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8 Bit Adventures Welcome To The Fungal Kingdom
8 Bit Adventures Welcome To The Fungal Kingdom
W elcome to the
A n 8- bit A dventure
A n 8- bit A dventure
Written by Eric Hindley, Kalyna Conrad
Edited by Kalyna Conrad
Layout and Design by Rick Hershey
Cartography by Kalyna Conrad
Copy Editing by Troy Daniels & J Gray
Line Developer Eric Hindley (8-Bit Adventure), Kalyna Conrad (Campaign Kits)
Fat Goblin Games Team
Ismael Alvarez, John Bennet, Kalyna Conrad, Troy Daniels, J Gray, Rick Hershey, Kiel
Howell, Taylor Hubler, Jacob W Michaels, Justice Mora, Lucus Palosaari, Tony
Petrecca, Jennfier R. Povey, Michael Ritter, Matt Roth, Jeff Swank, E H Timms
Welcome to the Fungal Kingdom: an 8-bit Adventure © 2016 Fat Goblin Games
Open Content: Subject to designation as Product Identity (see below), the only portion of this Fat Goblin Games product
designated as Open Game Content is the rules content (creature stat blocks and names of skills, etc., taken from the Pathfinder
Reference Document) as defined in the Open Game License version 1.0a Section 1(d). The front and back cover, back matter,
introduction and Credits page, as well all other parts of this product including all text not specifically designated as Open Game
Content is not Open Game Content. No portion of this work other than the material designated as Open Game Content may be
reproduced in any form without written permission.
Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License 1.0a, Section
1(e), and are not Open Content: Art, place and character names, character and setting descriptions, back- ground, and new class
descriptions.
Reference in non-Open Game Content (thus not covered by the Open Game License) in this work to content owned by others is not
a challenge to their ownership and is used under Fair Use.
Compatibility with the Pathfinder® Roleplaying Game requires the Pathfinder® Roleplaying Game from Paizo Publishing, LLC.
See http://paizo.com/pathfinderRPG for more information on the Pathfinder® Roleplaying Game. Paizo, Publishing, LLC does not
guarantee compatibility, and does not endorse the product.
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Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.
V AR IA NT W HOMPE RS
L I ’ L W H O M PE R C O M PAN I O NS
Starting Statistics: Size small; Speed 20
ft.; Attack slam (1d4); Ability Scores
Str 12, Dex 13, Con —, Int 2, Wis 12,
Cha 3; SQ construct traits, low-light
vision.
7th-level Advancement: Size Medium;
AC +2 natural armor; Attack slam
(1d6); Ability Scores Str +4, Dex +2;
Special Attacks thwomp!.
When the creature attacks, its teeth V ARI ANT C H AINE D C HO MPE R
latch onto its prey and its powerful chain The most common variant of the
wraps around the victim, often knocking chained chomper is the unchained
it to the ground. The chained chomper chomper, often simply called a chomper.
then crushes its target like a massive It loses the chained ability and gains a +8
constrictor snake, while continuing to bite racial bonus on Acrobatics checks. These
away as long as the prey moves. As soon unchained chompers move in erratic
as the creature has gone still the construct patterns, their whipping, tail-like chains
withdraws, returning to its anchor point in making their movements even harder
anticipation of its next victim. to predict and granting them a +4 racial
bonus on grapple checks (both CMB and
CMD). An unchained chomper remains a
A chained chomper is about 18 feet CR 6 creature.
long and weighs 300 pounds, but is often
attached to a stone block weighing in A giant-sized chomper has the giant
excess of 2000 pounds. simple template. It replaces the attach and
trip special attacks on its bite with swallow
whole. A giant-sized chomper is a CR 7
C O N ST RU C T I O N creature.
A chained chomper requires 300 pounds
of iron and a stone block weighing 2000
pounds.
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V AR IA NT E VIL F UNGI
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V AR IA NT MAGIC TURTLE S
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C ON S TRU C T I O N
A windup bomb’s body is built from 30
pounds of clockwork components.
W INDU P B OM B
CL 7th; Price 4,000 gp
CONSTRUCTION
Requirements Craft Construct,
animate object, fireball; Skill Craft
(clockwork) DC 15; Cost 2,000 gp
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I TEMS
Requirements Craft Wondrous Item,
fly; Cost 500 gp
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This +1 hide armor resembles a frog This green and white mushroom grants
costume, with a space for the wearer’s the eater the ability to spring back to
face within the open mouth of the frog. life. Once the mushroom is eaten, the
It reduces the wearer’s land speed to 10 user has the ability to return to life, per
feet (unless it would already be worse), a resurrection spell, as long as he is slain
but grants a +20 circumstance bonus within the next 7 days. After one week, the
on jump checks (partially offsetting the effects of the mushroom diminish, and the
penalty from the low speed). In addition, user is only returned life as per raise dead.
the wearer gains a swim speed of 30 feet, After one month, the mushroom stops
the aquatic subtype and the amphibious working entirely.
universal monster special rule.
