Professional Documents
Culture Documents
Pointers To Review
Pointers To Review
Pointers To Review
CHAPTER 1:
CHANNEL- teachers serve as channels in connecting thecurriculum, software, hardware and dynamics of
teaching in their instruction.
VENTURE PLAYER-
CMMUNICATOR- this does not only refer to having a good language in communicating knowledge to the
students, but being a teacher who can communicate with their students anytime and anywhere wit hthe
use of the tools and technologies.
LEARNER- they themselves should be lifelong learners for them to be able to extend knowledge and skill
totheir students. Learning the technologies of today will give the teachers a big leap in the advances of
today and tomorrow’s teaching and learning.
COLLABORATOR- this are not only inside the classroom, but also in space. Teachers therefore, must pull
up their collaborative tools to be able to continue to share and contribute their knowledge to the
learners.
EXEMPLAR- They are likewise models not only in what they teach but according to what they practice,
even with the use of technologies in education.
LEADER- teachers are leaders in their own way by leading their students to the proper and appropriate
use of learning materials including technologies.
FUTURIST- teachers are futurist not only on what they want their students to achieve in at the end of
the lesson, but on how they deliver the lesson with the use of the merging tools and other web
technologies what will help the learners understand the lesson better.
CHAPTER 2
ISTE Standards for Administrators, Standards for Teachers, Standards for Students
Facilitate and inspire student learning and creativity- inspires the students to be creative and
innovative thinkers, develop students inventive skills, and enhance them in knowledge
construction.
Design and develop digital age learning experiences and assessments- developing technology-
enriched learning experiences, activities, and assessments for authentic and improved learning.
Model digital age work and learning- demonstrate and echibit their knowledge and profficiency
in the use of technologies.
Promote and model digital citizenship and responsibility- promoting appropriate and
responsible use of technologies which are parallel with the legal and ethical use of technological
informations, tools, and systems.
Engage in professional groth and leadership- enhances and improve their knowledge and skills
in seminars, trainings, and workshop participations.
Creativity and innovation- generating new ideas out the existing knowledge.
Communication and collaboration- students uses such variety of technological tools and digital
media to effectively communicate.
Research and information fluency- utilize digital and technological tools to search and select for
data and information, organize, process, analyze, syntheisze, and evaluate information.
Critical thinking, problem solving, and decision-making- use of digital and technological tools in
practicing creative and critical thinking skills in indentifying problems, plan, investigate, collect,
process, and analyze information.
Digital citizenship- practicing ethical, leagal, and responsible use of information,
communication, and technology in learning.
Technology operations and concepts- exhibiting awareness and knowledge in effective
selection anf usage of technology to allow them learn, improve, and innovate.
-is a model created for teachers a s guide that ensures the efficiency of integration of technology
in education. It shows teachers how to establish in which technology can effectually enrich learning.
-it is a framework that integrates technology in education to help encapsulate the complec
interactions among content.
Based to Mishra & Koehler (2016), the framewrok emphasizes connections, interactions, affordances,
and constraints between and among content, pedagogy, and technology.
CONTENT KNOWLEDGE
PEDAGOGICAL KNOWLEDGE
Teachers deep knowledge about process and practices or methods of teaching and learning
Includes lesson planning, classroom management skills, understanding how students learn, and
students assessements
Covers conditions that promotoe learning: teaching, learning, curriculum, assessment, reporting
and pedagogy.
Having transformation of the subject matter for teaching that happens when teacher interprets
the subject matter
TECHNOLOGY KNOWLEDGE
Is fluid due to its fast updates and upgrades that happen from time to time.
Understanding technology which is beyond the definiton of computer literacy is a must in TK.
An understanding of the way in which technology and content affect and restrict one another
Explains that teaching is more than the subject matter they teach; they must also have profound
knowledge on how subject matter can be taught with the use of particular technologies.
Figuring out which specific techonologies are appropriate in delivering the subject matter.
Allows to determine the suitable pairing of appropriate technology to the content or vice versa
An understanding of how teaching and learning can change when particular technologies are
used in particular methods.
It focues on having an understanding of the affordances of technology and how they can
innfluence differently the context and intentions of teaching.
BEGINNING STAGE
Teachers still make use of chalkboards, textbooks, workbooks, handouts, worksheets in their
instructions and activities despite the presence of the selected technologies and pther resources that
support students learning experience.
DEVELOPING STAGE
Teachers plan, manage, and facilitate student understanding of technologies and other
resources best suited to support specific learning experience.
PROFICIENT STAGE
Teachers demonstrate and model effective use of a variety of existing and emerging
technology-based resources to encourage students to engage in a range of learning experiences.
TRANSFORMATIVE STAGE
Teachers engage with students to explore and determine appropriate uses of existing and
emerging technology-based resources so that students may effective to plan, manage, and evaluate
their learning experience.
CHAPTER 3
Media- plural of the medium. Has developed to mean “facilitating or linking communication”.
The purpose of medium is to help in conveying a message.
Digital Media- is deifne as those technologies that enable users to make new forms of
communication, interaction, and entertainment in a digital format.
Digital Media Applications- this are highly effective educational tools when appropriate
integrated into teaching during instruction.
1. Effective Computer Schedulling- avoid giving huge projects, break it instead into well-defined
tasks to enable students to use their computer wisely.
2. Use Project Management Techniques- inform your students of the date of submission of the
projects so the amount of time they need top devote in the project will be clearly defined.
3. Storyboarding- require your students to create a visual plan prior to working with computers.
4. Effective Research Strategies- have gathering of information and other searching work be done
in advance or as homework to practice quality work time.
5. Utilize Student Experts- allow assistance from classmates who are expert on software.
6. Ensure StudentParticipation- assign roles of students in each project. Evaluate the participation
of each student.
7. Maximize One-to-One Computing- use other digital technologies like computers.
8. Help Students- entertain students who have queries and those who have experties.
9. Handle Technical Questions- allow student to throw their questionsto their group members first
before they can ask you.
10. Visible Classroom Rules- post technology guidelines and policies to a visible to inform them
likewise of these guidelines and policies prior to the start of project.
Technology as Tutor
Tutor is defined as to teach or guide usually individually is asunject or for a particular purpose.
Technology as tutor is a teaching machine that teaches new content to students that digital
technologies can be accessed anytime.
Technology-based tutorial is a complete lesson on a specific topic offered in technology,
including presentation, practice exercises.
ITS (Intelligent Tutoring Systems) that provides the students with deetailed, personalized
support in learning. ITS is a type of educational software tracks student responses, makes inferences
about strengthd and weaknesses and tailors feedbacks and subsequent instruction to improve
performance.
Technology as Mindtools
Time Plan