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CLASS & LEVEL BACKGROUND PLAYER NAME

Muppetborn LawfulGood
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH

14 ARMOR
30
PROFICIENCY BONUS CLASS INITIATIVE SPEED

PERSONALITY TRAITS

Hit Point Maximum


Strength
DEXTERITY
Dexterity

11 Constitution
CURRENT HIT POINTS IDEALS
Intelligence
● Wisdom
● Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
13
Acrobatics (Dex) Total SUCCESSES

Animal Handling (Wis) FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE
Athletics (Str)

9 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int)
Subrace: Hand of the Grouch
Insight (Wis)
Intimidation (Cha)
WISDOM Investigation (Int)
Medicine (Wis)
10 Nature (Int)
Perception (Wis)
Performance (Cha)

CHARISMA

Persuasion (Cha)

Religion (Int)
18 Sleight of Hand (Dex)
Stealth (Dex)
Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

PASSIVE WISDOM (PERCEPTION)


CP

SP
Common, Clothing, Ventrillo
Proficiency: All armor, shields EP
Weapons: Simple weapons,
martial weapons GP
Advantage on Stealth checks
if blending with garbage. PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Grimdel Charles Grouch the Third
CHARACTER NAME EYES SKIN HAIR

NAME

The Sacred Order of the Blessed Hand

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Divine Sense: The presence of strong evil registers on your senses like a noxious
odor, and powerful good rings like heavenly music in your ears. As an action, you
can open your awareness to detect such forces. Until the end of your next turn, you
know the location of any celestial, fiend, or undead within 60 feet of you that is not
behind total cover. You know the type (celestial, fiend, or undead) of any being
whose presence you sense, but not its identity. Within the same radius, you also
detect the presence of any place or object that has been consecrated or desecrated,
as with the hallow spell.

Lay on Hands:Your blessed touch can heal wounds. You have a pool of healing
power that replenishes when you take a long rest. With that pool, you can restore a
total number of hit points equal to your paladin level × 5. As an action, you can touch
a creature and draw power from the pool to restore a number of hit points to that
creature, up to the maximum amount remaining in your pool. Alternatively, you can
expend 5 hit points from your pool of healing to cure the target of one disease or
neutralize one poison affecting it. You can cure multiple diseases and neutralize
multiple poisons with a single use of Lay on Hands, expending hit points separately
for each one. This feature has no effect on undead and constructs.
ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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