C ON STRUCTIO N C ON STRU CTION
Requirements Craft Magic Arms and Requirements Craft Wondrous Item,
Armor, beast shape I, water breathing; resurrection; Cost 11,138 gp
Cost 2,165 gp
S MASHING H AMM ER
Aura moderate evocation; CL 9th
H AM ME R P L AT E Slot weapon; Price 6,312 gp; Weight
Aura moderate abjuration; CL 9th 5 lbs.
Slot armor; Price 32,650 gp; Weight
45 lbs. D ESCRIPTION
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This star-shaped charm grants its This gleaming silver flute must be
wearer temporary reprieve from attuned to a location. When the flute is
damage and the ability to knock their played, the user may choose any attuned
foes aside. When snapped, the user location to teleport himself to.
gains DR 15/adamantine, A single teleport flute can have
a +4 bonus to bull rush up to three locations attuned
checks, and deals damage to any to it, provided no two of these
creature that attacks him. When locations are within 100 miles of
a creature attacks the user, they each other. The flute only allows the
suffer damage equal to whatever user to teleport, though it will bring
damage was blocked by the along anything the user can carry.
user’s DR. These effects last for 7 rounds. C ON STRU CTION
C ONSTRUC TION Requirements Craft Wondrous Items,
Requirements Craft Wondrous Items, teleportation; Cost 22,500 gp
stoneskin, fire shield; Cost 1,450 gp
TANUKI ARMOR
Aura moderate transmutation; CL11th
Slot armor; Price 29,665 gp; Weight
25 lbs.
D E SCRIPTION
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u p in t heir F lying
h Aunted h ouse (Apl 6) m Achine (Apl 9)
As the Fire Hag said, a dilapidated old
The party finally catches up to the airship
mansion lies just past the edge of the Fire
that stole the princess moored outside
Plains. If she was telling the truth, the key
a forbidding castle. Now is the time for
to the secret door of the Turtle King’s castle
rescue! But is she even still on board?
is nestled deep within. Will the party risk
whatever horrors lie inside to secure it?
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i ntroduction
The Turtle King and his armies, L UKUS (CR 1)
XP 400
introducing new threats on top of the
Male Human Fighter 2 (See Appendix A)
already perilous landscape, have overrun
hp 19
the once peaceful Fungal Kingdoms.
Princess Persyk has lost many nights of
sleep to fears for the safety of her people. t Strength contest: any PC participating in this
In a moment of weakness she wishes upon contest must succeed at pulling a cart full of
the magic shiny green tube, which lies just sand. The first 5-ft. pull is a DC 9 strength test,
outside the castle courtyard, asking for the the next 5-ft. is DC 12, the next 5-ft. is DC 15,
heroes her people so desperately need. etc… each 5 feet the DC becomes 3 points
higher. Whichever character manages to pull the
cart the furthest in a continuous stretch wins.
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G IAN T S IZ E D B A R R AC U D A B U SH (CR 5)
XP 1,600
hp 57
H U N G RY D I N O (CR 2)
XP 600
hp 17
M OB I L E B A R R AC U D A B U SH (2) (CR 4)
XP 1,200
hp 47
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e choes o F t he p Ast
The plains beyond the gate are more
d odge t he F lAme deserts than fertile farmland now. As the
At the edge of the forest lies a desert. gate opens the dirt on either side rumbles
The trees here look embattled but and shifts. Three skeletal turtle forms rise,
somehow still miraculously green. Ahead dust streaming from their dry bones.
are 30-ft. tall walls surround a 40-ft. x
40-ft. with an iron gate at the far end
sealed with a huge lock. The sidewalls U ND EAD T URTL E (3) (CR 3)
extend into the impassable parts of the XP 800
forest. As soon as anyone sets foot inside hp 22
the square they place their first spurt of
flame. Upon closer inspection, the flame
seems to have come out of a small, glass-
edged fissure. The way ahead is littered
t he o Asis
with these fissures and a pair of huge, As the party travels through the baking
shiny beetles roam within the walls. heat, a DC 12 Perception check reveals the
hazy outline of an oasis on the horizon,
the actual edge of which is 1d8+5 x 10-
ft. away. The desert is classed as severe
heat (as per the Heat Dangers section
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t he l egAcy
Just past the oasis lie what remains of
a burned out stone farmhouse. As the
PCs approach it, four angry turtle soldiers
erupt from the sand on either side of the
house and charge.
