Saranggola Origin

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THE ORIGIN OF

SARANGGOLA (KITE)
KITES WERE INVENTED IN CHINA ABOUT 2,000
YEARS AGO. UNLIKE THE REST OF THE WORLD,
CHINA HAD ALL THE RIGHT MATERIALS FOR
BUILDING A KITE. IT HAD SILK, WHICH IS A FABRIC
MADE FROM THE THREAD OF THE SILKWORM. THEY
ALSO MADE PAPER FROM WOOD PULP. CHINA ALSO
HAD BAMBOO WHICH IS ACTUALLY A TYPE OF
GRASS. IT GROWS VERY TALL AND GETS VERY
HARD. IT IS VERY LIGHT AND HOLLOW INSIDE. IT
CAN BE USED LIKE WOOD.

AS KITE POPULARITY SPREAD, PEOPLE BEGAN TO


USE KITES FOR MANY THINGS. PEOPLE FLEW KITES
FOR FUN. BUT THEY ALSO USED THEM FOR MORE
SERIOUS PURPOSES LIKE SENDING MESSAGES
OVER SHORT DISTANCES. THEN IT LATER SPREAD
TO INDIA AND BECAME A SPORT.
THE SPORT IS KNOWN AS KITE FIGHTING. THE
SPORT OF KITE FIGHTING SPREAD TO COUNTRIES
NEAR INDIA. AND CONTINUES TO BE VERY POPULAR
IN COUNTRIES LIKE PAKISTAN AND AFGHANISTAN.

BY THE 1500S, KITES EVEN APPEARED IN EUROPE.


THEY BECAME A POPULAR TOY FOR CHILDREN. KITE
POPULARITY SPREAD FURTHER WEST. ADULTS
BEGAN TO USE KITES FOR SCIENTIFIC
EXPERIMENTS. IN 1749, ALEXANDER WILSON
ATTACHED A THERMOMETER TO A KITE. HE USED IT
TO MEASURE THE AIR TEMPERATURE AT 3,000
FEET. BENJAMIN FRANKLIN FLEW A KITE DURING A
LIGHTNING STORM TO PROVE THAT LIGHTNING WAS
MADE OF ELECTRICITY. THE WRIGHT BROTHERS
USED KITES TO DO RESEARCH WHEN THEY WERE
DEVELOPING THE FIRST AIRPLANE. IN THE 1950S,
NASA BEGAN TO USE KITES TO HELP WITH SPACE
EXPLORATION.
SARANGGOLA IN THE
PHILIPPINES
THERE ARE SEVERAL TYPES OF KITES IN THE
COUNTRY. THEY HAVE DIFFERENT COLORS, SHAPES
AND SIZES. ONE OF THOSE IS THE BOKA-BOKA,
THESE ARE SMALL KITES MADE FROM SQUARE
PAPER TIED TO A SHORT STRING. THE QUIRON ARE
THE BIG, ATTRACTIVE KITES THAT COME IN
VARIOUS SHAPES AND “DANCE” IN THE WIND. ON
THE OTHER HAND, CHAPI-CHAPI ARE POINTED
COMPETITIVE KITES THAT CAN BE USED IN THE
BOLADOR OR THE KITE FIGHTING.

BOLADOR WHICH MEANS KITE IS THE TERM COINED


IN THE KITE FIGHTING IN THE PHILIPPINES. THE
OBJECTIVES OF THE GAME ARE TO HIT AND
DESTROY THE ENEMY’S KITE AND FORCE IT TO
DROP DOWN BY TRYING TO MAKE A HOLE ON THE
OTHER KITE OR TO CUT ITS STRING.
MECHANICS OF KITE
FIGHTING (BOLADOR)
EVERY PERSON MUST HAVE HIS OWN BOLADOR –
WHICH IS MADE OF “PAPEL DE HAPON” OR RICE
PAPER AND BAMBOO FRAMEWORKS.

THE GAME IS PLAYED USING EITHER A BIG KITE


(GORION) OR A SMALL KITE.

EACH PLAYER TRIES TO PLACE THEIR KITES CLOSE


ENOUGH TO THE OPPONENT’S, BUT THEY MOVE THE
KITE STRING IN SUCH A MANNER THAT HIS KITE IS
NOT HIT BY THE OTHER.

THEY CAN TRY TO MAKE A HOLE ON THE OTHER


KITE OR TO CUT ITS STRING.

