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Sat Apr 17 17:34:39 2021

Unknown platform.
Ren'Py 7.3.5.606

Bootstrap to the start of init.init took 0.00s


Bootstrap to the start of init.init took 0.00s
Manufacturer motorola model Moto G (5S) Plus
Screen diagonal is 4.58938993767 inches.
Early init took 0.10s
Early init took 0.10s
Android searchpath:
/storage/emulated/0/virtual/Android/data/com.app.deliveranc/files/game
Loader init took 0.27s
Loader init took 0.27s
Loading error handling took 3.35s
Loading error handling took 3.35s
Loading script took 12.11s
Loading script took 12.11s
Saving to //sdcard//Android//data//Lapk/Deliverance
Loading save slot metadata. took 0.02s
Loading save slot metadata. took 0.02s
Loading persistent took 0.00s
Loading persistent took 0.00s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (7, 3, 5)
Running init code took 4.16s
Running init code took 4.16s
Loading analysis data took 0.28s
Loading analysis data took 0.28s
Analyze and compile ATL took 0.51s
Analyze and compile ATL took 0.51s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups. took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Making clean stores took 0.00s
Initial gc. took 1.16s
Initial gc. took 1.16s
DPI scale factor: 1.000000
Creating interface object took 0.13s
Creating interface object took 0.13s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 0.10s
Init translation took 0.10s
Build styles took 0.01s
Build styles took 0.01s
Load screen analysis took 0.18s
Load screen analysis took 0.18s
Analyze screens took 0.01s
Analyze screens took 0.01s
Save screen analysis took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.59s
Prepare screens took 0.59s
Save pyanalysis. took 0.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.01s
Running _start took 0.01s
Interface start took 1.09s
Interface start took 1.09s

primary display bounds: (0, 0, 1920, 1080)


swap interval: 1 frames
Windowed mode.
Screen sizes: virtual=(1920, 1080) physical=(1920, 1080) drawable=(1920, 1080)
Vendor: 'Qualcomm'
Renderer: 'Adreno (TM) 506'
Version: 'OpenGL ES 3.2 V@269.0 (GIT@908a5ce, I77d3059488) (Date:06/07/18)'
Display Info: None
Extensions:

GL_AMD_compressed_ATC_texture
GL_ANDROID_extension_pack_es31a
GL_ARM_shader_framebuffer_fetch_depth_stencil
GL_EXT_EGL_image_array
GL_EXT_YUV_target
GL_EXT_blit_framebuffer_params
GL_EXT_buffer_storage
GL_EXT_clip_cull_distance
GL_EXT_color_buffer_float
GL_EXT_color_buffer_half_float
GL_EXT_copy_image
GL_EXT_debug_label
GL_EXT_debug_marker
GL_EXT_discard_framebuffer
GL_EXT_disjoint_timer_query
GL_EXT_draw_buffers_indexed
GL_EXT_external_buffer
GL_EXT_geometry_shader
GL_EXT_gpu_shader5
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_multisampled_render_to_texture
GL_EXT_multisampled_render_to_texture2
GL_EXT_primitive_bounding_box
GL_EXT_protected_textures
GL_EXT_robustness
GL_EXT_sRGB
GL_EXT_sRGB_write_control
GL_EXT_shader_framebuffer_fetch
GL_EXT_shader_io_blocks
GL_EXT_shader_non_constant_global_initializers
GL_EXT_tessellation_shader
GL_EXT_texture_border_clamp
GL_EXT_texture_buffer
GL_EXT_texture_cube_map_array
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_norm16
GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_decode
GL_EXT_texture_type_2_10_10_10_REV
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_KHR_debug
GL_KHR_no_error
GL_KHR_texture_compression_astc_hdr
GL_KHR_texture_compression_astc_ldr
GL_NV_shader_noperspective_interpolation
GL_OES_EGL_image
GL_OES_EGL_image_external
GL_OES_EGL_image_external_essl3
GL_OES_EGL_sync
GL_OES_compressed_ETC1_RGB8_texture
GL_OES_depth24
GL_OES_depth_texture
GL_OES_depth_texture_cube_map
GL_OES_element_index_uint
GL_OES_framebuffer_object
GL_OES_get_program_binary
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_sample_shading
GL_OES_sample_variables
GL_OES_shader_image_atomic
GL_OES_shader_multisample_interpolation
GL_OES_standard_derivatives
GL_OES_surfaceless_context
GL_OES_texture_3D
GL_OES_texture_compression_astc
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_texture_npot
GL_OES_texture_stencil8
GL_OES_texture_storage_multisample_2d_array
GL_OES_vertex_array_object
GL_OES_vertex_half_float
GL_OVR_multiview
GL_OVR_multiview2
GL_OVR_multiview_multisampled_render_to_texture
GL_QCOM_alpha_test
GL_QCOM_shader_framebuffer_fetch_noncoherent
GL_QCOM_texture_foveated
GL_QCOM_tiled_rendering
Number of texture units: 16
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using gl renderer.
Texture testing:
- Hardware max texture size: 16384
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Root FBO is: 0
FBO Maximum Texture Size: 2048
controller: '71706e705f706f6e0000000000000000' None 0L
controller: '66706331303230000000000000000000' None 0L
controller: '6770696f2d6b65797300000000000000' None 0L
controller: '6d736d383935332d736e642d63617264' None 0L
controller: '75696e7075742d667063000000000000' None 0L
controller: '5669727475616c000000000000000000' None 0L
controller: '416e64726f696420416363656c65726f' None 0L
Total time until interface ready: 25.1988890171s
Total time until interface ready: 25.1988890171s

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