Professional Documents
Culture Documents
1-130 Team8 Exercise1 Doc Albayati-Bardi-Martinez-Ortman-Zhu
1-130 Team8 Exercise1 Doc Albayati-Bardi-Martinez-Ortman-Zhu
Team 08
Alexander Bardi, BIM
Alec Ortman, BIM
Diego Albayati, Game Design & Development
Christian Martinez, Game Design & Development
Ming Zhu, Game Design & Development
Introduction
Our team consists of three Game Development and Design majors and two Building Information
Modeling (BIM) majors. The goal of this exercise was to examine how UX is used in our fields
of study. We understand that user experience is important and exists in each of our majors in
different ways, but we were interested in seeing if there is overlap among our fields. Each of us
uses specialized software in our fields, and those softwares all have an element of UX in them.
Being familiar with UX design will undoubtedly be beneficial in our future careers.
Our first task for this exercise was for each member to find a job listing related to their field of
study. Once we had a collection of these job listings, we discussed and compared the skills
necessary for each. We organized the skills into a table and learned about what skills were
similar and dissimilar in our job fields. The next task was to complete background research on
how UX is used in our fields and what issues could be addressed moving forward. We then came
together to discuss commonalities and make conclusions about the state of UX in our fields.
Skill Background
Job Search
Our first task was to learn more about the skills necessary in our job fields. We each found a listing and
took note of the skills listed; these job listings are linked below.
Skill Matching
We then collected the most important skills from each of our job listings and worked on
grouping them together to see what comparisons we could make about our career fields. We used
sticky notes to accomplish this; as shown in the image below, yellow sticky notes are skills and
the orange sticky notes list the categories we identified.
Here is a table which summarizes what similar skills we identified and their categories. This
table is a condensed version of our findings during the sticky note activity, with the most
frequently occurring skills presented in bold.
Photoshop/photography Written, verbal skills Microsoft Office skills Drone flying experience (GD)
CAD + Revit Presenting skills Multitasking Python coding (GD)
Through this activity, we identified that though BIM and game design require many of their own
unique software and knowledge skills, there is noticeable overlap in areas. Both fields encourage
working well with people of other disciplines, having a basic understanding of handling 3D
models, and good organization skills.
Secondary Research
UX Trends by Industry
The next goal of our research was to identify and discuss what the state of UX looks like in our
respective fields. To accomplish this, we each individually summarized two articles that
discussed current UX trends in our industries and how it could be used to improve them. We then
came together to analyze the trends across the industries, noting how they compared to each
other and what significance those similarities and differences hold.
Team Member: Alexander Bardi
Article 1: “A User-Centered Approach to the Application of BIM in Smart Working Environments”
Link: https://www.mdpi.com/1424-8220/22/8/2871
Article 2: “Why Good UX Design Matters in the BIM Software Industry”
Link: https://architosh.com/2022/07/why-good-ux-design-matters-in-the-bim-software-industry/
Summary: BIM is a collection of 3D modeling software that allows designers, engineers, and
construction managers to better understand their projects via a highly accurate and representative
building model. The more accurate representation of the building leads to better informed
decisions regarding the structure, design, maintenance, and cost of a project. The articles I
researched focused on how this BIM software could be made more user-friendly and
approachable to the employees that utilize them in their work, i.e., architects, engineers, project
managers, and so forth. One was a research study conducted with AEC professionals where they
were asked how they interacted with BIM software and where they felt they could see
improvement. The results showed that many felt that the BIM collaborative environment was not
up to speed because many still prefer older technology and are not properly trained on new
technology. The study concluded that ways to manage this would be to develop position-specific
workflows in the software and provide customized BIM training to all workers. The other article
discussed the potential for BIM software to incorporate more modern functions and implements
to enhance the user experience. For example, much of the BIM software is currently desktop-
only, so developing mobile applications would be beneficial for streamlining work at the jobsite.
Ultimately, it is crucial that the current UX design in BIM software improves as BIM becomes
more ubiquitous and mandated in construction projects.
Research Summary
Based on how our majors were grouped together, our research was naturally divided into UX
trends in BIM and game design, respectively. Following this guideline, we will first summarize
the trends in each field separately and then discuss what commonalities they share.
