0
local PetStorage = _L.Shared.SortPets(Save.Storage.Pets)
local bruh = #Save.Storage.Pets
for b, a in ipairs(PetStorage) do
local uid = a.uid
local id = _L.Directory.Pets[a.id]
local parent = Pets:FindFirstChild(uid)
if not parent then
thing = thing + 1
if thing % 250 == 0 then
_L.Heatbeat()
end
parent = _L.Assets.UI.Inventory.Pet:Clone()
parent.Name = uid
parent:SetAttribute('PetId', uid)
_L.PetUI.Create(parent, uid, a)
_L.GUIFX.ButtonFX(parent)
parent.Parent = Pets
parent.Activated:Connect(function()
print('withdraw soon')
end)
parent.LayoutOrder = b
-- Bank Assets
local BankAssets = _L.Assets.UI.Bank
-- Update side
function UpdateSide()
-- this will only add 'My Bank' atm
local Holder = BankGui.Side.Holder
local owns = true -- for the moment
local p
if buttondebug == 0 then
buttondebug = buttondebug + 1
if owns then
p = BankAssets.Side.MyBank:Clone()
p.LayoutOrder = 2
end
p.Name = 'MyBank'
p.Parent = Holder
_L.GUIFX.ButtonFX(p)
p.Activated:Connect(function()
if not DebouceThing then
DebouceThing = true
_L.Audio.Play({'rbxassetid://8168486176'})
UpdateBank(1)
DebouceThing = false
end
end)
end
end
else
_L.Message.New(y or 'Something went wrong. Try again!')
return
end
else
return
end
_L.Audio.Play('rbxassetid://8168485698', script)
_L.Message.New('\226\156\133 Success!')
deposit = false
UpdateDeposit()
UpdateBank(1)
end
else
BankGui.BankTitle.Visible = false
BankGui.Title.Visible = true
return
end
BankGui.BankTitle.Tier.Text = 'Tier ' .. '1' .. ' Bank'
coroutine.wrap(function()
BankGui.BankTitle.Owner.Text = '@' ..
game:GetService('Players').LocalPlayer.Name --
_L.Functions.UserIdToUsername(game:GetService('Players').LocalPlayer.UserId) or
'???'
end)()
BankGui.BankTitle.Visible = true
BankGui.Title.Visible = false
end
-- select pet
function SelectPet(tablee, insert)
for b, e in ipairs(tablee) do
if e == insert then
_L.Audio.Play('rbxassetid://7139317909', script,
p:NextNumber(0.95, 1.05), 0.75)
table.remove(tablee, b)
return
end
end
if #tablee < 50 then
_L.Audio.Play('rbxassetid://7139317934', script, p:NextNumber(0.95,
1.05), 0.75)
table.insert(tablee, insert)
end
end
-- Update Settings
function UpdateSettings()
UpdateUpgrades()
SwitchWindow('Settings')
end
-- Reset Everything
function Reset()
diamonds = 0
pets = {}
BankGui.Deposit.Visible = false
SwitchWindow('Empty')
UpdateBank(1)
end
-- Button Commands
_L.GUIFX.ButtonFX(BankGui.Close)
BankGui.Close.Activated:Connect(function()
BankGui.Gui.Enabled = false
end)
_L.GUIFX.ButtonFX(BottomGui.Settings)
_L.GUIFX.Tooltip(BottomGui.Settings, 'Settings')
BottomGui.Settings.Activated:Connect(function()
if not DebouceThing then
DebouceThing = true
UpdateSettings()
DebouceThing = false
end
end)
_L.GUIFX.ButtonFX(BottomGui.Deposit)
_L.GUIFX.Tooltip(BottomGui.Deposit, 'Deposit')
BottomGui.Deposit.Activated:Connect(function()
if not DebouceThing then
DebouceThing = true
deposit = not deposit
UpdateDeposit()
DebouceThing = false
end
end)
_L.GUIFX.ButtonFX(SettingsGui.Back)
SettingsGui.Back.Activated:Connect(function()
if not DebouceThing then
DebouceThing = true
if not SettingsGui.Info.Visible then
SwitchSettingsWindow('Info')
else
SwitchWindow('Bank')
end
DebouceThing = false
end
end)
_L.GUIFX.ButtonFX(DepositBottomGui.Cancel)
DepositBottomGui.Cancel.Activated:Connect(function()
if not DebouceThing then
DebouceThing = true
local penis = true
--if ioewu >= irfuweioew > 0 then
--rh4weui4h23
--end
if penis then
deposit = false
UpdateDeposit()
end
DebouceThing = false
end
end)
_L.GUIFX.ContentScale(SettingsGui.Info)
_L.GUIFX.ContentScale(SettingsGui.Upgrades)
_L.GUIFX.ContentScale(SettingsGui.Members)
_L.GUIFX.ContentScale(SettingsGui.History)
for g, h in ipairs(SettingsGui.Info:GetChildren()) do
local Button = h:FindFirstChild('Button')
if h.ClassName == 'Frame' and Button then
_L.GUIFX.ButtonFX(Button)
Button.Activated:Connect(function()
if not DebouceThing then
DebouceThing = true
if h.Name == 'Interest' then
CollectInterest()
else
SwitchSettingsWindow(h.Name)
end
DebouceThing = false
end
end)
end
end
-- IMPORTANT THINGYS
_L.Signal.Fired('World Changed'):Connect(function()
PadGui()
end)
_L.Signal.Fired('Window Closed'):Connect(function(Window)
if Window == BankGui.Gui then
_L.Variables.BankOpen = false
Reset()
end
end)
_L.Signal.Fired('Stat Changed'):Connect(function(stat)
if stat == "Pets" then
UpdateDeposit()
UpdateBank()
end
end)
_L.Signal.Fired('Window Opened'):Connect(function(Window)
if Window == BankGui.Gui then
_L.Variables.BankOpen = true
UpdateBank()
UpdateDeposit()
UpdateSide()
--SwitchWindow('Empty')
_L.Audio.Play('rbxassetid://8167469855', script, 1, 0.4)
end
end)