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Considerations on the development of critical thinking in

learning virtual environment


John Jairo Dominguez Rosane Alencar da Silva Alex Sandro Gomes
Universidade Federal de Pernambuco Universidade Federal de Pernambuco Universidade Federal de Pernambuco
jjjdomi@gmail.com rmas3@cin.ufpe.br asg@cin.ufpe.br

Rossana Gaia Fernando Moreira∗


Universidade Federal de Pernambuco REMIT, IJP, Universidade
rossana.gaia@ifal.edu.br Portucalense & IEETA, Universidade
de Aveiro
fmoreira@upt.pt

ABSTRACT ACM Reference Format:


One of the specific skills necessary to face complex global chal- John Jairo Dominguez, Rosane Alencar da Silva, Alex Sandro Gomes,
Rossana Gaia, and Fernando Moreira. 2021. Considerations on the develop-
lenges, as recent studies indicate, is critical thinking. For this rea-
ment of critical thinking in learning virtual environment. In Ninth Interna-
son, there is a motivation to develop this skill in network learning tional Conference on Technological Ecosystems for Enhancing Multiculturality
program projects. However, there are limitations to its development (TEEM’21) (TEEM’21), October 26–29, 2021, Barcelona, Spain. ACM, New York,
since the design of online courses has several characteristics inher- NY, USA, 6 pages. https://doi.org/10.1145/3486011.3486451
ited from traditional education. This phenomenon is repeated in the
Virtual Learning Environment of Redu, an experience developed
in the Federal University of Pernambuco institutional setting. This 1 INTRODUCTION
study aimed to identify and evaluate aspects of Redu’s function- Critical thinking as a necessary skill to students is identified as
alities to propose developing educational strategies that promote one of the high relevance skills for education in all learning levels.
critical thinking. Through the triangulation method, data of diverse Higher education noted that criticality is fundamental because it
nature were analyzed to verify how asynchronous interactions be- integrates several accreditation standards [35]. According to Paul
tween teachers and students eventually supported the structuring and Elder [31], this skill prioritizes the analysis and assessment of
of situations to promote the development of critical thinking and the reasoning to ensure more significant refining of ideas.
identify the platform’s limitations to support the progress of this Thus, the theorists investigated believe that aspects such as
skill. The results emphasized that there is a divorce between the accelerated exchange of information, increased complexities, inten-
concept of Virtual Learning Environments and the methodologies sification of interdependence, and increased danger make critical
used by teachers to encourage the development of critical think- thinking an increasingly relevant skill in today’s world [31]
ing that leads to the neglect of several of the characteristics of the Although the critical thinking recognition and importance, it is
students. Finally, the attributes of Redu are listed that, from our noted that the virtual panorama presents itself in a complex manner,
point of view, will allow the environment to become a support reducing the possibility to understand its development because the
with the possibility of amplifying the technology to develop critical current e-learning programs are based on content transference
thinking. and present similar issues to the ones verified in the traditional
education [13].
CCS CONCEPTS Due to its initial conception, e-learning platforms "are basically
• Applied computing → Education; Collaborative Learning. aimed to the management of teachers and are highly strict with pre-
established communication flow, limiting interaction possibilities"
KEYWORDS [25].
Critical Thinking, Hybrid teaching methodologies, Hybrid educa- This scenario compromises the free creation of ideas and offers
tion, Digital textual genres few opportunities to develop cognitive skills [13]. Therefore, the
present study focuses on the digital textual style called mural, which
∗ Corresponding author. integrates available interaction tools into the Learning Virtual Envi-
ronment (LVE), through which asynchronous discussions based on
Permission to make digital or hard copies of all or part of this work for personal or
classroom use is granted without fee provided that copies are not made or distributed the text were assessed, exchanged between teachers and students of
for profit or commercial advantage and that copies bear this notice and the full citation the second and third year of high school in a public school of Recife,
on the first page. Copyrights for components of this work owned by others than ACM Pernambuco, Brazil. The referred analysis allowed the identification
must be honored. Abstracting with credit is permitted. To copy otherwise, or republish,
to post on servers or to redistribute to lists, requires prior specific permission and/or a of some strategies which contribute to the development of critical
fee. Request permissions from permissions@acm.org. thinking.
TEEM’21, October 26–29, 2021, Barcelona, Spain The present article is organized as follows. In section 2, we dis-
© 2021 Association for Computing Machinery.
ACM ISBN 978-1-4503-9066-8/21/10. . . $15.00 cuss the state-of-the-art development of critical thinking in learning
https://doi.org/10.1145/3486011.3486451 virtual environments. In section 3, we describe the study method.

