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PILGRIM CHRISTIAN COLLEGE

United Church of Christ in the Philippines


Capistrano – Akut Sts., Cagayan de Oro City

PED-15: PHILIPPINE TRADITIONAL GAMES AND SPORTS

 TOPICS:
 Tumbang Preso
 Kadang-kadang
 Patintero
 Culliot

Prepared by: Balili, Carmela Jenn


Cahanap, Angel Marie
____________________________________________________________________________

TUMBANG PRESO
Historical Background and Origin
Tumbang Preso is also known as Tumba lata, or otherwise Bato lata, and it has maintained
its popularity over the years. The fabulous sport has been passed from generation to generation
because of the fun and creativity derived from it.
Tumbang Preso is a unique traditional game in the Philippines that is favorite among
Filipino children. The name of this sport is derived from the Filipino words Tumba, which means 'to
fall' and preso, which means 'prisoner', translating to 'fallen prisoner'. The game is played on
backyards, streets, and open areas. It borrows elements from Tag and Dodge-ball to inculcate in
those who play it strategic thinking and agility.
Even though Tumbang Preso is a native Filipino game, there is no known date as to when
it came to be. Neither is the creator of the game known. The children who found it fun would
gather with whichever materials they had and start playing the sport.

Objective of the Game


The objective is for the players to hit and knock down the can with the slipper, and for the
tayà to put back the can inside a small circle a few meters away from the toe-line. When a player
is tagged while recovering their slippers, they become the tayà.

Fitness Development
This helps to increase cardiorespiratory endurance of the players since Tumbang preso is
more on running and also muscles are being used when throwing to balance and hit the can.

Play Skills Development


Tumbang Preso involves much physical activity like running, also skills in strategic planning
and agility to avoid being tagged. Hand-Eye Coordination and balancing skills are also acquired in
throwing.

Emotional and Social Development


This game causes psychological effects to the players where they become happy and they
most likely have fun during the game and this also helps them to socialize with others since it is
being played with more than 3 players but less than 9 players to make it more fun.

Materials Needed
The equipment needed is an empty soda can or any kind of can or bottle, and a slipper for
each player. If you are playing in the cement, you should also use chalk or any coloring materials
to draw a circle to put the can in the middle and underline the spot where the players should step
on before throwing.

Game Venue
Any open or spacious place will do as long as the players can freely run such as in
backyards, parks, or streets.

Mechanics of the Game


One player or the tayà (the "It") guards the can. The objective is for the players to hit and
knock down the can with the slipper, and for the tayà to put back the can inside a small circle a
few meters away from the toe-line. When a player is tagged while recovering their slippers, they
become the tayà.
https://www.youtube.com/watch?v=5_MZ2_B7jKI

Scoring Procedure
There is no scoring procedure in Tumbang preso since it is an individual game, the who will
get tagged will be the tayà.

Reflection
This game is very fun and exciting. When I was young, I always play this game with my
cousins and I always win because I am good at throwing sleepers. By just thinking those time, I
reminisce my childhood memories and I wanted to encourage the teens nowadays to experience
what we have experience because aside from it is fun, it also helps us to become physically
active. This game is intended not just for fun but to make the players physically, socially, mentally
and emotionally healthy.

References:
https://www.coursehero.com/file/99867135/TUMBANG-PRESOdocx/
https://en.wikipedia.org/wiki/Tumbang_preso
https://brainly.ph/question/4104775
https://www875851820.wordpress.com/2018/01/03/tumbang-preso/
https://www.freepik.com/free-photos-vectors/chalk
https://www.pinterest.ph/pin/558376053774095347/
https://www.nilaeslit.com/traditional-filipino-games-series-05-tumbang-preso/#.YvyvvnZByMp

Kadang-kadang
Historical Background and Origin
Kadang-Kadang, which is also known as Tiyakad in tagalong was first played in Cebu in
the year 1969. Kadang-kadang is a traditional Filipino game which is played during laro ng lahi or
recreational activities. Kadang-kadang which also means “simple play” is an outdoor game that is
played using a bamboo stilt. The term kadang-kadang translates to “simple game” and the game
goes by its name as a basic racing recreational activity.
The coconut husk is used by the player to carry himself and outrun the other members of
the opposing team. Each member gets his/her turn and the team finishing the race first is the
winner.
Kadang kadang is one of the games played in the Philippine Sports Commission’s (PSC)
Indigenous People’s Games and Children’s Games programs which are held in different provinces
across the country.

