Professional Documents
Culture Documents
Town Equipment
Town Equipment
Town Equipment
Weapons
Arrows, broadhead (imp), dozen 24 dr
Arrow, platecutter (AD/2 pi), each 6 dr
Arrow, silver, each 40 dr
Axe, long sw+3 cut 75 dr
Axe, small throwing (cheap) sw+1 cut 30 dr
Bolts, broadhead (imp), dozen 24 dr
Bolt, platecutter (AD/2 pi), each 6 dr
Bolt, silver, each 40 dr
Bow, short 50 dr
Bow, long 200 dr
Bow, horse 600 dr
Broadsword, thrusting (cheap) 240 dr
Crossbow, light (eff ST 9, 1d+2 imp, 125 dr, 5 lbs, Min ST 9, ready 4 rounds)
Crossbow, medium (eff ST 13, 2d imp, 250 dr, 10.5 lbs, Min ST 10, includes stirrup & belt hook, ready 17 rounds)
Crossbow, heavy (eff ST 17, 3d-1 imp, 1075 dr, 23.5 lbs, Min ST 13, includes cranequin, ready 80 rounds)
Dagger, silver 400 dr
Falchion (cheap) 160 dr
Flail, two-handed 100 dr
Glaive, dueling 80 dr
Halberd, dueling 120 dr
Hatchet 40 dr
Javelin (cheap) 12 dr
Knife, large 40 dr
Knife, long (cheap) 48 dr
Knife, small 30 dr
Longsword (cheap) 280 dr
Mace 50 dr
Maul 80 dr
Morningstar 80 dr
Shortsword (cheap) 160 dr
Sling bullets, lead, 10 1 dr
Spear 40 dr
Staff 10 dr
Shields
Targe or Thyreon (small wooden shield) 40 dr
Schild (medium wooden shield) 75 dr
Skodh or Skouton (large wooden shield) 90 dr
Containers
Backpack, canvas 60 dr 3 lbs holds 40 lbs
Backpack, frame 100 dr 10 lbs holds 100 lbs
Barrel 55 dr 11 lbs holds 20 gallons (160 lbs)
Basket 3 dr 1.5 lbs holds 15 lbs
Belt pouch 10 dr neg. holds 3 lbs
Bottle, ceramic 2 dr 0.5 lbs 1 pint
Bottle, leather 2 dr 0.5 lb 1 quart
Bucket 15 dr 4 lbs 1 gallon
Chest, small wood 40 dr 10 lbs holds 100 lbs
Chest, large wood 200 dr 40 lbs holds 400 lbs
Keg 30 dr 6 lbs holds 6 gallons (48 lbs)
Quiver 15 dr 1 lb holds 20 arrows or bolts
Sack, leather 30 dr 3 lbs holds 40 lbs, requires a pole or 2 hands
Strongbox, iron 250 dr 15 lbs holds 40 lbs of coins, gems, etc
Vial, glass 5 dr 0.25 lb ½ pint
Waterskin 10 dr 0.25 lb 1 gallon
Lighting
Candle, tallow 2 days 1 dr 1 lb smelly
Candle, wax 4 days 5 dr 1 lb
Candle lantern 20 dr 1 lb
Dwarven headlamp 12 hrs/oz 100 dr 2 lbs 5 yard beam, uses lampstone
Dwarven bullseye lantern 6 hrs/oz 100 dr 2 lbs 10 yard beam, uses lampstone
Flint and steel 2 dr 0.2 lb
Lamp oil, pint 2 dr 1 lb
Lampstone, 4 oz 40 dr 0.25 lb makes a bright, long-lasting flame when wet
Oil lantern 1 day/pint 40 dr 2.5 lbs
Oil lantern, hooded 1 day/pint 60 dr 3 lbs has shutters to control direction of light
Oil lamp, ceramic 1 day/pint 20 dr 2 lbs
Rushlight, bundle of 10 15 minutes 3 ob 1 lb can be created with Housekeeping skill
Torch, cheap 1 hour 3 dr 1 lb lights 2 yard radius
