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Result Cheat Code: Tools
Result Cheat Code: Tools
stat to the current family Appends the route destination list to AllRoutes.txt every time a route is found
write_destlist
Architecture tools automatically set the level as auto_level needed Automatically import and load indicated FAM import [FAM file] file Automatically load indicated house, no questions asked Check and fix required lot objects Completely flush app to VM file when running Windows NT Crash game Create moat or streams Create shrunk_text_#.bmp files Create-a-character mode Display personality and interests Draw all animation frames disabled Draw all animation frames enabled Draw colored dots at each person's origin Dump entire memory to core_dump_[date:time].txt Dump selected person's most recent list of scored interactions to a file Dump selected person's motive contribution curve to a file house [house number] prepare_lot flush crash water_tool shrink_text [font_size] [text] edit_char interests draw_all_frames off draw_all_frames on draw_origins core_dump
dump_happy
dump_mc
Enable debug flag to show outcome choice dialogs for social interactions End sim logging Execute "file.cht" file as a list of cheats Floorable grid disabled Floorable grid enabled Force an assert for testing Log animations in the event log window Map editor disabled Map editor enabled Move any object No tutorial object generation when tutorial house is loaded Prevent web browser crashes Preview animations disabled Preview animations enabled Programmer stats Quit game Read in behavior tuning constants from Tuning.txt Rebuilds entire control panel/UCP from scratch Refresh the BMP_ resources for all people whose IFF files are writable Rematch dependent textures and regenerate bitmaps for all user characters Restore tutorial Rotate camera Routing debug balloons disabled
debug_social sim_log end cht [filename] draw_floorable off draw_floorable on assert log_animations map_edit off map_edit on move_objects on tutorial off browser_failsafe preview_anims off preview_anims on tile_info quit #import rebuild_cp
refresh_faces
Routing debug balloons enabled Run series of random operations on unhoused families Save currently loaded house Save family history file Say "plugh" Say "porntipsguzzardo" Say "xyzzy" Selected person's path displayed Selected person's path hidden Set event logging mask Set free thinking level Set game speed Set grass change value Set grass growth Set lot size Set maximum milliseconds to allow simulator Set sim speed Set time of day (unpatched game version) Set z offset for thought bubbles Sets the neighborhood directory to the path
route_balloons on fam_test [opcount] save history plugh porntipsguzzardo xyzzy draw_routes on draw_routes off log_mask autonomy [1-100] sim_speed [-1000-1000] edit_grass [number] grow_grass [0-150] lot_size [number] sim_limit [milliseconds] sim_speed [-1000 - 1000] set_hour [1-24] bubble_tweak [z offset value] [directory path]
Sets up the borders of the lot with non-editable lot_border [<tl> <tr> <bl> <br>] flag Sets whether menu items appear for in use objects Show memory view window in debug builds of the game Start sim logging Swap the two house files and updates families allow_inuse
Ticks disabled Ticks enabled Tile information displayed Tile information hidden
Toggle allowing visitors to be controlled using the visitor_control keyboard Toggle assets report Toggle automatic object reset feature Toggle calls to PeekMessage within sim loop Toggle camera mode Toggle display of unavailable interactions in person control menus Toggle music Toggle object compression in save file Toggle quaternion transformations Toggle sound log window Toggle sounds Toggle web page creation Total reload of people skeletons, animations, suits and skins Trigger sound event Write out an RTE file every time a route is found Write out behavior tuning constants to Tuning.txt report_assets auto_reset sim_peek cam_mode all_menus music obj_comp quats sound_log sound html reload_people soundevent write_routes #export
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