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Epic Boons v2

These boons are extraordinary powerful and represent the \pagebreakNum


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gradual transformation of a character into something BOON OF MAGIC RESISTANCE
resembling a demigod. They are designed for your group to You have advantage on saving throws against spells and other
continue their journey past level 20 and challenge CR 30+
enemies magical effects.
Note: these are designed to be extremely broken and make BOON OF PEERLESS AIM
your characters insanely powerful You can give yourself a +20 bonus to a ranged attack roll you
The acquisition of a boon might visibly transform a character. make. You can use this boon threes times afterwards you
For example, the eyes of a character with the Boon of True can't use it again until you finish a short rest.
Sight might glow when he or she feels strong emotion, and a
character who has the Boon of High Magic might have faint BOON OF PERFECT HEALTH
motes of light glimmering around his or her head You are immune to all diseases and poisons, and you have
Each boon can be picked multiple times unless stated advantage on Constitution saving throws.
otherwise.
BOON OF PLANAR TRAVEL
1st Level Boons When you gain this boon, choose a plane of existence other
than the Material Plane. You can now use an action to cast
BOON OF COMBAT PROWESS the plane shift spell (no spell slot or components required),
When you miss with a melee weapon attack, you can choose targeting yourself only, and travel to the chosen plane, or
to hit instead. You can use this boon threes times afterwards from that plane back to the Material Plane. Once you use this
you can't use it again until you finish a short rest. boon, you can't use it again until you finish a short rest.
BOON OF DIMENSIONAL TRAVEL BOON OF QUICK CASTING
As an action, you can cast the misty step spell, without using Choose one of your spells of 1st through 3rd level that has a
a spell slot or any components. You can use this boon threes casting time of 1 action. That spell's casting time is now 1
times afterwards you can't use this boon again until you finish bonus action for you.
a short rest. BOON OF RECOVERY
BOON OF FATE You can use a bonus action to regain a number of hit points
When another creature that you can see within 60 feet of you equal to half your hit point maximum. Once you use this
makes an ability check, an attack roll, or a saving throw , you boon, you can't use it again until you finish a long rest.
can roll a d10 and apply the result as a bonus or penalty to BOON OF RESILIENCE
the roll. Once you use this boon, you can't use it again until You have resistance to bludgeoning, piercing, and slashing
you finish a short rest. damage from nonmagical weapons. (Some powerful
BOON OF FORTITUDE creatures natural weapons - ie claws and teeth are still
Your hit point maximum increases by 40. considered magical)
BOON OF HIGH MAGIC BOON OF SKILL PROFICIENCY
You gain one 9th-level spell slot, provided that you already You gain proficiency in all skills.
have one. BOON OF SPEED
BOON OF IMMORTALITY Your walking speed increases by 30 feet. In addition, you can
You stop aging. You are immune to any effect that would age use a bonus action to take the Dash or Disengage action.
you, and you can't die from old age. Once you do so, you can't do so again until you finish a short
rest.
BOON OF INVINCIBILITY
When you take damage from any source, you can reduce that BOON OF SPELL MASTERY
damage to 0. Once you use this boon, you can't use it again Choose one 1st-level sorcerer, warlock, or wizard spell that
until you finish a short rest. you can cast. You can now cast that spell at its lowest level
without expending a spell slot.
BOON OF IRRESISTIBLE OFFENSE
You can bypass the damage resistances of any creature. BOON OF SPELL RECALL
You can cast any spell you know or have prepared without
BOON OF LUCK expending a spell slot. Once you do so, you cant use this boon
You can add a d10 roll to any ability check, attack roll, or again until you finish a long rest.
saving throw you make. Once you use this boon, you can't use
it again until you finish a short rest.

1
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BOON OF THE FIRE SOUL BOON OF TITANS GRIP
You have immunity to fire damage. You can also cast burning Prerequisite: You must at least have a Strength of 15

hands (save DC 15) at will, without using a spell slot or any You can wield a heavy or 2-handed weapon in 1 hand and use
components. two-weapon fighting with such weapons.