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t he s itting r oom
The first door on the left opens onto a
comfortable sitting room done in shades
of gold and royal blue. The fabric on
the old furniture is moldering, though
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t he s ervAnt ’ s A reA
The two concealed doors lead into the
same open area under the stairs, which
consists of a servery, kitchen, laundry, and
linen storage closet full of rotting, once-
white linens. A low moan emanates from a
pile of discarded laundry next to a rusted
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I C E G OL E M (4) (CR 5)
(See “Golem, Ice” in the Pathfinder B IG W HO MPE R (4) (CR 4)
Roleplaying Game: Bestiary) XP 1,200
XP 1,600 hp 52
hp 53
The staircase is solid and seems to have
only recently been carved from the rock.
t he i mpossible It’s 10 feet wide and each switchback is
s tAircAse 40 feet long, with a 10-ft. x 10-ft. landing.
There are 4 switchbacks and 3 landings.
The path ends abruptly 40 feet out from
On each landing in the far corner by the
the cliff wall and 75 feet from the base
wall rests one large steel ball on a chain
of the staircase, dumping the PCs onto a
staked into the stone, which lunges to life
skating rink of smooth, blue ice covered
as soon as a PC gets within 15 feet.
with a thin layer of water.
**Treat all the blue ice as under the effect of G I ANT C H AINE D C HO M PE R (3) (CR 7)
a grease spell. (Grant 6,400 XP for crossing this XP 3,200
obstacle)** hp 80
As soon as the first PC gets within 20 feet At the top of the staircase, the PCs find
of the base of the cliff, two huge blocks themselves standing before a venerable
of stone detach themselves from the wall old monastery built into the cliff face.
If this is a side-trek then the shiny green
tube can be found at the top of staircase.
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t he p rivAte Q uArters
i ntroduction The only other door into or out of the
The monastery of the monks of the chapel is a small, single door just to the
frozen wastes was once a crucial bastion in left of the altar. It leads to a 15-ft.-wide
the Fungal Kingdom’s defences against the hallway, which runs along the back of the
Turtle King and his minions. When the king chapel and into the mountainside. The
invaded they were the first defence to fall, ceiling is 10 feet high. A series of twelve
but not before they put up a tremendous simple wooden doors line the left wall.
fight. Now the echoes of the dead here The first two rooms are empty, but as
mingle with the Turtle King’s minions. soon as the third door is opened eight
windup bombs flood into the corridor in
front of the party. Each one occupies a
A nyone h ome ? 5 feet of the corridor, using their full 30
The carved wooden front doors of the feet of movement every round to bounce
monastery stand open, one hanging between the walls. Each bomb will go into
precariously on half a hinge. As the party its countdown sequence after 1d4 bumps
approaches an unholy screech emanates against the wall or if it bumps into a PC.
from within the shadowed doorway and a
round, translucent creature shoots out.
W INDUP B OM B (8) (CR 2)
XP 600
A GGR E SS I V E S C A R E DY G HO ST (CR 8) hp 15
XP 4,800
hp 76
Once all the bombs have detonated the
hallway is reduced to rubble. The fresh
Just inside the doors lie the remains of debris is difficult terrain.
what was once the chapel. Their ceiling Beyond the door at the end of the hall lie
arches high overhead while the flagstones the dining room and kitchen. These rooms
below are littered with bones, skulls, bits of appear empty, but as the party passes
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M AG IC T URTL E (CR 9)
S C ARE D Y G HO S T (2) (CR 7) XP 6,400
XP 3,200 hp 93
hp 60
Once the turtle is defeated the lock on
the gate falls open, allowing the party to
c rossing the c ourtyArd exit. The gate opens onto a 20-ft.-deep
The dining room doors open onto a ledge that overlooks the dismal waste
cobblestone courtyard walled on two of the Turtle King’s palace. The airship is
sides by grey stone cliffs. There is an anchored half way between the castle and
opening in the cliff on the left; its door the ledge.
lies in splinters in the courtyard amidst If this is a side-trek then the shiny green
some suspicious dark red stains. The far tube will be waiting on the ledge.
end of the courtyard boasts an elaborate
defensive wall with a wooden gate. The
airship they have been chasing can be
seen hovering beyond the wall.
The crossing to the gate is uneventful,
but the gate is solidly locked.
A thin, piping voice laughs from above
where a tall turtle in flowing blue robes
hovers, grinning down at the PCs.
“Not so fast.” He says. “I don’t let my
entertainment get away that easily.
Grranum!” He claps his hands towards the
mouth of the cave and a huge frost giant
emerges, heading towards the party.
The turtle man will not attack, but
does prevent the party from leaving the
courtyard while the giant is still alive.
F ROS T G I A N T (CR 9)
(See “Giant, Frost” in the Pathfinder
Roleplaying Game: Bestiary)
XP 6,400
hp 133
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H AM ME R T U RT L E WITH S L E D GE (CR 6)
XP 2,400
hp 68
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12. Inability to Comply: If it is impossible for You to comply with any of the terms
of this License with respect to some or all of the Open Game Content due to statute,
judicial order, or governmental regulation then You may not Use any Open Game Mate-
rial so affected.
13. Termination: This License will terminate automatically if You fail to comply with
all terms herein and fail to cure such breach within 30 days of becoming aware of the
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A n 8- bit A dventure
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