This document provides definitions and explanations of key concepts in physics, including:
1) It defines scalars as quantities defined by magnitude only, and vectors as quantities defined by both magnitude and direction. Dot and cross products that relate vectors and scalars are also introduced.
2) Several types of motion are defined, including rectilinear, circular, projectile, and relative motion. Key concepts for circular motion like period, frequency, and centripetal acceleration are also outlined.
3) Conversion factors for units like km/h to m/s and minutes to seconds are provided. The cosine and sine laws for finding vector magnitudes and directions are also summarized.
This document provides definitions and explanations of key concepts in physics, including:
1) It defines scalars as quantities defined by magnitude only, and vectors as quantities defined by both magnitude and direction. Dot and cross products that relate vectors and scalars are also introduced.
2) Several types of motion are defined, including rectilinear, circular, projectile, and relative motion. Key concepts for circular motion like period, frequency, and centripetal acceleration are also outlined.
3) Conversion factors for units like km/h to m/s and minutes to seconds are provided. The cosine and sine laws for finding vector magnitudes and directions are also summarized.
This document provides definitions and explanations of key concepts in physics, including:
1) It defines scalars as quantities defined by magnitude only, and vectors as quantities defined by both magnitude and direction. Dot and cross products that relate vectors and scalars are also introduced.
2) Several types of motion are defined, including rectilinear, circular, projectile, and relative motion. Key concepts for circular motion like period, frequency, and centripetal acceleration are also outlined.
3) Conversion factors for units like km/h to m/s and minutes to seconds are provided. The cosine and sine laws for finding vector magnitudes and directions are also summarized.
This document provides definitions and explanations of key concepts in physics, including:
1) It defines scalars as quantities defined by magnitude only, and vectors as quantities defined by both magnitude and direction. Dot and cross products that relate vectors and scalars are also introduced.
2) Several types of motion are defined, including rectilinear, circular, projectile, and relative motion. Key concepts for circular motion like period, frequency, and centripetal acceleration are also outlined.
3) Conversion factors for units like km/h to m/s and minutes to seconds are provided. The cosine and sine laws for finding vector magnitudes and directions are also summarized.
quantity obtained by projecting vectors. Scalar – quantity defined only Cross Product – rotation of by its magnitude. vectors. Magnitude quantity – refers to its absolute value. Vector multiplied to Vector Vector - quantity defined only = Scalar. by its magnitude and direction. Vector x another vector = UNDEFINED. Direction – is a route on which something or someone Vector x Scalar = VECTOR is heading to and conveniently Scalar x Scalar = SCALAR measured if expressed in angles- either in DEGREES or Vector + Vector = VECTOR RADIANS. Arbitrary Vectors – named by a letter or symbol with arrow overhead. Unit Vectors – any letter or symbol with inverted v “^” NOTE: Every arbitrary vector has a unit vector.
Sum of Vectors – sum of
arbitrary vectors obtains by connecting head to tail connection. Trajectory – path of its motion. CIRCULAR MOTION – a motion in a circular path. MOTION – the act of Revolution - 360 degrees. changing position in space and time. Period - seconds per 1 rev. Point – set of ordered pair of Frequency - revolution per elements (x and y). sec. Position – set of ordered Circumference – area at the triple of elements (x, y and t). edge of circle (2π r). Where r is radius. Subscript – necessary in order to identify the Position r – a line or vector belongingness of elements to originating from the center of a position, knowing that the x- the circle pointing outwards. y plane has infinite number of Centripetal Acceleration – positions. opposite of Position r. Hence, (-r). RECTILINEAR MOTION – motion along straight line (x- RELATIVE MOTION – A axis or y-axis). motion between two frames (one is at rest/inertial and the other is at motion). PROJECTILE MOTION – a free-fall in two dimensions. Parabolic motion. PROJECTILE – The object in CONVERSIONS: parabolic motion. To convert km/h to m/s, DIVIDE the given km/h value to 3.6. Then, put m/s as your unit. 60 mins = 3600 s.
To find the magnitude, use
COSINE LAW for NOT right triangle (formed by the head- to-tail connection = resultant vector). The answer from COSINE LAW will be used for SINE LAW.