We found that UX in the BIM field is generally focused on comfortably incorporating new
technology and software into the industry, both for clients and employees. For example, design
and construction firms are working to phase out older modeling software in favor of more
modern software. Because BIM workers come from many different educational backgrounds, the
firms require user-centered training programs for both new and old employees. Position-specific
workflows are also being developed to allow contractors, designers, and project managers to use
BIM software more efficiently. We also found that the use of innovative technology is growing
in the BIM field, specifically the development of mobile applications and AR/VR. Mobile
applications are being used to streamline work from the desk to the jobsite and AR/VR is being
used to create a more immersive modeling experience for clients to understand designs more
thoroughly. Both of these technologies will require attention to user experience to become more
effective and widespread in the BIM industry.
We found that UX is considered in a few different ways across the field of game design. In terms
of game creation, our research found that companies are focusing on balancing the difficulty of a
game with how easily and efficiently a user should be able to play it. Games shouldn’t be so
difficult that it creates a negative user experience and discourages play, but they also shouldn't be
too easy and uninteresting. We also noted the UX aspects of how virtual reality is being
researched and developed in game design. The current efforts in this area are focused on working
towards enhancing the user’s immersion in the game while reducing negative effects and
uncomfortability. Furthermore, as VR becomes more prevalent, there is a need to standardize
controller and user interfaces to make them more user-friendly across different platforms and
consoles.
Through discussion, we found that the common thread among our field research was the
incorporation and development of virtual reality/augmented reality technologies. In BIM,
VR/AR is being used to demonstrate physical space to users through a 3D building model. In
game design, VR is being used to immerse users in the game that they are playing. This field of
technology has shown to be growing in importance and potential uses, so recognizing the need
for UX design in this area is crucial to its success in the future.
Individual Reflections
Team Member: Alexander Bardi
Reflection: I really enjoyed the things we learned about in class this week. While paper
prototypes may not be as common in UX nowadays, I still think it was worthwhile to see how
they were utilized in the past and what their important fundamental concepts are. I found
learning the basics of sketching as a UX designer engaging, and it is something I can see myself
practicing and getting better at in the future. I particularly resonated with the notion that a
designer shouldn't be attached to their sketches, as that is something I struggle with. While
sketches should be interpretable and clean, they don't need to be perfectly presentable because
the main focus should be the communication of design ideas. As for our group work this week, I
researched UX trends in my field of study (building information modeling). I found that BIM
could see improvement in UX regarding how employees are trained/accustomed to new software
and in the development of mobile applications/software. These areas are being worked on to both
improve the collaborative experiences common in BIM and to streamline work from the desk to
the jobsite. I am excited to continue learning ways that UX is being used in my field as the
course moves forward.
References
George, T. (2022, July 13). UX trends for game designers. LinkedIn. Retrieved January 20, 2023,
from https://www.linkedin.com/pulse/ux-trends-game-designers-thomas-george/
Iseh, L. (2022, July 20). Why good UX design matters in the BIM software industry. Architosh.
matters-in-the-bim-software-industry/
Latest UI, UX design trends for game designers to focus in 2021. Logicsimplified. (2022, June
game-design-trends-to-focus-in-2021/
Maha, H. E., Nadim, W., ElKassed, A., Yehiah, M., Mostafa, A. T., & Abdennadher, S. (2021).
https://doi.org/10.1108/OHI-02-2021-0032
Mirza-Babaei, P. (2021, November 22). Games UX testing with artificial intelligence. User
https://uxpamagazine.org/games-ux-testing-with-artificial-intelligence/
Park, D. Y., Choi, J., Ryu, S., & Kim, M. J. (2022). A user-centered approach to the application
https://doi.org/10.3390/s22082871
Rizvi, A. (2022, February 16). Important UI, UX design trends for game designers in 2022.
design-trends-for-game-designers
Robinson, J., Lanius, C., & Weber, R. (2018). The past, present, and future of UX empirical
Sammy. (2022, December 22). 3D modeling for UX/UI design: What you need to know.
for-ux-ui-design-what-you-need-to-know