Professional Documents
Culture Documents
The Land of Changes
The Land of Changes
The Land of Changes
GnarDqss
By Ruth ftacl1
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rntPo6uctxon Testing your Chdtuteri6ti.s PROVISIONS: The fodand drinl ym
.any is god for five separate meals.
During the .ourse of ydr adventue you Whenever you are not in .ombat or be-
this isse's testing solo ad@ture is may be called o to Test lour Stftngth ing pursued, you may sit and rest, nd
suitable for se with both the stddard ot Test
lout Ddr.rny, for dample. eat one portid of your Provisions.
Fighting Fo t6! rulet dd the popular Whm this happmt yd shdld roll a
Eating a ftal r6tores 3 Hit Points.
Dungeons & Dtugons systemj you may d20 dd @pare it to the nmed
Rdember that you have a long way to
play sing eithe. We haw, a utual, in- .hara.teristic. If you roll l6s thd or
gq e se ydr Piovisions wisely!
.luded the Fighting lantdy rules; you equal to yorr s.ore, you have su..eded;
will al$ ned 2 ordinary di.e, a pd.il if it is greater, you hak failed. the
and d erasr. To play it with the options will indi.atewhere you have to
DungMs & Dragoro rules you will re- yd have to do in either
quire the Basi. Set (Set 1), a ptuil dd
go and what uslng Srght g SantasJ PUL€S
9KILL LUCK
EQUIPMENT COLD
LIST
JEWEL5
POTIONS
PROVTSTONS
REMAININC
ti'i€i6stb '€FAlilafftqr€S
ST,4MINA: Ydr gendal health and $cceeded in your test; if it is greater
fitness, your determination md ydr will thm your s.ore, you hak failed. The op'
r. cnrwiw ar. .ll r.naa.d in this c..r. tim will tell yd what happds in either
Roll two di.e; add 12 to the number roll' eventuality. Yd do not ned to subtra.t
ed and enter this total in the srAMrNA bot. anything frm you s.ores whd yd
Test lour Skill ot T.st lout Sto ino
IUCK: This simply indi.ates how though you do whd you ?rt ydrr
naturally lu.ky yd are. Luck dd nagi. ll.& d you ll s@ in a minute.
are fa.ts of life in the fantasy land you
are abdt to explore! Roll de die, thd
add 6 to this nmber This is you LUcx
s.ore; yd shdld re.ord it in the ap- At various times during your advdture,
propriate box on the sheet. either in battles or whm you come
a.ross situatids in whi.h yd .dld
As you ll R, your sxrll- STAMINA and
either be lu.ky or mlu.ky (details of
LUc( s.ores will .hange .onstantly dur' Yd my us you
ing an advdture. You shdld keep ac-
sore- LUc( here the* will be given in the d.(mter
to do additidal damage if you wistt itself), yd may call d ydr lu.k for help
.urate re.ord of thes s.ores, md for this as des.ribed below. Co d to St./ 6. to make the dt.ome more favourable.
reason you are advised to write smll in
But bsard Using lu.k is a risky
the botes or to ke+ an eraser handy. the .reature has wohded yd, sub' business md if you are U !.&y the
Htuer, you must neer .ub dt ydr tract 2 points hom your own STAMINA results .ould be disashous.
Initial sorei You may be awarded ad- s.ore. Again you my se LUCK at
ditional sKLr" srAML",rA or LUCK points, but IESTING YOUR IUCK Roll two dice.
these mGt never d.eed your ln;r;d If the nmber rolled is equal to, or less
Make the appropriate adjstrnents to
thm, your .urrdt lu& s.ore, yd hak
either the .reature's or your own ben Lu&y and the result will go in ydr
You have in ydrposession a eord STAMNA Kr6 (dd mybe ytr LUc(
md shield, md a backpa.k stocked with sore tm, if yd u*d it).
favdr If the nmber rolled is higher
thm you .u(ent lu.k sore, you have
a fM provisids (fod and drink) to sG'
Begin the next Atta.k Rmd, by ben Unlu.ky, and you will be pealised.
tain you on your iourney.
Ea.h tift yd Test low Lurk yn
FiAting Batdes On lou Que6t this sequence .ontinues until the must subha.t one point from ydr tur
of eithd you or the rdt LUc( sore. Thus yd will sn
You my come a.ross paragraphs .reature you are ighting has bem redu.- realise that the more you rely d ydr
whi.h ituttu.t yd to fight a .reature of lu.k, the more risky this will become.
some sort. You should resolve the bar
de in the following way: USING LUCI( IN A,4TIIES| Yd n@
know hM to Tcsf yolr tr.t. Hner,
First re.ord the .reature's skill and Iighting Mor Thd One Cieature in battles you always have the option of
stdina s.ores in the 6rst vacmt MoBter using lu& either to inflict a more
En.outer Bot on your Advdture Sheet. If you come a.ross more than de serioG w(md on a creature yd have
.reature in a partitular en ounter, the in- jGt hit, o. to minimize the effects of a
The sores for ea.h .reature are givd
sttuctions will tell yd how to hndle the
each time you have d
d.omte. The * battle. Sometim6 you will treat thd d
wound the .reatue has just infli.ted on
qudce of .ombat is then: a single mdster; at other times you may
L Roll the two di.e on.e for the 6ght each one in turn. You'll jst have If you have jst oppc
womded ytr
to wait md *e what happms! ndt, you may T6f ydrl I!.t as dekrib'
.reature. Add its SKLL s.ore. This
total is the .reature's Atta.k ed above. lf you are Lu.ky, you have
inflicted a seere w(md and may take
Testing Ski[ or Stanin. an extra 2 points from the .reature's
2. Roll two di.e d.e for yourselt Add stmina s.ore. HMever, if you are
the nmber rolled to ydr .urrdt At various times during your advdture ulu&y, the wound was a mere graze
SK:LL s.ore. this total is you Atta.k yd my be.alled upon to Ten lout Skill and you must restore I Point to the
ot Test lout Sto ino. At this point you .reature's srAMrNA he iGtead of soring 2
should roll two di.e. If the result is less points of STAMINA ddage you do only t).
