Morth's Death and Decay

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Morth’s Death and Decay  

6th-Level Necromancy
Range: Self
Components: V, S, M (A blade etched with dark runes
worth at least 150 GP)
Duration: Concentration, up to 1 minute
You drive the dark weapon into the ground which
blights the earth around it in a 30-foot-radius sphere
centred on the blade. Each creature (except for you) that
moves into the area or starts it’s turn there must make a
Constitution Saving Throw. On a failed save, a creature
takes 10d6 Necrotic damage. On a successful save, it
takes half as much damage. If a hostile creature drops
to zero hit points while within your spell’s radius, their
body turns into a decaying husk, which radiates this
spell’s effect in a 20-foot radius sphere, these decaying
husks remain for the spell’s duration, and a creature
may use an action to destroy a decaying husk.
On your turn, you may use a bonus action to move the
sword 30 feet towards yourself.
 

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