Dreameaterr

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
Tiny aberration, chaotic evil

Armor Class 12
Hit Points 10 (4d4)
Speed 40 ft.

STR DEX CON INT WIS CHA


18 (+4) 15 (+2) 11 (+0) 12 (+1) 14 (+2) 15 (+2)

Skills Stealth +6
Damage Vulnerabilities psychic
Condition Immunities unconscious
Senses darkvision 60 ft., passive Perception 12
Languages –
Challenge 1/4 (50 XP)

Figment. When the dreameater dies, its body vanishes, leaving


behind anything it was wearing, carrying, or had ingested.
Innate Spellcasting (Psionics). The dreameater’s innate spellcasting
ability is Wisdom (spell save DC 12). The dreameater can innately
cast the following spells, requiring no components:
At will: minor illusion
3/day: dream (see Oneirophage for details)
Oneirophage. The dreameater can only cast dream if it possesses a
portion of the target’s body as described by the spell’s description.
Whenever the dreameater casts dream, it always sends a
nightmarish vision of the dreameater eating the target alive. When

the target awakens, it immediately senses the direction to the
dreameater.
Whenever the dreameater’s target fails the spell’s saving
throw, the dreameater grows one size larger, for example from
Tiny to Small, unless it is Gargantuan. When the dreameater grows
in size, its maximum and current hit points as well as its Challenge
Rating are doubled from its previous form. When its Challenge
Rating changes, its proficiency bonus is unaffected.
Actions
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 1 slashing damage.
Nightmarish Claw (Small or larger). Melee Weapon Attack: +6 to
hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus
3 (1d6) slashing damage for every Size category above Small and
the target is grappled (escape DC 14).
Swallow (Large or larger). The dreameater makes one nightmarish
claw attack against a target it is grappling. If the attack hits, the
target is swallowed, and the grapple ends. The swallowed target is
blinded and restrained, it has total cover against attacks and other
effects outside the dreameater, and it takes 9 (2d8) acid damage
at the start of each of the dreameater's turns. The dreameater can
have only one target swallowed at a time. If the dreameater dies,
the swallowed creature reappears in the dreameater’s space.
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