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Phil Longo Developing QBs in Air Raid
Phil Longo Developing QBs in Air Raid
● You want to recruit a physical talent that can already make the
plays in the offense that you want.
○ You dont want to change a throwing motion or improve a
technique (doesn’t mean you won’t).
■ But the less you have to address physical
disadvantages and shortcomings in a QB the better
prospect he is as you can get to the mental part of
the game faster.
● The more time on the mental stuff than the
physical stuff, the more polished a product
is.
■ In regards to a QB being a good athlete:
● You will never take a superb athlete who cant throw the ball
accurately over a guy who can throw the ball decently, think, and
lead.
● Of course you always want a guy who is a superb athlete as well,
then that is what you ideally want.
○ If they can extend plays, make something out of nothing,
but still be smart and accurate, it is the perfect
combination.
■ More fun coaching as well.
■ Very few guys impress coaches when they talk football with them coming
out of high school. It is harder to find than people think.
○ After that there are some other things that UNC would like to see in QBs:
■ Mental Development is specially important (responsibility of both the
players and the coach)
● Know everything without having to think about it so QBs can play
the position instinctively.
○ All the things you look for athletically, you can never
appreciate what they can do fully until they know what they
are doing.
● So it is your job to develop the mental side, X&O side, and get
them through the mental curve so you can see 100% of what they
can do from a skill standpoint.
○ QBs are going to be hesitant until they are absolutely sure
of what they can do on every single play.
■ So you look for kids that want to learn continually and are competitive.
● One of the challenges with Sam Howell who was a true
sophomore was that he was at a high level so they had to
continually schedule meetings for him and prepare things that will
continue his development in order to challenge him and keep his
interest.
○ They only had to teach things to him 1 or 2 times before it
would translate on the field.
■ The better job you do recruiting and finding the 7th, 8th, 9th, or 10th
grader in your district that can throw accurately and learn, the easier it will
be later on.
■ You dont have to teach your QBs everything, you just have to teach them
things that will help them understand what you are executing on saturday
by friday.
● If you do your job well of prepping the QB, then you just have to
call good plays on saturday to get results.
■ You are also looking at the leadership ability, how close you can get them
to play instinctively before starting a game, physical abilities (the better
runner they are, the more their talents will be used in the run game, the
more you will teach them to scramble, the more you will utilize their
pocket movement in the pass game to benefit the OL).
● You have to recruit guys who are inherently competitive.
■ These all together are the key things that you have to develop in a QB
(however they still must have the two prerequisites to be on the roster).
● From a developmental standpoint:
○ UNC does not have an offensive playbook
■ Because the guys have to draw it up themselves.
■ It will make more sense to them and they learn better from it.
■ The other thing is that UNC provides so much flexibility for the players in
terms of running routes, dropbacks, technique on the OL, run game
footwork for the RBs, that to define one way of doing things won’t fit every
athlete that you have.
● So you dont want to draw a post route on the playbook that will
look five different ways once the guys learn how to effectively run
it.
○ Instead this is first taught on film, then walkthrough and
runthroughs.
■ They can translate what they see visually on the
field.
■ So what they right and draw on meetings on film,
becomes each players individual playbooks.
■ This is specially important for QBs as they have to
draw down what they see and make their own
playbook.
○ Once the Qbs understand the different pieces of the puzzle, you can put them
together in different ways and they become interchangeable.
■ Then there is no new teaching for teh QB and the skill players, but it is
just done in different orders and in conjunction with different plays to help
set up a game plan each week that they see fit.
● There wont be any new learning for anyone, especially at QB.
● The sooner the players play instinctively by keeping the offense simple, the more
explosive the team becomes and the faster the offense is ran, even if you dont run
tempo, the faster you play post whistle and post snap.
○ You play more instinctively so at the snap you can run a post route with 4
different break angles, instead of worrying about being at an area of the field at a
certain time.
●
○ Trigger foot back.
●
○ Place left foot down and get ready to throw.
○
■ Throw ball to yourself.
○
■ Right foot step.
○
■ Left foot step towards target to open up your hips
and shoulders, and then throw.
○ Coaching points:
■ You throw just as fast to the backside as the
frontside.
■ Parallel shoulders maintained to the LOS on the
drop as it improves the backside completion
percentage by almost 10% and the completion
percentage to the frontside stays the same.
● So when the shoulders are parallel, you
wont tip of where you are going as quickly,
and you will get to your backside faster, and
you can see the field a lot easier from a
pressure, coverage, and route standpoint.
● In Game Examples:
○ Throwing to frontside
■
■
■
● They do this drill while walking the field in indies.
● As they get comfortable doing this drill, the coach acting as the
target will weave to the right and the left so they get used to
planting their foot on different angles and get used to throwing to
both directions.
● Most QBs are going to be very uncomfortable with this within the
first day or two but after a week or so they will only want to do this
type of dropback.
● The second major drop that is taught to the QBs is a 3 casual drop.
○ The plant foot is already down.
○ The stagger on the foot initially doesn’t matter, they can have their right foot in
back, front, or parallel.
■ Just be comfortable and in the same spot in the passing game as the
running game.
● Once the QBs know what they are comfortable with in the pass
drop, the run game footwork is taught based on that.
○ The apex of the body has to be upright and vertical from the ground (so no
leaning back and not all the weight on the backfoot).
■ Drop with parallel shoulders with same ability to throw frontside and
backside.
■ Better at looking off and looking to both sides.
■ Doesn’t take as long to turn hips open to backside.
● Have to make sure they dont open up too far to the backside
however.
■
● Backpedal drop with the dominant foot
■
● Backpedal step with the second foot
● On the first and second step you have to gain ground (and not too
much ground on the first step) but do not lean back and go on
your heels.
○
■ That QB is too much on his heels and he will lean a
bit at the end.