Any creature under CR 10 automatically fail any checks to


BOON OF THE NIGHT SPIRIT avoid your grapples.
While completely in an area of dim light or darkness, you can
become invisible as an action. You remain invisible until you BOON OF HIGHER MAGIC
take an action or a reaction. You gain one spell slot one level higher than your current
highest spell slot.

BOON OF THE STORMBORN (You cannot a spell slot over level 9 with this boon)
You have immunity to lightning and thunder damage. You can
also cast thunderwave (save DC 15) at will, without using a BOON OF DIVINE SIZE
spell slot or any components. You physical size grows to match your emerging power. You
grow in size becoming 1 size larger
BOON OF THE UNFETTERED
You have advantage on ability checks made to resist being BELOVED OF VALARIAN
grappled. In addition, you can use an action to automatically Prerequisite: You must be female, a follower of Valarian the
escape a grapple or free yourself of restraints of any kind. unicorn god

You are bound to the service of a unicorn mount you can


BOON OF TRUESIGHT summon as an action. If the unicorn dies can be summoned
You have truesight out to a range of 60 feet. again after 1 day
BOON OF UNDETECTABILITY WYRM KNIGHT
You gain a +10 bonus to Dexterity (Stealth) checks, and you Prerequisite: Must be a martial class, and have a horde
can't be detected or targeted by divination magic, including worthy of a dragon at least 100,000g in gold, gems, jewels, art
scrying sensors. etc.

Title Gained: Wyrm Knight/Dragon Knight

BOON OF ARTIFACT AFFINITY You gain a +1 bonus to your AC and you gain the breath
Pick 1 item that you are attuned to. That item becomes part weapon of a young dragon of your choice. Once the breath
of your demigod persona and merges with your physical weapon is used you cannot use it again until you take a long
form.
rest.
You now gain the benefits of this item without needing to
hold it and no longer use an attunement slot for it. You can SCION OF ARKHOSIA
summon or conjure the item to your hand as an action, cause Prerequisite: Must be a Dragonborn

it to merge back into your form or become invisible. Even if it You can pick a 2nd Draconic ancestry
is not summoned or held at the time when you take an action
you can act as if you are using the item rather than whatever DUNGEON LORD
you might be wielding, as if the item is an extension of your Prerequisite: Must own a building and have a horde of over
body. Some restrictions may apply based on the item, and 100,000g there
your physical form would change based on the item.
As your Title Gained: Lord of ______

legend spreads you'll be heavily associated with this item Your building and horde are so amazing word starts to
(think Zeus and his lightning bolts)
spread, creatures attuned to your alignment will come to
This boon cannot be picked more than once. serve and live in the new dungeon, you gain lair actions inside
and regional effects (determined by your alignment, the
BOON OF ENERGY INVESTMENT building location etc), and teams of enemies not of your
You attune to the elemental energies of the universe. When alignment will come to attack your dungeon, possibly
casting a spell that deals fire, thunder, lightning or cold bringing you even more treasure and fame.

damage you can change its damage type to another of those As your dungeon kills more and more enemies its fame
types. In addition when taking this boon you gain immunity to grows, perhaps even more than the most famous of dungeons
one of those types. Your body takes on properties that like the Tomb of Horrors
correspond thematically to that element, altering your
appearance. Additionally any energy around you seems more LEGENDARY GENERAL
volatile, fires crackles louder and brighter, wind blows more Once a day you can give a invigorating shout to restore one
fiercely, etc. ability for an ally within 60 ft that would normally be
recharged by a short rest.

BOON OF RESURRECTION You also gain advantage on ability checks involving


Prerequisite: You must have died at some point and been leadership or gaining a title
brought back

You gain advantage on any spell casting abilities checks to


return a soul to life

2
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SKYLORD
Prerequisite: Elf or half-elf
Title Gained: Skylord

As a bonus action you can summon a spectral celestial giant


eagle, celestial giant owl, or celestial pegasus which serve as
a mount until slain or dismissed.
While flying on your mount
if you move at least 60ft in a straight line towards your target
you deal an extra 2d6 damage
A skylord's mount has +10 to
AC, weapon dice is 1 larger (d6s become d8s, etc), has +10
speed, is immune to hold, paralysis, sleep, charms, and
compulsions.
As a bonus action you can activate Lightning
Bolt, turning your form and your mounts form into lightning,
you can then move 100 ft in a straight line, through creatures
but not solid objects. Each creature in the line must make a
Dexterity saving throw. A creature takes 8d6 lightning
damage on a failed save, or half as much damage on a
successful one.
Hands of the King
Once a day as an action you can touch a creature. The target
magically restores 30 hit points and has lesser restoration
cast on it. Taking this feat again heals an extra 30 hit points
and casts greater restoration on the target. Taking this feat a
3rd time heals an extra 30 hit points and casts Raise Dead
with no need of components if the target is dead.