.1. If your Atta.k Shength is highd thn or equal to your s.ore, you have
thm that of the .reature, yd have If the .reature has just wounded yd,
wounded it. Go straight on to st.f, you may T6t low Lurk to ty and
4. If the deature's Atta.k Strength is minimise the wound. If yd are Lu.ky
higher thd yous, it has wouded you have mnaged to avoid the tull
you- Cn straight to Sfcp 5. lf both damage of the blow. Restore 1 point of
s.ores are the same you have the 2 you should have takd. lf you a.e
managed to avoid ea.hothels unlu&y, you have taj(m a more *rious
blM. .r.rr rh. ndr Aft..k Rtund
ffi
blN- Subta.t 1 etha STAMLNA point-
by going to St p I abde-
Rdember that you must subtra.t 1
You have wounded the oeature;
subta.t 2 points from its srAML",rA
:o- -t'9/ point hom your own LUCK s.ore each
time yd T.st yorrl!.&.
Tils iui,tl,o\oF aLhattq€s
Re6toring Skill, Stimini & l-u.k may never ex.ed its lnitial value. Drinl-
ing the Potion of Fortune (see beloBJ
SKllL Your s(lLL s.ore B.ill not dange will restore your LUc( to its l,riridl lelel,
mu.h during your adlenture. O..a' and in.rease your l,,iridl LUcx by I
sional\r a ldation may give instru.tions
to h.rease or de.rease yo
A Magic Weapon may indease your
sxrlq but remember that only one On this quest yd may tale B.ith you d,?
weaPon .an be used at a time! Yd .an- of three bottles of magi.al potion,
not .laim 2 s(lLL bonuses for .arying
tqo Magi. Weapons. Your skill s.ore A Pntinn q Skill restores suLL points.
.an never ex.eed its Initial value uless
speifi.ally inshucted. Drinking the PG A Pdin nl Strentth restores srAMrNA
tion of Skill (se latet $.ill restore your
skill to its l"ilidi level. A Pttbn ol Fottne restores LUcx
points dd addsl tol,,tirlLUc( sore. are not alone. You have leaht to trust
STIMINA: Your srA\rrNA s.ore will your keen instincts by nost'so stealthi
.hange a lot during yorr adventure as The potion hay be taken at dy time ly you draB. your sword dd tiptoe for
you fight deadly adve*dies and unde.
during ydr adlenture, ex.ept during (ard but your steps sound like .annd
take arduous tasks. As you near your .ohbat or when you are being .hased; 6re on the a.dmulated leaves and tqigs
goal, your srA\rrNA level may be yd don't ned a speial ictr!.tion to of a hundred autllJms!
take it. The drink qill restore the ap-
ddgerously loB. dd battlB may be pd-
titularl" risky, so be caretul! propriate .hara.teristi. to its l,,iridl lelel
(and add :l to it, too if you take the Po- You stop again, wondenng s.hat to
do. Will you shrug and step out bold\,
Your ba.kpa.k .dtains enough PrG
letting anyone who wants to hear you
visions for five meals. You may rest and Ead, vial of potion holds enough for (turn to 54)? Or perhaps you shdld
eat at dy time, ex.ept B.hen in .ombat tB.o measures. Ll other words, you may
tread elen more cautiously, aq'are that
of if yd are being .hase4 dd you may restore the same characteristi. twi.e dur-
your noisy progress Bill atha.t the ar
eat or y one meal at a time. Eating a meal tentions of any large .reatures nearby
restores 4 srA\nNA points. Remember that (turn to 41)? lf neither of these appeal
NM you are equipped and ready for
you have a long s.ay to go, so use your to yorr, maybe you shdld retra.e your
all that lies ahead of you. Let the ad!d-
steps and lMk for a hore suitable qay
through the B.ed (go to 139).
Remember also that your srAMrNA
s.ore hay never exeed its lnitial value. 1
Drinlhg the Potion of Shength Gee The forest itself is very still, but all 2
late4 s.ill restore ydr srAvrNA kr its l" around you is a B.hispering and a tustl' You are startled and dred to s@ that
itrl level at dy time. ing, almost like the sound of tini- the inside of the nest is deorated (ith
.reatures laughing and the stuttle of lit- gold, jeBds dd 6ne tapestries! As you
ILICK: Additions to your L tle feet. Your spine tingles and the hans gaze aroMd this palatial dB.ellin& a
awarded throughout the adlenture when on the ba.k of r"our ne.k stand up, and beautitulqomd ris6 from her seat dd
you have ben paii.ularly lu.ky. As although your reason tells yd that the runs toB.ards you/ her hands outstret.h-
qith sxrll and srAvrNA, y sounds are perfe.dy natural, you /..i l'ou
Ti^lle iui,rlo\oF aLhatrq€s
"Wel.dd.l" she .riet dd embra.es 5 10
you like a long l6t friend. There is heal- The ctumpled body of the Fa.han lies With a bemddous tumbling, the side of
ing in her tou.h and all your ills are in' before you. As you sat.h, thougl! it the dell opens up before your alarmed
stantly mde shole. Restore your LUcr! fades as.ay into nothingness, leaving on' eyes, to reveal the enlld.e to a huge
sxrlL and srAMrNA (FF) or Hit Points ly its .lub dd mntle behind. You may .avern! You peer .autiously inside, but
(D&D) to then Initial s.ores. ln take either of these if you s.ish. Turn to it is dark in there dd you on only se
gratitude, yoD may give her a gift. 115. a little way into the glom. Cathering up
your .ourage, you steP into the .avern,
Will you gile her: 6 bDt stop dead as your eas are assailed
sme diamonds turn to 66, The smd looks at it s.orntully, before by an mearthly growling! Towering
atMth turn to 193, thrMing it to the flMr in disgust! TDm to above you is a mdy'headed do& s.hi.h
a.rosn turn to 6, 156. pee.s dosn at you as if yd are
or nothing turn to 180? $mething distastetul.