Torch, good 1 hour 7 dr 1 lb pitch-covered, stays lit in rain, when running, etc
Herbs
Belladonna (pain relief, trance inducer) 10 dr 0.25 lb
Chamomile (calming) 5 dr 0.25 lb
Comfrey (healing) 5 dr 0.25 lb
Feverfew (resist infection spirits) 5 dr 0.25 lb
Garlic (tonic, repel vampires) 5 dr 0.25 lb
Meadowsweet (pain relief, resist infection spirits) 5 dr 0.25 lb
Poppy (pain relief, sleep aid, trance inducer) 10 dr 0.25 lb
Rue (expel parasites, healing) 5 dr 0.25 lb
Shepherd’s Purse (stop blood loss) 5 dr 0.25 lb
Silphium (birth control, resist infection spirits) 10 dr 0.25 lb
Skullcap (calms animals) 5 dr 0.25 lb
Valerian (calming, sleep aid) 5 dr 0.25 lb
Wolfsbane (repel wolves and werewolves, trance inducer) 10 dr 0.25 lb
Wormwood (expel parasites, trance inducer) 10 dr 0.25 lb
Yarrow (healing) 5 dr 0.25 lb
Kits
Alchemical Assay 175 dr 10 lbs equipment for using Alchemy to identify substances only
Alchemy Field Kit 1000 dr 25 lbs basic equipment for Alchemy skill
Armoury Kit 600 dr 20 lbs basic equipment for Armoury skill
Carpentry Kit 250 dr 20 lbs basic equipment for Carpentry skill
First Aid Kit 50 dr 2 lbs +1 to First Aid skill
Fletcher Kit 95 dr 4 lbs assemble arrows or bolts from appropriate materials
Healer Kit 200 dr 10 lbs basic equipment for Esoteric Medicine; +1 to First Aid
Lock “repair” kit 50 dr 0.2 lb basic equipment for Lockpicking
Scribe Kit 50 dr 2 lbs quills, ink bottle, pen knife, papyrus
Smith Kit 330 dr 18 lbs requires a flat stone or stump to use as an anvil
Stoneworker Kit 550 dr 42 lbs hammers, chisels, crowbars, square, level, and auger
Packs
Delver’s Sack 110 dr 23.5 lbs
Bedroll (20 dr, 4 lbs); Bottle, leather (2 dr, 0.5 lb); Personal basics (5 dr, 1 lb);
Rations, standard (1 week - 40 dr, 10 lbs); Rope, light 60’ (10 dr, 3 lbs); Sack (30 dr, 3 lbs);
Torch, cheap x2 (6 dr, 2 lbs).
Livestock
Chicken 25 dr
Cow 1200 dr
Donkey 1000 dr carries 135 lbs at Med Enc (Move 3)
Goat 400 dr
Goose 50 dr
Horse, cavalry 4000 dr carries 291 lbs at Med Enc (Move 4)
Horse, draft 2000 dr carries 375 lbs at Med Enc (Move 3)
Horse, riding 1200 dr carries 264 lbs at Med Enc (Move 3)
Mule, small 1000 dr carries 195 lbs at Med Enc (Move 3)
Mule, large 2000 dr carries 291 lbs at Med Enc (Move 3)
Ox 1500 dr
Pig 450 dr
Piglet 100 dr
Pony 1500 dr carries 195 lbs at Med Enc (Move 4)
Sheep 800 dr
Songbird 200 dr includes cage
Transport
Cart 340 dr usually with an ox, carries 1200 lbs at Move 1
Coracle 1000 dr carries 500 lbs
Raft, small 140 dr carries 400 lbs
Raft, large 240 dr carries 800 lbs
Rowboat 3000 dr carries 2000 lbs
Wagon 680 dr usually with 2 draft horses, carries 2000 lbs at up to Move 4 at a trot