3
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You gain the ability to turn into 1 type of creatures besides
Class Specific just beasts

Title Gained: The Unspeakable Can turn into abberations

BARBARIAN Title Gained: The Great Beast Can turn into giants

Title Gained: Monsterkind Can turn into monstrosities

BOON OF THE RAVAGER Title Gained: Oozemaster Can turn into oozes

Title Gained: Ravager


Title Gained: Seedling Can turn into plant creatures

At the very start of your turn, even if you cannot act but as Title Gained: Blightbeast Can turn into undead creatures
long as you have 1 hit point or more and are raging, you are
cured of 1 condition of your choice currently afflicting you BOON OF THE LEVIATHAN
and gain 10 hit points Title Gained: The Leviathan

You gain the ability to turn into more powerful and larger
Bard creatures. The Max. CR of a creature you can turn into is
BOON OF THE TRUESPEAKER increased by 5.
Title Gained: Truespeaker

Your Bardic Inspiration now affects all allies within a 15 ft


radius circle within 60 ft. You also learn two additional spells
from any class
BOON OF THE SONG OF FATE
Title Gained: Mesgralli

You have learned to open your ears to play with the song of
fate itself. Any of Mesgralli's Bardic Inspiration dice can be
treated as having rolled their maximum, if they choose
Cleric
BOON OF THE ASCENDANT
Title Gained: Ascendant

Your spell casting becomes divinely endowed. Any 4th level


domain spell you cast using a 4th level spell slot or below is
treated as if it was cast as 4th level.

As well when casting a spell requiring concentration you can


expend another spell slot to cause the spell to persist without
concentration
Druid
Before taking any boon here you mark up to 6 square miles
around you and dedicate yourself to it. No matter what
happens life will bloom and flourish in this land, flowers and
animals of all sorts will emerge here.
BOON OF THE EMERGENT PRIMORDIAL
Title Gained: Emergent Primordial

You start to merge further into your connection to a specific


elemental plane. You gain the following traits depending on
which elemental plane you choose:

Air Elemental - Fly speed of 90 ft and Air Form trait

Earth Elemental - Burrow speed of 30 ft and Earth Glide


and Siege Monster traits

Fire Elemental - Fire form and Illumination traits

Water Elemental - Swim speed of 90 ft and Water Form trait

You also gain resistance to your choice of element and add


1d6 of that element to any physical attacks you make.

You gain these traits regardless of what form you are Wild
Shaped into.
BOON OF THE FOCUSED SHIFTER

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Fighter
BOON OF THE DREADNOUGHT
Title Gained: Dreadnought

You gain a +3 bonus to your AC


BOON OF THE SCALE BREAKER
Title Gained: Scale Breaker

You gain advantage on saving throws against dragon fear and


breath weapons, and you deal an extra dice of damage
anytime you strike a dragon with a melee weapon attack
BOON OF THE BATTLE CRY
Title Gained: Battle Cryer

You can give a shout that invigorates each ally within 40 ft.
These allies gain damage resistance to all damage, they can
dash as a bonus action and they cannot be stopped or slowed
by any effects. This cry lasts until the end of your next turn.
Monk
BOON OF THE ENLIGHTENED FIST
Title Gained: Enlightened Fist

Whenever you spend a Ki point your fists and monk weapons


deal an extra 1d10 damage until the start of your next turn
(this can stack if you spend more than 1 Ki point)
Paladin
BOON OF THE CRUSADER
Title Gained: Crusader

You gain the ability to sanctify an action once per round

Sanctified Attack Action - When taking the attack action you


attack 3 times

Sanctified Channel Divinity - When you use your Channel


Divinity feature you also regain two 5th level spell slots

Sanctified Lay On Hands - You restore x2 as many hit


points, the ability has a range of 120 ft and this effect cannot
be reduced or prevented by any effect
BOON OF THE DEMONSLAYER
Title Gained: Demonslayer