7 ''Cna ne the ke!]" it hoBls at you.
The Moss Maiden sigtls de+ly. "Sd b. Staggering ba.k out into daylight dd
;r," she says. "I 'nited nny, an! @' quaking with fear, you realise in an ins'
tuies ht a tuatti.t s th o! youtseq h tant that there is no s.ay that you .an
dme tu e. I ran 'ait a3oj1' ht fight this mdster and win. lf you hale
a ntheL Wjt'd o* hom, ny btut any of the following items/ you may of-
fer them to the hound:
A down turn to 71.
You lift the horn to your lipt and Diamdds turn to 12.
give it a tremendous blast. Turn to 49. Carlic turn to 106.
Cold turn to 100.
8 Aham tum to 4.
You stagger oul and pluge back into An orb turn to 185.
the heart of the storm whi.h is raging A penddt tum to 46.
through the forest. Turn to 144. A pin.h of Heal-All tum to 164.
3 A ruby turn to 42!
Brandishihg the pddant ahead of yoq
you rm through the .learing as if death 9 Altemativel, if you posess one, you
The Brownies eye youqith distaste. Not may Put on a mdde (go to 88) or a red
were at your heelt expeting at any mo-
ment to feel its icy grip .lut.h at your only have you spoiled all then fm by hed (turn to 17), or even blow your
heart. But aiter only a fe$ moments you retusing to step into their nel but you
find yourself mong the bushes on the have ourwaited them as well. They stare 11
other side. Turn to 1a7. at you with their severe, brown eyes for At last, after fighting your s.ay th.ough
a while, and then start to mole to(ards the sickening foresl you spot what lMks
4 like a huge, spheri.al bnd's nest, $oven
One of the heads .rh.hes nd .homps ftd twigs and moss, among the tres
on the fed s.ith relish. You have suc- Will you ready your qeapon and just off the tra.k. Will you make for il
.eeded in whetting the deature's ap- prepare for battle (go to 85), or simply hoping to 6nd shelter (go to 192 or
petitel Co dire.tly to a1. stand ydr ground (turn to 95)? s.ould you rather press on (turn to 148)?
ti'i€i6stb '.OF Alilafftqr€S
L7 Ma al ttue sight," she sayr "Heftafer
the hood makes yd invisible but not lou shall se things as the! ttuU arc, ond
from the k@n s.ent of the giant hound. ,hat is hidde shall be plain to !ou."
Coto81. then she .ea.hes behind her, md prG
18 du.es a smll hom. Bldr this jhd
Yd fall to your knees as the gust of wind lou need ai.l," she tells you, "dd l'.h
hits you. the swirling an dits a fdl, ,ill surely ra e to !au."
whistlelike laugh as it towers above yd.
It is a MAZZAMARIEDDU, a wind spnit
whi.t! legmd says, cn only travel whd 25
it *es the blood of a murdered man. See' the wind begitu to rise, a gentle breeze
ing death staring yd in the face, you sl@ly mtling thrdgh the trees dd
tumble desperately for ydr $ord. undergrowth. It is warm, blMing hom
EE: T6t your Lurk; DuD 'Iat lout the sweet l ds of Smmer, dd it .aaes
12 Ddteiu. It yo! are su..esstul, tum to all the buds of the flners arohd you
the .reature leks down at the 15q if not, tum instead to 3a. to swell dd start to blom in a fe
diamondt thd raises its heads and 19 short mmmts the forest is alive with
h.wl. with dcrici.n nim ha1 Ald, ydr ged. The
meal does you litde .oldr! Spring ha come to the Land of
.huning and writhing of the foliage Chmges at last. Tun to 160.
13
In an instmt, the B.orld .hanges. The soon be.omes unbearable, and yd are 26
glade is ne. tull of hideG fmale physically si.k where you stand. II: Ituide, it
is dark and musry, with a
fo.mt wrapped in .loaks nd cMls. Deduct 3 srAMrNA points; D&D: deduct 3 powertul smell of deosote or wed sap.
they ate the CWYLLION, deilish evil Hit Points. Now go shaight to 11. through the glem, you .an jGt make
spnits who waylay travellers md adven' 20 dt smething glMing ahead of yd.
turert atta&ing them to steal then souls. Suddenly you are alone with youself Will yd stmble fotuard into the
Yd are in deadly peril- lf yd have a dag- and you are not a pleaant .ompdion. darkness dd investigate turther (tun to
ger, go to 50. lf not, turn to 174. In you solitude, you will be forced to 102), o. leave dis oppressive pla.e {go
14
look d@ply into youself mtil you have to93)?
