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Misfits Press Hero Kids Compatible Adventures in Bayhaven Pets Expansion
Misfits Press Hero Kids Compatible Adventures in Bayhaven Pets Expansion
Misfits Press Hero Kids Compatible Adventures in Bayhaven Pets Expansion
Adventures in Bayhaven and this expansion is © 2015 Misfits Press and Brian
Benoit
Chameleon
Magic Butterfly
Wolpertinger
Chamrosh
Raiju
Monkey
Porcupine
Giant Beetle
Komodo
Stag
Gromp
Note: Adventures in Bayhaven use different icons than the original Hero
Kids adventures to avoid copyright infringement. While most are similar
enough, the following icon might not be:
Magic Butterfly
Magic Attack: Razor Wings
Your pet makes a magic attack at a
target up to 4 squares away
Special Action: Razor Swarm
Your pet creates a magical swarm of
butterflies in a square. Until the end
of the encounter, any creature
entering that square takes 1 damage.
Bonus Ability: Flyer
Your pet can fly over obstacles and
enemies.
On your turn you can choose to use your
move action to move your pet, and choose
to use your action to use your pet’s
action.
Inventory and Skills
Wolpertinger
Melee Attack: Antlers
Your pet makes a melee attack at an
adjacent target
Special Action: Terrifying Furball
When your pet attacks an enemy,
they must re-roll 6’s the first time
they roll their defense pool.
Bonus Ability: Flyer
Your pet can fly over obstacles and
enemies.
On your turn you can choose to use your
move action to move your pet, and choose
to use your action to use your pet’s
action.
Chamrosh
Melee Attack: Raking Claws
Your pet makes a melee attack at an
adjacent target
Special Action: Flyby Attack
Your pet may use its action to make a
melee attack during its move action.
Bonus Ability: Flyer
You pet can fly over obstacles and
enemies.
On your turn you can choose to use your
move action to move your pet, and choose
to use your action to use your pet’s
action.
Stag
Melee Attack: Antlers
Your pet makes a melee attack at an
adjacent target
Special Action: Charge
If your pet moves at least 2 squares
before attacking, move 1 die from its
defense pool to its melee pool before
the attack. It stays there until the start
of your next turn.
Bonus Ability: Leap
Your pet is excellent at jumping.
On your turn you can choose to use your
move action to move your pet, and choose
to use your action to use your pet’s
action.
Inventory and Skills
Monkey
Melee Attack: Furious Fists
Your pet makes a melee attack at an
adjacent target
Special Action: Distraction
Your pet can take an action to remove
1 die from an enemy’s defense pool
until the start of your next turn.
Bonus Ability: Mischievous
Your pet is excellent at stealing
things, climbing, and hiding.
On your turn you can choose to use your
move action to move your pet, and choose
to use your action to use your pet’s
action.
Porcupine
Melee Attack: Quills
Your pet makes a melee attack at an
adjacent target.
Ranged Attack: Quills
Your pet makes a ranged attack at a
target up to 6 squares away.
Bonus Ability: Prickly
When your pet is defending against
melee attacks, add 1 extra die to your
pet’s defense pool.
On your turn you can choose to use your
move action to move your pet, and choose
to use your action to use your pet’s
action.
Gromp
Melee Attack: Head Butt
Your pet makes a melee attack at an
adjacent target
Special Action: Ground Buckle
Roll your melee attack pool. All
creatures adjacent to you must make
a Dexterity check that beats your
result, or be knocked prone.
Bonus Ability: Ground Dweller
Your pet is an excellent digger.
On your turn you can choose to use your
move action to move your pet, and choose
to use your action to use your pet’s
action.