When striking a fiend with a smite you also damage all other
fiends within 10 ft of the target for 1/2 of the total damage of
the strike
BOON OF THE UNDEAD SLAYER
Title Gained: Undead Slayer

When striking an undead with a smite you also damage all


other undead within 10 ft of the target for 1/2 of the total
damage of the strike

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Ranger Warlock
BOON OF MULTI-SHOT BOON OF THE OVERLORD
Title Gained: Slayer
Title Gained: Overlord

You can now maintain concentration on up to 3 instances of You can now use your Eldritch Master class ability as bonus
Hunters Mark (still have to be cast separately) When you action rather than it taking 1 minute
make a ranged weapon attack against 1 of the creatures you
have marked you also make an attack against all other BOON OF THE DEMONOLIGIST
creatures you have marked as long as they are in range and Title Gained: Demonoligist

you are able to see them Once a day as an action you can attempt to summon a
demon. A summoned demon appears in an unoccupied space
BOON OF THE ARCANE ARCHER within 60 feet of its summoner, acts as an ally of its
Title Gained: Arcane Archer
summoner, and can't summon other demons. It remains for l
When making a ranged weapon attack you can select an minute or its summoner dies, or until 1ts summoner
element (fire, cold, acid, necrotic, lightning, force) and all dismisses it as an action.

damage you do to deals that specific elemental damage You can summon 1d4 vrocks, ld2 hezrous or 1 glabrezus
instead and deals an extra 1d6 damage
Wizard:
BOON OF THE BEAST TAMER
Title Gained: Tamer of Beasts
BOON OF THE ARCHMAGE
Your beast companion turns into a more powerful and larger Title Gained: Archmage

creatures. The Max. CR of a beast you can have as a When casting a 6th level spell or lower with a casting time of
companion is increased by 5. Your beast companion also can 1 action you may simultaneously cast a 1st level spell with a
no longer be slowed by difficult terrain (even magical terrain) casting time of 1 action.

and has advantage on saving throws against environmental You also gain another 9th level spell slot
effects.
BOON OF THE BLOODMAGE
BOON OF THE MAGICAL BEAST Title Gained: Bloodmage

Title Gained: Magic Beast Tamer


You can spend a number of hit dice when casting a spell, you
Your beast companion can equip items that they could roll them to take that amount of damage but then increase
reasonably use and wield, it has 3 attunement slots the damage dice done by a spell by that same number of dice
Rogue Planeswalker
BOON OF THE BLADE BOON OF THE PLANE LORD
Title Gained: Blade
Title Gained: Plane Lord

Your sneak attack now deals 10d10 damage You have gain the ability to survive the effects of the many
different planes. You cant gain exhaustion due to extreme
BOON OF THE PHASE ARROW heat or cold, you can breath underwater, and take no fall
Title Gained: Phase Arrow
damage. These apply regardless of the plane you are current
Once per minute you can shoot an arrow through any magic on.
In addition you cannot be harmed by any other specific
barrier or cover or even through solid structures. If you know planar effects, such as being moved through time, having
a creature is there but cannot see it you still get to -5 to your your alignment or state of mind altered, being turned into raw
attack roll. Hitting a creature that cannot see you shooting chaotic energy or being prevented from leaving the plane
deals sneak attack damage.
BOON OF THE GATECRASHER
Sorcerer Title Gained: Gatecrasher

When traveling between planes can choose to rip a


BOON OF THE ELEMENTAL LORD temporary portal to that plane while you do. The portal
You further infuse yourself to a specific elemental power
remains open for 1 minute, you and any creature you
Title Gained: Stormlord When you cast a spell that deals designate can also pass through the portal as many times as
lightning or thunder damage you cast it as if it was 4 levels you want.
higher

Title Gained: Stonelord When you cast a spell that deals


bludgeoning damage you cast it as if it was 4 levels higher

Title Gained: Firelord When you cast a spell that deals fire
damage you cast it as if it was 4 levels higher

Title Gained: Oceanlord When you cast a spell that deals


cold damage you cast it as if it was 4 levels higher

6
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BOON OF THE DEMONOLIGIST
Title Gained: Demonoligist

Once a day as an action you can attempt to summon a


demon. A summoned demon appears in an unoccupied space
within 60 feet of its summoner, acts as an ally of its
summoner, and can't summon other demons. It remains for l
minute or its summoner dies, or until 1ts summoner
dismisses it as an action.

