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WARRIOR 3

24 0
+2 16 0 10 4 2
◆ +6
24
+4 30
+4

19 3d12

0
d12
0 0
0
10 ● +2

◆ +2
0

10 Axe Slashing
5 ft +4 1d6+4
-1
-1 -1
-1
Longbow piercing
9 -1
150/600 +1 1d8
-1
-1

-1
-1 -1
-1
8 -1
-1
-1

+0 0
0
● +2
10 0
0

11

Common, Orc

all armor, shields and all


simple and martial
weapons.

Defender. The sidekick can use its reaction to impose disadvantage on the Stud Armor, Mace,
attack roll of a creature within 5 feet of it whose target isn't the sidekick, provided
the sidekick can see the attacker. Shield, Longbow,
Arrows 20
SECOND WIND
The sidekick can use a bonus action on its turn to regain hit points equal to ldlO
+ its level in this class. Once it uses this feature, it must finish a short or long
rest before it can use it again
12
IMPROVED CRITICAL
3rd-level Warrior feature The sidekick's attack rolls score a critical hit on a roll of
19 or 20 on the d20.

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. Edited for personal use by
James Ryan. Further edited for personal use by Anna Schneider.

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