225
TEEM’21, October 26–29, 2021, Barcelona, Spain John Dominguez et al.

The section 4 presents central outcomes. In section 5, we discuss learning. Thus, it was necessary to understand reality based on
data and their breakdowns for the learning virtual environments different perspectives with a unique method. This focused atten-
design. In the section 6 we describe a list of requirements for a tion allows methodological procedures used and study outcomes to
reference architecture project, allowing the environment to be- be compatible and consistent with the purposes proposed because
come support with more excellent technological arguments for the data triangulation enables the identification of different levels of
development of critical thinking. Finally, section 7 presents the deepness in analysing a phenomenon, as indicated by Santos et al.
conclusions of this research. [34].
To achieve the general purpose of this research were proposed
2 DEVELOPMENT OF CRITICAL THINKING the following specific purposes and techniques used to develop
IN LEARNING VESTURAL ENVIRONMENTS them:

Reviewing investigations and empirical studies in different virtual • Identify strategies episodes used by teachers in asynchro-
communities helped clarify the strategies used in asynchronous nous discussions based on text posted in the LVE Redu mural.
discussions in LVE based on text, with dialogues between teachers The technique used was the analysis of the mural content
and students to promote critical thinking in high school. These [2];
considerations implicate the recognition of methods such as ques- • Classification and analysis of episodes confirmed in the
tioning or educational mediation made on content promoted on Redu mural are inserted in the critical thinking categories.
LVEs and theoretical marks that regulate such procedures. Techniques used were analysis of mural content and non-
One of the most widely used methods to develop higher-order structured episodic interview with stimulus [7];
reasoning skills is questioning. As Ilgu and Yao [15] affirm, new • Identification of which Redu functionalities ease the urgency
questions frequently lead the debate to new directions, besides of using strategies that promote critical thinking develop-
amplifying and deepen the topic. ment. The technique used was a non-structured episodic
Literature also indicates that debating is another didactic strategy interview with stimulus;
used to construct knowledge through interactions and negotiations • Identification of the Redu limitations for the urgency of
of meanings between teachers and students and among students. strategies that promote the development of critical thinking.
Studies reveal that the participation in debates reflects students’ The technique used was a non-structured episodic interview
analyses and discussion of content amplified related to other activi- with stimulus.
ties [26].
Another critical finding was using models that rank the levels 3.3 Context
of thought to define the level of learning activities proposed to The research was performed in a public high school located in Recife,
students. Such action allows influencing their self-regulation since Pernambuco, Brazil. LVE Redu was the virtual environment used in
the student wants to learn. Moreover, it establishes the level of this investigation to collect data. According to Gomes, Rolim and
deepness to be achieved [27] [38] [4] [33]. Silva [11], the platform was designed to favor different phenomena
One of the most highlighted references of discussion publications that occur during training processes, such as cooperation. One
codification schemes is Newman, et al. [28] model. In investigations of Redu options to make this type of action is the mural. This
performed by [15] and [8], this model was used to measure the tool is a digital textual style that allows establishing asynchronous
deepness of critical thinking [9]. communication between teachers and students.

3 COMPUTER CODE 3.4 Data collection and analysis


3.1 Purpose With the purpose of identification of strategies episodes used by
teachers in asynchronous discussions based on text posted on the
The purpose of this study was to verify how asynchronous inter-
LVE Redu mural, a content analysis was performed from Bardin’s
actions occasionally supported situations structuring to promote
[2] studies. First, considering the research intention and purpose
the development of critical thinking and to identify the platform
and the researcher’s intuition, the most significant episodes related
limitations to support the progress of this skill.
to the development of critical thinking were selected. Subsequently,
paragraphs were selected, and finally, this stage was concluded
3.2 Procedures with the choice of the most representative words.
To achieve the general purpose of this work was used a method en- Another tool used to capture information posted on the Redu
abling the investigator to analyze and construe data with emphasis mural was screenshots because they enable the verification of what,
on the complexity of human behavior. Thus, our theoretical op- grounded in theoretical review, constituted episodes that presented
tion was qualitative and included the description of investigations, a more significant relationship with strategies used by teachers to
habits, acts, traditions, and procedures [23]. contribute to the development of students’ critical thinking.
To achieve the purpose of identifying how LVE Redu features After analyzing the discussions based on texts between teachers
contribute to or restrict the performance of strategies that allow and students, out of 53 curricular contents of second and third years
the development of critical thinking in asynchronous discussions of high school available in Redu, it was noted that only four reported
based on text, it was established to observe the relationships be- significant episodes. The disciplines identified were Sociology and
tween teachers and high school students, with emphasis on LVE Philosophy of the third year, and Arts, of the second and third years.