You can summon 1d4 vrocks, ld2 hezrous or 1 glabrezus


Artificer
BOON OF THE BATTLE ARTIFICER
Title Gained: Battle Artificer

You gain 1 additional attunement slot. This boon cannot be


picked more than once but does stack with the Boon of
Artifact Affinity.
BOON OF THE MASTER OF THE FORGE
Title Gained: Master of the Forge

Your talents with a forge and magic items are legendary.


During a short rest you can work to temporarily improve 1
non-magical item, turning it into a +3 weapon, armor or
shield until your next short rest.
You can also make magic
items x2 as fast as normal.

7
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BOON OF 10th LEVEL MAGIC
3rd Level Boons Prerequisite: Have a 10th-level spell slot

When you would receive your 3rd Epic Boon you gain access You can pick one 10th level spell which you learn to cast.
to these additional Boons. At this point your progress to a BOON OF 11th LEVEL MAGIC
demigod or similar force may almost be complete.
Prerequisite: Have a 11th-level spell slot

BOON OF THE ARCANE SAVANT You can pick one 11th level spell which you learn to cast.
Your spell save DC becomes 12 + prof + spell casting
modifier BOON OF LESSER BOONS
You gain two 1st level Boons.
BOON OF THE DEATH BRINGER
If you physically strike a creature of CR 10 or less it instantly BOON OF GREATER ARTIFACT AFFINITY
dies. So potent are you killing abilities that the afterlife fills Prerequisite: Have the Boon of Artifact Affinity

with the souls of your victims, making you legend in those Pick 1 item that you are attuned to. That item becomes part
planes of your demigod persona and merges with your physical
form.

BOON OF EXTRAORDINARY You now gain the benefits of this item without needing to
CONCENTRATION hold it and no longer use an attunement slot for it. You can
You maintain concentration through unconscious or summon or conjure the item to your hand as an action, cause
incapacitated conditions, and even through death. You don't it to merge back into your form or become invisible. Even if it
need to make concentration checks when taking under 50 is not summoned or held at the time when you take an action
damage. you can act as if you are using the item rather than whatever
you might be wielding, as if the item is an extension of your
BOON OF IMMORTALITY body. Some restrictions may apply based on the item, and
Title Gained: ______ The Immortal
your physical form would change based on the item.
As your
Your soul is a priceless treasure, you dont age (even from legend spreads you'll be heavily associated with this item
magical sources) and if you reach 0 hp you can spend your (think Zeus and his lightning bolts)

reaction to spend hit dice as if finishing a short rest. This boon cannot be picked more than once.
BOON OF THE PARAGON BOON OF THE SUMMONER
You increase your proficiency by 1 and become a perfect You double the number of creatures you summon from
specimen of your species, with perfect body features for your conjuration spells
species. If you have a child it is born with this Boon. BOON OF THE DRAGON LORD
BOON OF PERFECT HEALTH Prerequisite: Be a Wrym Knight

Your body is in perfect health. Your maximum HP is as if you Title Gained: Dragon Lord

rolled the maximum on each hit dice roll when leveling up. You gain lair actions at a building you own (depending on the
type of dragon you are), your breath becomes the adult
BOON OF THE SPELL LORD dragons version, and you gain permanent spectral dragon
Your spells against any creature of CR 10 or less wings granting you a fly speed of 80 ft.
And you gain a
automatically succeed and deal maximum damage. Your spell legendary resistance, so once per day if you fails a saving
attacks critical hit on a 18-20. All creatures automatically throw, you can choose to succeed instead.
assume your the most powerful spell caster in the room.
TALON OF TIAMAT
BOON OF THE SPELL SLINGER Prerequisite: Be a Wrym Knight of a chromatic dragon

