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Arguably when a kid approaches adolescence, their brains undergo significant development, causing

them to experience a wide range of emotions, including euphoria, deep-somber and, most of the time,
stress and anxiety. Teenagers cope in a variety of ways, some rebel, others find new interests, whilst
others resort to online gaming.

Implementing Mobile Legends and DOTA will not be necessary since it can be deemed obsolete to the
academic institution. Online games may help train our memory, attention and logical skills. However, it
cannot help us enhance our writing, oral communication, or other abilities. Implementing these may be
detrimental to our mental health since it can lead to gaming addiction, negative coping methods,
unhealthy lifestyles, loneliness and even suicide ideation.

According to Healthcare.edu too much video game can lead to poor social skills, time away from family,
school work and other hobbies, lower grades, reading less, exercising less, becoming overweight, and
having aggressive thoughts and behaviors.

To conclude everything that I have said so far, applying Mobile Legends and DOTA as an elective subject
would not be vital. Other people might have different opinion and perspectives nonetheless, owing to
the advancement of civilization since, many individuals play Mobile Legends and Dota for a living, it may
be utilized as an elective subject.

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