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Considerations on the development of critical thinking in learning virtual environment TEEM’21, October 26–29, 2021, Barcelona, Spain

With the purpose of overcoming and complementing the infor- 4.1 Functionalities to created thinking
mation produced in the content analysis, non-structured episodic situations
interviews with stimulus were done [7]. For that, three high school
Redu, through the mural (Figure 1), presents options that favor
teachers who teach students from the second and third years were
discussions based on the text between teachers and students if they
selected, having as teachers selecting criteria the significance level
are stored recorded as the memory of dialogues occurred [11]. Such
the episodes generated by educators had regarding critical think-
aspect – added to the fact that participants of such interactions,
ing. Data obtained were analyzed and used as a stimulus in the
when using textual style, need time to think and ponder before
interviews made. Furthermore, according to the ethics in the re-
sending their contributions – allows affirming that Redu learning
search, it was established to keep the employees’ confidentiality,
environment stimulates reflexive and rational thinking, which focus
and the participants’ identities were preserved. Based on this crite-
on the decision on what believing or doing [29].
rion, teachers interviewed were referred to with codes P1, P2, and
P3.
Data collected in the interview stage were categorized based on 4.2 Functionalities to create sense of
investigations that emerged from the mural content analysis and responsibility regarding expressed ideas
were related to the theory denominated critical pedagogy.
Teachers and students’ actions through Redu, as happens in other
To perform data analysis and categorization, content analysis
virtual environments, according to Nuñez, Ardèvol, and Vayreda
software, QDA Miner was used.
[30], are mediated by technological, graphical, and textual design,
which directs to what they can or cannot do in those spaces. From
this point of view, it is noted that Redu enables the students to
undertake responsibilities for the ideas they express because the
platform prevents users from removing – for instance, delete or des-
4 OUTCOMES elect [21] – their messages and their pairs’ messages, a strategy used
by users in social networks, forced by their audience expectations
This section contains data collected during the research to verify
[24].
strategies used by teachers to promote the development of critical
thinking in LVE Redu. The categories created materialized the
strategies used by teachers to influence the development of their 5 DISCUTION OF THE OUTCOMES
students’ critical thinking.
The categories identified in the episodes analyzed relate to differ-
5.1 Environment features which tend to favor
ent didactic strategies, including debating, simulation, and analyses an asymmetrical relationship between
of videos and/or movies, all of them circumscribed in the critical teacher and student
pedagogy. Analyses made on data stored in Redu in asynchronous discussions
The outcomes obtained allowed us to note that didactic strate- between teachers and students show that the learning environment
gies used by teachers contribute to the development of the human attributes a communication power to the teacher and generates a
being fundamental capabilities. In the specific event regarding the communication limitation to students since they usually write in
participation of students in events such as exhibitions, as Duque the mural after the teacher convenes them to make a registration.
Sánchez [5] indicate, the participation in this activity enables the Furthermore, messages prepared by students are typically directed
student to analyze real situations and develop higher-order skills, to the teacher, an aspect also identified in Prieto Jiménez’s study
such as creativity, systemic thinking, and critical thinking, which [32], which highlights that “the interaction between teacher and
adjusts to the model of vicarious learning. In this regard, the use of students is certainly asymmetric, since, in the vast majority, conver-
videos and/or movies as a didactic strategy enable the student to sations and interactions begin by the teacher himself/herself”. Thus,
learn by imitation. it is possible to affirm that, regarding the 6 communications between
Another strategy used by teachers was the simulated test. This teachers and students, there is no, as José et al. [18] demonstrate,
strategy favors the student to improve their skills without their “horizontal authority line, so to eliminate some barriers which turn
mistakes, leading to negative consequences because they may have difficult the communication between the teacher and students”,
information on what is possible to make and, subsequently, im- which reveals a more traditional approach.
prove themselves. This strategy enables the development of a pro-
cess named projection, according to Bandura [1] . Knowing how to
project is a technique that may be learnt in school and consists of 5.2 Teamwork limitations
intentionally and deliberately planning a set of future activities to Authors such as Zoghi and Dehghan [37] highlight that the devel-
obtain the desired outcome. Finally, capabilities such as analysis, opment of autonomous conduct regarding the students is hampered
construction, assessment, inference, and self-regulation among stu- by the educational system itself, structuring formative processes
dents were stimulated through debate because they convene them without considering their interests and initiatives. In this regard,
into activities and demand an open and flexible mentality which according to Haythornthwaite et al. [14], one of the difficulties in
allows them to undertake positions to define what they believe, as creating effective online learning environments is the isolation of
well as having the willingness to understand their colleagues when students, derived from a learning model centralized in the person,
they think differently. which fosters a careful study instead of teamwork.

