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Quarter 3 - Class Observation
Quarter 3 - Class Observation
Department of Education
Region VII-Central Visayas
Schools Division of Cebu Province
District of Tuburan I
SAN JUAN ELEMENTARY SCHOOL
I. OBJECTIVES At the end of the 50-minute period, 75% of the pupils should be able to:
Value Integration:
Following the rules is crucial since it gets rid of and steers clear of
any distractions and potential misconduct that can get in the way of
learning. Most importantly, following classroom rules is one of the
best methods to grow into a disciplined and responsible person.
ANNOTATION:
KRA 1, Objective 1: Infusing value (ESP Integration)
KRA 1, Objective 3 & 4: Using Sinugbuanong Binisaya as a language to
improve verbal and nonverbal communication and enhance learning and for
better understanding.
KRA 2, Objective 5,6 & 7: To create a safe and secure environment,
policies that emphasize justice, care, respect, and cooperation are
implemented.
Showing video of animals and ask the pupils and ask the pupils the following
questions:
ANNOTATION:
KRA 1, Objective 1: Used a video presentation, in order to attract
pupil’s interest.
KRA 1, Objective 3 & 4: Using Sinugbuanong Binisaya as a language to
improve verbal and nonverbal communication and enhance learning and for
better understanding.
KRA 1, Objective 4: Employing verbal communication techniques to aid
learners' comprehension, participation, and mastery of prior information.
B. Establishing a purpose for the lesson Motivation: The teacher presents a game entitled, “Guessing Game”: Tell the pupils
(10 minutes) what to do:
a. One pupil will pick a piece of paper with the same name of an animal
written on it.
b. The pupil will not tell the name of the animal instead, he or she will act out
how the animal move.
c. The rest of the animals will raise their hands and guess the name of the
animal.
d. The first pupil to raise his or her hand and guess the answer correctly will
earn points.
Value Integration: One of the games used in teaching techniques is the guessing
game. The goal of a guessing game is to correctly identify some kind of information,
such as a word, a title, or an object. The guessing game will undoubtedly increase
pupils' motivation to learn.
ANNOTATION:
KRA 1, Objective 1: Infusing value (ESP Integration and Arts)
KRA 1, Objective 3 & 4: Using Sinugbuanong Binisaya as a language to
improve verbal and nonverbal communication and enhance learning and for
better understanding.
KRA 2, Objective 8: Guessing game is one of some games in teaching
technique. Guessing game is a game in which the object is to guess some kind of
information, such as a word, a title, and an object. It is clear that guessing game
will improve students' motivation in learning.
The group will post their work in front. A member of the group will present
their work.
Value Integration:
Pupils gain in many ways from the social perspective because cooperative
learning fosters social relationships. Cooperative learning aids in the
development of oral communication abilities by having the pupils justify
their reasoning and conclusions.
ANNOTATION:
KRA 1, Objective 2: Instructional activities given is based on teaching-
learning principles
KRA 1, Objective 3 & 4: Using Sinugbuanong Binisaya as a language to
improve verbal and nonverbal communication and enhance learning and for
better understanding.
D. Discussing new concepts and The teacher will discuss the following:
practicing new skills (5 minutes)
The frog jumps. What enables it to jump? What other animals jump?
Butterflies can fly. What enables them to fly? What other animals fly?
The earthworm crawls. What enables it to crawl. What other animals crawl?
The fish swims. What enables it to swim? What other animals swim?
The dog walks. What enables it to walk? What other animals walk?
ANNOTATION:
KRA 1, Objective 3 & 4: Using Sinugbuanong Binisaya as a language to
improve verbal and nonverbal communication and enhance learning and for
better understanding.
KRA 2, Objective 8: Using a video lesson technique to encourage students to
work productively by taking responsibility for their own learning.
KRA 4, Objective 16: Learner-centered strategy
ANNOTATION:
KRA 1, Objective 2: Interactive quiz technique is based on teaching-
learning principles.
KRA 1, Objective 3 & 4: Using Sinugbuanong Binisaya as a language to
improve verbal and nonverbal communication and enhance learning and for
better understanding.
KRA 2, Objective 8: Using of interactive quiz technique to encourage
students to work productively by taking responsibility for their own
learning.
KRA 4, Objective 15: Using of intrinsic motivation to create and maintain a
harmonious relationship with learners.
KRA 4, Objective 16: Learner-centered strategy
F. Making generalizations and Lead the pupils to generalize the lesson by answering the following questions.
abstractions about the lesson
(5 minutes) How do animals move? What enables them to move?
Do animals have the same body parts for movement?
Do animals show the same movement? Why?
ANNOTATION:
KRA 1, Objective 2: Research-Based extended activity.
KRA 1, Objective 3 & 4: Using Sinugbuanong Binisaya as a language to
improve verbal and nonverbal communication and enhance learning and for
better understanding.
KRA 2, Objective 8: Using of strategy to encourage students to work
productively by taking responsibility for their own learning
KRA 3, Objective 11: Contextualized teaching strategy that is responsive to
the needs of all learners.
KRA 4, Objective 16: Learner-centered strategy
G. Evaluating learning Direction: Draw an animal that you often see in your surrounding and answer the
(5 minutes) following questions;
ANNOTATION:
KRA 1, Objective 2: Assessment given is based on teaching-learning
principles.
KRA 1, Objective 3 & 4: Using Sinugbuanong Binisaya as a language to
improve verbal and nonverbal communication and enhance learning and for
better understanding.
KRA 2, Objective 8: Using of strategy to encourage students to work
productively by taking responsibility for their own learning.
KRA 3, Objective 11: Establishing teaching strategy that is responsive to the
needs of all learners.
KRA 4, Objective 16: Learner-centered strategy
ANNOTATION:
KRA 1, Objective 2: Research-Based extended activity.
KRA 1, Objective 3 & 4: Using Sinugbuanong Binisaya as a language to
improve verbal and nonverbal communication and enhance learning and for
better understanding.KRA 2, Objective 8: Using of strategy to encourage
students to work productively by taking responsibility for their own learning
KRA 3, Objective 11: Contextualized teaching strategy that is responsive to
the needs of all learners.
KRA 4, Objective 16: Learner-centered strategy
V. REMARKS
VI. REFLECTION
GIOVANNI B. MONTEALEGRE
Principal