You can cast cantrips as bonus actions and you can use your Title Gained: Talon of Tiamat

reaction twice in a turn to cast a spell with a casting time of a When using your breath weapon roll a d4, you can also use
reaction. that many other chromatic dragon breaths at the same time
(your choice which kind)
BOON OF EVEN HIGHER MAGIC
Prerequisite: Have a 9th-level spell slot
MYTHIC LEADER
You gain one 10th-level spell slot. Prerequisite: Be a Legendary General

Once a day you can give a invigorating shout to restore one


BOON OF HIGHEST MAGIC ability for an ally within 60 ft that would normally be
Prerequisite: Have a 10th-level spell slot
recharged by a long rest.
You can also start recruiting a 1000
You gain one 11th-level spell slot. personal army from the surrounding area.

8
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BOON OF MULTI-CLASS
You gain a level in a class of your choice. This cannot raise a
class over 20.
BOON OF MULTI-SUBCLASS
You can pick another subclass from a class you have a
subclass selected alread and gain all the benefits and features
from that new class as well.
BOON OF FEATS
You can select 3 feats (still have to pass any requirements to
pick those feats)
BOON OF GREATER SPEED
All your speeds (walking, flying, swimming) increase by 10ft.
This includes any ability or spell that normally would have a
set speed limit.

9
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BOON OF THE GREATER DRAGONSOUL
Class Specific Prerequisite: Requires the Boon of the Dragonsoul

BARBARIAN Title Gained: Greater Dragonsoul

You are able to transform into any adult chromatic or metallic


BOON OF THE RAGEBORN dragons, and unique dragons like Dragon Turtles, Sea
Title Gained: Rageborn
Dragons, Mithril Dragons, Gem Dragons
Literally become to angry to die.
You become immune to the
unconscious condition while raging. While at 0 hp, you make
death saving throws at the start of your turns. Success does
nothing, but a 20 grants 1 hp as normal. 3 failed attempts and
you die.

Once per round when making a Charisma, Intelligence or


Wisdom saving throw you can instead make a Strength
Saving Throw.
Bard
BOON OF THE ALL SPEAKER
Title Gained: All Speaker

You can take a class specific boon from any other class
BOON OF INSPIRED INSPIRATION
Your inspiration die becomes a d20
Cleric
BOON OF THE DEMIGOD
Title Gained: Demigod

You begin to receive worship from those followers that revere


you as the paragon saint of your deity. You become immortal,
no longer aging, or need to sleep, eat or drink. If slain your
body and items are reduced to divine essense and reform
over a period of 7 days on a plane associated with your divine
nature at a location of your choice.

Any 5th level domain spell you cast using a 5th level spell slot
or below is treated as if it was cast as 5th level. In addition
when you fail a saving throw you can use your reaction and a
use of Channel Divinity to succeed instead.
In a 10 minute ritual you can reach out into the cosmos
with your new divine powers. You take temporarily control
over the sun, stars and planets and move them along their
path in the sky. Your divine powers means this movement
does not cause any direct damage, but can alter the weather
or time of day. Once used this cannot be done again for 1
week.
Druid
BOON OF THE PRIMORDIAL
Prerequisite: Requires the Boon of the Emergent Primordial

Title Gained: Primordial

You gain immunity to your choice of element and now add


3d6 of that element to any physical attacks you make.

When you die you merge into that elemental plane.


BOON OF THE DRAGONSOUL
Title Gained: Dragonsoul

You are able to transform into any young chromatic or


metallic dragon

10
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BOON OF THE KING/QUEEN OF THE
WILD
Title Gained: King/Queen of the Wild

All beasts are friendly to you, you can speak with them and
they will follow your commands
Fighter
BOON OF THE GREATER BATTLE CRY
Title Gained: Greater Battle Cryer

When you take an Action Surge you also allow all allied to
take any extra action on their turn before the start of your
next turn
Monk
BOON OF THE VOID
Title Gained: One With The Void
You gain a flight speed of 100 ft and if you move 100 ft in a
straight line at a target your first strike deals an extra 2d10
damage
Paladin
BOON OF THE LIVING SAINT
Title Gained: Living Saint

All auras you create affect all allies engaged in combat with
you if you wish them to
Ranger
BOON OF DIVINE MULTI-SHOT
Prerequisite: Requires the Boon of Multi-shot

Title Gained: Rapid Slayer

Hunters Mark no longer requires concentration for you, you


can have as many marks up as you want and your multi
attack will fire on them all as long you can see them and they
are in range.
BOON OF THE BEASTLORD
Title Gained: Beastlord

Removes any restrictions of type of creature that can be a


companion and the Max. CR of a creature you can have as a
companion is 15

11
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Rogue BOON OF THE GRAND TRADITION
Title Gained: Master of the _____ School

BOON OF THE DEADLY BLADE Choose a school you have selected as an Arcane Tradition.