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TEEM’21, October 26–29, 2021, Barcelona, Spain John Dominguez et al.

Figure 1: Debate example

On this aspect, Redu presents limitations that hinder the student 6 RECOMMENDATIONS
from fully developing his/her autonomy. This attitude means limi-
6.1 Constitution of work groups based on
tations in the context of social interaction and for interdependence
sense. This implies, here, “being responsible for one’s conduct in interests
the social context: being able to cooperate with others and solve It is clear that, as Burns and Kösterb [3] affirm, traditional institu-
conflicts in constructive ways” [20]. tions and communities were replaced by more flexible and horizon-
tal networks on which people are more independent and capable
of undertaking a collective initiative.
Keeping in mind the previous considerations, a functionality that,
in the event, incorporated into Redu could cause a reinforcement to
the dynamics of cooperation occurring in this learning environment.
5.3 Few spaces to favor different learning According to Eryilmaz et al. [6], this device aims to create cohesive
styles and rhythms subgroups based on mutual interests whenever there is an existing
collection of knowledge. This action establishes that cooperation
Through data analysis, it was possible to determine that teachers opportunities in an understanding shared space may be improved
used Redu and other technological platforms to ensure the strategies or reviewed. The possibility of dividing students based on their
that affect students’ development of critical thinking. Thus, it is knowledge which, as far as they are concerned, is synchronized with
possible to affirm that methodological practices used by teachers their installed interests, generally leads to a higher order thinking
do not have full backing in the Redu learning environment and [16].
that there is a need for offering technological guide which allows
the support of learning services capable of breaking the technical
limitations and process of the current platforms [25]. 6.2 Integration of several services into Redu
learning environment
With the purpose of articulating more efficiently complex interac-
tions between the educational authors from the social and technical
synergy, on which the learning process is construct considering
each person’s particular features, it is possible to construct models
5.4 Poor monitoring and feedback from respecting the fact that we learn differently from each other, in a
students different rhythm. Furthermore, to follow each person’s develop-
One of the limitations found in most of the computer scenarios ment, it is necessary to consider that the development of levels of
developed to work in an educational environment, including Redu, intelligence occurs at different times [10].
is that these environments do not have the present capability for Redu, as we can verify in the literature, should emphasize greater
special monitoring and feedback students, as far as they develop customization and access to a range of digital tools increasingly
a learning activity. According to Vargas and Martínez [36], such more comprehensive [9]. As Llorens [22] indicates, this panorama
systems do not give them “the opportunity to gradually adjust the allows traditional information systems to evolve to what is known
intensity of help as far as they acquire some skills and abilities in as a digital ecosystem. A community with educational methods,
the study topic approached” [36]. policies, rules, applications, and work teams may coexist in a way
In this regard, to make it possible for students to develop self- that its processes are interrelated, and its applications are based on
regulation, advanced skills became one of the most significant chal- physical factors of the technological environment [22].
lenges for developing technologies aimed at virtual education [12]. Undertaking such a perspective enables the system to be capable
Thus, such deficiencies found in virtual environments prevent the of supporting renewed and adapted educational processes to any
student from qualifying to develop critical thinking. qualification context or necessity [25].

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Considerations on the development of critical thinking in learning virtual environment TEEM’21, October 26–29, 2021, Barcelona, Spain

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