Ydr eyes open wide in amazemdt! gained dough wisdm to be safely
there is a ruby, as red as fresh ble4 released into the wo.ld again. You.
burning in the d+ths of the tree. You adventuing is postponed fo. a long, long
pluge ydr hand into the .avity and
seize il A shudder rus through the tree, 2l
and a keding wail of agony e.hoes away Amazingly, yd
have chdced upd the
d the breeze. Tum to 178. dly way to defeat the fdl Cwfllion!
15
IF: Reover 1 point of LUCK.) With an
eerie whispering dd mding, then
Itis pitch dark in the tmnels. Do you
shadowy folm slMly .ombine into a
have some yarn s.ith yd?
misty colum of vapdr, whi.h sheam
If you do possss the yar4 how will ups.ards to vanish into the.lear blue sky.
you use it? Will you uravel it as you gq
to guide you way ba& to the dtrm.e 22
(go to 43) or ke+ it with you for tuture Realizing that the audim.e is ne. at d 27
Ge{goto120)? dd, yd thanl the wman protusly. You limp paintully th.dgh the wood.
If you do not, your advdture will With a .drteous bow, yd leave her hut. Ydr ankle hurts mo.e dd mo.e with
end here, as you have nothing to guide every step you take, and you arm is a
you. Yd qui.kly beome lost in the win-
ding labyrinth, dd never s@ daylight Ydr eye is .aught by smething e.hich 2A
spa.kles nd glints in a hollow in the Bidding you fars.ell, the BrMies pre-
16 tree. You may reach in for it (go to 14) smt yd with food for ydr journey a
You qui.kly draw your sword as the fear or pass by and re'dter the woods (go to large ham and a string of onids md
some 6gure of a FACFIAN bu.sts from the 128). garli. (.outs as 2 Provisids). You are
trees- It has dly a single eye, one veiny 24 rather dubim abdt a..+ting the
leg, and a great hairy hmd prottuding You grit your teeth in feartul expe.ta- pungdrmelling vegetablet but thanl
from the middle of its .hest! lt wields tid, but hold fim as the ird touches them dlvay- And lastly, presdt you
the
a .lub and is wrapped only in a flning ydr forehead. To your mremdt, with one of their tiny, deli.ately-ctued
mantle wovm from twisted feathers- thougt! it d@s not hurt, but rathd feels knives as a token of friddship. Chatter
marveldsly refreshing, a dergy dd ing then farsellt they lead yd to the
the bizarre deatu.e hops tnards health pours into you! You look up at the edge of the village. Tun to 92.
you, but hesitates at the side of the tra.k.
wman, nd *e that she is old
Yd realise that it is afraid to step onto and
29
it. Will you leap to atta& it while it wrinlled no longe., but y(mg and
Yd st+ off the forest track and <\he
h6itat6 (trn to 103), or stay whde you fa.e to face with a terirying FACFIAN
are dd wait for it to .ome to you (go to ''Fot low rourtesy and brdery, whi.h bursts from the trees. lt has only
194)? traieller, I ho1'e besto ,ed upon lou the a single eye, one veiny lee, and a great
ti'x€ [a{10 € F alii]efftG€s K
hany hand protruding frm the middle Ahom tun to 147,
of its.hest! It wields a.lub, dd is wrap- Aknife tun to21,
ped only in a flning mmtle wovd Apendant tum to 191,
from twisted feathers. With a single Or a ruby tun to 42.
boud it is upon yd!
lACtlAN IA SKLL 9srAMrNA 12 40
DuD: AC s, HD 2, HP t2, Ituide it is warm md msty, dimly 6t by
Damage 6 I trlight Rping thrdgh .racks in the
Ifyd defeat the Fadh, tm to 1a9- hut wall. An mbelievably old woma4
.dered fiom top to toe with the shaggy
30 greys dd greds of moss and li.hd,
You sword arm is rsless, hdging limp- rises to gret you, griming broadly at
ly by your side. Wors still, your other you with pointed teeth. will you greet
am is not strdg dough to opm the her Go to 138) or draw you sword md
.hest. (fA Deduct 1 srAMr,\A point; atta.k her (turn to 32)?
EE: Test lout Lu.k; DuD: Test lout
D&D: los€ r Hit Point.) You tum md
Wisddr. If yo! make the roll, go to 51. 4L
Iea@ in disgGt! Co to ts. You are well-rsarded jGt as you are
If you fail, turn instead to 145.
abdt to step into it, yd notice the edge
31
37 of a net, ffiingly concealed mmgst
the wind ri*s slMly as you walk, the fallm leav6. Qui&ly you ba.k away
blowing wamly hom the Ldds of Sm' As you wallt you daydream of the il frm lokhg ardnd to *e if you are
mer, and eve d yd watch, all ar(md gracioG ldds of Smmer of goldd being wat hed. Will you hide, hoping to
yd the buds of the foliage begins to $r ight dappling the hills, of lush gred d.(mter the haPpers (tun to 51), or
swell and bust into leaves and bright grass rolling down the flanks of the walk caretully armd the net md con'
flowers. Spring ha .me to the Land of valleys to tumble over the lips of placid titue on ydr way (go to 3t)?
Chdges! lum to 17s. sky-blue lakes. You begin to feel at pea.e
with the world, knowing that you will 42
32 s@n be in the lands of Smer !ool! Do yd think yd .an ward off eil
Do you have a teth among your pGss' themslves. Tum to 44. with the Hearrs Blod of a murdered
sids? If you dq turn to 1tt- lf not, you tree? Yo! tully de*iw the fate whi.h
38 now falls on yd. Tum to a1.