Objective of the Game


To be able to stand using the sticks of tree branch/bamboo poles or the coconut shell as a
slipper and move forward to reach the finish line of the game.
Fitness Development
Kadang-kadang helps cardiorespiratory endurance since it is a race type of game and more
on walking or even running with the help of balancing ang hand and feet coordination.

Play Skills Development


Balance and concentration are the two most important skills a player possesses in playing
kadang-kadang. But, of course, teamwork is also necessary to successfully bring the game to the
finish line.

Emotional and Social Development


Kadang-kadang is a game that is played with two or more players, the more player will join
the better. This helps to socialize with other players and have fun together.

Materials needed
You need a pair of bamboo poles with equal lengths and a stepladder of foot size to serve
as the platform for the player's feet. The bamboo has a height of 10 feet from the ground. You can
also use coconut shell if you want instead of bamboo poles or a stick (tree branch)

Game Venue
Any open area or spacious area where you can freely walk or run such as plaza,
playground, soccer field, or even in the backyard.

Mechanics of the Game


The goal: The two teams should successfully traverse a 100-meter course. Each course is
marked at every 25th meter.
The first player on each team stands behind the starting point. While the second player
stands on the 25th-meter mark. The third player waits at the 50th-meter mark. And, the last player
on the 75th mark.
At the signal of “Get set”, the first players stand ready behind the starting line. They now
hold their respective stilts.
At the signal of “Go”, the players mount their stilts and start walking towards the 25th-meter
mark. Then, they get off the stilts for the second players to continue the course to the 50th mark.
This process is repeated until the fourth players reach the finish line (or the 100th-meter).
The team that completes the course first is the winner.
Each player is allowed only two errors. This means that if the player falls off the stilts more
than twice, his team loses the game.
Kadang-kadang can also be played without any mechanics.
https://www.youtube.com/watch?v=zb5oI10_RSs https://www.youtube.com/watch?
v=T9ZTZBLjsmw
Scoring Procedure
The first person who will get in the finish line will the be the first or champion while the next
person who’ll succeed will be the second and so on.

Reflection
I realize about this game is that when you don’t know hot to balance then it is impossible for
you to play this especially when using the bamboo pole. I didn’t experience playing this because I
am bad at balancing and I always fall when I try it. This really need a very serious skills and
coordination of hands and feet. On the other hand, I think I can do the kadang-kadang using the
coconut shell, if we will play this I want to try it.
References:
https://devcomcreatives.wordpress.com/2012/08/15/exploring-the-kadang-kadang/
https://thephilippinestoday.com/kadang-kadang/
https://steemit.com/philippines/@steemtoni22/filipino-games-larong-pinoy
https://thephilippinestoday.com/kadang-sa-bagol/
https://brainly.ph/question/8141748?
fbclid=IwAR16TSfkErH5mFtyAJip9EbybFM1FaleRSxaH49655nCUq03BUDrN0SxHr0
https://thephilippinestoday.com/karang-game/
https://www.flickr.com/photos/sweetcaroline13/22898620143

Patintero

Historical Background and Origin

Patintero, also known as harangang-taga or tubigan, is a traditional Filipino children's game.


Furthermore, it is derived from Spanish word tinte which means “tint" or "ink" in reference to the
drawn lines. Another name for it is tubigan, tubiganay, or tubig-tubig ("water [game]"), because the
grid lines are also commonly drawn by wetting the ground with water. It is also known as
harangang-taga or harang-taga which means "block and catch", referring to the game mechanics.
It is also the most widely played native game in the Philippines. Because the game doesn’t need
any equipment to play it, but for an official game, prepare chalk to mark lines on the ground and
perhaps a whistle and a stopwatch to set a time limit.

Objective of the game

The offensive players must get to the other side and back without getting tagged by the defensive team
and the defensive team must tag the offensive team and prevent to reach on the other side.

Fitness Development

Through playing patintero it will help us develop our:

 Motor skills
 Hand-eye coordination
 Strategic thinking

Play skills development

 Safe tagging
 Agility
 Evasion
 Balance
 Spatial awareness.

Emotional and social development

Through playing Patintero it will develop our competitiveness and camaraderie.


Materials about the game

 Chalk or paint
 Score sheet
 Whistle
 Stopwatch

Game venue

Patintero is played on a spacious ground. Where we can draw a rectangular grid that is subdivided into four to six
equal parts by drawing a central lengthwise line and then one or two crosswise lines.

