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Matthew Garrison

North Hollywood, Ca 91601 | (C)3109466330 | mattgarrison8@live.com | mattgarrison.weebly.com

Summary
I am an experienced game designer that specializes in systemic gameplay design having performed roles
in gameplay, systems, and technical design. Designing games has been my passion for well over a
decade as I live and breathe game design.

Education
Art Institute of Los Angeles Santa Monica, CA
Bachelors of Science in Game Art and Design Graduation June 2015

ITT Technical Institute San Bernardino, CA


Associates of Science in Visual Communication Graduation June 2011

Work Experience
Infinity Ward Titles:
Ai Technical Designer 2021-Present ❖ Call of Duty: Modern Warfare 2
❖ Created AI features, group behaviors and
documentation to be used across the CoD series.
❖ Scripted and implemented AI in many missions.

Independent Titles:
Game Developer 2020-2021 (1 yr, 4 mos) ❖ Mecha Knights Nightmare
❖ Developing a full game with sophisticated systems. ❖ Walker Soccer
❖ Design Consulting and Quality Assurance.

Game Mechanic Studios Titles:


Game Designer 2016-2020 (4 yrs) ❖ Gladiators: The Unconquered
❖ Design and implement gameplay systems, tools and ❖ No Way Out:
features using Unreal or Unity. A Dead Realm Tale
❖ Worked closely with all departments and directors ❖ Deer Hunter Reloaded
to maintain and strengthen vision. ❖ Tobuscus Adventures: Wizards
❖ Crafted experiences, narratives and level designs in ❖ Dead Realm
the engine and balanced them. ❖ World War Toons: Tank Up
❖ Prototype and analyze gameplay features to ensure ❖ Boulevard VR
design quality for player experience. ❖ Tree VR

UCode
Programming Instructor 2013-2016 (3 yrs)
❖ Taught introductory to advanced programming
concepts and game development.

Software Experience Programming Languages


● Expert in Unreal 4, Unity, Radiant ● Expert in Blueprint, and other visual
● Expert in Perforce and Git programming systems
● Expert in Adobe Suite, Inkscape, Krita ● C#, C++, LUA, Javascript, Python,
● Expert in Google Drive and Office Suite HTML, CSS
● Autodesk Maya, Max and Blender

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