MOSSMAIDEN [A sxrl 3 srAMrNA s You grab for the hilt of yorr sord, dd
43
D&D AC 9, HD 1, HP 5,
Damage 3 r MAZZAMARIEDDU the yam is worse thd aeless, for it
lf you wi4 tun to 84. II: sKrLL 9 srAMrNA 12
tangles md hags d the sharp rdkt
Owing to your weakded .ondition sapping in *veral pla.es- lar too late
the .reature will s.de 3 points of you rdember that the Moss Maiden said
33
the walls of the hut are fest@ned with damge for Mry su..esstul hit d you- it would guide you rfdnlrrdl Unless yd
have a hom, you are domed to wdder
shelves and .upboards, dd
strange D&D. AC 5, HD 2, HP 1,2,
these tmnels for ever ydr adventuer
dtlandish things hmg d hooks from Dn Ze2 7
If you surviw the savage atta.ks of dds hde. lf yd do have a hor4 md
etmine?
What will you the Mzamarieddu tun to 112.
wish to blM it, tun to 49.
the.upboards goto 162, 44
thehmgingobj{ts go to 141" 39 All of a suddd yd merge frm the
Or the shelves go to 95? the is tull of hidl:fu female
glade tre6 to find yourself in a $r it glade
Or will ym leaw the hut? Co to 54. formr swathed in sinistd doaks md and ydr thoughts jerk ba& to the pre'
.Mli they are GWYLLION, evil spnits smt. The glade is wide dd.overed with
34 who waylay havellers like ydrslf. You grds, and in the .mtre stands a stde
As you walk, thrdgh, the wind grows are in deadly peril, for fs weapotu .d with a hole bored iight through it. Will
stronger, blowing frm aI dnetioro, harm thd'your sord ceitainly .ant! you etmine the stone (turn to 98) or
and sudddly the Chdging is upon you! Choose your weapd qui.kly: .ross the glade to the othd side (go to
the swelling dd shrinking of the buds A.love of garli. tum of 106, 181)?
vies with the swaying of the trees, d the Heal-all tum to 164,
foliage +routs md withers in a writhing 45
movemdt that is quite nauseating. You E hausted by all you ereitids, yd hy
feel revolted md si.kded by all the and bldk out the noise of the storm, and
mutating fertility ar(md you- Turn to Iay dM to slep. Tum to 140.
114
46
AAA As the hohd gues doM at yd, the
the
35
Brownies indicate that yd shdld
follow them. You hesitate, utuure of
their intmtids, dd ictmtly they .lo*
si Di^(
-@
pedant .mbles to dust in your hand.
47
in upon you, looking threatening. Will
yd fight thd (tun to 8s), or go with
them pea.etully (go to 68)?
\9 Little figures ru from their hiding'
mdg the tre6- Oriy half ymr
.larl all in hr.wn .nd wirh
Ti^'€ i6il1dOFALhAnq€S
shagg/ beardt the BROWNIES neveF the Hunt. You have returned safe and neatly netted and quite helpless. Turn to
theless look formidable opponents. One soud to the lands of Slrl1frea where
shins up the h@ and d.eremoniously you may live you span in pea.e tiough
.uts the rope holding the net and you yd will not be remembered as a brave 55
up in the an. With a .rash you fall to the Moss Maiden draws yd to her, dd
the groud. ff: Dedu.t 2 srAMrNA points; gives yd a sickll' kiss in greeting.
D&D: lose 2 Hit Points. If you are still 50
You quickly draw the knife, but to your
"Wel.n ?, ny ./:tidr" she says.
horor the blade sithers and .rumbles There is healing in her tou.h, and your
away before your ve{' eyes. Br6nie wounds *d to vanish in an ictant. (All
48
blades are only eff€tive against evil if your stAvrNA or Hit Points return to their
The srman's shape shifts, be.oming
lague and shadowy a she tos?rs above given in friendship and yours sa Initial levels.) Once you have re.overed
from the light-headed f&ling of being fit
and s ell agai4 she asks you if you wish
to help her sith her work Go to 124)
"Wnm!' she .tles. H. ' ddrt lnu 51
or simply sl@p (go to 167)?
tialnte n! haspiklit! tftlsl" With a It sems that s'hoever set the net as a
s..eaming rush of noise in ydr ears the t.ap is almost as patient as you at 55
shadow des.ends upd you, something waitin& but eventually small figures ap' As the Mzama.ieddu is omposed
sharp claws at you. throat, and you pear through the t.ees. Will you get mostly of air, your bloss hale little ef-
ready to attack them (go to 199), or re-
main hidden (go to 109)? MAZZAMARIEDDU
49 ff: sKrLL 9 srAMrNA 12
You bl@ your horn, p.odu.ing a lon& 52 If yd hit it, deduct only I point ftom
pure note that *em to e.ho on long The hags shape shiftt be.oming vague its srAvrNA instead of the usual 2.
afte. you have finished blowing into it. and shadowy s she towers abole you. D&D AC 3, HD 2, HP 12,
The relerberating $und is answered, s "Fninthea l P.lbbn!' she .a.kles at Damage 1 6
the thunder of hooves grows neater and yd. With a s.reaming rush of noise in If you surlive 4 Atta.k Roudt turn
nearer With a rMa the WILD HUNT ydr ears the shadow desends upon
bursts upd you, pdring down out of yd, something sharp daws at you.
nowhere, their flaming dogs and thrMt, and you know no more.
antlered steeds galloping swiftly towards
you. One of the riders rea.hes down dd 53
grasps you with a bla.k studded glove, There are no more surprises in this an-
and drags you up behind him, a the .ient place. You de.ide to settle down
Hunt sheam into the sky to the acom- for a much'needed rest. shich refteshes
paniment of baying hounds. !dr. fA Re.over 2 srAMrNA points; D&D
regain 2 Hit Points. After a fes hours,
The dea.ttrly prdession gallops you feel fit and tested enough to .on-
through the sky until it rea.hes the lands tinDe on lour way. Turn to 179.