THE FIRST KITE TO BE DAMAGED AND TO FALL TO


THE GROUND LOSSES.
MECHANICS OF
SARANGGOLA
SARANGGOLA IS USUALLY MADE OF STRING, PAPER
AND STICK.

THEY CAN BE OF ANY FORM, THE IMPORTANT


THING IS, IT CAN FREELY FLY.

THIS KITE FIGHT INCLUDES DESIGNING OF THE KITE.


THE ONE WITH THE MOST BEAUTIFUL DESIGN
WILL HAVE A GOOD SCORE.

ANOTHER FACTOR TO BE CONSIDERED IS ITS


ABILITY TO FLY IN ITS FARTHEST CAPACITY.
THE ORIGIN OF PIKO
(HOPSCOTCH)
HOPSCOTCH BEGAN IN ANCIENT BRITAIN DURING
THE EARLY ROMAN EMPIRE. ROMAN FOOT-
SOLDIERS RAN A 100 FEET LONG COURSE IN FULL
ARMOR AND FIELD PACKS TO IMPROVE THEIR
FOOTWORK. ROMAN CHILDREN DREW THEIR OWN
SMALLER COURTS IN IMITATION OF THE SOLDIERS,
ADDED A SCORING SYSTEM AND "HOPSCOTCH"
SPREAD THROUGHOUT EUROPE.

IN THE PHILIPPINES, PIKO IS A NATIVE GAME


PLAYED INDIVIDUALLY. THIS GAME IS MOSTLY
PLAYED BY GIRLS. PIKO IS USUALLY PLAYED IN THE
BACKYARDS AND EVEN IN ROADS WITH FEW CARS
PASSING BY. THERE MUST BE A DRAWN PLAY
SPACE, A 9 BOX SQUARE WHERE THE PLAYERS
STEP WITH THEIR ONE FOOT IN EACH BOX. THE
PLAYERS MUST HAVE A “PAMATO”, USUALLY A
FLAT STONE OR A PEACE OF BROKEN TILE.
MECHANICS OF PIKO

1. THE PLAYERS STAND IN FRONT OF A RECTANGLE


NO.1. EACH PLAYER TAKES TURN IN TOSSING HIS
PAMATO INSIDE THE 4TH RECTANGLE'S DIVIDING
LINE. THE PLAYER WHO TOSSES HIS PAMATO
CLOSEST TO THIS LINE GETS TO PLAY FIRST. THIS IS
CALLED MANOHAN.

2. ONLY HOPS AND SKIPS ARE ALLOWED USING


EITHER THE LEFT OR THE RIGHT FOOT. LANDING ON
BOTH FEET IS ONLY ALLOWED IN THE AREA OR AREAS
CONSIDERED AS HOME OR "BAHAY" OF A CERTAIN
PLAYER WHO HAS EARNED IT AFTER SUCCESSFULLY
FINISHING THE GAME. NO OTHER PLAYER CAN STEP
ON THIS AREA.

3. THE 1ST PLAYER TOSSES HIS PAMATO TO


RECTANGLE NO.1. NEITHER THE
PLAYER NOR THE PAMATO MUST TOUCH THE LINE
OTHERWISE THE PLAYER LOSSES HIS TURN
4. THE PLAYER THEN TOSSES HIS PAMATO TO
RECTANGLE NO.2, 3A, 3B, 4,5A, 5B AND 6.

5. THE PLAYER THEN PLAYS THE GAME ALL OVER


AGAIN THIS TIME STARTING FROM RECTANGLE NO. 5.

6. AFTER HE HAS PLAYED IN THE ENTIRE RECTANGLE,


HE TOSSES THE PAMATO STRONG ENOUGH TO PASS
OVER RECTANGLE NO. 1. HOPS PASSING RECTANGLE
NO. 5 TO 1 THEN JUMPS OVER THE PAMATO.

7. PLAYER PICKS UP THE PAMATO. WITH HIS BACK


TURNED AGAINST THE RECTANGULAR PLAY AREA, HE
TOSSES HIS PAMATO TOWARDS THE DIRECTION OF
THE PLAY AREA. WHERE THE PAMATO LANDS, THAT
AREA BECOMES HIS HOME OR BAHAY.

8. THE GAME STARTS ALL OVER AGAIN FOR THE 1ST


PLAYER. THE REST CONTINUES WITH THE GAME THEY
HAVE LEFT OFF.

9. THE PLAYER WITH THE MOST NUMBER OF HOMES,


WINS.

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