Title Gained: Deadly Blade


Choose a 1st level spell from this school, you can now cast it
Once a day you can perform an attack that hits any creatures as a cantrip.
in your range that you would get sneak attack against, you Abjuration: you gain +1 bonus to saving throws against
roll to attack each target, you then roll sneak attack damage magic effects
and it applies to all targets Conjuration: when you summon creatures with a
conjuration spell, they all have resistances to one damage
Sorcerer type of your choice.
BOON OF THE ARCHON Divination: when you finish a long rest, roll 2 d20s and
Title Gained: Archon
record the results. Anytime before your next long rest, you
When you deal damage from a spell roll a d20, on a roll of 11 can substitute any d20 roll for one of the rolls you made. You
or higher you deal an extra dice of damage and roll the d20 can only use each roll once.
again. This continues until you roll 10 or under. Enchantment: The number of targets of your enchantment
spells is doubled.
BOON OF THE WILD MAGE Evocation: If you have a damaging spell that requires a
Title Gained: Wild Mage
dexterity saving throw, traits such as Indomitable or Evasion
When you cast a spell you can choose to pick a specific wild do not function for the save
magic surge effect you want to happen. If prompted to roll on Illusion: If you have an illusion spell that allows you to
the Wild Magic table this will stack with whatever you roll. choose one of multiple illusory effects, you can choose two,
You can do this once equal to your charisma bonus, instead
recharging on a long rest. Necromancy: If you have a spell that raises creatures from
the dead, you can raise 3 more creatures from the dead.
Warlock Transmutation: While affected by a transmutation spell of
1st level or higher, you have a bonus to your AC equal to your
BOON OF THE GREATER spellcasting ability modifier.
DEMONOLIGIST
Title Gained: Greater Demonoligist

Once a day as an action you can attempt to summon a


demon. A summoned demon appears in an unoccupied space
within 60 feet of its summoner, acts as an ally of its
summoner, and can't summon other demons. It remains for l
minute or its summoner dies, or until 1ts summoner
dismisses it as an action.

You can summon 1d4 nalfeshnees, 1d2 mariliths, or 1


goristro
BOON OF THE DEAD GOD FRAGMENT
Prerequisite: You must find the remnant of a dead god to
absorb

Title Gained: The Fragment

The divine essense grants you +5 to all stats. You gain


advantage on death saving throws and must fail two
additional death saving throws to be killed while at 0 hit
points.
Wizard
BOON OF THE ARCANE MASTER
Title Gained: Master of the Arcane

Choose a 7th level spell or less to master, you can then use
any spell slot of 7th level or less to cast this spell as if it was
cast at 7th level.
You also gain a 10th level spell slot

12
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Planeswalker
BOON OF THE PLANESHAPER
Title Gained: Planeshaper

You gain access to your own demiplane (as with the spell
CREATE DEMIPLANE, GREATER) but also lets you start to
affect the Material plane. As a 10 min ritual you can shift the
material plane features in a 1 mile radius around you as
described in that spell.
Artificer
BOON OF THE ARTIFICER MASTER
Title Gained: Artificer Master

Your Soul of Artifice ability now allows you to be attuned to


12 magic items at once.