● Be comfortable and light on your feet.
● Coaching point: Do not hold the ball below your chest as you
have to be able to be in the trigger position with ball around
the shoulder area.
○ No low elbows or ball so you dont waste time raising
the football to trigger it.
○ So football position is from chest to shoulder and you
want the shoulders over the hips and be fairly
balanced until you transition weight from backfoot to
front foot to throw the football.
■
● Put down your dominant foot on third step and come to balance,
adjust your front foot (non-dominant foot) to open your hips and
maintain base and throw.
○ What I noticed in tape is that after third step Howell
adjusted his non-dominant foot a tiny bit (as mentioned
above). Longo said this is the perfect drop, so I am
assuming that is correct and necessary.
■
●
○ Allowed to take a baby hitch up at the end of some throws
(like a fade down the sidelines).
●
○ Since Howell’s non dominant foot is back, he takes a cheat
step with it before going into his 3 step drop.
○
○
■ On a throw like this to the receiver in the middle
landmark the outside number to keep ball away
from defender.
● The third and last drop taught in UNC is a 3 quick drop.
○ All a 3 quick means is that you will take the first initial step of the casual 3 drop,
but realize the throw is longer or further away, or you have to quick trigger
something, you will then speed up your feet.
■ So it goes from 1…2…3…throw rhythm to 1…23throw.
● So you accelerate steps 2 and 3
○
■ First step taken casually
○
○
■ Set base and throw.
● What this does is that you wont get as much depth but the ball
comes out quicker and more on time on the longer throws (speed
out to the field as an example).
○ Coaching Point: Do not coach 3 quick until QB is
comfortable with 3 casual.
● The drills for drops are done without much equipment. Just someone tossing the QB the
football, them going through their drops and then throwing to a target (nets are not
used).
○
■ Dont want QBs to throw more passes in a week that their arms and
shoulders can handle (so they are healthy), and they want the same
velocity at the end of the year as the beginning.
● They chart the number, velocity, and distance of throws so the
QBs are kept healthy.
○ So they dont want to waste throws on a net because
receivers cant catch enough footballs, and the more they
catch footballs with proper technique they will get closer to
catching the ball instinctively.
■ Instead they use their receivers in drills to catch the
balls.
● On an in-cut throw the ball has to be within the box:
○ The box is the shoulder joints to the hip points of the receiver.
● When moving around in the pocket and going through progressions and reloading the
base, UNC QBs look more jittery as they dont want their guys to do the NFL hop with
two step movement.
○ They want their QBs to instead consistently pity-patting their feet left and right, up
and down, to continually retrigger the throwing foot.
■ The feet is lifted up enough to say that they are off the grass, put right
back down again, and the feet are bouncing back and forth like that to
always be ready to throw.
●
●
● Off of PA, the same three drops apply.
○ They have 3 different fakes in the PA game:
■ Poke it
● A poke is when the ball is put in the belly of the RB and then pull it
out, drop, and throw.
■ Glide fake
● Put the ball down towards the running back at the hip, ride the
fake to the other hip, pull, and make the throw.
■ Ride fake
● Present the ball outside the frame of the QB, ride the RB outside
of the framework of the QB on the other side, and pull and throw a
much deeper ball.
■ After the fakes, you will pop your feet (top gun), go three quick, or three
casual.
■ The fake is basically just defined by the length of the fake. A poke fake
being the quickest and a ride fake being the fastest. After that the same 3
drops are used.
● In the game, you have to throw off platform more than have the time, so you have to drill
offplatform throws and moving the QB more than anything.
○ So a drill could be a QB scrambling, resetting to their trigger position moving
around in this position, and then throwing.
■ You dont want to be tense while doing this and moving around.
■ Want to maintain the same comfortable position you were in.
○ Once you are comfortable with moving with the trigger position, you can be
instructed to move in different directions, and then throwing to different targets on
the field, and even throwing off platform.
○ After doing this with verbal direction, action cues (like a coaching rushing) is
given to teh QB to move based on the movements of the coach.
■
● While doing this keep your eyes down the field as the QB (and the
coach should look at the eyes of the QB).
○ If you have a QB looking at the pressure you have a
problem. You want the QBs eyes down the field the entire
time while feeling the pressure around them and react to
what they feel with their feet.
■ It comes naturally to some, and you may have to
train it to others.
○ When doing this sometimes the QB knows the target
beforehand, sometimes they have to find it by seeing who
raises their hand.
■
● Another drill is the QB moving at ¾ speed, then seeing which
target shows and throwing to them off platform.
● Do the same thing going to the other direction in their trigger
position.
■
● Another drill, QB does a top gun drop, doesnt like what he sees,
looks down the middle to second target, then starts moving and
then throws the football.
○ Once you get to a third look in the drills it is almost
automatic that you have to move in order to find the third
look on the move and off platform.
■ Very rarely in games do you ever get to throw a
third look without moving your feet in a college
football game.
■ And then you do this in skelly as well.
● In skelly, the managers rush (walk) as defensive lineman (usually
three of them) and they may even run stunts and games to get the
QB moving away from pressure where there is space.
○ So they may all slant to one side and then the QB should
slide to the other side.
■ Makes skelly a bit more useful in teaching.
○ The last drill is a GA holding a shield and runs right at the QB while he is
throwing in order to further enforce and insist that the QB keep his eyes
downfield while he has pressure coming at him.
■
● Coach just jogs at him. QB has his eyes downfield at a target,
stands, and throws while knowing pressure is coming at him,
knowing he will get hit and then will give him a small shot late to
the hips, belly, ribs, or shoulders so he gets a shot while he is
throwing to replicate in game.
○ Helps trains guys about pressure, but you also dont want
to overtrain them to the point that they stand in the pocket
for too long.