.f qnmmcr Ar rh. h.n.l <w.dbc rldwn
again, you. mysterious saviour deposits 54
you d a grassy ban( before turning his The next thing you kn6r you are
pe.uliar mount skywa.ds again to rejoin suspended fifteen f@t above the ground,
U^Ne i6il1DoF aLftaltqr€s
57 ing mouth into its slimy emb.a.e. Your Y.Dr i.lvmhf. cnd<
No one has eler defeated the powertul
Red.ap before! fA Add 2 LUc( pointsi
roll I die and regain that mdy srAvINA 50
63
points, up to you. lnitial lelel. D&D: Where the stone on.e stood, something
Contusing imges pass before your eyes;
Roll a d6 d regain that many Hit else n6 rests, glinting d sparkling. lt
is a golden down, heaq' with jsels. billowing .louds do not muffle the
Points, up to your starting sore. sohd of galloping hooves; the tull
You may take this t.easure if you wish,
and leave the glade. Turn to 187.
moon gues dosn on st.ange silent
ln the whi.l of wild magi. .eleaed 6gures. You feel a great *nse of impen'
whd the foul .reature died, you find 61 ding dem, and the image of a horn very
you.self magi.ally trdspo.ted to a new Unbidden, Bords hom the Sa.red Sdip' similar to ydrs looG before you.
ldation. the skies Bhirl and the air tu.es form themselves in ydr mind and Qui.kly you tu.n away goto87.
grows huy, as you f@l yourself moling. then pour hm ydr lips. Redcap
You blink d the s.ene in front of you s..eam in agony as he hea.s the holy 64
wo.dt and tu.ns and fl@s. He has left Sele.al Brownies waiting outside the hut
one of his t@th behind him, thougtt lek at you k@nly for a fs momentt
whi.h you may take if you Bish. Now then *em to lo* interest. You seem h@
lf you roll a I go to 134. to do a you B.ill. You may explore the
2 goto54 small settlement (tu.n to 76) or leale by
3 go to 153 the tra.k at the end of the st.@t (go to
4 go to 140 12a).
5 goto70
55
the s.mn's eyes flash excitedly.
58
You examine the pe.uliar pla.e a best "Cdddl" she .ries. "Gratness ra
you .an. The.e is little in it beyond the &. yd!/sl" She stat6 at yorr mutte.s a
usual domesti. tMls d turniture, but fs Bordt and. . . turn to s4 (rou may
in one come. you 6nd an interesting- keep your possessioc).
looking chest. lf you want to open the
.hest, will you use your sword (turn to 66
107) or a .lub, if you have one (go to 62 the woman looks at them for a few
111). Alternatively, go to 45. moments, then thr@s them on the floo.
You run a.ross the glade, panic snapp'
ing at your heels like a dog. The trees on in extreme disgust! Tum to 166.
59 the far side s@m to be getting turther
You look dosn in hodo. the ground and tuiher away, and you indease your 67
beneath your feet has turned to quick- speed elen mo.e. Suddenly, you stum' E hausted beyond belief, your spi.it
sand. Al.eady you a.e up to your knees, ble on the rough grass, and fall. Whispe.s broke4 you stagger ftom the pe.uliar
and then you. waist. No matte. how of i.y .old swnl aromd you, and you nest nd out into the wood, wndering
hard you shuggle, the qui.ksand pulls feel tedible invisible hands pawing your aimlessly $he.ever your feet de.ide to
you harde., sucking you like a slobber flesh. Sloslr, agonisingl, talotu begin take you. Tun to 112.
Ti^ile [a{rD €FAlilefftqr€S
68
Delighted that they have dis.omfited you Utterly dltaGted, you drag ydrslf
they are a mis.hieous folk
the through the w@d, gagging .ontinuors-
Brownies lead you through the w@ds to ly. You stumble dwards, te tired to
then village, a .hery little pla.e of tuf .are what happs to you any more, dd
huts and well'tended gards. ([r:r add $ddmly, you find yourslf in a sall
r LUc( point.) Leading you through the .learing- Yd tumble into it, bringing up
village to the very, Iast hut, they halt dd sharply agairot a rdk- lurn to 131.
indicate that you shdld dter. Tum to
129. 74
the writhing of the foliage makes you
69 feel very nausms ind&d- Qd.kly you
Almost at the limit of ydr strmgth, yd retuin to the tra.k, where you fel a lit-
.me to a ruined tMer whi.h pokes up de better. Yd may eat sme Provisiotu
through the tres. Will yd
dter and before .dtinuing on ydr way, if you .heek IIr add 2 LUCK points)- Yd thanl
shelter hde (go to 101) or continue to her, md pass d- lun to 99.
.hdce your lu.k in the wods (go to 75 81
144)?
