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ASH -

RIDER OF THE GILDED TALON


A princeling of a forgotten kingdom mounted upon his
noble steed Thyralmir - The Northern Moon Griffin
he had tamed with his bare hands after wrestling it
the dune covered city, Ash’s hatred boiled to blind rage.
His arm welted, shattering his armour that encased it.
The appendage of a dark being took the place of his fair
into submission. The half-elf Ash was forced to forgo his arm, and it led him forward, mercilessly cutting down
rights to rule upon Goltia’s defeat to the invading Elemi the scouts with nothing but the claws that protruded
nigh 450 years prior. The once proud and prosperous from it. So in all moments of hatred Ash would be led on
melting pot kingdom of the east was reduced to little like this.
more than slaves and refugees, fleeing westward to Eventually the curse was broken by champions of
their allies within the city states of Sudd Tohst and the Erdrydion who visited the ruined city and restored the
Kingdom of Baldur. It was then that Ash, his father and rivers and Ash’s humanity with a holy ritual. Hinatal
mother fled with most Goltian nobles to his mother’s free once more it slowly regained its place of prosperity.
clan in the Sun Elven City-State of Hinatal, known to be a Though Ash’s sites set to the east once more: to his
jewel in the harsh savannah of Sudd Tohst. birthright and homeland. He pleaded with the current
Several years were spent in Hinatal, for it to be used as king of Baldur to rekindle the alliance, though the old
the staging ground of the failed Goltian/Baldur alliance king thought no benefit for it. Thus Ash begun funding
counter-attack. In response to this attack, Hinatal and seperatist regimes in Baldur to install his own puppet.
Ash were cursed, known not if by Elemi, Baldur or the Hinatal soon after fell into a chaos of civil war as racial
divine Tharameni themselves. tensions in the powder kegged city-state had erupted.
Ash was forced to flee, with no means of an income he
The rivers ran dry and fertile lands turned to naught but joined the Golden Griffins and swiftly climbed the ranks
sand which quickly engulfed the city. Ash and the Elven after freelancing a contract to kill Valius Hanar, the
elite fled the people into the caverns and springs below, Archmartial of Leacianus. Now he sits as a legend of the
where they scratched a living for hundreds of years front lines, able to single-handedly decimate squads of
more. Ash himself grew bitter in hatred, surrounded enemies with one swoop of his double-bladed scimitar
and tormented by it as it ate away at his very soul and and Thyralmir’s razor talons.
body. So when the first Elemi scouts were seen entering
ASH - RIDER OF THE GILDED TALON
Medium Humanoid, Lawful Neutral

CHA
Armor Class: 17 14 (+2)
Hit Points: 97 (7d10+27)
Speed: 30 ft.

STR DEX CON INT WIS CHA


20 (+5) 16 (+3) 16 (+3) 13 (+1) 15 (+2) 10 (+0)

Proficiency Bonus +4
Saving Throws Str +9, Con +7
Skills Athletics +9, Religion +5, Insight +6, Perception +6,
Intimidation +4
Condition Resistances Charmed
Senses Darkvision 60 ft., Passive Perception 16
Languages Common, Elvish, Draconic, Celestial
Challenge 9 (5,000 XP)

Half-Elf Heritage. Ash has advantage on saving throws


against being charmed, and magic cannot put him to
sleep.

Indomitable Fiend (1/Day). Ash can reroll a saving


throw that he fails. If he does so, he must use the new
roll.

Griffin Rider. While Ash is mounted onto Thyralmir - The


Gilded Talon, he gains the following benefits.
• He has advantage on melee attack rolls against any
unmounted creature that is smaller than Thyralmir.
• If Thyralmir is targetted by an attack, he can deftly
maneuver his griffin and force the attack to target
him instead.
• If Thyralmir is subjected to an effect that allows it
to make a Dexterity saving throw to only take half
damage, it instead takes no damage if it succeeds on
the saving throw and only half damage if it fails.

ACTIONS
Multiattack. Ash can make two attacks with his double-
bladed scimitar.

Double-Bladed Scimitar. Melee Weapon Attack: +9 to hit,


reach 10 ft., one target. Hit: 9 (2d4+5) slashing damage,
plus an additional 3 (1d6) radiant damage.
STR
Dreadful Roar. As an action, Ash taps into the infernal
20(+5)
energy that courses through his veins and lets loose a
primal roar that echoes with the power of the abyss,
causing his enemies to tremble and freeze in fear. All
creatures of his choice within a 30 ft. radius must succeed
on a DC 16 Wisdom saving throw , or be frightened
of Ash. Creatures frightened in this way have their
movement speed reduced to 0 ft. until the condition
ends. Creatures can reroll this saving throw at the end of
their turn, ending the effect on a success.
• His claws deal an additional 4 (2d4) slashing
THYRALMIR - damage.
• He gains advantage on Dexterity saving throws.
THE GILDED TALON
Large Monstrosity

Armor Class: 14 ACTIONS


Hit Points: 80 (5d10+30) Multiattack. Thyralmir make two attacks with his
Speed: 30 ft., fly 90 ft. claws.

Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one


target. Hit: 10 (2d4+6) slashing damage.
STR DEX CON INT WIS CHA
22 (+6) 19 (+4) 16 (+3) 3 (-4) 14 (+2) 6 (-2) Swoop. When in flight, Thyralmir can swoop to the
ground and eviscerate creatures in a 10 ft. wide, 30 ft.
long line. All creatures in this area must roll a DC 15
Proficiency Bonus +3 Dexterity saving throw. On a failed save, creatures take
Saving Throws Dex +7 18 (4d6+6) slashing damage and are knocked prone.
STRSkills Perception +5 On a success, creatures take half damage, and suffer
Senses Darkvision 60 ft., Passive Perception 15 no further effects.
20(+5)
Languages -
Challenge 5 (1,800 XP) Raining Rubble. As a bonus action, Thyralmir uses
his claws to pick up portions of rubble, debris, or even
items from the nearby terrain. While carrying the
Keen Sight. Thyralmir has advantage on Wisdom rubble, debris, or items, he cannot make attacks with
(Perception) checks that rely on sight. his claws. As a free action on his turn, he can drop
what he is carrying on a creature that he flies over. The
Bound. While Ash - Rider of the Gilded Talon is mounted creature must succeed on a DC 15 Dexterity saving
on Thyralmir, the Griffin gains the following benefits. throw or take 4 (1d8) bludgeoning damage.

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