Mechanics of the game

 The game starts with a toss of a coin to decide the team that becomes the passer or runner. There
is a time limit of two minutes for each team to score
 There is a time limit of two minutes for each team to score.
 Once the two minutes elapse, the two teams change sides, and the guards become the passers and
vice-versa.
 The passers or runners are supposed to cross the lines from the starting point and back, to earn a
point
 The line guards are positioned on the vertical lines with one on the horizontal line of the grid,
making sure that their feet are always on the line.
 The patintero objectives of the line guards include tagging the passers or runners with their
powered or butterfly hands and blocking them from passing the lines.
 Once a guard tags any of the passers, the line guards assume the position of the passer.

Scoring Procedure

From the entry point

 First-line – 1 pt
 Second-line – 2 pts
 Third-line – 2 pts
 Fourth-line – 2 pts

From the exit point

 Fourth-line – 2 pts
 Third-line – 3 pts
 Second-line – 3pts
 First-line – 5pts (Home)

https://youtu.be/rhIP3YQWDGI

Reflection

Patintero is one of my favorite game back then because it made me realize that through playing this game
it is also the same with our life. The guard symbolizes our challenges in life and the players symbolizes us.
We should think some techniques on how we can pass and can cross the line, as well as we should think of
ways on how to survive or overcome challenges in our life.

Culliot

Historical Background
Culliot is the Filipino version of tug-of war wherein the objective of the game is to pull the rival team over a
borderline. A rope is used and tied on their waist for both teams to pull to show which squad has more
strength.

While there is no definite answer whether it is made-up by the early Filipinos or introduced by one of the
country’s colonizers, it has become one of the signature activities being done during fiestas and “palaro”.

The game greatly resembles the game tug-of-war which is played across different countries all over the
world. But even the origins of tug of war are uncertain, but this sport was practiced in Cambodia, ancient
Egypt, Greece, India and China. According to a Tang dynasty book, The Notes of Feng, tug of war, under the
name “hook pulling” (牽鉤), was used by the military commander of the State of Chu during the Spring and
Autumn period (8th to 5th centuries BC) to train warriors. During the Tang dynasty, Emperor Xuanzong of
Tang promoted large-scale tug of war games, using ropes of up to 167 metres (548 ft) with shorter ropes
attached, and more than 500 people on each end of the rope. Each side also had its own team of
drummers to encourage the participants

Objective of the game

The objective of the game is to pull the rival team over the borderline. A rope is used and tied on their
waist for both teams to pull to show which squad has more strength.

Fitness Development
 Balance
 Arms strength
 Coordination.

Play Skills Development

 Nationalism
 Sportsmanship
 Teamwork
 Obedience

Emotional and Social Development

Culliot helps the players to develop their camaraderie, sportsmanship and competetiveness to win the
game.

Materials about the game

All you need to play is a length of sturdy rope at least 8 feet long, and masking tape. How to set up Tug of
War: Put a line of tape around the center of the rope.

Game Venue

In a spacious area where we can make sure that if the players fall to the ground they are safe.

Mechanics of the Game

The game is similar to tug of war in principle. Two or more players can play this. The purpose of a team is
to pull the other team over the borderline. The equipment needed is a 15-meter long rope with a diameter
of 3.81 centimeters.

Rules of the Game

1. Each team must have equal number of players.

2. The distance between team is five meters.

3. Both ends of the rope should be tied on the waist of the last player while the others hold on to the
rope.
4. A piece of ribbon or handkerchief is tied to the rope on the center line.

5. Upon signal to start, each team pulls each other.

6. The team that pulls the other over the borderline is declared as the winner.

Scoring Procedure

In Tug of War, there is no scoring as such like you may see in other team games. However, because teams are pitted
against each other usually in a best of three match, there is a form of scoring, in that the winner of the match must
win two out the three pulls to win the match.

https://youtu.be/EiP-rKMan_8

Reflection

I realized that when you are playing this game you must have strength, determination and unity to finish
the game because your team mates efforts will be all useless is one of the members give-up. All in all, it is
important for us to learn these traditional games so that in the future we can teach this to our students
and through that the future generation will not only focus on their cellular phones. We can teach them
that playing our traditional games is much more enjoyable than just watching videos, playing games using
technology and etc.

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