Ydr fatigue grMs heavier and heavier the heads growl md sdl, and a savage
with every step, and yd plod d 6re blazes in the hound s eyes- lts teeth
through the wod Yd .an hardly ke+ $ap dd grind as it lmges at you, biting
ydr eyes opd, and yd stumble all over deeply. Your advdture dds here-
the pla.e as yddrag ydrslf along.
a2
Suddenly a leary dell opes up in hont
of you, dd you tumble into iL Your the old .rone s.owls at you, md fiddles
kn&s bu.kle and you fall to the ground, with the sticks in the fire. Plainly, she
bringing up sharply agaict a ro&. Trm doesdt wdt to have anything to do with
yd! Do you wmt to erplore the hut (go
to 33), or leave (tum to 54X
,Ll?-
-'-- c\
J * L-oo
.€p
vd.1lt <-)<r
4..
golden light issuing hom the hole, as the .hai. He is
man sits slmped on a rotting ed an. A b.eze has sprung up, blos.ing
glorioc musi. fills the an. then the Cether, the Keepe. of the Seret. Turn gently hom the swet lands of Sume.,
stone itself fades, shimme.ing aBay in- to 172. and all aromd you the buds begin to
to the ai., leaving you alone in the quiet 121 ss?ll and blem. Spring has .ome to the
It is a shametul lictoryYou survey the Land of Changes. Turn to 137.
.arnage with griet now .hillingly aBare
1,1,7 that had you ben .ourteous to the old
You are alive, but teribly weakened by womd, and less gr@dy, this need not 124
your battle. In a daze you eat some P.o- have b@n: You might as sell keep the Never have you sorked so ha.d!
lisiont and then.raBl away. Turn to 19. ruby, though, and you .an take one of Dusting, polishin& s.rubbin& darnin&
the Br6nie knives if you Bish. Nos you s@m to be doing it all. And yet the
118 more you do, the better you f@l! By the
"AIds, I had thnqht .t of lnut time the storm is over you feel positive-
spi/it," the Moss Maiden mutters. Then 122 ly rqulenated. Over breakfast the Moss
she says a few garbled $.ords and sud' You sneak up behind the Mazzamaried' Maiden breaks her silen.e dd talks to
denly everything 906 hry. You .ub du as stealthily as you cd, hoping that
your eyes and you are sitting on a the sailing of the sind will hide the
hillside overleking the bright land of noise of your footsteps. Hos s ill yd at'
Slrl1frer. You a.e safely back home again ta.k the bizarre.reature with a sword "M! thild," sfu ttgin, 'yn! ha1'?
though you are not a hero . . . (s6), or B ith a .lub, if you have one (132)? th? lbk al .ne 'ha tuuld atn pljsh
119
qftat thjt8s, but yau hdu n t done all
lnu shaukl jt' this pldd. What tuotld
123
You turn and find you are facing t,rd You awaken dazed and besildered, to
the for6t! Again and again you try to 6nd you. body brui*d and $re. rA 2 lnu da? I rotul s.nd yD! fid . (turn to
look ba.k, dd fail. Wherever you look, rra), t set tine bark n ljttk sn lou tun
stamina points; D&D lo* 2 Hit Points. nake low rhnje and. (turn to 65),
the tra.k leads off into the forest. Final- You .aretully struggle to your feet,
ly, ahaid and .ontu*d, you walk resolved not to try turning ba.k again.
M send !o! on lout 'n! 'jth 'hat ljt
? help I ran (tw^ ro 135)." Which will
ba.kwards dd are instdtly ldked in You *t off down the tra.k B ith a resign-
the g.ip of an invisible !ice. You are held
rigid, as if the air itself has $lidified. You
choke dd splutter, but its grip grows
ever stronger, until you slip into un- 125
6nc.i.n<h.<c n,rn td 123 As you stumble a.ross the threshol4 you
hear an evil laugh, and gld.e up in ter'
120 ro.. Standing before you is the foul RED'
the ball of yam glows brightly in your CAe with his .ed eyes, long pointed
hands. Just as the Moss Maiden promis' t@th, blMdy hands, dd grisly han
ed you, it guides you forward. You sheding as far a his non'shod boots.
wander through the e.hoing tunels,
whi.h seen to wind on nd 04 until you
.o.n to a huge .hambe., o.namented there is a pikestaff in his hand dd
with stala.tites and stalagmites whi.h a faded red .ap on his head. Your heart
glow in .adint.olours. At the .ent.e of j! quails, fo. you knos that this Brosnie's
the .hmbe. a wizded. s hite'haned old greatest pleasu.e is to dle his .ap in the
ti'i€i6stb '€FAlilafftqr€S
of his vi.tims dd
the nert 130
very well be you! You mat You my wear a mdde, if yd have de
6ghthim. (tun to 88)- Othetu i*, start your fight.
fA
sxILL 10 srAMrNA 10 MOSSMAIDEN IA sxlll 3 srAMrNA s
D&D: AC 3, HD 3, HP 22, D&D AC 9, HD 1, HP 5,
Damage 1 8 Damage 1 3
crrwiwc r.r 6 rdmds hrm t If you win, tun to 5a.
131
125 You regain .dsidsness, and rise shaki
You oath takd, Maidd hands
the Moss ly to ydr f@t. The storm is over. lun
yd an orb of puest .rystal and a ball to 153.