13
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are property of Wizards of the Coast. ©Wizards of the Coast LLC.
You can select 10 feats (still have to pass any requirements to
6th Level Boons pick those feats)
Only people of legendary power ever attain a Boon, only a BOON OF PHOENIX
select few of those may attain more than 1. Rarely in the Prerequisite: Must have found a phoenix egg and merged
history of the world has anyone attained 6. Your status as a with it

demigod is assured, at this point you may look to whatever Title Gained: The Reborn

your destiny will resolve to... becoming a god yourself? Your inner spirit transforms into the fearsome fire of a
Reshaping the world, different planes of existence or afterlife
in your image? Or passing peacefully on to the next life? phoenix. You can radiate heat and light from your body
enough to emit bright light in a 15 foot radius and dim light in
BOON OF DIVINE MAGIC an additional 15 foot radius. Your eyes become bright gold
Prerequisite: Have a 11th-level spell slot
and fiery red. You can heat an object you are touching to
You gain one 12th-level spell slot. ignition if it is a material that can be ignited.
You gain the
following benefits:

BOON OF 12th LEVEL MAGIC You absorb fire and radiant damage, being healed for the
Prerequisite: Have a 12th-level spell slot
amount of damage dealt.

You can pick one 12th level spell which you learn to cast. You are immune to poison damage, along with the charmed,
frightened and poisoned conditions.

BOON OF MASTER TACTICIAN You sprout magnificent gold and fiery red wings. These wings
When you have advantage roll 3d20s and take the highest give you a flying speed of 120 feet. You can use a bonus
result rather than 2d20s action to make the wings either disappear or appear. You can
also make the light surrounding you appear and disappear at
BOON OF GREATER BOONS will.

You gain two 3rd level Boons. You are immune to the wet, cold and heat from
environmental exposure, can survive incredibly high
BOON OF DIETY ARTIFACT AFFINITY altitudes, and cannot gain more than four levels of
Prerequisite: Have the Boon of Greater Artifact Affinity
exhaustion.

Pick 2 items that you are attuned to. Those items becomes If you should die, your body bursts into flames and becomes
part of your demigod persona and merges with your physical ashes. If your ashes are kept together for 1d10 days, you are
form.
reborn as if a True Resurrection spell was used.
You now gain the benefits of this item without needing to
hold it and no longer use an attunement slot for it. You can BOON OF CELESTIAL
summon or conjure the item to your hand as an action, cause Prerequisite: Good alignment

it to merge back into your form or become invisible. Even if it Title Gained: The Celestial

is not summoned or held at the time when you take an action Your soul has become so pure your form has manifested into
you can act as if you are using the item rather than whatever the form of a celestial.

you might be wielding, as if the item is an extension of your You gain the following benefits:

body. Some restrictions may apply based on the item, and You are resistance to radiant, necrotic and poison damage.

your physical form would change based on the item.


As your You sprout angelic wings that radiate with glory and power.
legend spreads you'll be heavily associated with this item These wings give you a flying speed of 120 feet.

(think Zeus and his lightning bolts)


Your weapon attacks deal an extra 3d8 radiant damage

This boon cannot be picked more than once. Healing Touch (3/Day). As an action you touch another
creature. The target magically regains 6d8 + 3 hit points and
CRITICAL WEAPON MASTER is freed
from any curse, disease, poison, blindness, or
You gain +1 to your critical hit range (if you should crit on 20 deafness
you now crit on a 19-20, if you would crit on an 18-20 you
would crit on 17-20) and when you score a critical hit you BOON OF FIEND
deal x3 the damaged dice rather than x2 Prerequisite: Evil alignment

Title Gained: The Enemy

CRITICAL SPELL CASTER Your soul has become so pure your form has manifested into
When you cast a spell that deals damage that causes the the form of a fiend.

targets to make a saving throw, roll a d20. On a 20 the spells You gain the following benefits:

damage dice are doubled (on a 1 the spell does not fail). You are resistance to fire and poison damage.

You sprout demonic wings that radiate with fear and power.
BOON OF PARTIAL DIVINITY These wings give you a flying speed of 120 feet.

Increase a single attribute to 30 Your weapon attacks deal an extra 3d8 radiant damage

Healing Touch (3/Day). As an action you touch another


BOON OF GODLY MULTI-CLASS creature. The target magically regains 6d8 + 3 hit points and
You gain 5 levels in a class of your choice. This cannot raise a is freed
from any curse, disease, poison, blindness, or
class over 20. deafness
BOON OF GREATER FEATS

14
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10th Level Spells
11th Level Spells
12th Level Spells

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
 
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