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Virtual Reality, and what it means

for the future presented By [...]


What is VR?
Augmented Reality - Looking at the world through a held
device, or having virtual images overlaid into the real world
Virtual Reality - Experiencing a virtual, computer generated
simulation through a headset

^ What he sees in his room


The “Godfather” of Computer Graphics
Ivan Sutherland, known as the Godfather of Achievements:
computer graphics, developed both AR &
● The Turing Award
VR in 1968 at Harvard University.
● The Von Neumann Medal
● Kyoto Prize in Advanced Technology
● The IEEE Emanuel R Piore Award

The first two names will be familiar to


you if you do computer science, the
rest also being of equal or greater
significance
How is VR used?
A program for creating realistic and artistic
works in virtual reality, often used by
developers trying to demonstrate an idea, or
those who have some artistic ability.

Company: Gravity Sketch


Founder/Owner: Oluwaseyi Sonya
DoR: 2014
Downloads: Sadly N/A
Rating: ★★★★★★★☆☆☆ (7/10)
Clip of a popular beat saber Short

Beat Saber:
● Created by: Beat Games
● Owned by: Oculus VR (who is
owned by Facebook)
● Found on: Most, if not all
Virtual Reality Devices
● DoR: May 1, 2018
● Ratings:
○ 87% OpenCritic
○ 9.5/10 IGN
○ 93% Metacritic

You too can break your wrist


like this man!
<---------------------------
Found on the AWN, all
rights reserved
Found on gravitysketch.medium and
creativebloq.com respectively
How is Augmented Reality used?

Ikea home app

Pokemon Go

Examples of AR in daily life:


● Snapchat
● Pokemon Go
● Any camera that has filters that can be added
to images
● Games such as Fnaf: Special Delivery, and My
talking Tom using models that are overlapped
Snapchat filters with the real world
Advantages Disadvantages
● Can go anywhere in the world ● Deteriorates sociability (why
from your home go out for coffee when you
can visit a VR cafe?)
● Social interaction far different ● Being able to go anywhere
from chatting through voice through a headset means less
calls or text messages actual time spent outside
● Constant new experiences ● It’s easy to get occupied for
long periods of time, resulting
● Keeps people active in bad self-care
● People online seem more real
than on a computer or mobile
screen, making it harder to
disassociate
What else can VR do for us? V

Films where the power


of simulation technology
is explored:

● Ready Player One


(28 March 2018)
● Tron (October
1982)
● The Thirteenth
floor (May 1999)
● Gamer (September
2009)
Thanks for listening!

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