132
though it is a formidable weapd, the
"me orb is the &.r" she tells yd, .lub hd an affinity for evil. lt twists in
"otd the lotn lrill guide rau hnMtul, ydr hands as you strike, sparing your now dd the Changing is upd yd!
il rou u* it loiseu. M! na e is Li a opponmt its nnl for.e [A lose I sxrl the eelling dd shinking of the buds
fttudber the lett* ol ! notu, hr it pointj D&D fight at l whd using the vies with the eaying of the trees to
tu! help !ou. me serret is that lou .lub. If you have a mantle, yd may put it .reate a surging sa of movemmt that is
should seek Gethe4 the hoklet aI the d (trn to 88). If not, yd must fight the quite naseating. Ydr sds of diretion
erret! No , go, ! .hild, loith ! bless devilish creature. Co to 56 but if .mpletely .ontu*d, yd fall to ydr
yd mke 4 sudesstul atta.ks on it go kn@s, .oughing md ret hing- Will yd
try md struggle d (go to 1s8) or lie
133 whde yd are, hiding you face fiom the
As if your other miseries were not
dough already, you begin to ret h as
waves of sickness sw@p over yd. IIi 13A
Her dbrace heals all you ills restore
dedu.t 2 srAML",rA dd I SKLL poin! D&D
lose 2 Hit Points, and 6ght at I util you
all ydr chara.teristi.s to their stdting
levels. She studies yd dosely, staring at
.an take a Potion of Healing. Tun to 69.
you until you turn your head away with
134
this path is almost dear of leaves, dd
much less noisy. It leads you straight in- "My .rii4" she says, 'I see lou hane
to the wood, but after a while the tres ot a.ro plished all lou should i this
begin to dose in ardnd yd, md twigs pla.e. Whot 1@uLl lou osk ol he? I ran
and leaves again .over the grom4 .rack' se d lou hohe (tum to 118), o/ r.t r;n.
145
'o 160
But the wind grows stronger, gGting
Yd stmble, dd the last sight you s@
is Red.ap's .ruel pike thmting ttuards @ aroud yd fiom all dnetids and now
the Chdging is upon yd! the stma.h-
146
6l tuning selling md shinking of the
buds vies with the $aying of the trees
An an imt elder tree, so gnarled and to .reate a restless sea of movmdt that
twisted that it l@ks alnost hmm, ts. is qrite naGeating- Turn to 133-
ti'i€i6stb '.OF Alilafftqr€S
'28,
ti'i€i6stb '.OF Alilafftqr€S
ing omes from the stone, d without things I ran nalo grant you, but lau "For .ry ort as high as .r staB and
waming a blaze of energy shoots out of ust .ha6e beh&e the . Will lou o e o! iale the . But I kndr the
it, frying yd to a disp in an instant. ha1'e your Sratest oisl (tu.n to 183) dr
low hean's desne $Dn ro 196)7'
189 ''Will lou betu it? Behr I tell, lou
the Fa.hn's body lies before you. As ust s iear to undeftoke this quest, ot
you watch, it fades away, leaving the .lub 194 else die i the, .npr." Will yd swear
and mantle behind it. You my take these the Fa.han is plainly .dtu*d by your {tun to 126), or hold to your wish to
if you wish, then pah ydr way ba.k to ta.ti.s. He dithe.s for a shile then his retun to the l ds of Smmer (turn to
the ha.k. Iu.n to 115. tmper gets the better of him nd he ,)?
leaps onto the tra.k- Irmediately he
slumps the t.a.k is d.aining his merg/! 19'
190 Yd *ize you. chance nd leap to atta.k Lifting the tatte.ed hide flap whi.h
Even as you tumble for ydr eor4 the
Mumarieddu is upon yd, its t@th setues a a der, you mter the dwelling.
II: sKrLL 4 srAMrNA 6
tearing at you. throat. You. advdtu.e D&D AC 8, HD 1, HP 4
Damge I 3 198
If you suvive, tun to 5. Where ordinary .abbage leaves hold
191
raindrops, these hold dimonds! You
Yd hold the pendant aloft, and the may take $me if you wistr dd then
Cwyllid paus. You have cleverly given 195
you.self a .han.e. EE: Tat laut Lurk, Ydr swo.d is useless agaict the
D&D: 'Iat lour Ddfclify. lf you make ghoulish Csyllion. You. dly hope is to 199
the roll, tun to 3; if not, go instead to rh through the .learing and hope you they are all in brow4 with shagg/
62. make it. fA T.sr lour Lurk; D&D: T?st bea.ds nd long han. they are
lour Delbnt!. lf ytu ate su..esstul tun BROWNIES, little people who despite
192 to 1t6; if nol turn instead to 62. their size on prove to be ddghty and
Will yd leave this terrible te.er (tun fereious wadiori There are eight of
to 8), o. stay here and wait dt the storm
(go to s3)? 196
''Welkh6enl" the Moss Maidd .ries.
200
''I htar lout heott tlos true! I k o ' ol Yd tell Gether of the quest laid upon
193 a quest greoter tho an! let or yd by the Moss Maidd. He falls sildt,
''Yau hane ,isAo os cll as Ttue
S'glt" the wdan says. For this taath thinking d&ply, it set:fu. At last he rai*s
ptuterts its beartr ltu any \tupon. AII his ey6 to you.s, and nods.
else: irha, pa1tt, I pdsess, but nat Yd listen enthralled 6 she tells you
of the great mountains ''I deed, I think that this k o ledge
surmding the
,as i te ded ht yd!," he says. "Ir is
edge of the wo.ld, nd how tales tell of
She leks at yd thoughtfully. "Tlc the *..et of the Univer* itslf whi.h true that no an day srale the ou
Mork oJ Ttuth is upo !ou, and thert lies hidden beyond thm. She also says tai s ol wintet, lor the! lon a
,alt
js glat! in lout eles. I o the Mds that no one has yet foud a way adoss atuund the ,ond. But thet is o tuay
Moiden, ad av Xifts or ieT@ u det the although hat lies beland
I .o not te||. But I da k o , that he tuho
'ould trd,el to the Edge al the Wand
ust liat iek the Stupa al the Lost
La d. And the Lost Land, it is said, Iies
belond WbneL Il lou loill go ther lout
rfud begins her, in the rnEns ol r
ki gda , and I ,ill shdr lou the
-.o_E- -=