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Space C - Nts
Space C - Nts
Space C - Nts
When you need to do something that is ‘Challenging’ or easier, you do so without having to
make a check.
When you need to do something that is ‘Hard’ or harder, you make a check. Add up the
following:
Those are your odds. Roll a D6 and compare the result to your odds:
If you try to do something especially difficult, you should add a difficulty modifier. This is:
If your roll, modified by the difficulty, is more than 6, then you have Fucked Up Bad.
USE OF SPAFF
You will be given a Spaff Point if the GM judges that you’ve achieved something notable for
your character (or caused ruin, but in a particularly self-indulgent way), disrupted gameplay
because everyone is laughing too hard, or otherwise notably furthered the game.
● Pump your speciality. When making a check against your speciality, you may declare
that you are using a Spaff Point before rolling. If you do, a ‘RImshot’ result becomes a
‘Nailed It’ result. In addition, you change the difficulty modifiers from +1/+3/+6 to
+1/+2/+3.
● Misuse your speciality. When making a check against something other than your
speciality, you may use a Spaff Point and a vaguely plausible justification to substitute a
unsuitable method of solving the problem that makes it against your speciality instead.
● Cover up your failures. When you get a ‘Fucked Up’ result for a check against your
speciality, you can spend a Spaff Point to turn it into a ‘Rimshot’. Ditto ‘Fucked Up Bad’
getting turned into ‘Fucked Up’.
CHARACTER GENERATION
Attempt all sections below, not necessarily in order. Do not attempt any section more than once.
1. Pick a speciality
Pick one as your speciality. You will be improbably good at this field, if you spend Spaff points to
do so.
Pick another one of the skills above. You’ll also be good at this.
They can be single words or a few of them. Any time that the action you’re taking evokes one of
your styles, you are more likely to succeed. Examples:
● ‘With Tits’
● ‘Collateral Damage’
● ‘Overly Showy’
● ‘Explosions’
These are things that make your character tick. When you’re doing something that feeds into
one of your motives, you are more likely to succeed. Examples:
● Bloodlust
● Getting Some
● Greed
● Vanity
As per section 67(b)i of the Universal Roleplaying Games Treaty, the campaign will start with
you escaping imprisonment. Space imprisonment. But what are you in space prison for? Write
up your character’s rap sheet.
Do it.
You’re done.