Attributes of Graphics Primitives-Chapter-3

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CHAPTER-THREE

ASSIGMENT – ONE (10%)


Attributes of Graphics Primitives
1. Color Attributes
 Introduction about attributes of primitive graphics
 Direct Storage vs. Colour Look-Up Tables
 OpenGL Colour Attributes
2. Point and Line Attributes
 Point attributes
 Line attributes(line colour, width, style. Etc)
 Types of line caps
 OpenGL for point and line Attributes
3. Fill Area Attributes
 Fill algorithms
 OpenGL Fill-Area Attributes
4. Character Attributes
 Character Primitives
 OpenGL Character Primitive Routines and Character Attribute Functions
5. Aliasing
 Types of Aliasing Artefacts0928365477 –Affar Eebbaa
 Antialiasing Algorithms
 OpenGL Anti-Aliasing Functions

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