This document discusses the attributes of graphics primitives in 5 sections: 1) Color attributes including direct storage and color look-up tables, 2) Point and line attributes such as color, width, and style as well as line caps, 3) Fill area attributes including fill algorithms, 4) Character attributes such as character primitives and OpenGL routines, and 5) Aliasing types and anti-aliasing algorithms and functions in OpenGL.
This document discusses the attributes of graphics primitives in 5 sections: 1) Color attributes including direct storage and color look-up tables, 2) Point and line attributes such as color, width, and style as well as line caps, 3) Fill area attributes including fill algorithms, 4) Character attributes such as character primitives and OpenGL routines, and 5) Aliasing types and anti-aliasing algorithms and functions in OpenGL.
This document discusses the attributes of graphics primitives in 5 sections: 1) Color attributes including direct storage and color look-up tables, 2) Point and line attributes such as color, width, and style as well as line caps, 3) Fill area attributes including fill algorithms, 4) Character attributes such as character primitives and OpenGL routines, and 5) Aliasing types and anti-aliasing algorithms and functions in OpenGL.
This document discusses the attributes of graphics primitives in 5 sections: 1) Color attributes including direct storage and color look-up tables, 2) Point and line attributes such as color, width, and style as well as line caps, 3) Fill area attributes including fill algorithms, 4) Character attributes such as character primitives and OpenGL routines, and 5) Aliasing types and anti-aliasing algorithms and functions in OpenGL.
Attributes of Graphics Primitives 1. Color Attributes Introduction about attributes of primitive graphics Direct Storage vs. Colour Look-Up Tables OpenGL Colour Attributes 2. Point and Line Attributes Point attributes Line attributes(line colour, width, style. Etc) Types of line caps OpenGL for point and line Attributes 3. Fill Area Attributes Fill algorithms OpenGL Fill-Area Attributes 4. Character Attributes Character Primitives OpenGL Character Primitive Routines and Character Attribute Functions 5. Aliasing Types of Aliasing Artefacts0928365477 –Affar Eebbaa Antialiasing Algorithms OpenGL Anti-Aliasing Functions